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You run all the way back to the village.The wraith's dead eyes lock onto your <<boobs>> as it slides forward through the air, arms outstretched. Its fingers grasp for your breasts!<div class="section-123">You chase after the fleeing minotaur.
The cow knows the lay of the land better than you do, so you are hard pressed to catch her. Still, she is wounded and weary, and soon she stumbles at the base of a low hill. She has just barely pushed herself to her feet when you dash up to her.
"Fuck off," she spits. "You think you'll take advantage of me? You think I need your //help?"// Pah."
She moves to stagger away, and the decision is yours to make.
</div><div class="section-4">[[Fight the Minotaur|Fight]]
[[Let her go in peace|End Week]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Minotaur Bull">>
<<set $enemy_name_article = "the minotaur">>
<<set $enemy_name_collective = "the cow">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "MinoCow Defeat">>
<<set $enemy_victory = "MinoCow Victory">>
<<set $enemy_stun = "MinoCow Stun">>
<<set $enemy_move = "MinoCow Open">>
<<set $enemy_move1 = "MinoCow Strut">>
<<set $enemy_move2 = "MinoCow Feed">>
<<set $enemy_move3 = "MinoCow Tempt">>
<<set $enemy_move4 = "MinoCow Grope">>
<<set $enemy_move5 = "MinoCow Spray">>
<<set $enemy_stat_girth = 2)>>
<<set $enemy_stat_length = 2>>
<<set $enemy_stat_nipples = 2>>
<<set $enemy_stat_areolae = 2>>
<<set $enemy_stat_jiggle = 2>>
<<set $enemy_stat_haughty = 35 + random(0,10)>>
<<set $enemy_stat_mighty = 25 + random(0,10)>>
<<set $enemy_stat_saucy = 35 + random(0,10)>>
<<set $enemy_stat_sprightly = 30 + random(0,10)>>
<<set $enemy_stat_unruly = 30 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty / 2 >>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty / 2 >>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy / 2 >>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly / 2 >>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly / 2 >><<if $pc_stat_sprightly * either (.8,.9,1,1.1,1.25) > 30>><div class="section-123">You wade out into the bed of river reeds.
The currents play across your toes as you carefully navigate the uneven ground underneath the water and reeds. Progress is slow, but as the ripples progress from a tickle to a tug, you keep your balance admirably.
Only when you have penetrated deep into the reed bed do you find your quarry: a stand of vibrant green reeds in the midst of the yellow-brown rushes all about you. Carefully you pull the blades of reed from the ground, noting as you do that each one is both strong and supple.
Once you have harvested them all, you carefully wade back to the bank.
<span class="goodnews">You gained a fistful of River Reeds.</span>
<<set $items[6] = $items[6] + 1 >>
</div>
<<else>><div class="section-123">You wade out into the bed of river reeds.
The currents play across your toes as you carefully navigate the uneven ground underneath the water and reeds. At first the ripples tickle, and then they tug. Soon it is all you can do to keep your feet.
When something slithers along your ankle, you instinctively flinch. Your foot then comes down on something squishy and unstable, and in trying to correct for the misstep, your other foot kicks a sharp rock. A moment later and you tumble into the river.
There's no way you'd ever sink, what with your <<boobs>>, but the current takes hold of you and sluices you down the river's course. You thrash and sputter, fighting the powerful undertow, trying not to drown.
And then as quickly as it began, it is over, and you wash up on the shallow bank of another sharp turn. There are no reeds here, however, and waterlogged as you are, you've no desire to hike back up the river to find the original bed.
You hope nobody saw you look so foolish.
<<set $pc_stat_haughty = $pc_stat_haughty - 2 >><span class="damage">You lose 2 points of Haughty!</span>
</div><<endif>>
<div class="section-4">[[Return to the Village|End Week]]</div><div class="section-123">A rustling rushes through the the trees above you, and suddenly a golden-furred monkey drops from the branches. The female—she sports incredibly long breasts tipped with thick nipples–squares off against you. This is a golden baboob, known for its viciousness and its dangerous tits.
Have you invaded its territory? Or does it think it can dominate you as if it were human, too? It doesn't matter: the baboob springs to attack!
</div><div class="section-4">[[Fight the Baboob!|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Baboob">>
<<set $enemy_name_article = "the monkey">>
<<set $enemy_name_collective = "the monkey">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Baboob Defeat">>
<<set $enemy_victory = "Baboob Victory">>
<<set $enemy_stun = "Baboob Stun">>
<<set $enemy_move = "Baboob Open">>
<<set $enemy_move1 = "Baboob Howl">>
<<set $enemy_move2 = "Baboob Swing">>
<<set $enemy_move3 = "Baboob Leap">>
<<set $enemy_move4 = "Baboob Fling">>
<<set $enemy_move5 = "Baboob Swing">>
<<set $enemy_stat_haughty = 15 + random(0,10)>>
<<set $enemy_stat_mighty = 15 + random(0,10)>>
<<set $enemy_stat_saucy = 20 + random(0,10)>>
<<set $enemy_stat_sprightly = 20 + random(0,10)>>
<<set $enemy_stat_unruly = 20 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_length)>>
<<endnobr>>The ranger dips low and runs directly at you. At the last moment, she arches her entire body, shoulders back and spine curled, bringing her tremendous tits swinging upwards directly into your stomach.<<if $enemy_attack > $pc_defense>> All your breath is knocked out of you, and you go sprawling backwards.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> But you tense your core, bringing your own <<boobs>> down on top of hers. The reverberating bounce between the four tits batters her to the ground in a heap.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>The troll towers above you, hefting and stroking her rocky tits. Her eyes thin as she looks down at you. "I'm going to make you squeal exactly as I want you to."<<if $enemy_attack > $pc_defense>> Your blood runs cold and you stagger backwards, uncertain of what this rocky woman would do to you.
<span class="damage">-<<print $enemy_damage>> Saucy</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<else>>
"Not going to happen," you shout back, and ready yourself for your next move.<<endif>>The wraith looks somewhat confused as it loses cohesion, melting away into the air. Its tattered clothes are the first to turn into wisps of black, then its hair, and then its face wavers and fades.
Suddenly, as if it just realized something, it locks eyes with yours and reaches towards you. Its mouth works as if it is telling you some terribly important message, but no sound is produced. Before you can read the wraith's lips, it dissipates on the wind.
One small part of the wraith remains, dropping down to the ground in a swirl of dark energy. You reach down and pick it up; it feels cold and fuzzy, but you can grasp it—just barely—in your hand.
<span class="goodnews">You gained a Wraith's Essence!</span>
<<set $items[10] = $items[10] + 1 >>You bring out the wraith essence, contemplating its swirling, fuzzy nature while it sits in the palm of your hand.
With no small measure of trepidation, you lift your hand to your lips and swallow the twisting curl of darkness.
Your <<boobs>> lurch in protest as the dark magic enters your body. You can feel it uncurling within you, threading invasive tendrils throughout you. Finally it latches on to your bust and a bone-rattling chill descends upon you.
You look down at your <<boobs>>, brow furrowed as you watch for results. You do not wait long. Your bust begins to shrink, shedding both girth and length, minimizing down against your body. Even as this happens, your nipples wither and your areolae wane. Your quivering boobs rock slower and shimmy less, firming and hardening as they clasp tighter against your ribcage.
<<set $pc_stat_girth = $pc_stat_girth - .1 ; $pc_stat_length = $pc_stat_length - .1 ; $pc_stat_nipples = $pc_stat_nipples - .1 ; $pc_stat_areolae = $pc_stat_areolae - .1 ; $pc_stat_jiggle = $pc_stat_jiggle - .1 >><<if $pc_stat_girth * $pc_stat_length < .7>>You look down at your chest in horror. <span class="damage">You could easily be mistaken for a man!</span> You had best hide your diminished assets until you can find some way to replenish them!<<endif>>
<<set $items[10] = $items[10] - 1 ; $item_uses[10] = $item_uses[10] + 1 >>The last man falls to his knees before you. The three of them are flushed and woozy, eyes glassy with exhaustion and desire.
"Now," you say, and tower over them. "Back to the village with you. I don't want to hear about this ever again. Do I make myself clear?"
They nod, heads bowed, and then push themselves to their feet. They shamble ahead of you, back to the village, where the entire tribe sees their humble return.The refugee nods, a short sharp motion to acknowledge that you have accepted her challenge. "I hope you best me, <<print $pc_name>>, if only so that we might have a home. But know that I will not submit to a weak chief. Show me your strength!"
She falls into her own ready stance, waiting to see what you do.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The baboob leaps up into the trees, then swings off the branches to come crashing down on you.<<if $enemy_attack > $pc_defense>> Her titanic breasts collide with your face, sending you sprawling backwards.
<span class="damage">-<<print $enemy_damage>> Sprightly</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> You stand strong, and the monkey's impact moves you not at all. She leaps away, screaming.<<endif>><div class="section-12"><<set $milk_yield to 0>>
Your hunters bring down <<if $hunting > 0>><<set $huntyield = Math.floor(either(.5,.75,.5,.75,.75,1,1,1,1.33,1.33,2,3) * $hunters * $hunting / 100 ) >><<else>><<set $huntyield = 0>><<endif>><<print $huntyield>> bushels of meat.
Your gatherers bring in <<set $gatheryield = $gatherers>><<print $gatheryield>> bushels of fruits and mushrooms.
Your tenders turn the meat and produce into <<if $huntyield > $tenders>><<set $tenderyield = $tenders>><<else>><<set $tenderyield = $huntyield>><<endif>><<if $gatheryield > $tenders>><<set $tenderyield = $tenderyield + $tenders>><<else>><<set $tenderyield = $tenderyield + $gatheryield>><<endif>><<print $tenderyield + $huntyield + $gatheryield>> bushels of food.<<if $milkers > 0>>
<<if $pc_stat_lactation <= 0 and $village_gala is 1>>Your milker squeezes 7 gourds of milk from Gala's teats.<<set $milk_yield to 7>><<else>>Your milker<<if $milkers > 1>>s<<endif>> squeeze<<if $milkers is 1>>s<<endif>> <<print Math.floor($pc_stat_lactation * 4)>><<set $milk_yield to Math.floor($pc_stat_lactation * 4)>> gourds of milk from your teats<<if $village_gala is 1 and $milkers is 2 >> and 7 from Gala's<<set $milk_yield to $milk_yield + 7 >><<endif>>.<<endif>><<endif>><<if $pc_yield > 0>>
You bring in <<print $pc_yield>> additional bushels of food, for a total of<<else>>
This all totals to<<endif>> <<print $tenderyield + $huntyield + $gatheryield + $pc_yield + $milk_yield >> bushels.
<<set $food = $food - $scouts - $hunters - $gatherers - $tenders + $pc_yield + $huntyield + $gatheryield + $tenderyield + Math.floor($pc_stat_lactation * 7) + $village_gala*14*($milkers-1) ;$pc_yield = 0 >>Your village eats <<print $scouts + $hunters + $gatherers + $tenders>> bushels of food, leaving your stores at <<print $food>>.
<<if $pc_stat_lactation > 0 and $milkers is 0 >><<set $pc_stat_lactation = $pc_stat_lactation - .05>><<if $pc_stat_lactation < 0>><span class="damage">Your milk stops flowing, leaving your nipples dry.</span>
<<endif>><<endif>><<if $week < 30>>Your scouts have nothing to report.<<elseif $week < 60>><<display Events30>><<elseif $week < 120>><<display Events60>><<else>><<display Events120>><<endif>></div><<if $food > 4.5 * ($scouts + $hunters + $gatherers + $tenders) >><div class="section3"><span class="goodnews">Your stores have grown large enough to hold a feast!</span>
The tenders prepare a great deal of food and the fires are stocked high through the night. The entire tribe celebrates their plenty and your leadership that makes it possible.
You sit at the high seat overlooking your subjects with benevolence. Finally, as the evening grows long, you stand and address the tribe.
</div><div class="section-4">Haughty Rites: [[Announce you will now be serviced|RaiseHaughtyServiced]] <<if $pc_title is "Venus of Tienay">>| [[Celebrate the Unity of the Tribes|RaiseHaughtyVenus]]<</if>>
Mighty Rites: [[Ride a Favorite All Night|RaiseMightyFavorite]] <<if $village_papilla is 1>>| [[Ride Papilla|RaiseMightyPapilla]] <</if>><<if $village_gala is 1>>| [[Ride Gala|RaiseMightyGala]]<</if>>
Saucy Rites: [[Offer Yourself Up to the Tribe|RaiseSaucyOrgyTrain]] <<if $pc_stat_lactation > 0 >>| [[Feed the Tribe|RaiseSaucyMilked]] <</if>><<if $village_boutae is 1 >>| [[Innuendo Duel with Boutae|RaiseSaucyBoutae]]<</if>>
Sprightly Rites: [[Call for Music and Dancing|RaiseSprightlyDance]] <<if $scouts + $hunters + $tenders + $gatherers + $milkers > 60>>| [[Play Grabass|RaiseSprightlyGrabass]]<</if>>
Unruly Rites: [[Adjourn to the Training Hut|RaiseUnrulyTrainingHut]] <<if $disposition_temple > 70 >>| [[Tutoring by Diana|RaiseUnrulyDiana]]<</if>><<if $items[23] > 0 >>|
[[Eat of the Kiwano Melon|RaiseUnrulyKiwano]]<</if>>
<<set $food = 4 * ($scouts + $hunters + $gatherers + $tenders)>></div>
<<else>><div class="section-3"> </div><div class="section-4"><<if $food < 0>>[[Your Tribe Starves.|Starvation]]<<else>>[[The Next Week…|Main]]<<endif>></div>
<<endif>>
<<set $week = $week + 1>>
<<set $hunting = $hunting - $huntyield + $scouts;$huntyield = 0;$gatheryeild = 0;$tenderyeild = 0>>
<<display CallipygosMaintenance>>
<<set $fight_defeat_path = "Default Defeat Path" ; $fight_victory_path = "Default Victory Path" >>
<<set $wares_market = [0,0,0] ; $wares_underground = [0,0,0]>><div class="section-123">You come upon a wild strawberry patch.
The strawberry bushes spread out beneath the trees, their juicy red fruit just recently become ripe. The scent of strawberries wafts on the wind, a heady mix of tang and sweetness.
You can sense something magical here: a dim, fluttering feeling deep within your breasts reveals that somewhere in this patch grows a treasure of nature's power. This is a blessed patch, and you could seek out that blessing.
On the other hand, you could harvest a great deal of berries for the tribe, too. This sort of bounty could feed the tribe for nearly a week!
This windfall won't be here for long, though. Already birds are swooping and diving amongst the bushes, feasting on the insects that have been drawn here or eating the berries themselves.
</div><div class="section-4">[[Search the Patch for its Blessing|Strawberry Blessing]]
[[Harvest as many strawberries as you can|Strawberry Harvest]]</div>You grope your own assets. <<boobs-verbose>>
<span class="goodnews">You feel refreshed!</span><<nobr>><<set $pc_stat_haughty_temp = ($pc_stat_haughty + $pc_stat_haughty_temp) / 2>>
<<set $pc_stat_mighty_temp = ($pc_stat_mighty + $pc_stat_mighty_temp) / 2>>
<<set $pc_stat_saucy_temp = ($pc_stat_saucy + $pc_stat_saucy_temp) / 2>>
<<set $pc_stat_sprightly_temp = ($pc_stat_sprightly + $pc_stat_sprightly_temp) / 2>>
<<set $pc_stat_unruly_temp = ($pc_stat_unruly + $pc_stat_unruly_temp) / 2>><<endnobr>><<if $enemy_name is "Ice Queen">>
"Oh, come on, gross!" the Ice Queen shouts at you, although his quaking voice undermines his apparent disgust.
<span class='damage'>Ice Queen loses 10 Haughty and 10 Unruly!</span><<set $enemy_stat_haughty_temp = $enemy_stat_haughty_temp - 10>><<set $enemy_stat_unruly_temp = $enemy_stat_unruly_temp - 10>>
<</if>><<set $encounters = ["IceMen","RefugeeRuins","BlissBeesRuins","Gangsters","GooRuins"]>><<if $disposition_temple < 50>><<set $encounters.push("Cultists","Cultists","Cultists")>><<elseif $disposition_temple < 80>><<set $encounters.push("Cultists")>><<endif>><<set $encounter = either($encounters)>><<display $encounter>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>Somehow you find yourself dangerously close to <<if $emissary > 4>>Papilla<<else>>the emissary<<endif>>. Some tricky footwork or just happenstance has brought you nose to nose and nipple to nipple. Her look suddenly shifts from saucy to pity. "Oh, <<print $pc_name>>. You're such a beautiful flame. But you're powerless to stop what's going to happen. You're so pretty, but you're going to be snuffed out."<<if $enemy_attack > $pc_defense>>
You swallow, knees suddenly weak. You backpedal, her sad certainty suddenly filling you with dread.
<span class="damage">-<<print $enemy_damage>> Saucy, -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 ; $pc_move_last = 0>><<else>>
You chuckle in response, knowing your breath brushes hot against her cheeks. "Too pretty for you to have, <<if $emissary > 4>>Papilla<<else>>emissary<<endif>>."<<endif>>The redcap is too stunned by your move to make her own move. Instead she scrambles away, trying to put enough distance between the two of you so that she can formulate a new plan of attack.The troll matriarch strides backwards, her huge legs taking her well out of your immediate reach, and hunkers down in a defensive posture again.
Gala seems ready to pursue the troll, but you grab her elbow. "This is our chance! Run!"
The cow is not happy about quitting the fight, but she recognizes that the two of you are outmatched. Together the two of you break into a run, leaving the recuperating matriarch far behind.
You don't stop running, but you do slow once she is over the horizon. "I've really dumped a pile on this one," she pants. "That matriarch will tell all the others, and pretty soon all the trolls will be after me. All because my new titties have more jiggle than her giant boulders!"
"Come home with me," you tell her, grasping her shoulder in camaraderie. "You can join my tribe for a while. Help us fight off the Callipygoi. Grow strong and experienced. And then one day you can return and finish your revolution."
Gala stares at you, and then can't help but break down in tears. "You'd take me in?"
"You're clever and brave and daring," you tell her. "You'll be a great addition to the Megalostithos."
The cow nods. "Alright. Then I'm with you, chief."
<<set $hunters = $hunters + 1 ; $village_gala = 1 ; $gala_join = $week >><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>><<if $emissary > 4>>Papilla<<else>>The emissary<<endif>> squares her shoulders and gives you a knowing look, a slight smile raising her cheeks. The wind catches her hair, and for a moment it seems like she is below you and you above, and her arms reach out to catch you as you fall into her embrace.<<if $enemy_attack > $pc_defense>>
You take one shuddering step towards her, and her smile changes to victory. She knows, for that moment at least, that she had you.
<span class="damage">-<<print $enemy_damage>> Unruly, -<<print $enemy_damage / 2 >> Saucy</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ; $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage / 2 >><<else>>
But you square your own shoulders against her and slowly shake your head.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>While the rest of the bees swarm right, one breaks left, attempting to slip past your guard. It swings its stinger around, diving towards your boob.<<if $enemy_attack > $pc_defense>> You don't see it until too late, and the finger-length stinger sinks into your side. Immediately you feel a rush of euphoria erupt within you, radiating from the sting.
<span class="damage">- 5 to all Scores</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - 5 ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - 5 ; $pc_stat_saucy_temp - 5 ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - 5 ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - 5 ; $poison_count = 5>><<else>> You aren't fooled. You pivot on your heel, swinging your breast around to swat the bee out of the air.<<endif>>
<<display BlissBeeVenom>><<nobr>><<if $week < 60>><<set $events = ["EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventWraithAttack"] >>
<<elseif $week < 120>><<set $events = ["EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventWraithAttack","EventIceMenRaid"] >>
<<else>><<set $events = ["EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventWraithAttack","EventIceMenRaid"] >>
<<endif>>
<</nobr>><<set $raidingparty = Math.floor(Math.min($callipygos_warriors,$raid_callipygos * 3))>>The Callipygos tribe raids your lands! A raiding party of <<print $raidingparty>> warriors invades your lands. <<if $scouts * either(.8,.9,1,1.11,1.25) > $raidingparty >>The scouts manage to run them off before they wreak any havoc.<<if $scouts > $raidingparty * 4 >> A number of their warriors are seriously wounded in the altercation!<<set $callipygos_wounded = $callipygos_wounded + 3 ; $callipygos_warriors = $callipygos_warriors - 3 >><<endif>><<else>><<if either(1,2,3) is 1>>The scouts fight a pitched battle, running off the raiders at the cost of one scout's life.
<span class="damage">You have lost one scout!</span><<set $scouts = $scouts - 1>><<set $n to either(0,1)>><<elseif $n is 1>>The raiders capture a group of three gatherers and drag them back to their lands!
<span class="damage">You have lost three gatherers!</span><<set $gatherers = $gatherers - 3 >><<else>>The raiders sack the village, running off with 60 bushels of food!
<span class="damage">You have lost 60 bushels of food!</span><<set $food = $food - 60 ; $callipygos_food = $callipygos_food - 60>><<endif>><<endif>>
<<set $raid_callipygos = 0 >><div class="section-123">You gather everyone's attention and then generously bend over the High Seat, displaying your waiting pussy to the masses.
The tribe does not waste any time, casting their food and drink aside to swarm the High Seat. In short order you have lips and tongues and fingers on every inch of your body. A long succession of cocks and faces assault your snatch. All the while, you goad and entice the tribe, enflaming their passion.
<<if $village_papilla is 1 and either(1,2) is 1>>Papilla descends upon you laughing. First she strokes and fondles your breasts, then kneels down and plants her lips between your legs. You rest one hand on the top of her head and admire the twin spheres of her titanic ass bouncing as she does her magic.
<<endif>><<if $village_gala is 1 and $pc_stat_lactation > 0>>Thick-fingered hands grasp the bases of your <<boobs>>, pulling down their length to your <<nipples>>, squeezing the whole way down. You squirm, eyes closed, as streams of milk arc across the village campfire. Someone leans close to your ear and you can hear Gala's voice whisper, "Good cow."<<if $pc_stat_lactation < 3>><<set $pc_stat_lactation = $pc_stat_lactation + .1 >><<endif>>
<<endif>>By the time the tribe is sated, you sit back down on the High Seat, covered head to toe in sweat and sex, and smirk at the exhausted multitude before you.
<<set $pc_stat_saucy = $pc_stat_saucy + 3>><span class="goodnews">You raise your Saucy score by 3 to <<print $pc_stat_saucy>>.</span>
</div><div class="section-4">[[The Next Week…|Main]]</div>"I don't even know how you got up here," grumbles the troll as he throws your limp body over his shoulder. Your head slams into his stoney shoulderblade and you flirt with unconsciousness.
The Highlands roll past you as the troll carries you along. You try to pay attention, but you're sure you lose time more than once. Finally, the land starts to dip down, and you hear the sound of rushing water.
"Oh where the hell is the sentry?" the troll spits. From your vantage looking down the troll's backside, you can see him step out onto the troll bridge and stride across it.
The troll drops you in a heap on the other side of the bridge. You struggle to keep your eyes open as you look up at him.
"Stay out of the Highlands, fleshling," he tells you, shaking a finger. Then he turns and lumbers back over the bridge made out of other trolls, grumbling about the missing sentry.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp * $pc_stat_jiggle>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>One tendril wraps around your wrist, dragging you closer to the giant plant. Soon another leaf grabs your opposite leg, and another tendril snakes around your waist. All manner of green limbs wrap around you and squeeze, crushing the air out of you. <<if $enemy_attack > $pc_defense>> Your vision blurs as your body lights up in agony. You use your very last ouce of strength to flail wildly—and you drop to the ground, gasping for air.
<span class="damage">-<<print $enemy_damage>> Sprightly</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> You flex every muscle in your body<<if $pc_stat_jiggle > 1>> and wrench your shoulders side-to-side, setting your <<boobs>> to bouncing wildly<<endif>>. The tendrils and leafs around you shread to pieces, leaving you free to plot your next move.<<endif>>You contemplate the drop of vibrant green goo for some time, and then pour it out onto your hand. Slowly and deliberately, you smear the goo across your <<boobs>>, then massage it into your skin.
<<set $itemfuel = either("length","areolae","areolae")>><<if $pc_stat_jiggle >= 2.5>><<set $itemfail=1>><<endif>><<if $pc_stat_areolae <= .5 and $pc_stat_length <=.5>><<set $itemfail=1>><<endif>><<if $pc_stat_length < .5>><<set $itemfuel = "areolae">><<elseif $pc_stat_areolae < .5>><<set $itemfuel = "length">><<endif>><<if $itemfail is 1>>While there is some small flutter within your <<boobs>>, you see no significant effects.<<else>>As your hands do their work caressing and kneading, your boobs quake and quiver. The motion increases before your very eyes. When you give your <<boob>> an experimental tap, the entire tit bounces and shakes with an irrepresibly gelatinous jiggle.
<<set $pc_stat_jiggle = Math.min(2.5,$pc_stat_jiggle + .1)>> <<if $itemfuel is "length">>You release your breasts, letting them bounce back to their places. When they settle back against you, they hang just a little higher. It seems you've lost some length.<<set $pc_stat_length = Math.max(.5, $pc_stat_length - .05)>><<else>>Your kneading thumb presses against your areolae, and your eyebrows shoot up, then down. Under the effects of the goo drop, you seem to have smudged your areolae a little smaller and lopsided. You try to mitigate the damage, but they still don't look quite right.<<set $pc_stat_areolae = Math.max(.5,$pc_stat_areolae - .05)>><<endif>><<endif>>
<<set $items[4] = $items[4] - 1 ; $item_uses[4] = $item_uses[4] + 1 >><div class="section-123">Gala at least knows where she is going, beelining across the Highlands to a massive outcropping of stone nestled in the rolling landscape. Knowing what you are looking at, you can discern the womanly silouhette of hips, thighs, and breasts made out of stone. You shudder to think how tall this rock troll must be when she stands up!
Gala puts one finger to her lips to quiet you, and then creeps across the grass to the recumbant troll. She skirts the outside edge of the matriarch's massive breast, and then leans down over the fist-sized nodule that must be her rocky teat. The cow takes a deep breath and then wraps her lips around the stone, sucking as hard as she can.
Nothing happens.
And then the Matriarch wakes up.
"What do you think you are doing?" rumbles the great troll, and as she stands the ground pitches and quakes.
Gala tumbles to the ground, landing on her generous ass. "I couldn't steal her boob!" she shouts. "Maybe the wraith essence doesn't work on trolls!"
The matriarch laughs. "Dabbling in a little alchemy, eh?" One of her huge rocky hands lands just an armspan away from Gala's body, digging into the ground. "Trolls are immune to wraiths, little impudent cow; we've no jiggle to our marble busts. But you'll take that secret to your grave!"
Gala turns to look to you, her eyes pleading, as the huge rock troll prepares to smash her to paste.
</div><div class="section-4">[[Fight the Rock Troll Matriarch with Gala|Fight]]
[[Abandon Gala to her fate|End Week]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "GalaMatriarch Teamup">>
<<set $enemy_name = "Rock Troll Matriarch">>
<<set $enemy_name_article = "the rock troll">>
<<set $enemy_name_collective = "the rock troll">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "GalaMatriarch Defeat">>
<<set $enemy_victory = "GalaMatriarch Victory">>
<<set $enemy_stun = "RockTrollMa Stun">>
<<set $enemy_move = "GalaMatriarch Open">>
<<set $enemy_move1 = "GalaMatriarch Smash">>
<<set $enemy_move2 = "GalaMatriarch Crush">>
<<set $enemy_move3 = "GalaMatriarch Hunker">>
<<set $enemy_move4 = "GalaMatriarch Smash">>
<<set $enemy_move5 = "GalaMatriarch Crush">>
<<set $enemy_stat_haughty = 45 + random(0,10)>>
<<set $enemy_stat_mighty = 35 + random(0,10)>>
<<set $enemy_stat_saucy = 30 + random(0,10)>>
<<set $enemy_stat_sprightly = 30 + random(0,10)>>
<<set $enemy_stat_unruly = 35 + random(0,10)>>
<<set $enemy_stat_jiggle = 0 >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>The redcap squeaks as it advances on your prone form. It doesn't have feet, per se, but it can lift the edges of its base and move them forward in succession, and this is what steps over your arm and up onto your back.
Once there, the redcap squats atop you and goes still except for the barest trembling vibration. This nervous movement grows and escalates until the whole creature is shaking atop you. Finally, the underside of the mushroom's broad cap flares, and a thousand spores shoot down all around it.
Each spore is no larger that a fingernail, soft and delicate. One end bears a small drop of sticky goo. They rain down across your body and stick into your hair, covering you head to toe. You can feel uncountable sticky ends fixing the spores to your body.
Apparently satisfied, the redcap then trundles off into the forest.
You head back to the village to bathe.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_length>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>Judasa leaps forward, one tit swinging at your face. It's a textbook Titty Swing from your village.<<if $enemy_attack > $pc_defense>> But the traitor moves quick and sure, her expanded ass providing a perfect counterweight to her swinging breasts. Her tit smacks into your face and before you can blink she reverses and beats you with the other breast swinging the opposite direction. Finally, as you stagger backwards, she spins on one foot in a full roundhouse, bringing her hefty tits smashing into you once more.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> You backpedal, keeping just far enough away that her nipple brushes your cheek and nothing more.<<endif>><div class="section-123"><<set $encounter_minotaurbull = $encounter_minotaurbull + 1 >>"Hey! You go away, butt-warrior!" comes a snorting shout from the top of a hill. Turning, you see a hulking figure coming down the slope towards you. Ropey arms hang from broad shoulders and huge pectorals, under which pump thick-muscled legs. The figure's feet are hooved, and its head is that of a bull, complete with sweeping horns.
A minotaur.
The minotaur waves his hands at you. "Shoo, butt-warrior, shoo! You stay away from my farm! No melons for you!"
You turn to face him. "Do you think I am Callipygos?" you ask uncertainly. "I'm from another tribe, we—"
But the minotaur is upon you. He drops the sling bag that he had looped over his massive shoulder and charges!
</div><div class="section-4">[[Fight the Minotaur|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Minotaur Bull">>
<<set $enemy_name_article = "the minotaur">>
<<set $enemy_name_collective = "the minotaur">>
<<set $enemy_pronoun_obj = "he">>
<<set $enemy_pronoun_sub = "him">>
<<set $enemy_pronoun_posadj = "his">>
<<set $enemy_pronoun_possub = "his">>
<<set $enemy_pronoun_ref = "himself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "MinoBull Defeat">>
<<set $enemy_victory = "MinoBull Victory">>
<<set $enemy_stun = "MinoBull Stun">>
<<set $enemy_move = "MinoBull Open">>
<<set $enemy_move1 = "MinoBull Gore">>
<<set $enemy_move2 = "MinoBull Trample">>
<<set $enemy_move3 = "MinoBull Snort">>
<<set $enemy_move4 = "MinoBull Trample">>
<<set $enemy_move5 = "MinoBull Gore">>
<<set $enemy_stat_haughty = 20 + random(0,10)>>
<<set $enemy_stat_mighty = 35 + random(0,10)>>
<<set $enemy_stat_saucy = 20 + random(0,10)>>
<<set $enemy_stat_sprightly = 25 + random(0,10)>>
<<set $enemy_stat_unruly = 25 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>The wraith zips left and right, and you have no small trouble tracking it. For one moment you lose track of it, only to find the spirit looming over your right shoulder, claws coming down on your flesh.<<if $enemy_attack > $pc_defense>> Your stomach drops and you let loose a girlish scream. Your legs stop working and you stagger to the ground, then scramble away from the wraith.
<span class="damage">-<<print $enemy_damage>> Unruly</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage / 2 >><<else>> But your nerves are steeled this time, and you simply whirl around to face the wraith again.<<endif>><<if $callipygos_recon < 5>>The ranger falls to the ground, her eyes round as she takes in your <<boobs>> with a new appreciation. "Glorious," she whispers.
You stand straighter, giving her a haughty look. "Think twice about crossing me again."
The ranger shakes her head. "Tinasomai is mad if she thinks she can overcome those," she says, nodding to your <<boobs>>. "Please. When all of Callipygos is in tatters before the wrath of your breasts, I beg you to spare me."
You do little more than lift a brow.
"Please!" she stammers. "Please. I will tell you how to find our village. I will tell you the secrets of our land. Just promise me."
There doesn't seem to be much of a cost to this ranger's information, and so you nod. "I promise."
You stoop over the ranger and listen as she describes the treacherous landscape of the Callipygos lands.
<<set $callipygos_recon = $callipygos_recon + 1>><span class="goodnews">You gain Callipygos Recon! (<<print $callipygos_recon>>/15)</span>
<<else>>The ranger falls to the ground sputtering. She looks up at you in bewilderment. "I don't know what came over me," she groans. "I don't know why I think I could stand up to those." She gestures weakly at your <<boobs>>. "You are glorious."
The Callipygoi lies back on the ground with a weary sigh, still.
You leave her there, defeated.
<<endif>><<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_sprightly_temp * $pc_stat_length / $pc_stat_balance>>
<<set $enemy_defense = $dice_defense * $enemy_stat_sprightly_temp>>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_mighty_temp * $pc_stat_girth)>>
<<endnobr>>You roll your shoulders, sending your <<boobs>> to pinwheeling. You then surge forward at <<print $enemy_name_article>>, your <<boobs>> smashing together with <<their>> head in between. <<if $pc_attack > $enemy_defense>>With a surprised squawk, <<they>> <<isare>> caught in your mighty titclap! After your <<boobs>> bounce back away from <<them>>, <<they>> struggle<<s>> to find <<their>> footing.
<<if $pc_attack > $enemy_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><span class="damage">-<<print $pc_damage>> Mighty -<<print $pc_damage / 2 >> Sprightly</span><<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly_temp - $pc_damage / 2 ; $enemy_stat_mighty_temp = $enemy_stat_mighty_temp - $pc_damage ; $pc_move_last = $pc_move>><<else>>But <<print $enemy_name_article>> ducks backwards, narrowly avoiding being crushed between your <<boobs>>.<<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>><<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_sprightly_temp * $pc_stat_length / $pc_stat_balance>>
<<set $enemy_defense = $dice_defense * $enemy_stat_sprightly_temp>>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_mighty_temp * $pc_stat_girth)>>
<<endnobr>>You charge towards the tower, swinging your <<boobs>> in preparation to batter the support beam to splinters. <<if $pc_attack > $enemy_defense>><<print $enemy_name>>'s ass swings around to stop you, but too late. Your <<boobs>> smash into the poles and ropes that support the watch tower.
<<if $pc_attack > $enemy_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><<if $pc_damage > 100 >><span class="goodnews">Your <<boobs>> deal <<print $pc_damage>> points of damage to the tower, destabilizing it!</span><<set $enemy_stat_unruly_temp = 0 >>
<<print $enemy_name>> falls to her knees, watching in horror as the tower groans and lists to the side.<<else>>Your boobs only do <<print $pc_damage>> points of damage to the tower—not enough to destroy it!<<endif>><<else>>But <<print $enemy_name_article>> interposes <<their>> giant butt in front of you, staggering you backwards. Your <<boobs>> do not connect.<<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>>
Thrusting a finger at you, the minotaur shouts, "You're not going to take any more of my produce, butt-fighter!"
<<display "MinoBull Gore">><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The rocky woman slinks backwards, a low rumbling sound emanating from her gut. The chuckle turns into a laugh, and then a belly-shaking guffaw. Her entire body bounces and jiggles as she laughs, shaking her head back and forth. "Attacking me was a very bad idea, little fleshling."<<if $enemy_attack > $pc_defense>>
You look worriedly around at the ring of trolls surrounding you, and you can't help but agree.
<span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Unruly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>>
You force yourself to grin up at the troll, and heft your <<boobs>>. "If you think I'm a //little// fleshling, let me show you differently." There's a collective gasp from the surrounding trolls, and the Matriarch's eyes slit in anger.<<endif>>As you collapse before the cow's generously rounded body, she permits herself one long, low chuckle. "Oh, are we done with this game already, peaches?" she asks, and bends low over where you lie.
Her massive breasts swing beneath her and smack against your forehead. She then leans forward further, pressing their soft weight against your face. Your nose is filled with the mingled scents of salty sweat and sweet milk.
"I take it by your recumbent pose you're done with this silly pretense of defiance," she purrs, dragging her titflesh across your cheek. "Are you ready to join my herd, little thing?"
She shifts her body above you, and one fat teat swats your nose, then trails a milky line across your upper lip. "You'd have this every day," she promises. "You could wrap your lips around this nipple and suckle till you can't remember anything else."
Her thick nipple dangles above your gasping lips. "Tell me you want to be with me. It's pretty obvious, but I want to hear it from your lips. Or feel it from your lips. I'll take a nice, lusty suck from you as a 'yes.'"
[[Submit to the Cow and Suck|MinoCow Fuck]]<<nobr>>
<<set $encounters = ["RockTrollBrute","CallipygosRanger","Wraith","MinotaurBull","GiantElkSpotted","ReedBed"]>>
<<if $encounter_callipygosranger > 0>><<set $encounters.push("LostMenfolk")>><<endif>>
<<if $encounter_minotaurbull > 0>><<set $encounters.push("MinotaurCow")>><<endif>>
<<if $encounter_rocktrollbrute > 0>><<set $encounters.push("RockTrollMatriarch")>><<endif>>
<<if $encounter_rocktrollmatriarch > 0 and $encounter_minotaurcow > 0 >><<set $encounters.push("CuriousBattle")>><<endif>>
<<if $encounter_curiousbattle > 0 and $pc_move_wraith is 0 >><<set $encounters.push("Gala","Gala","LostMenfolk","LostMenfolk")>><<endif>>
<<set $event to either($encounters)>>
<<endnobr>><<if $village_gala is 1 && 3 is 2>><<display "ConfrontTrolls">><<elseif $gala_wraith is 1 && 3 is 2 >><<display "ConfrontWraithGala">><<else>><<display $event>><</if>><div class="section-123">Along the shelves of the tribal shrine are a number of magical items collected by its chief. You have collected:
<<nobr>><table class="inventory">
<<if $items[25] > 0>><tr class="item-row"><td align="right"><<print $items[25]>></td><td>Roc Feather<<if $items[25]>1>>s<<endif>></td><td><<if $item_uses[25] > 0>><<print $item_effects[25]>><<else>>Effects uncertain<<endif>></td><td><<if $items[25] > 4>>[[Use|ItemUse][$item_index to 25]]<</if>></td></tr>
<<endif>>
<<if $items[24] > 0>><tr class="item-row"><td align="right"><<print $items[24]>></td><td>Watermelon<<if $items[24]>1>>s<<endif>></td><td><<if $item_uses[24] > 2>><<print $item_effects[24]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 24]]</td></tr>
<<endif>>
<<if $items[23] > 0>><tr class="item-row"><td align="right"><<print $items[23]>></td><td>Kiwano Melon</td><td><<if $item_uses[23] > 2>><<print $item_effects[23]>><<else>>Effects uncertain<<endif>></td><td>(Used for Feasting)</td></tr>
<<endif>>
<<if $items[22] > 0>><tr class="item-row"><td align="right"><<print $items[22]>></td><td>Giant Stinger<<if $items[22]>1>>s<<endif>></td><td><<if $item_uses[22] > 2>><<print $item_effects[22]>><<else>>Effects uncertain<<endif>></td><td><<if $items[22] > 3>>[[Use|ItemUse][$item_index to 22]]<</if>></td></tr>
<<endif>>
<<if $items[21] > 0>><tr class="item-row"><td align="right"><<print $items[21]>></td><td>Wraith Bombs</td><td><<if $item_uses[21] > 2>><<print $item_effects[21]>><<else>>Effects uncertain<<endif>></td><td><<if $items[21] > 1>>[[Use|ItemUse][$item_index to 21]]<</if>></td></tr>
<<endif>>
<<if $items[20] > 0>><tr class="item-row"><td align="right"><<print $items[20]>></td><td>Royal Jelly</td><td><<if $item_uses[20] > 2>><<print $item_effects[20]>><<else>>Effects uncertain<<endif>></td><td><<if $items[20] > 1>>[[Use|ItemUse][$item_index to 20]]<</if>></td></tr>
<<endif>>
<<if $items[19] > 0>><tr class="item-row"><td align="right"><<print $items[19]>></td><td>Vacilatus Mats</td><td><<if $item_uses[19] > 2>><<print $item_effects[19]>><<else>>Effects uncertain<<endif>></td><td><<if $items[19] > 1>>[[Use|ItemUse][$item_index to 19]]<</if>></td></tr>
<<endif>>
<<if $items[18] > 0>><tr class="item-row"><td align="right"><<print $items[18]>></td><td>Unguent of the Widening Circle</td><td><<if $item_uses[18] > 2>><<print $item_effects[18]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 18]]</td></tr>
<<endif>>
<<if $items[17] > 0>><tr class="item-row"><td align="right"><<print $items[17]>></td><td>Mighty Teat Draught</td><td><<if $item_uses[17] > 2>><<print $item_effects[17]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 17]]</td></tr>
<<endif>>
<<if $items[16] > 0>><tr class="item-row"><td align="right"><<print $items[16]>></td><td>Pendulo Draught</td><td><<if $item_uses[16] > 2>><<print $item_effects[16]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 16]]</td></tr>
<<endif>>
<<if $items[15] > 0>><tr class="item-row"><td align="right"><<print $items[15]>></td><td>Draught of Mamm</td><td><<if $item_uses[15] > 2>><<print $item_effects[15]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 15]]</td></tr>
<<endif>>
<<if $items[14] > 0>><tr class="item-row"><td align="right"><<print $items[14]>></td><td>Casaba Melon<<if $items[14]>1>>s<<endif>></td><td><<if $item_uses[14] > 2>><<print $item_effects[14]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 14]]</td></tr>
<<endif>>
<<if $items[13] > 0>><tr class="item-row"><td align="right"><<print $items[13]>></td><td>Bulbous Pear<<if $items[13]>1>>s<<endif>></td><td><<if $item_uses[13] > 2>><<print $item_effects[13]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 13]]</td></tr>
<<endif>>
<<if $items[12] > 0>><tr class="item-row"><td align="right"><<print $items[12]>></td><td>Honeydew Melon<<if $items[12]>1>>s<<endif>></td><td><<if $item_uses[12] > 2>><<print $item_effects[12]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 12]]</td></tr>
<<endif>>
<<if $items[11] > 0>><tr class="item-row"><td align="right"><<print $items[11]>></td><td>Milkweed Bundle<<if $items[11]>1>>s<<endif>></td><td><<if $item_uses[11] > 2>><<print $item_effects[11]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 11]]</td></tr>
<<endif>>
<<if $items[10] > 0>><tr class="item-row"><td align="right"><<print $items[10]>></td><td>Wraith Essence<<if $items[10]>1>>s<<endif>></td><td><<if $item_uses[10] > 2>><<print $item_effects[10]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 10]]</td></tr>
<<endif>>
<<if $items[9] > 0>><tr class="item-row"><td align="right"><<print $items[9]>></td><td>Troll Dust Pile<<if $items[9]>1>>s<<endif>></td><td><<if $item_uses[9] > 2>><<print $item_effects[9]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 9]]</td></tr>
<<endif>>
<<if $items[8] > 0>><tr class="item-row"><td align="right"><<print $items[8]>></td><td>Bliss Stinger<<if $items[8]>1>>s<<endif>></td><td><<if $item_uses[8] > 2>><<print $item_effects[8]>><<else>>Effects uncertain<<endif>></td><td><<if $items[8] is 1>><<else>>[[Use|ItemUse][$item_index to 8]]<<endif>></td></tr><<endif>>
<<if $items[7] > 0>><tr class="item-row"><td align="right"><<print $items[7]>></td><td>Snapdragon Blossom<<if $items[7]>1>>s<<endif>></td><td><<if $item_uses[7] > 2>><<print $item_effects[7]>><<else>>Effects uncertain<<endif>></td><td><<if $items[7] is 1>><<else>>[[Use|ItemUse][$item_index to 7]]<<endif>></td></tr><<endif>>
<<if $items[6] > 0>><tr class="item-row"><td align="right"><<print $items[6]>></td><td>River Reeds</td><td><<if $item_uses[6] > 2>><<print $item_effects[6]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 6]]</td></tr><<endif>>
<<if $items[5] > 0>><tr class="item-row"><td align="right"><<print $items[5]>></td><td>Giant Leech<<if $items[5]>1>>es<<endif>></td><td><<if $item_uses[5] > 2>><<print $item_effects[5]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 5]]</td></tr>
<<endif>>
<<if $items[4] > 0>><tr class="item-row"><td align="right"><<print $items[4]>></td><td>Goo Drop<<if $items[4]>1>>s<<endif>></td><td><<if $item_uses[4] > 2>><<print $item_effects[4]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 4]]</td></tr>
<<endif>>
<<if $items[3] > 0>><tr class="item-row"><td align="right"><<print $items[3]>></td><td>Red Cap<<if $items[3]>1>>s<<endif>></td><td><<if $item_uses[3] > 2>><<print $item_effects[3]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 3]]</td></tr>
<<endif>>
<<if $items[2] > 0>><tr class="item-row"><td align="right"><<print $items[2]>></td><td>Perfect Strawberr<<if $items[2]>1>>ies<<else>>y<<endif>></td><td><<if $item_uses[2] > 2>><<print $item_effects[2]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 2]]</td></tr>
<<endif>>
<<if $items[1] > 0>><tr class="item-row"><td align="right"><<print $items[1]>></td><td>Canopy Banana<<if $items[1]>1>>s<<endif>></td><td><<if $item_uses[1] > 2>><<print $item_effects[1]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 1]]</td></tr>
<<endif>>
<<if $items[0] > 0>><tr class="item-row"><td align="right"><<print $items[0]>></td><td>Prize Cantaloupe<<if $items[0]>1>>s<<endif>></td><td><<if $item_uses[0] > 2>><<print $item_effects[0]>><<else>>Effects uncertain<<endif>></td><td>[[Use|ItemUse][$item_index to 0]]</td></tr>
<<endif>></table><</nobr>>
<<if $alchemy_formulae neq [0,0,0,0,0]>>To one side of the shrine you have set up a small table to practice your [[alchemy|Alchemy]].
<</if>>In a place of honor against the back wall rests a tall mirror of burnished bronze. This relic has been with the Megalostithos since the tribe's inception, and when you stand before it, you can see your entire reflection, head to toe.
<<boobs-verbose>>
<<setmeasurepref>>
</div><div class="section-4">[[Return to the Village|Main]]<<if $items[0] > 0 and $items[10] > 0 and $items[9] > 0 and $gala_needs is "Wraith Essence, Troll Dust, and a Cantaloupe">>
[[Deliver ingredients to Gala|GalaMixing]]<<endif>></div><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp )>>
<<endnobr>>The minotaur paws the ground with one cloven hoof, and then roars. His powerful body surges forward, churning the ground and sending sprays of dirt and mud up behind him. He lowers his curved horns, aiming to gore your <<boobs>>.<<if $enemy_attack > $pc_defense>> He's too fast, and you're caught on his horns. You cry out as they rend the soft flesh of your <<boobs>>.
<<AirBags>><span class="damage">-<<print $enemy_damage>> Sprightly -<<print $enemy_damage / 2 >> Mighty</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage / 2 >><<else>>
You wait until the last moment, then sidestep out of the rampaging bull's path. Your <<boobs>> swing to the side, out of danger.<<endif>>You're right: you are incredibly Haughty.
Another of the five core stats does //not// describe you well. Which of the following are you //not?//
Your Mighty score measures your raw physical power, muscle mass, and ability to stay on your feet. [[Are you NOT Mighty?|Chargen Not Mighty]]
Your Saucy score measures your ability to tempt, charm, and seduce others, as well as your ability to shrug off humiliation. [[Are you NOT Saucy?|Chargen Not Saucy]]
Your Sprightly score measures the quickness of your feet and the surety of your blows. [[Are you NOT Sprightly?|Chargen Not Sprightly]]
Your Unruly score measures your raw willpower, ability to resist domination, and will to humiliate your foes. [[Are you NOT Unruly?|Chargen Not Unruly]]
<<set $pc_stat_haughty = 25>><<set $event = either($events)>><<display $event>>''Flaunt''
Your Haughty vs their Unruly
Saucy Areolae damage to Haughty
half damage to SaucyThe champion's legs go out from under her, and her massive ass hits the ground. Her arms weave wildly as she tries to regain her footing.<<nobr>>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Boutae">>
<<set $enemy_name_article = "the champion">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Boutae Defeat">>
<<set $enemy_victory = "Boutae Victory">>
<<set $enemy_stun = "Boutae Stun">>
<<set $enemy_move = "Boutae Open">>
<<set $enemy_move1 = "Boutae Flying Spin">>
<<set $enemy_move2 = "Boutae Handstand Crush">>
<<set $enemy_move3 = "Boutae Bounce">>
<<set $enemy_move4 = "Boutae Grope">>
<<set $enemy_move5 = "Boutae Smother">>
<<set $enemy_stat_haughty = $boutae_stat_haughty >>
<<set $enemy_stat_mighty = $boutae_stat_mighty >>
<<set $enemy_stat_saucy = $boutae_stat_saucy >>
<<set $enemy_stat_sprightly = $boutae_stat_sprightly >>
<<set $enemy_stat_unruly = $boutae_stat_unruly >>
<<set $enemy_stat_girth = $boutae_stat_girth >>
<<set $enemy_stat_length = $boutae_stat_length >>
<<set $enemy_stat_nipples = $boutae_stat_nipples >>
<<set $enemy_stat_areolae = $boutae_stat_areolae >>
<<set $enemy_stat_jiggle = $boutae_stat_jiggle >>
<<set $enemy_stat_ass = $boutae_stat_ass >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>
<<endnobr>><div class="section-123">You come across one of the Callipygos champions patrolling their lands.
The champion's plush body bounces and jiggles distractingly, and you have to force yourself to evaluate her as a challenger. Her breasts are sizeable—<<set $n to $pc_stat_girth*1.5>><<measurement $n>> wide and <<set $n to $pc_stat_length*2>><<measurement $n >> long—with <<if $pc_stat_areolae < .7>>nigh-invisible<<elseif $enemy_stat_areolae < .9 >>overlookable<<elseif $enemy_stat_areolae < 1.1 >>pleasant<<elseif $enemy_stat_areolae < 1.3 >>elegant<<elseif $enemy_stat_areolae < 1.6 >>eye-catching<<elseif $enemy_stat_areolae < 2 >>fabulous<<elseif $enemy_stat_areolae < 2.5 >>enticing<<endif>> areolae, but what worries you most is her massive rear end. Its rounded glory shakes with every step she takes. As she drops into a ready stance, you can tell she is an Ass Fu master.
She gives you a lazy smirk when she sees you, cocking her hips as she waits for your next move. "Go on, I'll understand if you want to run back home without confronting all this."
A number of Callipygos rangers melt out of the trees, but it looks like they'll honor their champion's offer of letting you go in peace.
</div><div class="section-4">[[Fight Boutae!|Fight]]
[[Flee!|End Week]]
</div>With one last terrific smash, the giant plant sends you sprawling into the nearby vegegation. You attempt to rise back to your feet, but nothing seems to be working. You let your eyes close. The last thing you hear is the snapping of flowers before you lose consciousness.
When you come to, you decide on the better part of valor, returning home to recuperate from your fight with the fiendish plant.<<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_mighty_temp / $pc_stat_balance>>
<<set $enemy_defense = $dice_defense * $enemy_stat_mighty_temp>>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_unruly_temp)>>
<<endnobr>>You leap at your opponent, grasping for <<their>> jiggling tits, trying to latch your lips around a nipple. <<if $pc_attack > $enemy_defense>><<set $target = either("Girth","Length","Nipples","Areolae") ; $count_suckles = $count_suckles + 1 >>The moment your lips make contact, <<print $enemy_name_article>> gasp<<s>>. You suck with all your might, empowered by your stolen Wraith magic, drawing the essence of <<their>> breasts into you.
Before your eyes, <<their>> breasts <<if $target is "Girth">>deflate and<<elseif $target is "Length">>retreat and<<endif>> firm up, as if you had squeezed all the juice out of them.<<if $target is "Nipples" or $target is "Areolae">> When you release them, you notice <<their>> <<if $target is "Nipples">>nipples<<else>>areolae<<endif>> are noticeably smaller.<<endif>> As you step backwards, you can feel your own <<boobs>> dance and jiggle a touch more.
<span class="damage">-<<print $pc_damage>> Haughty -Jiggle -<<print $target>></span><<set $enemy_stat_haughty_temp = $enemy_stat_haughty_temp - $pc_damage ; $enemy_stat_jiggle = $enemy_stat_jiggle - .5 >><<if $target is "Girth">><<set $enemy_stat_girth = $enemy_stat_girth - .5 ; $pc_stat_girth = $pc_stat_girth + .1 ; $pc_stat_jiggle = $pc_stat_jiggle + .1 >><<elseif $target is "Length">><<set $enemy_stat_length = $enemy_stat_length - .5 ; $pc_stat_length = $pc_stat_length + .1 ; $pc_stat_jiggle = $pc_stat_jiggle + .1 >><<elseif $target is "Nipples">><<set $enemy_stat_nipples = $enemy_stat_nipples - .5 ; $pc_stat_nipples = $pc_stat_nipples + .1 ; $pc_stat_jiggle = $pc_stat_jiggle + .1 >><<elseif $target is "Areolae">><<set $enemy_stat_areolae = $enemy_stat_areolae - .5 ; $pc_stat_areolae = $pc_stat_areolae + .1 ; $pc_stat_jiggle = $pc_stat_jiggle + .1 >><<endif>><<else>>But <<they>> twist<<s>> away, breasts bouncing out of your reach.<<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>>The giant plant snaps its flowery jaws and waves its leafy tendrils, awaiting your opening move.Dexter Sinister''Grope Yourself''
Refreshes half of your lost scores.The traitor looks you up and down with her fists on her generous hips. "Yeah," she says, rolling her shoulders and setting her hefty tits to bouncing, "I'm going to pound you into a pulp."<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_length>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_girth)>>
<<endnobr>>She rolls her shoulders, sending her tits to pinwheeling. She then surges forward at you, her breasts smashing together with your head in between. <<if $enemy_attack > $pc_defense>>You are caught in her mighty titclap! Your ears ring!
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly -<<print $enemy_damage / 2 >> Mighty</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage / 2 ; $enemy_move_last = $enemy_move>><<else>>But you duck backwards, narrowly avoiding being crushed between her tits.<<endif>><<if either(1,2) is 1>>Your scouts have nothing to report.<<else>><<if $callipygos_warriors < 3>><<set $raid_callipygos = 0 >><span class="goodnews">The scouts report that the Callipygos have retreated from the border.</span><<else>><<set $events.push("EventCallipygosRaid") ; $raid_callipygos = $raid_callipygos + 1>>The scouts report sighting <span class="damage">Callipygos warriors</span> marching along the border!<<if $raid_callipygos > 4 >> It appears they have prepared a <span class="damage">massive attack!</span><<endif>><<endif>><<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The plant's flowery "head" darts forward, its petal jaws snapping at your <<boobs>>.<<if $enemy_attack > $pc_defense>> They close on your soft skin, surprisingly hard. For a moment you are pinned in the plant's jaws, unable to escape. Finally, and at the expense of some bruises across your cleavage, you escape.
<span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> You dance backwards, the flower crushing nothing but empty air.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>The ranger presses up her back up against you as your bodies heave and struggle back and forth. "The Highlands get very lonely at night," she whispers to you, her ass grinding up against your thigh. "You could help me fix that."<<if $enemy_attack > $pc_defense>> Your knees go weak, and your hands grasp for her pillowy rear end. As she dances away, tinkling laughter spills from her full lips. "That's what I'm talking about!"
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Saucy</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<else>>
You cluck your tongue, one steady hand landing on her waist and no lower, and lean forward to brush your lips against her cheek. You whisper into her ear: "Only if you beg for it."<<endif>><<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_sprightly_temp * $pc_stat_length / $pc_stat_balance>>
<<set $enemy_defense = $dice_defense * $enemy_stat_mighty_temp>>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_mighty_temp * $pc_stat_girth)>>
<<endnobr>>You spin on the ball of your foot, <<boobs>> careening around you in a full circle, before you bring them smashing into <<print $enemy_name_article>> body. <<if $pc_attack > $enemy_defense>>With a whoosh of air exiting <<their>> lungs, <<they>> crumple<<s>> around the titanic force of your roundhouse.
<<if $pc_attack > $enemy_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><span class="damage">-<<print $pc_damage>> Mighty -<<print $pc_damage>> Sprightly</span><<set $enemy_stat_mighty_temp = $enemy_stat_mighty_temp - $pc_damage ; $enemy_stat_sprightly_temp = $enemy_stat_sprightly_temp - $pc_damage ; $pc_move_last = $pc_move>><<else>>Your <<boobs>> batter against <<them>>, and <<they>> stagger to the side… but stay on <<their>> feet.<span class="damage">-<<print $pc_damage / 2>> Mighty -<<print $pc_damage / 2 >> Sprightly</span><<set $enemy_stat_mighty_temp = $enemy_stat_mighty_temp - $pc_damage / 2 ; $enemy_stat_sprightly_temp = $enemy_stat_sprightly_temp - $pc_damage / 2 >><<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>><div class="section-123">You lounge back in the High Seat before the leaping bonfire. Your favorites among the tribe step up beside you and then kneel down. One buries her face between your legs while the others commence to caressing and groping the rest of your body.
They bring you to orgasm after orgasm, after each of which the entire tribe cheers.
<<set $pc_stat_haughty = $pc_stat_haughty + 3>><span class="goodnews">You raise your Haughty score by 3 to <<print $pc_stat_haughty>>.</span>
</div><div class="section-4">[[The Next Week…|Main]]</div><div class="section-123">You wait until a patrol passes and then charge up at the fortifications, <<boobs>> swinging.
The barrier is composed of boulders propped up with rough-cut poles, lashed together with stout rope. You bring one <<boob>> down on a support pole, cracking it in twain. Your <<boobs>> then snap through a network of ropes holding everything in place.
Finally, you advance on the boulder used as the bulwark of the fortification. You plant your feet, twirl your shoulders around once, then twice. Your <<boobs>> trace a destructive arc through the air, and then come down on the rough surface of the stone.<<set $attempt = $pc_stat_mighty * $pc_stat_length * $pc_stat_girth * either (.8,.9,1,1.1,1.25)>><<if $attempt >= 75>><<set $area_raid = 1>>
<<if $attempt > 120>>The boulder is pulverized, pebbles and stone powder flying everywhere before the swing of your incredible breasts.<<else>>The boulder rockets out of its setting, rolling and bouncing down the hill into the Callipygos lands.<<endif>>
<span class="goodnews">You deal <<print Math.floor($attempt)>> points of damage to the perimeter fortifications!</span>
<<else>>
Your tits slap the boulder's surface with a wet smack, quivering atop the stone, ripples reverberating back and forth over their surface. You nearly topple over in pain.
Why did you think that was a good idea?
<span class="damage">You only do <<print Math.floor($attempt)>> points of damage to the perimeter fortifications, not enough to destroy it!</span>
<<endif>></div><div class="section-4">[[Return to the Village|End Week]]</div><div class="section-123">You notice that the deer you just felled has a handful of leeches clinging to its haunches. You feel a dim flutter in your breasts, a telltale sign that there is magic about nearby.
You throw the deer over your shoulders and retrace its tracks, back through game runs and hidden copses, until you find a rivulet of water that splashes down into a muddy pool.
The sense of magic within the dark pool is powerful. It seems to be calling you.
</div><div class="section-4">[[Leave the pool alone, take the buck back to the village|End Week][$pc_yield = $pc_yield + 15]]
[[Lower the carcass into the pool, hoping to draw out whatever magic is here|LeechCarcass]]
[[Set the carcass aside and step into the pool yourself.|LeechSelf]]</div><<if $pc_stat_girth > 1>><span class="goodnews">Your pillowy breasts reduce the damage by <<print Math.floor($enemy_damage - $enemy_damage / $pc_stat_girth)>>.</span>
<<set $enemy_damage = Math.floor($enemy_damage / $pc_stat_girth)>><<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The rock troll lifts both its hands up in the air, closes them into a double fist, and brings them down on top of you. It's trivial to avoid the blow, but you were not its target. The troll's fists slam into the ground, which recoils and ripples outward in a seismic wave. <<set $pc_move_last = 0>><<if $enemy_attack > $pc_defense>> You're caught in the tumult, and you hit the ground with a grunt.
<span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> But your feet are planted wide and strong. Nothing moves but your <<boobs>>. You catch the troll eyeing your rack in a moment of undisguised lust.
The Rock Troll takes <span class="damage"><<print Math.floor(5 * $pc_stat_jiggle)>> Haughty damage</span>!<<set $enemy_stat_haughty = $enemy_stat_haughty - Math.floor(5 * $pc_stat_jiggle)>><<endif>>The rock troll goes stone-still, then shudders with an inner tremor. Dust spills out of the cracks around her joints as the trembling escalates. Finally the shaking reaches the troll's limbs, and she begins to move again.<div class="section-123"><<set $itemfail = 0>><<if $debug is 1>><div class='debug'>Index <<print $item_index>><br />Key <<print $item_db[$item_index]>></div><</if>><<display $item_db[$item_index]>>
<<if $item_index neq 25>><<boobs-verbose>><</if>>
</div><div class="section-4">[[Stay in the Shrine|Items]]
[[Back out to the Village|Main]]</div>The tribeless wanderer falls to her knees before you, then slumps to the side. Her bountiful breasts hit the ground. She is defeated.
<<if $enemy_stat_haughty_temp < 1 or $enemy_stat_unruly_temp < 1>>The woman looks up at you, her expression a wash of admiration and submission. <span class="goodnews">"You have won my menfolk for your tribe," she pants. "And an experienced scout, if you will have me, my chief."</span>
You look down at her and slowly nod. "You fought bravely and well. Megalostithos welcomes you."<<set $scouts = $scouts + 1 ; $tenders = $tenders + 2 >>
<<elseif $enemy_stat_saucy_temp < 1 >>The wanderer looks up at you, face streaked with tears. You have utterly broken them. <span class="goodnews">"I think you have won yourself three menfolk today, great chief."</span>
You bestow an imperious nod upon the humiliated invader. It might have been better to have this wanderer as a full woman of the tribe, but even broken he can be of use tending hearth or gathering food.<<set $gatherers = $gatherers + 1 ; $tenders = $tenders + 2 >>
<<else>>She casts one short look at the two menfolk that had been hers. Now they are yours, and by her expression she wearily accepts this. "You are a formidable warrior, great chief," she says with due deference. "I apologize for infringing on your land."
With difficulty, she pushes herself to standing on wobbling legs. "I will go back the way I came. I will tell all who I meet that the names of <<print $pc_name>> and Megalostithos is to be feared."
You do not make any comment, silently watching her go. When she is out of sight, <span class="goodnews">you command your new menfolk to help bring in today's gather.</span><<set $tenders = $tenders + 2 >><<endif>>
You lead the menfolk back to where you left your bushels. These, plus what you've already collected this week, will make <span class="goodnews"><<print $pc_yield>> bushels</span> for the village stores.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_girth)>>
<<endnobr>>The traitor champion whips her meaty legs around, heaving her body into an incredible spin. Her breasts arc outward and with a slight bend to her stance her rear end jutts out, as well. Her feet dance across the ground towards you, tits and ass wheeling in a deadly pinwheel.<<if $enemy_attack > $pc_defense>> You try to leap out of the way, but you're too slow. You're battered head to toe by her careening anatomy.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly -<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> You leap out of the way, barely avoiding her careening anatomy.<<endif>><div class="section-123">You travel north, to the great Ruins that stand between the forests of your home from the enless plains of the Northlands.
There are many legends about this great ruined city among the Megalostithos and Callipygos. Most center around a great betrayal and corresponding cataclysm that destroyed the soft and decadent civilization that lived here.
Mammoth walls ring the ruins, built of a strange, sheer stone that affords no toeholds and prevents entry into the ruins. Four gates puncture the walls, but have been closed and sealed for all of living memory.
Set in the center of each door are four spherical concavities, their purpose a complete mystery. You can only stare into their smooth inner surfaces and wonder at these strange artifacts of a bygone age.
<<if $pc_stat_girth * $pc_stat_length >= 3 and $pc_stat_ass >= 10>>As you contemplate the upper divots, you notice that they stand at roughly breast height. You could rest your <<boobs>> right inside them.
Suddenly, you realize that the bottom two holes are similarly ass height, and your <<ass>> could be pressed into those, as well.
Tentatively, you step forward and slide your <<boobs>> into the waiting concavities. You can feel the rough, cold stone brush against your skin, touching every bit of you. <<if $pc_stat_girth * $pc_stat_length > 6>>You barely fit half of your titanic breasts into the holes before you hear a soft click deep within the wall.<<else>>You press almost all of your breastflesh into the holes before you hear a soft click deep within the wall.<</if>>
Flush with excitement, you step back, spin around, and settle your <<ass>> into the bottom recesses. You have to crab walk backwards a little, cramming your rear into the wall, but as you do, you hear another soft click.
A moment later, a shuddering sound echoes deep within the walls. Dust spills from above, and the wall splits in two, allowing passage into the ruins. The gap closes after a few minutes, but you open it again the same way.
<span class="goodnews">You have unlocked the Ruins!</span><<set $area_ruins = 1>>
<<elseif $village_gala is 1 and $village_papilla is 1>>You study the round holes for a long time, and then have an idea. You return to the village and collect both Papilla and Gala, and bring them to the gate. You direct Gala to place her augmented breasts into the top two concavities, and Papilla to settle her massive rump into the bottom two.
After much giggling, they manage to press their bodies against the strange artifact. Their breastflesh and ass cheeks fill the concavities easily, and once they do there is a shuddering sound deep within the walls.
Dust spills from above, and the wall splits in two, allowing passage into the ruins. The gap closes after a few minutes, but Papilla and Gala open it again the same way.
You have unlocked the Ruins!<<set $area_ruins = 1>>
<<else>>You decide to turn around and guide more game into the hunting grounds, ensuring good hunting for the rest of the season.<</if>>
</div><div class="section-4">[[Return to the Village|End Week][$hunting to $hunting + 50]]</div>You take a pair of stingers down from the shelf. Your hearth tenders have carefully preserved the venom glands, which dangle from the ends.
After a brief meditation, you lift one stinger in each hand and press the points into the curve of your breasts. They pinch only slightly as they pierce the skin. You then gently squeeze the glands, pushing the venom down the length of the stingers.
When the pleasure venom slips into your breasts, they seem to light up with ecstasy. A flow of tingling heat suffuses your tits, and before you realize what you are doing you squeeze harder, forcing more fluid into your breasts.
<<set $itemfuel = either("girth","girth","jiggle")>><<if $pc_stat_areolae <= .5>><<set $itemfail=1>><<endif>><<if $pc_stat_jiggle >= 2.5 and $pc_stat_girth >= 2.5>><<set $itemfail=1>><<endif>><<if $pc_stat_girth > 2.5>><<set $itemfuel = "jiggle">><<elseif $pc_stat_jiggle > 2.5>><<set $itemfuel = "girth">><<endif>><<if $itemfail is 1>>While there is some small flutter within your <<boobs>>, you see no significant effects. Not that you particularly care, since you are so loopy you are drolling slightly.<<else>><<if $itemfuel is "girth">>Your boobs expand as you inject the pleasure juice into them, plumping up and flushing with heat and arousal. You dimly notice that your areolae do not keep pace with your breasts, seeming to shrink as your boobs grow wider and broader.<<set $pc_stat_girth = Math.min( 2.5 , $pc_stat_girth + .1 ) ; $pc_stat_areolae = Math.max( .5 , $pc_stat_areolae - .05 ) >><<else>>Your boobs wobble as you inject the pleasure juice into them. Prickles of heat and arousal suffuse your tits, and when you shudder your way towards orgasm they quiver and bounce on your chest. You dimly notice that your areolae, by contrast, seem to contract across the increasingly jiggly surface of your breasts. <<set $pc_stat_jiggle = Math.min( 2.5 , $pc_stat_jiggle + .1 ) ; $pc_stat_areolae = Math.max( .5 , $pc_stat_areolae - .05 ) >><<endif>><<endif>>
When you squeeze the last drops of drugged venom from the stingers, they fall spent to the floor. Your hands grope and fondle your sensitized flesh, sending sparks up and down your spine. Then without any further warning, your body explodes in a mind-numbing orgasm.
You slump back onto the floor, where you float in a dopey haze for an indeterminate time.
<<set $items[8] = $items[8] - 2 ; $item_uses[8] = $item_uses[8] + 1 >>The baboob turns tail and scampers into the trees, screeching at you the entire way. It leaves behind a banana from high up in the canopy. You drop this on top of the spoils from your hunt, <<print $pc_yield>> bushels of food.
<span class="goodnews">You gained a Banana!</span>
<<set $items[1] = $items[1] + 1 >><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp >>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp )>>
<<endnobr>>The swarm of bees sweeps around you, forming a dome of insects. The buzzing of their wings echoes and rebounds within the space you're trapped inside, assaulting your already spinning senses.<<if $enemy_attack > $pc_defense>> You brace your feet, but your knees begin to wobble. Soon you are half-kneeling on the ground, hands clasped to your ears. The buzzing seems to press in from all sides.
<span class="damage">-<<print $enemy_damage>> Haughty, -<<print $enemy_damage / 2 >> Unruly</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage / 2 ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<else>> You steel yourself and run, shoulders hunched, towards one edge of the dome of bees. When you reach the edge, you swing your breasts in a long arc, sending bees spinning out of your way. Behind you, the dome collapses as the bees give chase.<<endif>>
<<display BlissBeeVenom>><div class="section-123">You call a handful of your most trusted scouts and hunters to your side and proceed to the training hut. There you stand in the middle of their loose circle and declare the training has begun.
Knowing that their actions within the hut will carry no repercussions outside of it, your tribeswomen proceed to shout at you, shove you, belittle you, and demand you service them. This continues for hours, the women trying their best to force their chief to demean herself to them.
Your face gets buried in an endless train of pussies punctuated by the occasional cock. To be honest your tongue does bring a few to shuddering orgasm.<<if $village_papilla is 1>> Papilla makes good use of your face in particular, riding it for most of the night.<<endif>> On the whole, though, you display an iron core of willpower.
<<set $pc_stat_unruly = $pc_stat_unruly + 3>><span class="goodnews">You raise your Unruly score by 3 to <<print $pc_stat_unruly>>.</span>
</div><div class="section-4">[[The Next Week…|Main]]</div>You're right: you are incredibly Mighty.
Another of the five core stats does //not// describe you well. Which of the following are you //not?//
Your Haughty score measures your ability to give orders, dominate opponents, and resist temptation. [[Are you NOT Haughty?|Chargen Not Haughty]]
Your Saucy score measures your ability to tempt, charm, and seduce others, as well as your ability to shrug off humiliation. [[Are you NOT Saucy?|Chargen Not Saucy]]
Your Sprightly score measures the quickness of your feet and the surety of your blows. [[Are you NOT Sprightly?|Chargen Not Sprightly]]
Your Unruly score measures your raw willpower, ability to resist domination, and will to humiliate your foes. [[Are you NOT Unruly?|Chargen Not Unruly]]
<<set $pc_stat_mighty = 25>>The minotaur cow slides her hands up her quivering flanks to cup her hefty tits. "Come now, Megalosthitos. Running off would just be rude."You peel the canopy banana and eat it meditatively.
<<set $itemfuel = either("girth","girth","areolae")>><<if $pc_stat_length >= 2.5>><<set $itemfail=1>><<endif>><<if $pc_stat_girth <= .5 and $pc_stat_areolae <=.5>><<set $itemfail=1>><<endif>><<if $pc_stat_girth < .5>><<set $itemfuel = "areolae">><<elseif $pc_stat_areolae < .5>><<set $itemfuel = "girth">><<endif>><<if $itemfail is 1>>While there is some small flutter within your <<boobs>>, you see no significant effects.<<else>>It is not long before you can feel its effects in your <<boobs>>. Their soft undersides slide down the length of your stomach, creeping longer and lower before your very eyes.<<set $pc_stat_length = Math.min(2.5,$pc_stat_length + .1)>> <<if $itemfuel is "girth">>As they lengthen, they also slim down, becoming narrower. You try an experimental side-to-side swing, nodding at how their reach has increased.<<set $pc_stat_girth = Math.max(.5, $pc_stat_girth - .05)>><<else>>At the same time, your areolae tighten up in a series of little pulses that match the increasing spill of your breasts. You try an experimental side-to-side swing, nodding at how their reach has increased, even if their tips are a touch smaller.<<set $pc_stat_areolae = Math.max(.5,$pc_stat_areolae - .05)>><<endif>><<endif>>
<<set $items[1] = $items[1] - 1 ; $item_uses[1] = $item_uses[1] + 1 >><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The two of you leap and dash back and forth, but the bull is tireless, and one misstep sends you under his clomping hooves. <<if $enemy_attack > $pc_defense>> The minotaur tramples you, heavy hooves kicking and stomping up and down your body. You scramble to safety, but nothing without taking a number of painful blows.
<span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> You tuck your arms into your side and weather the kicks and stomps that rain down upon you. When you see your opening, you scramble out from under the beast.<<endif>><div class="section-123">Across the rugged Highlands, you spot a massive elk with an incredible rack of antlers. You find yourself immediately transfixed by the massive beast and consider hunting it.
The animal could feed a village for a week all by itself, but it is huge and powerful: it would be a dangerous hunt, especially alone.
</div><div class="section-4">[[Hunt the Elk|GiantElkHunt]]
[[Leave it in Peace|End Week]]</div><div class="section-123">You wait until both the cow and the wraith have disappeared over the horizon before you approach the wounded troll.
He sits leaning against a fallen log, hands planted on the ground to either side. His chest heaves as his staring eyes try again and again to focus. He seems seriously shaken by the encounter.
The troll sees you approach and pushes himself to his feet. He scowls down at you. "Fleshling. Go now, and quickly, before I need to make you. This is none of your concern."
You open your mouth to retort, but he interrupts you.
"No! No pretty words, no persuasion. Go now or I beat you into the ground."
</div><div class="section-4">[[Fight the Rock Troll|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Rock Troll Brute">>
<<set $enemy_name_article = "the rock troll">>
<<set $enemy_name_collective = "the rock troll">>
<<set $enemy_pronoun_obj = "he">>
<<set $enemy_pronoun_sub = "him">>
<<set $enemy_pronoun_posadj = "his">>
<<set $enemy_pronoun_possub = "his">>
<<set $enemy_pronoun_ref = "himself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "RockTrollBrute Defeat">>
<<set $enemy_victory = "RockTrollBrute Victory">>
<<set $enemy_stun = "RockTrollBrute Stun">>
<<set $enemy_move = "RockTrollBrute Open">>
<<set $enemy_move1 = "RockTrollBrute Backhand">>
<<set $enemy_move2 = "RockTrollBrute Crush">>
<<set $enemy_move3 = "RockTrollBrute Hunker">>
<<set $enemy_move4 = "RockTrollBrute Laugh">>
<<set $enemy_move5 = "RockTrollBrute Backhand">>
<<set $enemy_stat_haughty = 25 + random(0,10)>>
<<set $enemy_stat_mighty = 35 + random(0,10)>>
<<set $enemy_stat_saucy = 20 + random(0,10)>>
<<set $enemy_stat_sprightly = 20 + random(0,10)>>
<<set $enemy_stat_unruly = 25 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty / 2 >>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty / 2 >>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy / 2 >>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly / 2 >>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly / 2 >>''Heft''
Your Unruly vs their Haughty
Haughty Nipples damage to Unruly
half damage to SaucyYou are //not// especially Sprightly.<<set $pc_stat_sprightly = 15>>
Given your pedigree—a long line of well-endowed chiefs—you are already one of the bustiest women in your tribe. Your breasts are still much smaller than your mother's were, however, and you don't know if you've really got what it takes to lead the tribe. Your mother was much larger that you, and she still failed!
Still, your breasts have always been exceptional in a certain way. Which is it?
[[You have your mother's sheer girth.|Chargen Girth]]
[[You have your aunt's prominent nipples.|Chargen Nipples]]
[[You have your grandmother's impressive length.|Chargen Length]]
[[You have your great-aunt's lovely areolae.|Chargen Areolae]]
[[You have your ancestor's lengendary jiggle.|Chargen Jiggle]]''Spray''
Your Unruly Nipples vs their Sprightly
Unruly damage to Haughty
half damage to Saucy
requires active lactation<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>The minotaur slides close, towering above you, placing your lips scant inches away from her thick, dripping nipple. You feel her hand slipping along the back of your neck, gently guiding you towards her turgid teat.<<if $enemy_attack > $pc_defense>> You can't help yourself: you wrap your lips around her thick nipple and suck greedily. You are rewarded with a mouthful of sweet milk, which makes your knees go weak and your sex pulse with heat.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<else>>
You jerk your head back, disentangling yourself from her grip. With a twinge of regret, you leave her nips behind.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The champion heaves herself forward, arms reaching, and nails a handstand before pushing herself back up into the air. She twirls in mid-air, bringing her massive ass down upon you.<<if $enemy_attack > $pc_defense>> You catch her butt directly across your bust.
You stagger backwards, your <<boobs>> still bouncing from the impact. <<if $pc_stat_length > .5 >><<set $pc_stat_length = $pc_stat_length - .25 ; $pc_stat_areolae = $pc_stat_areolae + .25 >>They ride higher against your ribcage, and at a glance you can see that your areolae have been smashed wider across your bust. The champion's ass flattened your boobs!
<span class="damage">-Length</span> <span class="goodnews">+Areolae</span><<endif>>
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage >><<else>> You sidestep, the champion's tremendous ass flying just past your bouncing <<boobs>>.<<endif>><div class="section-123">You roll your eyes and shake your <<boobs>> at them. "I have no time for lost menfolk!" you shout. "Off with you! Your women should keep better care of you!"
<<if either(.8,.9,1,1.1,1.25) * $pc_stat_haughty > 30>>You watch as they scatter before you, trying and failing to both cower and flee before your wrath. You watch as they run for the horizon, and smirk in satisfaction when they finally disappear.
Intimidating menfolk is not exactly difficult, but you find it does fill you with a certain visceral amusement.
<span class="goodnews">You have gained a point of Haughty!</span><<set $pc_stat_haughty = $pc_stat_haughty + 1>>
<<else>>They make a show of cowering before you and scramble off into the bushes.
You spend the rest of your day traipsing across the rugged Highlands, looking for a suitable challenge to your abilities. Once, you spy a minotaur off in the distance, only to have it spooked by a sudden crash in the bushes.
Investigating, you discover the five menfolk hiding there. Apparently they've been following you the entire day, reasoning that you are their best bet for survival, whether you want them or not.
They'll follow you all the way back to the village, and once the other women see them they won't want to give them up. And now that the sun has begun sinking towards the horizon, there isn't enough time before dark to return them to the Callipygoi. Heaving a sigh, you tell them to fall into line. You take them home.
<span class="goodnews">You have gained five menfolk!</span><<set $tenders = $tenders + 5>><<endif>>
</div><div class="section-4">[[Return to the Village|End Week]]</div>The champion lifts one eyebrow. "No susprise the Megalostithos has floundered under your guidance. You know nothing, <<print $pc_name>>. You //are// nothing." She then strides forward, huge ass bouncing to either side of her, ready for the fight.You stand over your fallen opponent for one long moment, letting her ignoble defeat sink in.
Then you round up your new menfolk and direct them westward, towards your village.
<<set $gatherers = $gatherers + $menfolk_capture ; $pc_yield = $menfolk_capture * 10 ; $disposition_callipygos = $disposition_callipygos - $menfolk_capture ; $callipygos_gatherers = $callipygos_gatherers - $menfolk_capture ; $callipygos_food = $callipygos_food - $menfolk_capture*10 >><span class="goodnews">You gain <<print $menfolk_capture>> gatherers and <<print $menfolk_capture * 10>> bushels of food!</span>
<<if $callipygos_recon < 15>><<set $callipygos_recon = $callipygos_recon + 1>>As you lead them through Callipygos lands, you ask them about the terrain, the paths they take through the wilderness, and how the Callipygos village is defended.
<span class="goodnews">You gain Callipygos Recon! (<<print $callipygos_recon>>/15)</span><<endif>>The three men fan out, their steps hesitant. It's clear they have only a rudimentary understanding of how to fight.
One pulls out a club, another a short knife. The last one, their apparent leader, spreads his empty hands. "You don't have to do this, <<print $pc_name>>. You can always just let us go."The woman eyes you with open disdain, and quietly tells her menfolk to crouch down behind her, out of danger. As they meekly obey, she lifts her chin to face off against you.<<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_unruly_temp * $pc_stat_nipples / $pc_stat_balance>>
<<set $enemy_defense = $dice_defense * $enemy_stat_sprightly_temp>>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_unruly_temp)>>
<<endnobr>>You grasp the base of your <<boob>>, then run your squeezing hand down its length. When you pinch your nipple, you shoot a spray of milk at <<print $enemy_name_collective>>! <<if $pc_attack > $enemy_defense>>The milk splashes across <<their>> body, causing <<them>> to sputter. After a heartbeat, <<print $enemy_name_article>> flick<<s>> milk off of <<themselves>>, clearly discomfitted.
<<if $pc_attack > $enemy_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><span class="damage">-<<print $pc_damage>> Haughty -<<print $pc_damage / 2 >> Saucy</span><<set $enemy_stat_haughty_temp = $enemy_stat_haughty_temp - $pc_damage ; $enemy_stat_saucy_temp = $enemy_stat_saucy_temp - $pc_damage / 2 ; $pc_move_last = $pc_move>><<else>>
At the last moment, <<they>> sidestep the stream of milk, and it spatters to the ground behind them.<<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>><<set $encounter_gala = $encounter_gala + 1>><<if $encounter_gala is 1>><div class="section-123">You come across a minotaur sitting on a log.
You immediately prepare to defend yourself, but the creature looks up at you with such a brilliant smile you pause. "Oh //wow//," the minotaur exclaims. "You're that Megalostithos who's been wandering around, right?"
You dip your chin in a hesitant nod. "I am <<print $pc_name>>, chief of the Megalostithos. And you are…?"
The minotaur follows your gaze to its chest, which is confusing you. You can't quite tell if this creature is a cow or a bull. Perhaps the two modest lumps on their chest might be called breasts. Or perhaps they are just a bull runt. You can't tell.
"Ahem. Eyes up here, fleshie. My name is Gala. And before you ask, I'm a cow." She rolls her eyes at your obvious relief at finally knowing which she is. "I guess that's never a question you don't know the answer to down where you're from, huh?"
"Sometimes there's a little confusion," you admit. "But confusion just means it's a man with aspirations." You set your hands on your hips. "So are you not going to seduce me right off the bat, Gala?"
The minotaur snorts. "Not my style. I'm not a fan of empty posturing." Seeing your look of confusion, she elaborates: "Other cows like to act like we're all hot shit and in charge, but we're all under the thumb of the Matriarchs. And it's going to stay that way until…"
Gala's eyes light up and she looks to you hopefully. "Oh wow. Do you think you can help me? You look like the kind who enjoys stirring things up."
</div><div class="section-4">[[Agree to help|GalaQuest]]
[[Politely decline and return home|End Week]]</div>
<<elseif $gala_needs is 0>><div class="section-123">You come across Gala again.
She waves as you approach. "Hey there, <<print $pc_name>>! Hey, c'mere, I've got something for you."
You oblige, uncertain of whether you should start being wary around this cow.
<<set $target = either(2,3,5,6,8,11)>>She rummages in her sling bag and comes up with a <<if $target is 2>>Perfect Strawberry<<elseif $target is 3>>slightly crumpled Red Cap<<elseif $target is 5>>Giant Leech, still twitching<<elseif $target is 6>>fistful of River Reeds, tied up in a compact loop<<elseif $target is 8>>Bliss Bee Stinger with the venom sac still attached<<elseif $target is 11>>bundle of Milk Week, flower and all<<endif>>. "Can you use this? It's yours if you agree to help me."
She dangles it out in front of you. "C'mon, you know you want to help me teach those Matriarchs a lesson."
</div><div class="section-4">[[Accept her offer and agree to help|GalaQuest][$items[$target] to $items[$target]+1]]
[[Return to the Village|End Week]]</div>
<<else>><div class="section-123">You come across Gala again.
She waves as you approach. "Hey there, <<print $pc_name>>! Hey, c'mere, I've got something for you."
<<set $target = either(2,3,5,6,8,11)>>You oblige and watch as she rummages in her sling bag and comes up with a <<if $target is 2>>Perfect Strawberry<<elseif $target is 3>>slightly crumpled Red Cap<<elseif $target is 5>>Giant Leech, still twitching<<elseif $target is 6>>fistful of River Reeds, tied up in a compact loop<<elseif $target is 8>>Bliss Bee Stinger with the venom sac still attached<<elseif $target is 11>>bundle of Milk Weed, flower and all<<endif>>. "Can you use this?"
You tell her you can find a place for the item in your tribe's shrine and thank her.
<span class="goodnews">You gained a <<if $target is 2>>Perfect Strawberry<<elseif $target is 3>>Red Cap<<elseif $target is 5>>Giant Leech<<elseif $target is 6>>fistful of River Reeds<<elseif $target is 8>>Bliss Bee Stinger<<elseif $target is 11>>bundle of Milk Weed<<endif>>!</span><<set $items[$target] = $items[$target] + 1 >>
"Remember," Gala says, "I can't challenge the Matriarchs until you bring me <<print $gala_needs>>."
</div><div class="section-4">[[Return to the Village|End Week]]</div><<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_STATGOESHERE_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_STATGOESHERE_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_STATGOESHERE_temp)>>
<<endnobr>>INITIATE<<if $enemy_attack > $pc_defense>> HIT
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> STATGOESHERE</span><<set $pc_stat_STATGOESHERE_temp = $pc_stat_STATGOESHERE_temp - $enemy_damage>><<else>> DEFEND<<endif>>The bees swoop in upon you, stingers ready. There are too many to avoid them entirely, and a handful of stingers find their mark across your shoulders and the tops of your breasts. You swat the giant bees off of you, but you can already feel the heady euphoria of their venom taking effect on you.
You do your best to square your shoulders and ready yourself for a dizzying fight.
<span class="damage">- 5 to all Scores</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - 5 ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - 5 ; $pc_stat_saucy_temp - 5 ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - 5 ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - 5 ; $poison_count = 5>>You have, of course, been training your entire life to replace your mother as the Megalostithos chief. You have worked and toned your body, you have studied the secrets of Boobjitsu, you have explored every inch of your own body, and you have cultivated an imperious demeanor. All of these are essential to effectively ruling your tribe.
Your abilities are measured by five core stats: Haughty, Mighty, Saucy, Sprightly, and Unruly. One of them describes you more than the others.
Your Haughty score measures your ability to give orders, dominate opponents, and resist temptation. [[Are you Haughty?|Chargen Haughty]]
Your Mighty score measures your raw physical power, muscle mass, and ability to stay on your feet. [[Are you Mighty?|Chargen Mighty]]
Your Saucy score measures your ability to tempt, charm, and seduce others, as well as your ability to shrug off humiliation. [[Are you Saucy?|Chargen Saucy]]
Your Sprightly score measures the quickness of your feet and the surety of your blows. [[Are you Sprightly?|Chargen Sprightly]]
Your Unruly score measures your raw willpower, ability to resist domination, and will to humiliate your foes. [[Are you Unruly?|Chargen Unruly]]
<<set $pc_stat_haughty = 20; $pc_stat_mighty = 20; $pc_stat_saucy = 20; $pc_stat_sprightly = 20; $pc_stat_unruly = 20 >>
<<set $pc_stat_girth = 1; $pc_stat_length = 1; $pc_stat_sag = 1; $pc_stat_nipples = 1; $pc_stat_areolae = 1; $pc_stat_jiggle = 1.1; $pc_stat_lactation = 0>>
<<set $pc_stat_ass = 7.5 ; $pc_stat_balance = 1>><<nobr>>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Flora">>
<<set $enemy_name_article = "the champion">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Flora Defeat">>
<<set $enemy_victory = "Flora Victory">>
<<set $enemy_stun = "Flora Stun">>
<<set $enemy_move = "Flora Open">>
<<set $enemy_move1 = "Flora Sit">>
<<set $enemy_move2 = "Flora Arcane Threat">>
<<set $enemy_move3 = "Flora Sideswipe">>
<<set $enemy_move4 = "Flora Pot Smash">>
<<set $enemy_move5 = "Flora Snap">>
<<set $enemy_stat_haughty = $flora_stat_haughty >>
<<set $enemy_stat_mighty = $flora_stat_mighty >>
<<set $enemy_stat_saucy = $flora_stat_saucy >>
<<set $enemy_stat_sprightly = $flora_stat_sprightly >>
<<set $enemy_stat_unruly = $flora_stat_unruly >>
<<set $enemy_stat_girth = $flora_stat_girth >>
<<set $enemy_stat_length = $flora_stat_length >>
<<set $enemy_stat_nipples = $flora_stat_nipples >>
<<set $enemy_stat_areolae = $flora_stat_areolae >>
<<set $enemy_stat_jiggle = $flora_stat_jiggle >>
<<set $enemy_stat_ass = $flora_stat_ass >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>
<<endnobr>><div class="section-123">You come across one of the Callipygos champions patrolling their lands.
The champion's thick legs pound the ground as she interposes herself between you and the Callipygos heartland. Her tits are nothing spectacular by your estimation: <<set $n to $pc_stat_girth*1.5>><<measurement $n>> wide and <<set $n to $pc_stat_length*2>><<measurement $n >> long, with <<if $pc_stat_areolae < .7>>nigh-invisible<<elseif $enemy_stat_areolae < .9 >>overlookable<<elseif $enemy_stat_areolae < 1.1 >>pleasant<<elseif $enemy_stat_areolae < 1.3 >>elegant<<elseif $enemy_stat_areolae < 1.6 >>eye-catching<<elseif $enemy_stat_areolae < 2 >>fabulous<<elseif $enemy_stat_areolae < 2.5 >>enticing<<endif>> <<set $n to $enemy_stat_areolae*.6>><<measurement $n >> wide areolae and <<set $n to $enemy_stat_nipples/2-.4>><<if $enemy_stat_nipples < .7 >>miniscule<<elseif $enemy_stat_nipples < .8>>tiny<<elseif $enemy_stat_nipples < .9>>smallish<<elseif $enemy_stat_nipples < 1.1>>average<<elseif $enemy_stat_nipples < 1.3>>thick<<elseif $enemy_stat_nipples < 1.6>>sizable<<elseif $enemy_stat_nipples < 2>>chunky <<measurement $n>> long<<elseif $enemy_stat_nipples < 2.5>>meaty <<measurement $n>> long<<elseif $enemy_stat_nipples < 3.1>>fat <<measurement $n>> long<<else>>giant <<measurement $n>> long<<endif>> <<if $enemy_stat_nipples < .8>>nips<<elseif $enemy_stat_nipplies < 1.7>>nipples<<else>>teats<<endif>>. For a moment you think this fight will be over in mere moments. Then you notice her broad, shelf-like ass spreading out behind her, across which sit a number of pots filled with snapdragon flowers.
"Haw haw, why if it isn't the chiefling!" the champion shouts, plodding towards you. "The last little sputter of Megalostithos pride. We're going to swallow you up, girl."
You hear rustling in the bushes behind you, which you can only assume are Callipygos rangers. It looks like you're surrounded and will have to fight!
</div><div class="section-4">[[Fight Flora!|Fight]]
</div><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp >>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * 1.2 )>>
<<endnobr>>The man with the knife brandishes it at you. It's a work knife, useful in the kitchen, and a poor choice for combat. But it's still sharp as he swings it at you in desperation.<<if $enemy_attack > $pc_defense>> You sidestep, but he's faster than you gave him credit for. You can feel a hot gash open across your thigh.
<span class="damage">-<<print $enemy_damage>> Mighty, -<<print $enemy_damage / 2 >> Sprightly</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage / 2 ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> You sidestep, and his swing goes wide. Without losing a moment, you pivot to face the other two.<<endif>>
<<if $enemy_stat_haughty_temp < 0 or $enemy_stat_unruly_temp < 0 or $enemy_stat_saucy_temp < 0>>The goo's whip-like arms snap up to <<their>> head in a terribly over-acted imitation of anguish. The arms sink into <<their>> head, in fact, further ruining the effect. But then the whole mass begins to tremble uncontrollably, the shaking escalating until <<their>> entire body simply explodes in a shower of goo.<<else>>Your final blow smashes into and then through the goo's squishy body. The passage of your <<boobs>> splashes a wave of green goop out onto the ground. With so much mass gone, the rest of the goo collapses to the side, losing any definite shape.<<endif>>
The goo pools into a puddle on the ground, rivulets splitting and running into the churned-up soil. Slowly the green stuff sinks into the dirt, disappearing from view entirely.
All except one dollop of the goo's splintered mass which happened to land in the cup of a leaf on the ground. You reach down and pick it up.
<span class="goodnews">You gain a Goo Drop!</span><<set $items[4] = $items[4] + 1 >>The minotaur takes one step backwards, contemplating you with something akin to amusement. "Well this is fun," she says, and hefts one of her massive tits in her right hand. "Got me all hot and bothered, woman." Her hands begin to rove across her belly, cupping and squeezing her breasts, tweaking her nipples. She watches you the entire time, eyes flashing, daring you to interrupt her saucy display.
<span class="damage">The minotaur regenerates all stats!</span>
<<nobr>><<set $enemy_stat_haughty_temp = ($enemy_stat_haughty + $enemy_stat_haughty_temp) / 2>>
<<set $enemy_stat_mighty_temp = ($enemy_stat_mighty + $enemy_stat_mighty_temp) / 2>>
<<set $enemy_stat_saucy_temp = ($enemy_stat_saucy + $enemy_stat_saucy_temp) / 2>>
<<set $enemy_stat_sprightly_temp = ($enemy_stat_sprightly + $enemy_stat_sprightly_temp) / 2>>
<<set $enemy_stat_unruly_temp = ($enemy_stat_unruly + $enemy_stat_unruly_temp) / 2>><<endnobr>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_length>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_length)>>
<<endnobr>>She twists her shoulders, swinging her breasts around in a pendulous arc. <<if $enemy_attack > $pc_defense>>They crash into you, knocking you for a loop!
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $enemy_move_last = $enemy_move>><<else>>But you weather the blow, her boobs bouncing harmlessly off of your block.<<endif>><<if $enemy_number is 1>>has<<else>>have<<endif>><div class="section-123">You have the tribes behind you and a means to transport them to the Ice Queen's Tower.
Either you come back a victor, or you don't come back at all.
</div><div class="section-4">[[Return to the Village|Main]]
<<if $flight_rocs is 1>>[[Let's Do This - Summon the Rocs|TowerSoundtrack][$transport to 'rocs']]<</if>>
<<if $flight_bees is 1>>[[Let's Do This - Summon the Bees|TowerSoundtrack][$transport to 'bees']]<</if>>
<<if $flight_wraiths is 1>>[[Let's Do This - Summon the Wraiths|TowerSoundtrack][$transport to 'wraiths']]<</if>></div>''Boobquake''
Your Mighty Girth vs their Mighty
half Mighty damage to all stats<<if $enemy_pronoun_obj is "he">><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>The goo throws shoulders back and puts his twisting arms on his gooey hips. He then thrusts his head forward, and a tongue splits its featureless face to lick its non-existent lips suggestively.<<if $enemy_attack > $pc_defense>> Despite its alien features, or perhaps because of them, you can't help but shudder with curious desire. What would that tongue feel like up inside you?
<span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Unruly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>> Revolted, you step backwards and steel yourself for your next move.<<endif>>
<<else>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>The goo hefts her dripping tits, bobbling back and forth between her pseudopod hands. At the same time her hips cock left and right, advancing on you suggestively.<<if $enemy_attack > $pc_defense>> For one short moment, you consider stepping forward to embrace the gooey mass. Sink down into those quivering gelatinous tits. Then you shake your head to clear it and try to ignore your hammering heart.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Saucy</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<else>> Revolted, you step backwards and steel yourself for your next move.<<endif>>
<<endif>><div class="section-123">This is a twine game about dueling with huge breasts. Yes, you read that right.
It's hella porny. If you can't or shouldn't be playing this, go do something wholesome.
The game primarily focuses on breast expansion, lactation, and other growth themes. While it includes absolutely no rape, there is a great deal of domination and submission content. All sex is consentual.
</div><div class="section-4">[[Yeah yeah, let's fight with boobs!|Chargen1]]
[[I'm so eager I'll skip character generation!|Pregens]]</div><div class="section-123">The menfolk immediately pale and stammer, looking between each other. "How did you know about that?" the lead man asks in awe.
You snap your fingers. "Nevermind that. Hand it over."
One of the men produces a roll of birch bark and hands it over with shaking fingers. "We had hoped we could use it to gain power and status," he explains. "But we were unable to make use of it."
You unroll the bark. It has been marked with charcoal and berry juice across one side, creating pictures and other strange symbols. One of those images, a fearsomely rendered figure, is clearly a wraith. The others are harder to puzzle out.
"Do you know what this means?" you demand of the menfolk.
"Something to do with a cantaloupe and a wraith," one says. "But we could never figure out how to get a wraith inside a cantaloupe. None of us could stand up to one in the first place, anyway."
You roll up the birch bark and consider the menfolk. Should you return them to their mothers and sisters in the Callipyos, or should you take them home to your village? Either way they may talk about this strange formula. Do you want the Callipygoi to know that you have their formula, or do you want your own people asking about strange magic?
</div><div class="section-4">[[Return the Menfolk to the Callipygoi|GalaMenfolkReturn]]
[[Claim the Menfolk for the Megalostithos|GalaMenfolkClaim]]</div>''Surrender''
Combat ends with your defeat.<div class="section-123">The drummers begin pounding and the bone flutes begin trilling. You come down from the High Seat and begin to twirl, shimmy, and stomp.
The tribe joins you with whoops and howls, and soon the feast has collapsed into a surging, cheering, groping mass. You dance with a dozen partners over the course of the night.
<<if $village_gala is 1>>Gala leaps among the dancers, easily a head taller than anyone else. She laughs and skitters her hooves to her own people's dances. A few menfolk attempt to follow along with her, and she gives them a short lesson on footwork before leading them off to her hut for lessons on bovine anatomy.
<<endif>>As the pandemonium continues, tribesfolk begin to trail away from the feast in pairs and small groups. They head for their huts or just the nearby bushes, and soon the drums and pipes are not the only music in the night.
<<set $pc_stat_sprightly = $pc_stat_sprightly + 3>><span class="goodnews">You raise your Sprightly score by 3 to <<print $pc_stat_sprightly>>.</span>
</div><div class="section-4">[[The Next Week…|Main]]</div>The emissary pinwheels backwards and then lands on her capacious ass. Leaves scatter around her.
<<if $enemy_stat_haughty_temp < 0 or $enemy_stat_unruly_temp < 0 >>She looks up at you in awe as you approach her prone form. "I want you so bad," she breathes, blinking. She trembles with desire. "Please. Please."
She closes her eyes and takes a shuddering breath. "You have to be smart about this, <<print $pc_name>>. My tribe is coming for you. Chief Tinasomai wants your lands, wants your menfolk. And she has the warriors to do it.<<if $week < 30>> She means to begin raiding in <<print 30 - $week>> weeks!<<endif>> Please, <<print $pc_name>>. If you surrender, there will be peace."
She licks her lips. "If you surrender, I'll join you in your hut. You'll be a hunter of great respect, and I will be yours. I will make you so happy, <<print $pc_name>>. I promise."
But you slowly shake your head. "The Megalostithos will not bow to your chief." You leave her, returning to your bushels, and <span class="goodnews">deliver the <<print $pc_yield>> bushels to your tribe.</span><<set $disposition_papilla = $disposition_papilla + 1 >>
<<elseif $enemy_stat_saucy_temp < 0 >>She only cries into the dirt, broken and ashamed. "Do your worst, Megalostithoi. I'm past caring."
You leave her there, tears and snot forming a pool under her face, and return to <span class="goodnews">collect your <<print $pc_yield>> bushels of food.</span><<set $disposition_papilla = $disposition_papilla - 2 >>
<<else>>She looks up at you, neck cocked to the side in pain. "Not bad, <<print $pc_name>>. Not bad at all. We had heard you were a skilled warrior. You certainly bested me."
She plants both her hands behind her and heaves a sigh, making her breasts roll and jiggle across her chest. "But I am no warrior. There are dozens of brave Calligypoi ready to take your menfolk from you. Will you fight them all, <<print $pc_name>>?"
You look her in the eye. "If I have to." You then find your bushels full of the day's produce. This makes <span class="goodnews"><<print $pc_yield>> bushels of food</span> for the village. Not a bad week.
<<endif>>You stand over your fallen opponent for one long moment, letting her ignoble defeat sink in.
Then you round up your new menfolk and direct them westward, towards your village.
<<set $tenders = $tenders + $menfolk_capture ; $pc_yield = $menfolk_capture * 20 ; $disposition_callipygos = $disposition_callipygos - $menfolk_capture*3 ; $callipygos_tenders = $callipygos_tenders - $menfolk_capture ; $callipygos_food = $callipygos_food - $menfolk_capture*20 >><span class="goodnews">You gain <<print $menfolk_capture>> tenders and <<print $menfolk_capture * 20>> bushels of food!</span>''Shower''
Your Saucy Lactation vs their Saucy
Unruly damage to Haughty
half damage to Unruly
requires active lactationThe ranger clucks her tongue as she stands over you. "Tinasomai was right about you lot. Weak and top-heavy." She kicks one foot underneath your side, and you watch as her chunky thigh works to flip you onto your back. She squats low, grinning at your supine body. "But you'll do to warm my bedroll tonight."
You try to sit up, but nothing seems to work right.
The ranger licks her lips. "How many times do you think you might service me in one—" Then her head snaps up and she stands, scowling at the horizon. "Damn. Track you stupid men for days with no sign and only now, //now// do you show your damned…"
The ranger looks down at you, clearly torn. "I'd tell you to stay put, but I doubt you will," she growls, and thrusts a finger at you. "Until next time, titty bitch."
And then she throws herself into a lope, chasing the horizon.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The champion reaches behind her, lifting a potted plant off of her shelf-like behind and holding it high. She then hurls it directly at your face!<<if $enemy_attack > $pc_defense>> It crashes across your brow, spilling dirt into your eyes. You cough and sputter, slapping at your face to clear your vision.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> You duck to the side, and the pot goes wide.<<endif>><<if $callipygos_recon < 15>><<set $encounters = ["PitcherPlant","Goo","Honeydew","Snapdragon","BlissBeeRedux","WandererRedux","WraithRedux","CaptureMenfolk","RaidFoodStores","ChampionBoutae","ChampionJudasa","ChampionFlora"]>><<if $pc_stat_balance > 1 >><<set $encounters.push("PitcherPlant","PitcherPlant")>><<endif>><<set $encounter = either($encounters)>><<display $encounter>><<elseif $callipygos_rangers + $callipygos_warriors + $callipygos_tenders + $callipygos_gatherers + $callipygos_wounded > 0 >><div class="section-123">You have penetrated the Callipygos lands over and over again until you know them like the back of your hand. A number of your scouts make regular incursions and report back to you the current state of your hated rivals.
The Callipygos village is composed of <<print $callipygos_rangers + $callipygos_warriors + $callipygos_gatherers + $callipygos_tenders + $callipygos_wounded >> souls:
- <<print $callipygos_rangers>> rangers
- <<print $callipygos_warriors>> warriors
<<if $callipygos_wounded > 0 >>- <<print $callipygos_wounded>> wounded women
<<endif>>- <<print $callipygos_gatherers>> menfolk gatherers
- <<print $callipygos_tenders>> menfolk tenders
<<if $callipygos_starving is 1>>Hungry tribeswomen and menfolk wander the village, plainly starving!
<<endif>>The village proper is defended by <<print $callipygos_towers>> watch tower<<if $callipygos_towers neq 1>>s<<endif>>. <<if $callipygos_towers > 0>>Until all the towers have come down, you will be unable to sack the village.<<else>>Now that it is vulnerable, you can sack the village.<<endif>>
</div><div class="section-4"><<nobr>>
<<if $callipygos_towers is 0>>
<<if $items[21] > 0 >>
[[Use the Wraith Bombs|UseWraithBombs]]<<p>>
<</if>>
[[Raid the Callipygos Shrine|RaidShrine]]<<p>>
<<if $callipygos_tenders > 3>>
[[Capture tenders|CaptureTenders]]<<p>>
<</if>>
<<else>>
[[Assault a Watchtower|RaidWatchtower]]<<p>>
<<if $callipygos_gatherers > 3>>
[[Capture gatherers|CaptureMenfolk]]<<p>>
<</if>>
<</if>>
<<if $callipygos_towers < 1>>
[[Raid the village's food stores|RaidFoodStores]]<<p>>
<<else>>
[[Search for their food caches|SearchFoodStores]]<<p>>
<<endif>>
<<p>>
[[Challenge a Champion|CallipygosChampion]]<<p>>
<<if $callipygos_starving is 1 and $callipygos_towers < 1 and $callipygos_warriors + $callipygos_rangers > 0 >>
[[Recruit Callipygoi|RecruitCallipygoi]]<<p>>
<</if>>
[[Explore their Hinterlands|Hinterlands]]<<p>>
<<if $area_ruins is 1>>
[[Find a Pitcher Plant|PitcherPlant]]<<p>>
<</if>>
<</nobr>></div>
<<else>><<display Hinterlands>> /% Callipygos Wiped Out %/
<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp / 2 )>>
<<endnobr>>The baboob makes an elaborate display of waving her arms and hefting her swinging breasts in order to intimidate you. <<if $enemy_attack > $pc_defense>>The thing is: it works. You're unsure you effectively fight this savage animal.
<span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Saucy -<<print $enemy_damage>> Unruly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage/ 2 ;$pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage/ 2 ;$pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage/ 2 ;>><<else>>But you are undeterred. This monkey will fall before you like any other opponent.<<endif>>
<<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_sprightly_temp * $pc_stat_length / $pc_stat_balance>>
<<set $enemy_defense = $dice_defense * $enemy_stat_mighty_temp>>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_mighty_temp)>>
<<endnobr>>You twist your shoulders, swinging your <<boobs>> around in a pendulous arc. <<if $pc_attack > $enemy_defense>>They crash into <<print $enemy_name_article>>, knocking <<them>> senseless!
<<if $pc_attack > $enemy_defense * 1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><span class="damage">-<<print $pc_damage>> Sprightly</span><<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly_temp - $pc_damage ; $pc_move_last = $pc_move>><<else>>But <<print $enemy_name_article>> weathers the blow, your <<boobs>> bouncing harmlessly off of <<their>> block.<<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>>
''Suck''
Your Saucy Nipples vs their Haughty
Saucy Areolae damage to Haughty<div class='section-123'>You climb to the tallest tower in Tienay and look out across the Northlands plains to the mountains beyond, and to the lone spire that rises among them.<<set $ready to 0>>
You know that assailing the Ice Queen's tower is your destiny. But you would be a fool to attack her unprepared.
You will need an army. You will need five tribes of warriors.<<set $army_count = 1>>
<ul>
<li><span class='goodnews'>You have your own Megalostithos, of course.</span></li>
<li><<if $callipygos_chief is "Boutae">><span class='goodnews'>You have the Callipygos behind you.</span><<set $army_count = $army_count + 1>><<elseif $callipygos_chief is "Papilla">><span class='goodnews'>You have the Callipygos behind you.</span><<set $army_count = $army_count + 1>><<elseif $callipygos_warriors + $callipygos_rangers < 1>>There are no Callipygos remaining to support you.<<else>>Tinasomai will hardly send the Callipygoi into your war.<</if>></li>
<li><<if $pc_title is "Venus of Tienay">><span class='goodnews'>You have the Villendorphos behind you.</span><<set $army_count =
$army_count + 1>>
<<else>>The Villendorphos will only follow the Venus into battle.<</if>></li>
<li><<if $disposition_vrontimiros > 9>><span class='goodnews'>You have the Vrontimiros behind you.</span><<set $army_count =
$army_count + 1>>
<<else>>Your reputation with the Vrontimiros is not high enough to call them to war.<</if>></li>
<li><<if $disposition_oomphalos > 9>><span class='goodnews'>You have the Oomphalos behind you.</span><<set $army_count =
$army_count + 1>>
<<else>>Your reputation with the Oomphalos is not high enough to call them to war.<</if>></li>
<li><<if $disposition_phutanaros > 9>><span class='goodnews'>You have the Phutanaros behind you.</span><<set $army_count =
$army_count + 1>>
<<else>>Your reputation with the Phutanaros is not high enough to call them to war.<</if>></li>
<li><<if $army_minotauros is 1>><span class='goodnews'>You have the Minotauros behind you.</span><<set $army_count =
$army_count + 1>><<else>>Is there anyone else?<</if>></li></ul>
<<if $army_count < 5>>You only have <<print $army_count>> tribes of warriors.<<else>>You have <<print $army_count>> tribes of warriors.<</if>><<if $army_count > 4>><<set $ready to 1>><</if>>
Even with an army, however, you will need to get them to the tower, high up in the mountains.
<<if $flight_wraiths is 1>><span class='goodnews'>The Wraiths can fly your army to the tower.</span>
<<else>><<set $flight_wraiths = 0>><</if>><<if $flight_rocs is 1>><span class='goodnews'>The Rocs can fly your army to the tower.</span>
<<else>><<set $flight_rocs = 0>><</if>><<if $flight_bees is 1>><span class='goodnews'>The Bliss Bees can fly your army to the tower.</span>
<<else>><<set $flight_bees = 0>><</if>><<if $flight_wraiths + $flight_rocs + $flight_bees is 0>><span class='badnews'>You have no way to the tower.</span><<else>><<set $ready to $ready+1>><</if>>
<<if $ready is 2>><<set $area_tower = 1>>All is prepared; you may mount your assault on the Ice Queen's Tower at your pleasure.
<<else>>
You decide to turn around and guide more game into the hunting grounds, ensuring good hunting for the rest of the season.
<</if>>
</div><div class="section-4"><<if $area_tower is 1>>
[[Return to the Village|End Week]]<<else>>[[Return to the Village|End Week][$hunting to $hunting + 50]]<</if>></div><div class="section-123"><<set $num = Math.min(either(60,75,80),Math.max(0,$callipygos_food))>>You stumble across a cache of food hidden near the Callipygos village.
The <<print either("berries","mushrooms","fish","drying meat")>> should provide at least <<print $num>> bushels of food for your tribe — and make it that much harder for the Callipygos to weather further raids.
<<if $callipygos_recon < 15>><<set $callipygos_recon = $callipygos_recon + 1>>You also spot the footpath that leads this cache back to the village. It may not be the best route past their defenses, but it at least gives you options.
<span class="goodnews">You gain Callipygos Recon! (<<print $callipygos_recon>>/15)</span><<endif>>
</div><div class="section-4">[[Loot the cache and head home|End Week][$pc_yield to $num; $callipygos_food = $callipygos_food - $num ; $callipygos_rangers = $callipygos_rangers - 1 ; $callipygos_wounded = $callipygos_wounded + 1 ; $callipygos_food to $callipygos_food - $num ]]
[[Return to the Village|End Week]]
</div>
Boobjitsu MatriarchYou collapse on the ground beneath the buzzing bees, completely disoriented. Are you grasping the ground like a woman climbing up a hill? Are you climbing up a hill? Has the ground turned upside down and now you are hanging from it? It does not matter.
Your whole body is suffused with a heady mixture of pleasure and disinterest. It doesn't matter that you've been drugged and now lie vulnerable in the forest. It doesn't matter that you'll probably lose your spoils for the day's hunt. It doesn't matter that someone is walking up to where you lie (or hang?), your fingers knotted in the grass. She probably isn't even here.
The woman who probably isn't here kneels down before you, her thick golden calves gleaming in the afternoon light. You feel—although it's probably a hallucination—fingers brush your hair out of your face. And then you imagine that you hear a matronly voice clucking her tongue, saying, "It's too bad you put up such a fight, <<print $pc_name>>. My drones are in no condition to drag you home to me."
When the imaginary lady laughs, it is a rich, warm sound, something that you desperately want to hear again. You want to //bathe// in that sound. But then it begins to echo and fade, and you can just barely imagine that you hear her say, "Until next time…"
When you come to, you're alone in the woods. Angry red bee stings cover your shoulders and breasts. The spoils of your hunt are nowhere to be seen.
<<set $pc_yield = 0; $poison_count = 0>><<print $enemy_pronoun_sub>><<if $emissary > 4>>Papilla<<else>>The emissary<<endif>> stands over you, one foot on either side of your head, and leers down. "That's how I like to see you," she says. "That's how I've always imagined seeing you. On the ground before me, framed between my tits. That's where you belong."
You try to summon some movement into your arms. You try to push yourself up. But you cannot. <<if $pc_stat_mighty < 0 or $pc_stat_sprightly < 0 >>There's no strength left in your body.<<else>>It feels like all your willpower has drained out of you.<<endif>> You exhale into the dirt, spent.
<<if $emissary > 4>>Papilla<<else>>The emissary<<endif>> leans down and pats your cheek. Then she swipes her massive hips left to right, smearing her pussy across your tits. Her engorged, wet labia leave a trail across your skin. "There you are, pet. You're marked. And I know you're tired, now. I wouldn't want you to make an important decision in the state that you're in. But I know. I know that one day soon, you'll come crawling to me. You'll beg me to put you in your place for good."
She hefts her breasts one more time, squeezing your face in between them, and then she strides off towards the east. "See you soon, <<print $pc_name>>!"<div class="section-123">You grudgingly let her pass.
As she goes, you watch her and her bouncing breasts. They shimmy and shift as she moves, looking enticing and dangerous. Judging by the precise way she plants her feet, she surely knows how to fight.
<<if $pc_stat_haughty + $pc_stat_mighty + $pc_stat_saucy + $pc_stat_sprightly + $pc_stat_unruly < $enemy_stat_haughty + $enemy_stat_mighty + $enemy_stat_saucy + $enemy_stat_sprightly + $enemy_stat_unruly >>After no small amount of deliberation, you're pretty sure you made the right choice. You're not sure you could have taken her.<<else>>You watch her and the menfolk go, her toned ass bouncing in counterweight to her impressive rack. In the end, you think you could have taken her.<<endif>>
You stalk back to where you left your bushels. These, plus what you've already gathered this week, will make <<print $pc_yield>> bushels for the village stores.
</div><div class="section-4">[[End Week]]</div><<print $enemy_pronoun_obj>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The champion feints and you stagger forward, your <<boobs>> swinging up in front of your face. Your opponent takes this moment to turn around, her gigantic ass bobbling in your face. Then she kicks her feet out on front of her and plummets downward, towards your breasts!<<if $enemy_attack > $pc_defense>> You hit the ground, face in your own <<boobs>>, right before her massive derriere lands on top of your breasts. The force of the impact crushes them against the ground. You cry out in pain even as she bounces back up to her feet.
You scramble backwards, clutching your aching breasts. <<if $pc_stat_girth > .5 >><<set $pc_stat_girth = $pc_stat_girth - .25 ; $pc_stat_length = $pc_stat_length + .25 >>You gasp as you feel their abused shape—they've been smashed flatter and longer by the Callipygos' giant ass!
<span class="damage">-Girth</span> <span class="goodnews">+Length</span><<endif>>
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Saucy -<<print $enemy_damage>>Mighty</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage >><<else>> You hit the ground and roll, <<boobs>> wobbling, out from under the champion's descending derriere. It hits the ground with a //whuff//, missing you completely.<<endif>>The wraith seems to fade out for a long moment, losing cohesion as bits of its tattered clothing waft away like smoke on the wind. Then its mouth opens in a silent screech, and the wraith snaps back into focus and claws at your <<boobs>> once more.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The snapdragon balls up its tendrils and leaves in a rough approximation of a giant fist and swings directly at you.<<if $enemy_attack > $pc_defense>> The leafy fist connects, knocking the air right out of you, as you go stumbling backwards.
<<AirBags>><span class="damage">-<<print $enemy_damage>> Sprightly</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> You dodge sideways and the leafy fist sweeps past you harmlessly.<<endif>>"I should kill you now," Judasa says, towering above you, but she gives the trees around you a suspicious eye. "But I know your scouts are out there, watching. And since they're going to be my scouts, I can't threaten their loyalty."
She leans down to pat your cheek. "I am a kind and generous ruler. And soon you'll be no ruler at all."
Your eyes slide closed as you watch her saunter away.<<set $judasa_stat_girth = $enemy_stat_girth ; $judasa_stat_length = $enemy_stat_length ; $judasa_stat_nipples = $enemy_stat_nipples ; $judasa_stat_areolae = $enemy_stat_areolae >><<nobr>><<if $pc_attack > $enemy_defense>><<set $pc_move_last = $pc_move>><<else>><<set $pc_move_last = 0>><<endif>><<endnobr>><div class="section-4"><table><tr><td valign="top" width="20%">__Basic Moves__
[[Boobslam|Fight][$pc_move to "Boobslam"]] <a class="popup">(i)<span><<display InfoBoobslam>></span></a>
[[Titty Swing|Fight][$pc_move to "Titty Swing"]] <a class="popup">(i)<span><<display InfoTittySwing>></span></a>
<<if $pc_move_last neq "Flaunt" and $pc_move_last neq "Domineer">>[[Flaunt|Fight][$pc_move to "Flaunt"]] <a class="popup">(i)<span><<display InfoFlaunt>></span></a><<endif>>
<<if $pc_move_last neq "Heft" and $pc_move_last neq "Domineer">>[[Heft|Fight][$pc_move to "Heft"]] <a class="popup">(i)<span><<display InfoHeft>></span></a><<endif>>
</td><td valign="top" width="20%">__Combo Moves__
<<if $pc_move_last is "Boobslam" or $pc_move_last is "Smother" >>[[Smother|Fight][$pc_move to "Smother"]] <a class="popup">(i)<span><<display InfoSmother>></span></a>
<<endif>><<if $pc_move_last is "Titty Swing">>[[The Ol' One-Two|Fight][$pc_move to "One-Two"]] <a class="popup">(i)<span><<display InfoOne-Two>></span></a>
<<endif>><<if $pc_move_last is "One-Two">>[[…and Three!|Fight][$pc_move to "Three"]] <a class="popup">(i)<span><<display InfoThree>></span></a>
<<endif>><<if $pc_move_last is "Flaunt" or $pc_move_last is "Heft">>[[Domineer|Fight][$pc_move to "Domineer"]] <a class="popup">(i)<span><<display InfoDomineer>></span></a>
<<endif>><<if $pc_move_last is "Spray" >>[[Shower|Fight][$pc_move to "Shower"]] <a class="popup">(i)<span><<display InfoShower>></span></a>
<<endif>>
</td><td valign="top" width="20%">__Advanced Moves__
<<if $pc_stat_girth * $pc_stat_length > 2 and $pc_move_last neq "Boobquake">>[[Boobquake|Fight][$pc_move to "Boobquake"]] <a class="popup">(i)<span><<display InfoBoobquake>></span></a>
<<endif>><<if $pc_stat_length > 1.4 and $pc_move_last neq "Titclap">>[[Titclap|Fight][$pc_move to "Titclap"]] <a class="popup">(i)<span><<display InfoTitclap>></span></a>
<<endif>><<if $pc_stat_nipples > 1.4 and $pc_move_last neq "Nip Thrust">>[[Nip Thrust|Fight][$pc_move to "Nip Thrust"]] <a class="popup">(i)<span><<display InfoNipThrust>></span></a>
<<endif>><<if Math.floor( 60 * $pc_stat_areolae / ($pc_stat_girth*1.5)) > 90 and $pc_move_last neq "Preen">>[[Preen|Fight][$pc_move to "Preen"]] <a class="popup">(i)<span><<display InfoPreen>></span></a>
<<endif>><<if $pc_stat_lactation >= .3 and $pc_move_last neq "Spray">>[[Spray|Fight][$pc_move to "Spray"]] <a class="popup">(i)<span><<display InfoSpray>></span></a>
<<endif>><<if $pc_stat_nipples * $pc_stat_areolae > 2 and $pc_move_last neq "Suck">>[[Suck|Fight][$pc_move to "Suck"]] <a class="popup">(i)<span><<display InfoSuck>></span></a>
<<endif>><<if $enemy_stat_jiggle > $pc_stat_jiggle and $pc_move_wraith is 1 and $enemy_name_article neq "the arena fighter" >>[[Wraith Suckle|Fight][$pc_move to "Wraith Suckle"]] <a class="popup">(i)<span><<display InfoWraithSuckle>></span></a>
<<endif>>
</td><td valign="top" width="20%">__Misc Moves__
[[Grope Yourself|Fight][$pc_move to "Grope"]] <a class="popup">(i)<span><<display InfoGrope>></span></a>
[[Flee|Fight][$pc_move to "Flee"]] <a class="popup">(i)<span><<display InfoFlee>></span></a>
[[Surrender|Fight][$pc_move to "Surrender"]] <a class="popup">(i)<span><<display InfoSurrender>></span></a>
<<if $fight_terrain is "Tower">>
[[Batter the Tower!|Fight][$pc_move to "Batter"]] <a class="popup">(i)<span><<display InfoBatter>></span></a><<endif>>
</td></tr></table></div>
The champion falls to her knees and you rush past, swinging your <<boobs>> back for your final assault. The watch tower looms large and tall before you, but as your first <<boob>> connects with the support strut, the entire structure groans. You bring the other <<boob>> down, snapping poles in two and ripping ropes from their places. When you spin around, bringing both <<boobs>> to bear in a terrific roundhouse, the impact knocks the tower over in a cloud of dust and splinters.
<<set $callipygos_towers = $callipygos_towers - 1; $fight_terrain = 0 >><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The troll roars, her heavy breasts swinging forward as she charges directly at you.<<if $enemy_attack > $pc_defense>> Her rocky tits slap you head to toe, and you see stars.
<<AirBags>><span class="damage">-<<print $enemy_damage>> Mighty, -<<print $enemy_damage / 2 >> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage /2 >><<else>> You thrust your own <<boobs>> forward, turning her attack into a dance of four bouncing and bobbing breasts. The other four trolls hoot and cheer in appreciation.<<endif>>The wraith ghosts towards you, and soon you are enveloped in the drifting tendrils of its tattered black clothing. It settles its pale skin against yours, and you are immediately overcome by a chill that quakes you to your bones.
The spirit clutches at your <<boob>> and bends over it. You feel the icy frostbite sting of its lips settling over your nipple, and then something terrible happens.
<<set $target = 4>><<if random(1,10) < $target>>Your <<boobs>> shrink down, losing some girth.<<set $pc_stat_girth = Math.max( .5 , $pc_stat_girth - .2 ) ; $target = $target - 1>>
<<endif>><<if random(1,10) < $target>>Your <<boobs>> seems to retreat into your body, growing shorter as the wraith draws out your vital power.<<set $pc_stat_length = Math.max( .5 , $pc_stat_length - .2 ) ; $target = $target - 1>>
<<endif>><<if random(1,10) < $target>>Your nipples flatten and shrink down smaller.<<set $pc_stat_nipples = Math.max( .5 , $pc_stat_nipples - .2 ) ; $target = $target - 1>>
<<endif>><<if random(1,10) < $target>>Your areolae retreat across the surface of your <<boobs>>, tucking in tighter and smaller around your nipples.<<set $pc_stat_areolae = Math.max( .5 , $pc_stat_areolae - .2 ) ; $target = $target - 1>>
<<endif>>Your <<boobs>>' jiggle slows and stills as your breasts pull tight and firm against your chest.<<set $pc_stat_jiggle = Math.max( .5 , $pc_stat_jiggle - .2 ) >>
Apparently satisfied, the wraith releases you, rising up into the sky. You can see that its color is rosier than when you first encountered it, and there is a spark in its eye as if it has just awoken from a long sleep. Before you can make out any other details, it shoots off towards the horizon.
You look down at your chest, grasping one of your <<boobs>> in shock and disbelief.
<<boobs-verbose>><div class="section-123">You walk amongst your tribe and select one (or two…) to entertain you privately for the night. Many of the tribe pale at your approach, knowing that your stamina is not quickly sated.
<<if $village_papilla is 1 and either(1,2) is 1>>You find Papilla where she is lounging with the other scouts and extend your hand to her. She grins and accepts your invitation, waving goodbye to her friends and sashaying to your hut. You let her precede her so that you can watch her incredible behind bounce with every step.
<<else>>Finally, you make your pick—<<print either("a broad-shouldered and well-hung gatherer","a sultry, curvy scout","a trio of menfolk of pleasing dimensions")>>—and retire to your hut. <<endif>>You enjoy yourselves greatly, and at length. You keep fucking until well after the sun rises.
<<set $pc_stat_mighty = $pc_stat_mighty + 3>><span class="goodnews">You raise your Mighty score by 3 to <<print $pc_stat_mighty>>.</span>
</div><div class="section-4">[[The Next Week…|Main]]</div><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The minotaur does not engage you directly, simply strutting around you in a wide circle. Her haunches roll back and forth enticingly, giant breasts wobbling with each step.<<if $enemy_attack > $pc_defense>> Your eyes can't help but track the slow, sinuous flick of her tail. When you blink, you're not sure how long you've been watching her ass bounce.
She laughs at you. "If you can't control your own eyes, sugar, do you really think you can withstand all this?" With a flourish, the cow gestures down the length of her rubenesque body.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Saucy</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<else>> You wrench your eyes up to her shoulders and eyes, watching for her next move.<<endif>><div class="section-123"><<set $encounter_wraith = $encounter_wraith + 1>><<if $encounter_wraith is 1>>You are out on the Highlands when you come across a curious figure, dressed in tattered black robes and with a ghastly white face. You are about to confront this lost man when you notice that his feet are not quite touching the ground.
<<if $pc_stat_jiggle > .7>>He sees you, though. Arms outstretched, he gives chase, flying over any obstacle to overtake you.
You're fighting a wraith!
<<else>>He sees you, though, and drifts closer. His staring eyes rake across your body for some long moments, but then the apparition loses interest an wanders away.
Is this a fabled wraith? And if so, why is it not attacking? You could attack it, or you could simply slip away…<<endif>>
<<elseif $encounter_wraith < 5>>You are out in the Highlands when you come across another figure in tattered black clothing. This time you do not lose any time trying to figure out what it is.
<<if $pc_stat_jiggle > .7>>The wraith sees you and howls, arms outstretched towards you.
<<else>>He sees you, though, and drifts closer. His staring eyes rake across your body for some long moments, but then the apparition loses interest an wanders away.
It's a wraith, but it seems disinterested in you. Perhaps it's not hungry at the moment? You could attack this restless spirit, if only to eliminate the danger to some other innocent. On the other hand, you could just slip away…
<<endif>>
<<else>>You find another wraith in the Highlands, floating over the broken landscape, searching for someone to feed off of.
<<if $pc_stat_jiggle > .7>>You crouch behind a boulder and circle around, trying to gain some sort of advantageous position. When you get to the other side, however, the wraith is already upon you!
<<else>>You crouch behind a boulder and circle around, trying to gain some sort of advantageous position. When you get to the other side, however, the wraith is floating there listlessly. His staring eyes rake across your body for some long moments, but then the apparition loses interest an wanders away.
Do you wish to attack this restless spirit, or leave it in peace?
<<endif>><<endif>>
</div><div class="section-4">[[Fight the Wraith|Fight]]
<<if $pc_stat_jiggle <= 1>>[[Return to the Village|End Week]]<<endif>></div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Wraith">>
<<set $enemy_name_article = "the wraith">>
<<set $enemy_name_collective = "the ghost">>
<<set $enemy_pronoun_obj = "it">>
<<set $enemy_pronoun_sub = "it">>
<<set $enemy_pronoun_posadj = "its">>
<<set $enemy_pronoun_possub = "its">>
<<set $enemy_pronoun_ref = "itself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 1>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Wraith Defeat">>
<<set $enemy_victory = "Wraith Victory">>
<<set $enemy_stun = "Wraith Stun">>
<<set $enemy_move = "Wraith Open">>
<<set $enemy_move1 = "Wraith Haunt">>
<<set $enemy_move2 = "Wraith Latch">>
<<set $enemy_move3 = "Wraith Moan">>
<<set $enemy_move4 = "Wraith Tempt">>
<<set $enemy_move5 = "Wraith Terrify">>
<<set $enemy_stat_haughty = 30 + random(0,10)>>
<<set $enemy_stat_mighty = 25 + random(0,10)>>
<<set $enemy_stat_saucy = 25 + random(0,10)>>
<<set $enemy_stat_sprightly = 30 + random(0,10)>>
<<set $enemy_stat_unruly = 40 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp >>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp )>>
<<endnobr>>The bliss bees spin around you, more descending every moment, as if the buzzing insects were popping out from behind every shrub and tree. Soon their clawed feet are whizzing past your head and across your arms and breasts. The swarm descends, intent on drawing blood.<<if $enemy_attack > $pc_defense>> All you can do is cower as you are subjected to a thousand tiny cuts and scrapes all across your body.
<span class="damage">-<<print $enemy_damage>> Mighty, -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> But you rally, swinging your shoulders back and forth, your massive breasts bouncing bliss bees out of the air left and right. Finally the swarm desists, drawing back for its next assault.<<endif>>
<<display BlissBeeVenom>><<if $pref_measure is "imperial">>
<<print Math.floor( parameter(0) * 4 ) >>"
<<elseif $pref_measure is "metric">>
<<print Math.floor ( parameter(0) * 10 ) >> cm
<<else>>
<<if parameter(0) >= 1>><<print Math.floor(parameter(0))>> handspan<<if parameter(0) > 1 >>s<<endif>><<endif>><<if parameter(0) > 1 and parameter(0) - Math.floor(parameter(0)) neq 0>> and <<endif>><<if parameter(0) - Math.floor(parameter(0)) neq 0>><<print Math.floor( 5 * ( parameter(0) - Math.floor(parameter(0))))>> finger<<if parameter(0) < 1 >>width<<endif>>s<<endif>>
<<endif>><div class="section-123">After some deliberation, you nod your head. "Follow me," you direct. "And keep up."
The way across the Highlands is long and hard. The menfolk are slow and weak, requiring constant reassurance and encouragement. Finally, just as the afternoon threatens to break into evening, you spy the Callipygos perimeter ahead.
You jerk your head at the lot of them, and they gratefully rush towards the nearest lookout tower. You keep your distance, eyeing the Callipygos women even as they watch you for any suspicious moves.
The last man turns before he passes back into Callipygos lands. "Thank you, Mother! You are a kind and generous woman!"
Behind him, you see one of the Callipygoi give you the barest nod of recognition and thanks.
</div><div class="section-4">[[Speak with Gala|GalaGather]]
<<set $disposition_callipygos = $disposition_callipygos + 5 >></div><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp >>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp )>>
<<endnobr>>The bliss bees begin to swoop and dive in a complicated dance. Your eyes trace their movements, wary at first against an attack, but soon you feel yourself slipping into the dance. The wheeling and spinning is fascinating, and your arms start twitching as if you would join them.<<if $enemy_attack > $pc_defense>> You weave left and right, a dopey smile on your face, as you slide comfortably into the rhythm of the dance. Who knows how long you drift along before you come back to your senses.
<span class="damage">-<<print $enemy_damage>> Saucy, -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 ; $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<else>> A smile creeps across your face, but it's one of surety and self-control. You weave left and right along with the bees, waiting for your an opportunity to surprise them with an attack.<<endif>>
<<display BlissBeeVenom>><div class="section-123">You walk into the middle of the Callipygos village. Hungry<<if $callipygos_wounded > 0>> and wounded<<endif>> tribeswomen eye you suspiciously, but do not or can not rise to challenge you.
"Hear me, Callipygoi!" you shout. "You have challenged the might of the Megalostithos and we have crushed you. Your menfolk are ours. Your lands do not support you. You starve in your huts."
You fill your chest, thrusting out your <<boobs>>. "Surrender this petty feud. Touch your breasts to the ground in deference and submission. Follow me to my village, where you will eat your fill and find a place among the Megalostithoi."
<<if $disposition_temple > 50 and $callipygos_warriors + $callipygos_rangers > 10 >>"We have heard of your deeds in the great city," comes a voice from behind you, and you turn to see a trio of women push themselves to their feet. The <<print either("tallest","shortest","leanest","bustiest","fattest")>> of them continues to speak. "If the Villendorphos honor you, there must be a reason."
Another women hisses from her place on the ground. "Would you join the cows and abandon our noble tribe? Because this one has tricked a sentimental old woman into believing she is something she is not?"
But the first woman shrugs. "I want to eat. I want menfolk to service me. And I think <<print $pc_name>> can provide me those things." She hefts her sizeable tits in both hands. "Do I have the breasts to join your tribe, Megalostithos?"
You briefly inspect her and the two women behind her. None of their breasts are much to speak of, but you incline your head generously. "Follow me to your new home."
<<set $scouts = $scouts + 1 ; $hunters = $hunters + 2 ; $callipygos_warriors = $callipygos_warriors - 2 ; $callipygos_rangers = $callipygos_rangers - 1 >><span class="goodnews">You have gained a scout and two hunters!</span>
<<else>>But the only response to your generous offer is eyes slitted in hostility. One Callipygos woman pushes herself to her feet. "We will never join your people, cow. Even now our chief collects the relics that will make her the Queen of all Tribes. We have but to wait, and some small hunger pangs are nothing in the face of the glory we will earn when our faith is rewarded."
You frown in consternation. Clearly even starvation will not deter the Callipygoi from crushing your tribe. Is peace between the tribes even //possible?//
<</if>></div><div class="section-4"><<if $disposition_temple > 50 and $callipygos_warriors + $callipygos_rangers > 10 >>[[Return to the Village|End Week]]<<else>>[[Continue your Raid|Raid]]<</if>></div>You scramble backwards before the champion and the tower behind her. Leering, she advances on you once more.
It's plain that this is not a fight that you can win, and so you turn tail and retreat. Laughter harries your back as you flee, the champion and her retinue jeering at your weakness.
<<set $fight_terrain = 0 >><<if $enemy_stat_mighty_temp < 0 or $enemy_stat_sprightly_temp < 0 >>The rock troll topples over, and its crash tumbles the ground like an earthquake. Two heavy arms sprawl to its sides and its head lolls, unconscious.
"Oh shit!" shouts one of standing trolls, and the others panic, as well. In short order, they scatter into the hills or dive into the moist soil. You're left alone with the knocked-out matriarch.
From the fallen troll's joints trickle rivulets of stone dust, piling up in little cones. You scoop the dust up and take it home.
<span class="goodnews">You gained Rock Dust!</span>
<<set $items[9] = $items[9] + 1 >>
<<elseif $enemy_stat_haughty_temp < 0 or $enemy_stat_unruly_temp >>The rock troll slows to a standstill, panting heavily as she looks you up and down again with a new appreciation. Absently one hand cups a heavy breast and flicks its nipple. "I've got to say, I am impressed," she rumbles. A moment later, she realizes that she is feeling herself up, and shoots her hand back down to her side.
The matriarch jerks her head at the other trolls, who immediately burrow down into the ground. Nothing is left but loose soil.
The remaining troll looks about to step closer, but thinks better of it. She licks her lips with a rocky tongue. "You're a dangerous one," she observes, worriedly. "I could— but I won't. I can't!"
And with that, she dives into the ground, disappearing into the dark earth.
<<else>>The rock troll falls to her knees, her wide hands and then her stoney breasts slapping the ground in defeat. Her shoulders shudder as she stares at the ground.
She looks up at you once, face awash in anguish. From her eyes trail rivulets of dust. She says nothing, but dives down into the ground beneath her.
The other four trolls look uncertainly at each other, and then follow suit, frantically burrowing out of sight.
You're left with a small pile of rock troll tears next to the churned-up earth that marks her escape.
<span class="goodnews">You gained Rock Troll Dust!</span>
<<set $items[9] = $items[9] + 1 >>
<<endif>><<if $pc_stat_ass < 7>><<set $ass_adjectives = ["pert","trim","tiny","overlookable","slim"]>>
<<elseif $pc_stat_ass < 12>><<set $ass_adjectives = ["round","muscled"]>>
<<elseif $pc_stat_ass < 17>><<set $ass_adjectives = ["bubble","big","bouncy"]>>
<<elseif $pc_stat_ass < 22>><<set $ass_adjectives = ["shelf-like","huge","wide",""]>>
<<else>><<set $ass_adjectives = ["mammoth","titanic","massive","gigantic"]>>
<<endif>>
<<print either($ass_adjectives)>> <<print either("ass","butt","rear","ass","butt","rear","derriere","tush")>>''Domineer''
Your Haughty vs their Saucy
Unruly Areolae damage to Haughty and Unruly<<if $week < 20>>"What do you think of the new chief?" immediately catches your ear. You still and listen in.
"<<print $pc_name>> is a good woman, and a strong woman," opines one of the menfolk. "I think she will keep us safe."
But another one, pulling sweet potatoes out of the ground, snorts. "With the Ice Queen creeping closer to our lands every day? Listen, I like <<print $pc_name>>, but she's still green and inexperienced—"
"—and kind of small up top," someone else adds.
"I'm not going to speak ill of her assets," the man on sweet potatoes replies, and then coughs. "Such as they are. I think it's experience she lacks, not tits."
"Tits couldn't hurt," another one puts in. "Her mother was massive. We need a chief like that."
"Let's see how she does," another one moderates, but few seem to agree.
<<else>>"Life under <<print $pc_name>>: idyllic and peaceful," someone opines, and you stop to listen.
Another voice, deep and breathy, doesn't agree. "You're just saying that because you're literally under her at every other feast. There's more to life than getting fucked by the chief all the time."
"Are you sure about that?" the first voice laughs. "She keeps me safe and well-fucked, I don't know if there's any other way to judge a chief."
"Safe is a relative term," someone else points out. "The Ice Queen is still out there. The Callipygoi, too."
"Out there, not in here," says another. "As long as they're kept at bay, we're safe. And it's <<print $pc_name>> who keeps them at bay. She's a good chief."
<<endif>><<set $boob_aspectratio = $pc_stat_girth / $pc_stat_length ; $boob_size = $pc_stat_girth * $pc_stat_length >>
<<if $boob_aspectratio < .66 >><<set $boob_adjectives = ["long ","narrow " ]>><<elseif $boobaspectratio < 1.5 >><<set $boob_adjectives = ["plump ","shapely "]>><<else>><<set $boob_adjectives = ["high ","fat ","wide "]>><<endif>>
<<if $pc_stat_nipples > 1.5 >><<set $boob_adjectives.push("nipply ","pointed ")>><<endif>>
<<if $pc_stat_areolae > 1.5 >><<set $boob_adjectives.push("capped ","beautiful ","lovely ")>><<endif>>
<<if $pc_stat_jiggle > 1.5 >><<set $boob_adjectives.push("jiggling ","bouncing ","wobbling ")>><<endif>>
<<if $pc_stat_lactation > .4 >><<set $boob_adjectives.push("milky ","leaking ","dribbling ")>><<endif>>
<<if either(1,2,3,4) neq 1>><<set $boob_adjectives.push("huge ","mammoth ","massive ","formidable ","hefty ")>><<print either($boob_adjectives)>> <<endif>>
<<if $boob_size < 1 >><<print either("tits")>><<elseif $boob_size < 2 >><<print either("tits","breasts")>><<elseif $boob_size < 3 >><<print either("tits","breasts","boobs")>><<elseif $boob_size < 4 >><<print either("tits","breasts","boobs","juggs")>><<else>><<print either("tits","breasts","boobs","juggs","gazongas")>><<endif>>The goo falls backwards, splashing into a puddle splattered across the ground. It takes a moment before the goo pulls back together, piling itself up into its <<if $enemy_pronoun_obj is "she">>feminine<<else>>masculine<<endif>> form again.
<<set $callipygos_rangers = $callipygos_rangers + 1 ; $callipygos_warriors = $callipygos_warriors + 1 ; $callipygos_tenders = $callipygos_tenders + 3 >>The rock troll goes stone-still, then shudders with an inner tremor. Dust spills out of the cracks around his joints as the trembling escalates. Finally the shaking reaches the troll's limbs, and he begins to move again.Haughty dominates & resists temptation.
Mighty overpowers & soaks hits.
Saucy tempts & turns humiliation.
Sprightly strikes & dodges.
Unruly humiliates & resists domination.The minotaur looms above where you lie crumpled on the ground. "She didn't hit me with her butt once," he mutters to himself. "Maybe she's not a butt warrior. What is she, then? Not a troll, her skin is not made of rock."
You feel him brush your hair back from your temples. "No horns. But…" and here his thick-fingered hands grope your <<boobs>> experimentally. "She has the tits to be a cow. Maybe she is a cow with no horns."
Suddenly the bull gasps. "Oh no! I beat up a cow! I bet she only wanted to be milked." His thick hand falls on your cheek gently. "Poor hornless cow. Don't worry, I'll make it up to you!"
The minotaur's strong arms slip under your belly, pulling you up to your hands and knees. Your <<boobs>> dangle beneath you. A moment later, he pulls a pail out of his bag and places it beneath you.
"Okay, hornless cow," he says, not unkindly. "Your poor tits must ache. I help." His thick fingers slide up the length of your hanging breasts, then wrap around their bases. With practiced motions, he pulls down their length, ending with a tug on your sensitive <<nipples>>.
<<if $pc_stat_lactation < .1 >>After a few tugs at your nips, the minotaur grunts in frustration. "What kind of cow are you with no milk," he says, and rummages in his sling bag.
A moment later he crams a fistful of grass in your mouth. With a powerful grip around your jaw, he forces you to chew. You can feel the weeds burst with thick sap, which coat the inside of your mouth and begin to slide down your throat.
The stuff is silky and smooth, and you can feel the telltale spark of magic flow into you, sliding down into your <<boobs>>. You're barely aware of his fingers releasing your face. You keep chewing the cud, squeezing as much of the sap out of the grass as you can.<<set $pc_stat_lactation = Math.min( 3 , $pc_stat_lactation + .3 ) >>
Through all of this, the minotaur has not paused in his groping of your breasts and nipples. You feel the magic working within your <<boobs>> coalesce, and without warning something spurts from your nipple. Moments later, you can hear a regular rhythm of sprays hitting the bottom of the pail beneath you.
<<elseif $pc_stat_lactation < 1 >>The minotaur's thick fingers are surprisingly nimble and knowing as they grope your dangling tits, pulling downward into your quickly swelling nipples. It takes a few moments, but your milk begins to flow in drips and dribbles. You can hear them spatter against the bottom of the pail beneath you.
The bull makes a frustrated sound in the back of his throat. "Dry cow," he mutters, and stops tugging at your teats. When you hazard a glance back at him, you see him rummaging in his bag.
He produces a wad of grass and magenta flowers, tied up in a bundle with braided blades of grass. He gives the bundle a short nod of approval, and then reaches forward to shove it into your mouth.
He claps one hand over your lips and grips your jaw with the other hand, forcing you to chew. Your mouth quickly fills with the weeds' thick sap. It coats the inside of your mouth and trickles down your throat.
Once again you can feel the flutter of magic in your <<boobs>>, which seem to groan and stretch as the sap infuses them with its power.<<set $pc_stat_lactation = Math.min( 3 , $pc_stat_lactation + .3 ) >>
Meanwhile, the minotaur has returned to his methodical milking. Drips and spatters quickly turn into thick streams of milk. The pail rings in time with his expert tugs as your <<boobs>>' bounty spills out of you.
<<else>>It only takes a few tugs at your nips before your milk begins to flow. "There we go," the minotaur says, settling into a rhythm of milking your teats. The sprays of milk hit the bottom of the pail beneath you, ringing it like a bell.<<if $pc_stat_lactation < 3>><<set $pc_stat_lactation = $pc_stat_lactation + .1 >><<endif>>
<<endif>>
The milking continues as the pail slowly begins to fill. The steady stroking of your teats lulls you into a half-conscious state of constant arousal. The minotaur's tugs are mirrored by pulses of heat and light running down your spine and spreading through your crotch. The heat builds as the milk flows, and more than once you shudder in orgasmic bliss.
Finally, the sprays of milk begin to peter out and the minotaur releases your sensitized tits. Your <<boobs>> dangle, spent, over the <<if $pc_stat_lactation < .6 >>half-full pail.<<elseif $pc_stat_lactation < 1.1 >> brimming pail.<<elseif $pc_stat_lactation < 1.7 >> two pails, the second one half-full.<<elseif $pc_stat_lactation < 2.1 >>two brimming pails.<<else>>handful of sloshing pails. How many did he have in that bag?<<endif>>
You slowly sink to the ground, utterly spent. The minotaur pats your rear end. "There we go. Good cow." You try to ignore the unbidden flutter of pride that blossoms in your chest at the bull's words, and drift off to sleep.
When you wake, it's hours later.
The cow tumbles to her feet, her plush curves bouncing and jiggling as she hits the ground. She looks up at you with <<if $enemy_stat_haughty_temp < 0 >>desire<<elseif $enemy_stat_mighty_temp < 0 or $enemy_stat_saucy_temp < 0 >>shame<<elseif $enemy_stat_sprightly_temp < 0 >>frustration<<else>>adoration<<endif>> and defeat in her eyes.
From where she landed, a small bundle of grasses and purple flowers, itself bound up by blades of grass twisted into twine, falls to the ground. You lean over to pick it up, then turn and leave the cow on the ground.
<span class="goodnews">You gained a Milkweed Bundle</span>
<<set $items[11] = $items[11] + 1 >><div class="section-123">The black melon tastes like hunger and regret, and you force it down your throat with difficulty. Your <<boobs>> leap and quiver at the strange magic you have imbibed, and you can feel it settling all throughout your body.
"Right," Gala declares, licking her fingers and stalking over to the unconscious Callipygos ranger. "I think it should work like this…"
You watch a the flat-chested cow bends down and plants her wide, bovine lips on the ranger's thick nipple. The woman moans softly, and Gala's hands fall down to clutch the ranger's sides. The cow's throat works, swallowing and gulping.
And then you see it: the ranger's breast quivers and then begins to shrink, receding down into her body. Gala sucks the nipple until it is nothing but a beesting, and then leaps up to her feet again. A modest pair of boobs bounce on her chest.
"It works!" she exults, and does a little dance, setting her new tits into motion. She cups them excitedly and beams up at you. "It works! Now let's take on the Matriarchs!"
"What, right now?" you ask uncertainly, but she insists. No time like the present, apparently.
</div><div class="section-4">[[Take on the Matriarchs|GalaRevolution2]]</div>
<<set $pc_move_wraith = 1 >>You pop the red mushroom cap into your mouth, then sit on the shrine's floor and await its effects.
<<set $itemfuel = either("length","nipples","nipples")>><<if $pc_stat_areolae >= 2.5>><<set $itemfail=1>><<endif>><<if $pc_stat_length <= .5 and $pc_stat_nipples <=.5>><<set $itemfail=1>><<endif>><<if $pc_stat_length < .5>><<set $itemfuel = "nipples">><<elseif $pc_stat_nipples < .5>><<set $itemfuel = "length">><<endif>><<if $itemfail is 1>>While there is some small flutter within your <<boobs>>, you see no significant effects.<<else>>The shrine wavering before your eyes is your first clue that the mushroom is doing its work. Soon, though, you can feel it within your own body. It begins as a slight, distant tickle which quickly ramps up to expand within each <<boob>> until your skin prickles with goosebumps. You watch as your areolae seem to squirm as they spread wider across the face of your <<boobs>>.<<set $pc_stat_areolae = Math.min(2.5,$pc_stat_areolae + .1)>> <<if $itemfuel is "length">>At the same time, though, your <<boobs>> seem to tighten against your ribcage, burrowing flatter against you. As the disorientation dissipates, you heft a <<boob>> and confirm that you've lost a little length.<<set $pc_stat_length = Math.max(.5, $pc_stat_length - .05)>><<else>>As the pebbly surface of your areolae expands, though, your nipples seem to melt into their spread. When the mushroom's funk clears, they are both just a tiny bit smaller.<<set $pc_stat_nipples = Math.max(.5,$pc_stat_nipples - .05)>><<endif>><<endif>>
<<set $items[3] = $items[3] - 1 ; $item_uses[3] = $item_uses[3] + 1 >>"Oooo," the champion smirks, looking you up and down. "You're going to look so good when you jam that face between my legs."<<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_mighty_temp * $pc_stat_girth / $pc_stat_balance >>
<<set $enemy_defense = $dice_defense * $enemy_stat_mighty_temp>>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_mighty_temp * .5 )>>
<<endnobr>>You hop back for distance and then leap forward, nailing a handstand, and heaving yourself into the air. You flip forward once, then twice; when you come down, <<boobs>> first, the ground topples and rolls.<<if $enemy_flying is 1>> Of course, <<print $enemy_name_article>> <<isare>> flying, so your impressive display does not accomplish much.<<elseif $pc_attack > $enemy_defense>> Pinwheeling awkwardly, <<they>> lose<<s>> <<their>> balance. A moment later, <<they>> hit<<s>> the ground in a tangled mess, <<themselves>>. You leap back up, ready for <<their>> counter.
<<if $pc_attack > $enemy_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><span class="damage">-<<print $pc_damage>> to all Scores</span><<set $enemy_stat_haughty_temp = $enemy_stat_haughty_temp - $pc_damage ; $enemy_stat_mighty_temp = $enemy_stat_mighty_temp - $pc_damage ; $enemy_stat_saucy_temp = $enemy_stat_saucy_temp - $pc_damage ; $enemy_stat_sprightly_temp = $enemy_stat_sprightly_temp - $pc_damage ; $enemy_stat_unruly_temp = $enemy_stat_unruly_temp - $pc_damage ; >><<else>> But <<they>> <<hashave>> planted <<their>> feet wide, and when the boobquake comes, <<they>> <<isare>> prepared—<<they>> barely budge<<s>> an inch.<<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>>The Callipygos begins to grin as she sizes you up. "I have been a ranger for many years, but never have I found such a pleasant surprise up here. I'll make good use of you!"<div class="section-123">You're half a day from the village when you hear the snapping of underbrush and muted conversation. Someone is trespassing through Megalostithos territory!
You leap up into the trees and then swing down in front of the invaders. There are three of them: one formidable-looking woman and two menfolk following her. Her breasts are high and proud; she must be an accomplished warrior. She quickly steps forward when you appear, putting herself between you and the menfolk. "These are mine."
"All this is mine," you retort, waving all around you. "This is Megalostithos land. I am the chief; you are trespassing on my land."
The woman gives you a long, appraising look. "We will not harm anything," she proposes. "We will not hunt or forage until we pass out of your lands."
You watch her through slitted eyes. She must be tribeless. If you bested her, she might submit to your authority. A strong woman and two menfolk would be a valuable addition to your tribe.
Of course, if you lost to her, it would anger her. An angry tribeless woman could wreak all sorts of havoc on your tribe's lands.
</div><div class="section-4">[[Let her Pass Unmolested|Wanderer Pass]]
[[Fight the Wanderer|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Wanderer">>
<<set $enemy_name_article = "the tribeless woman">>
<<set $enemy_name_collective = "the three of them">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Wanderer Defeat">>
<<set $enemy_victory = "Wanderer Victory">>
<<set $enemy_stun = "Wanderer Stun">>
<<set $enemy_move = "Wanderer Open">>
<<set $enemy_move1 = "Wanderer One">>
<<set $enemy_move2 = "Wanderer Two">>
<<set $enemy_move3 = "Wanderer Three">>
<<set $enemy_move4 = "Wanderer Four">>
<<set $enemy_move5 = "Wanderer Five">>
<<set $difficulty = ( $scouts + $hunters + $gatherers + $tenders ) - 50 >>
<<set $enemy_stat_haughty = 10 + $difficulty + random(0,9) >>
<<set $enemy_stat_mighty = 10 + $difficulty + random(0,9) >>
<<set $enemy_stat_saucy = 10 + $difficulty + random(0,9) >>
<<set $enemy_stat_sprightly = 10 + $difficulty + random(0,9) >>
<<set $enemy_stat_unruly = 10 + $difficulty + random(0,9) >>
<<set $enemy_stat_girth = .5 + (random(0,10)/10)>>
<<set $enemy_stat_length = .5 + (random(0,10)/10)>>
<<set $enemy_stat_nipples = .5 + (random(0,10)/10)>>
<<set $enemy_stat_areolae = .5 + (random(0,10)/10)>>
<<set $enemy_stat_jiggle = .5 + (random(0,10)/10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123"><<set $pc_stat_girth = 1; $pc_stat_length = 1; $pc_stat_sag = 1; $pc_stat_nipples = 1.5; $pc_stat_areolae = 1; $pc_stat_jiggle = 1.1; $pc_stat_lactation = 0>>
Your nipples are thick and meaty, standing tall and proud on your breasts.
<<boobs-verbose>>
<<setmeasurepref>>
Given their prominence, your nipples can deal extra damage on forward thrusts. They can also occasionally distract your opponents.
</div><div class="section-4">[[On second thought, let's try this from the top.|Chargen1]]
If that sounds right, enter your name. What do your subjects call you? <<textbox "$pc_name" "Mammona" "Main" >></div><div class="section-1"><<set $pc_attack = 0 ; $pc_defense = 0 ; $pc_damage = 0 ; $enemy_attack = 0 ; $enemy_defense = 0 ; $enemy_damage = 0 ; $fight_resolved = 0 >><<display FightDice>><<display $pc_move>>
<<if $pref_debug is 1>><div class="debug">ATK <<print Math.floor($pc_attack)>> / <<print Math.floor($enemy_defense)>> DEF
(<<print $dice_damage>>) <<print $pc_damage>> DAM</div><<endif>>
</div><<if $enemy_stat_haughty_temp < 1 or $enemy_stat_mighty_temp < 1 or $enemy_stat_saucy_temp < 1 or $enemy_stat_sprightly_temp < 1 or $enemy_stat_unruly_temp < 1>><div class="section-23"><<set $enemy_move = $enemy_defeat;$fight_resolved = 1>><<display $enemy_move>></div><<else>><div class="section-2"><<display FightDice>><<display $enemy_move>>
<<if $pref_debug is 1>><div class="debug">ATK <<print Math.floor($enemy_attack)>> / <<print Math.floor($pc_defense)>> DEF
(<<print $dice_damage>>) <<print $enemy_damage>> DAM</div><<endif>>
</div><<endif>><<if $pc_stat_haughty_temp < 1 or $pc_stat_mighty_temp < 1 or $pc_stat_saucy_temp < 1 or $pc_stat_sprightly_temp < 1 or $pc_stat_unruly_temp < 1 >><div class="section-34"><<display YouLost>>
<<if $pc_move neq "Surrender">><<display $enemy_victory>><<endif>>
<<display $fight_victory_path>></div><<elseif $fight_resolved is 1>><div class="section-4"><<display $fight_defeat_path>></div><<else>><div class="section-3"><<display FightStats>></div><div class="section-4"><<display FightMoves>></div>
<<set $enemy_move = either($enemy_move1,$enemy_move2,$enemy_move3,$enemy_move4,$enemy_move5)>>
<<endif>>The menfolk prepare your mother's crushed body for the funeral rites as you watch numbly. Her massive breasts wobble on the table, but in the end, they weren't enough. Your mother, the chief of your tribe, has lost her last battle.
The scouts found her this morning, at the very edge of the tribe's territory. She had been gone all night, and when they found her she had been battered and broken. No one else knew why she had struck out from the village, but you do.
Before she left, she cupped your face in her hands and explained that she had to confront the Ice Queen. That invader had swept down from the north like a bitter wind, ravaging your tribe's lands, harrying your hunters, and even stealing your menfolk.
Your mother knew exactly how she stacked up compared to the Ice Queen's tremendous assets. She knew that she wouldn't be coming back. She looked you in the eye and charged you to lead the Megalostithos tribe in her absence.
"I know you don't think you are ready," she said, laying a warm hand on your bust. Your own endowments were but a shadow of her own incredible assets. [["But you and your breasts can succeed where I failed."|Game Intro]]
<<set $pref_debug = 0>><div class="section-123"><<set $encounter_callipygosranger = $encounter_callipygosranger + 1>>"Ho, sister," comes a voice, and a woman materializes out of the heather. She is built short and solid, with unremarkable breasts and a wide, bouncing ass. "I am searching for a group of menfolk and—"
"Sister," you smirk, turning to face her.
Her eyes flash from your <<boobs>> to your ass and back again. "You are Megalostithos!" she hisses, immediately dropping into a fighting stance. "Your kind do not travel into the Highlands!"
"I do now," you answer, spreading your feet and preparing to defend yourself.
</div><div class="section-4">[[Fight the Ranger|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Callipygos Ranger">>
<<set $enemy_name_article = "the ranger">>
<<set $enemy_name_collective = "the Callipygos">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Ranger Defeat">>
<<set $enemy_victory = "Ranger Victory">>
<<set $enemy_stun = "Ranger Stun">>
<<set $enemy_move = "Ranger Open">>
<<set $enemy_move1 = "Ranger Flaunt">>
<<set $enemy_move2 = "Ranger Uppercut">>
<<set $enemy_move3 = "Ranger Batter">>
<<set $enemy_move4 = "Ranger Smoosh">>
<<set $enemy_move5 = "Ranger Whisper">>
<<set $enemy_stat_haughty = 20 + random(0,10)>>
<<set $enemy_stat_mighty = 25 + random(0,10)>>
<<set $enemy_stat_saucy = 20 + random(0,10)>>
<<set $enemy_stat_sprightly = 35 + random(0,10)>>
<<set $enemy_stat_unruly = 25 + random(0,10)>>
<<set $enemy_stat_girth = 1.5 >>
<<set $enemy_stat_length = 1.5 >>
<<set $enemy_stat_nipples = 1.5 >>
<<set $enemy_stat_areolae = 1.5 >>
<<set $enemy_stat_jiggle = 1.5 >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>Your head spinning, you topple to the ground under the buzzing bees. Their hum drones deep into your head, making it impossible for you to concentrate on falling unconscious.
The world around you ripples and smears, lights and colors streaming into a blurry mess. The two golden pillars that strike the ground inches from your face, for instance, must be sunbeams that your eyes can't quite focus on correctly.
The wind plays across your face, feeling like fingers brushing stray hairs back out of your eyes. A voice coos. "Oh, <<print $pc_name>>. Look at how you've grown." Hands reach down to heft your <<boobs>>. "You'll make such a nice addition to my new hive."
You lift your spinning head, hallucinating a figure kneeling over your supine body. Does she smile? You can't tell. But she does lean closer, her broad bust eclipsing your vision. One mammoth nipple presses against your lips, and for one brief moment, you taste honey on your tongue.
Then everything goes black.
When you come to, the sun is halfway to the horizon. How long have you been out? The bliss bees are gone, but you've been lying unconscious deep in enemy territory for most of the day. If you haven't been spotted yet, you will be soon. You push yourself to your feet and hurry homewards.
You dimly wonder where this sweet, sticky taste on your lips came from.
<<$poison_count = 0>><<print $enemy_pronoun_posadj>>''Batter''
Your Sprightly Length vs their Sprightly
Mighty Girth damage check vs 100<<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_saucy_temp * $pc_stat_nipples / $pc_stat_balance>>
<<set $enemy_defense = $dice_defense * $enemy_stat_haughty_temp>>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_saucy_temp * $pc_stat_areolae)>>
<<endnobr>>You lock eyes with <<print $enemy_name_collective>> and lift one <<boob>> to your lips. With lanquid enjoyment, you flick your tongue across the nipple, then stuff it into your mouth. You moan lustily around your <<boob>> as you suck<<if $pc_stat_lactation > 0>>, a rivulet of milk dribbling down the slope of your <<boob>><<endif>>. <<if $pc_attack > $enemy_defense>>Your moan is echoed by <<theirs>>, as <<they>> can't help but pause and watch your display, mouth agape. A tendril of drool hangs from the corner of <<their>> lip.
<<if $pc_attack > $enemy_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><span class="damage">-<<print $pc_damage >> Haughty</span><<set $enemy_stat_haughty_temp = $enemy_stat_haughty_temp - $pc_damage ; $pc_move_last = $pc_move>><<else>>But <<print $enemy_name_article>> <<isare>> not impressed, as <<they>> make<<s>> clear with a derisive snort.<<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>>The troll lumbers towards you, its hanging arms digging furrows in the ground as they drag behind. It raises a rocky fist bigger than you, ready to attack.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp * $enemy_stat_nipples>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp * $pc_stat_nipples>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>Judasa rushes forward, breasts thrust forward. You mirror her move, and your four tits crash together. The traitor then shifts left and right, and suddenly you can feel her nipples pressing into your own. You've been manuevered into a Nipple Challenge!
You arch your back, pushing your <<nipples>> into Judasa as hard as you can.<<if $enemy_attack > $pc_defense>> Despite your best efforts, though, your nips fall backwards, beaten. <<if $pc_stat_nipples > .5 >><<set $pc_stat_nipples = $pc_stat_nipples - .25 ; $pc_stat_length = $pc_stat_length + .25 >>You can feel Judasa's nipples stabbing into yours, jabbing them back into your breasts. When you finally stagger backwards, you can see that your poor nipples have been reduced and your <<boobs>> hang longer.
<span class="damage">-Nipples</span> <span class="goodnews">+Length</span><<endif>>
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Mighty</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage >><<else>> The two of you stagger back and forth, nipples straining against each other.<<if $enemy_stat_nipples > .5 >><<set $enemy_stat_nipples = $enemy_stat_nipples - .25 ; $enemy_stat_length = $enemy_stat_length + .25 >> Finally, you can feel your <<nipples>> stabbing into hers, jabbing them back into her breasts. When she turns away, beaten, you can see that her poor nipples have been reduced and her tits hang longer.
<span class="damage">-Nipples</span> <span class="goodnews">+Length</span><<endif>><<endif>>"At the next feast, I'm going to ask him," whispers one of the menfolk to another. The pair of them are on just the other side of a pomegranate bush from you.
"I think you should," his companion urges. "I think you'd make a cute couple. And he sure is pretty."
"Well, I'm certainly not after his personality," the first one chuckles. "But what about you? Think the chief will pick you again?"
The other one shrugs. "Maybe so, maybe not. If she doesn't, I have my own, more constant, admirers."
"What, the sisters again?"
He smiles and nods. "Last time I was barely able to walk the next morning. They made good use of me, and I'm not going to complain about that."<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The troll towering over you guffaws as he advances again. "Little fleshling, think you can win when you are so soft and squishy."<<if $enemy_attack > $pc_defense>> You gulp, eyeing the rocky skin that covers his knuckles. You can't help but imagine being smashed into pulp. What are you //doing// in the Highlands?
<span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Unruly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>>
You circle around him, and shoot him a saucy smirk. "You wish you could get your hands on all this soft and squishy, troll."<<endif>>The Ranger's joints go slack like a rag doll's, and she pants heavily. A moment later, she licks her lips and giggles softly to herself. Then she pulls herself together for your next move.<div class="section-123">As you explore the Callipygos hinterland, you come onto a small clearing, in the middle of which is a huge plant with bright flowers the size of your head.
As you approach, the plant snaps the largest of its flowers to face you. The petals form a reasonable facsimile of an animal's gaping snout and muzzle, complete with bright fangs. You're about to chuckle at your imagination when the muzzle snaps closed menacingly. The plant's tendrils and leaves rustle to life, reaching out to grab at you.
At the same time, you feel that telltale quivver within your <<boobs>>. Clearly something about this animate plant possesses magical power. You could harvest it. After all, how much of a fight could a plant offer you?
</div><div class="section-4">[[Fight the Snapdragon!|Fight]]
[[Return to the Village|End Week]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Snapdragon">>
<<set $enemy_name_article = "the snapdragon">>
<<set $enemy_name_collective = "the giant plant">>
<<set $enemy_pronoun_obj = "it">>
<<set $enemy_pronoun_sub = "it">>
<<set $enemy_pronoun_posadj = "its">>
<<set $enemy_pronoun_possub = "its">>
<<set $enemy_pronoun_ref = "itself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 0>>
<<set $enemy_defeat = "Snapdragon Defeat">>
<<set $enemy_victory = "Snapdragon Victory">>
<<set $enemy_stun = "Snapdragon Stun">>
<<set $enemy_move = "Snapdragon Open">>
<<set $enemy_move1 = "Snapdragon Snap">>
<<set $enemy_move2 = "Snapdragon Bash">>
<<set $enemy_move3 = "Snapdragon Bury">>
<<set $enemy_move4 = "Snapdragon Entangle">>
<<set $enemy_move5 = "Snapdragon Snap">>
<<set $enemy_stat_haughty = 99>>
<<set $enemy_stat_mighty = 30 + random(0,10)>>
<<set $enemy_stat_saucy = 99>>
<<set $enemy_stat_sprightly = 30 + random(0,10)>>
<<set $enemy_stat_unruly = 99>>
<<set $enemy_stat_girth = 0 >>
<<set $enemy_stat_length = 0 >>
<<set $enemy_stat_nipples = 0 >>
<<set $enemy_stat_areolae = 0 >>
<<set $enemy_stat_jiggle = 0 >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<nobr>>
<<set $pc_yield = 20 ;$encounters = ["Redcap","Wanderer","StrawberryPatch"]>>
<<if $village_papilla neq 1>><<set $encounters.push("CallipygosEmissary")>><<endif>>
<<if $week < 50>><<set $encounters.push("MenfolkGossip")>><<endif>>
<<set $event = either($encounters)>>
<<endnobr>><<display $event>>The emissary wobbles on her feet, her expression a wash of exhaustion and desire. Her fingers clench as she looks you over. Finally she shakes her head to clear it and makes her move.<<set $menfolk_capture = Math.min(either(5,6,7,8),$callipygos_gatherers)>><<if either(1,2) is 1>><div class="section-123">You come across a party of <<print $menfolk_capture>> Callipygos gatherers collecting berries and mushrooms. However, these menfolk are working under the protection of a champion!
<<nobr>><<set $champion = either("Flora","Boutae","Judasa") >><<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name_article = "the champion">>
<<set $enemy_name_collective = "the champion">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "ChampionMenfolk Defeat">>
<<if $champion is "Judasa">>
<<set $enemy_name = "Judasa">>
<<set $enemy_victory = "Judasa Victory">>
<<set $enemy_stun = "Judasa Stun">>
<<set $enemy_move = "Judasa Open">>
<<set $enemy_move1 = "Judasa Nip Challenge">>
<<set $enemy_move2 = "Judasa Titty Twist">>
<<set $enemy_move3 = "Judasa One-Two-Three">>
<<set $enemy_move4 = "Judasa Usurp">>
<<set $enemy_move5 = "Judasa Boob-Butt Roundhouse">>
<<set $enemy_stat_haughty = $judasa_stat_haughty >>
<<set $enemy_stat_mighty = $judasa_stat_mighty >>
<<set $enemy_stat_saucy = $judasa_stat_saucy >>
<<set $enemy_stat_sprightly = $judasa_stat_sprightly >>
<<set $enemy_stat_unruly = $judasa_stat_unruly >>
<<set $enemy_stat_girth = $judasa_stat_girth >>
<<set $enemy_stat_length = $judasa_stat_length >>
<<set $enemy_stat_nipples = $judasa_stat_nipples >>
<<set $enemy_stat_areolae = $judasa_stat_areolae >>
<<set $enemy_stat_jiggle = $judasa_stat_jiggle >>
<<set $enemy_stat_ass = $judasa_stat_ass >>
<<elseif $champion is "Boutae">>
<<set $enemy_name = "Boutae">>
<<set $enemy_victory = "Boutae Victory">>
<<set $enemy_stun = "Boutae Stun">>
<<set $enemy_move = "Boutae Open">>
<<set $enemy_move1 = "Boutae Flying Spin">>
<<set $enemy_move2 = "Boutae Handstand Crush">>
<<set $enemy_move3 = "Boutae Bounce">>
<<set $enemy_move4 = "Boutae Grope">>
<<set $enemy_move5 = "Boutae Smother">>
<<set $enemy_stat_haughty = $boutae_stat_haughty >>
<<set $enemy_stat_mighty = $boutae_stat_mighty >>
<<set $enemy_stat_saucy = $boutae_stat_saucy >>
<<set $enemy_stat_sprightly = $boutae_stat_sprightly >>
<<set $enemy_stat_unruly = $boutae_stat_unruly >>
<<set $enemy_stat_girth = $boutae_stat_girth >>
<<set $enemy_stat_length = $boutae_stat_length >>
<<set $enemy_stat_nipples = $boutae_stat_nipples >>
<<set $enemy_stat_areolae = $boutae_stat_areolae >>
<<set $enemy_stat_jiggle = $boutae_stat_jiggle >>
<<set $enemy_stat_ass = $boutae_stat_ass >>
<<else>>
<<set $enemy_name = "Flora">>
<<set $enemy_victory = "Flora Victory">>
<<set $enemy_stun = "Flora Stun">>
<<set $enemy_move = "Flora Open">>
<<set $enemy_move1 = "Flora Sit">>
<<set $enemy_move2 = "Flora Arcane Threat">>
<<set $enemy_move3 = "Flora Sideswipe">>
<<set $enemy_move4 = "Flora Pot Smash">>
<<set $enemy_move5 = "Flora Snap">>
<<set $enemy_stat_haughty = $flora_stat_haughty >>
<<set $enemy_stat_mighty = $flora_stat_mighty >>
<<set $enemy_stat_saucy = $flora_stat_saucy >>
<<set $enemy_stat_sprightly = $flora_stat_sprightly >>
<<set $enemy_stat_unruly = $flora_stat_unruly >>
<<set $enemy_stat_girth = $flora_stat_girth >>
<<set $enemy_stat_length = $flora_stat_length >>
<<set $enemy_stat_nipples = $flora_stat_nipples >>
<<set $enemy_stat_areolae = $flora_stat_areolae >>
<<set $enemy_stat_jiggle = $flora_stat_jiggle >>
<<set $enemy_stat_ass = $flora_stat_ass >>
<<endif>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<endnobr>><<if $champion is "Flora">>The champion's thick legs pound the ground as she interposes herself between you and the menfolk. Her tits are nothing spectacular by your estimation: <<set $n to $pc_stat_girth*1.5>><<measurement $n>> wide and <<set $n to $pc_stat_length*2>><<measurement $n >> long, with <<if $pc_stat_areolae < .7>>nigh-invisible<<elseif $enemy_stat_areolae < .9 >>overlookable<<elseif $enemy_stat_areolae < 1.1 >>pleasant<<elseif $enemy_stat_areolae < 1.3 >>elegant<<elseif $enemy_stat_areolae < 1.6 >>eye-catching<<elseif $enemy_stat_areolae < 2 >>fabulous<<elseif $enemy_stat_areolae < 2.5 >>enticing<<endif>> <<set $n to $enemy_stat_areolae*.6>><<measurement $n >> wide areolae and <<set $n to $enemy_stat_nipples/2-.4>><<if $enemy_stat_nipples < .7 >>miniscule<<elseif $enemy_stat_nipples < .8>>tiny<<elseif $enemy_stat_nipples < .9>>smallish<<elseif $enemy_stat_nipples < 1.1>>average<<elseif $enemy_stat_nipples < 1.3>>thick<<elseif $enemy_stat_nipples < 1.6>>sizable<<elseif $enemy_stat_nipples < 2>>chunky <<measurement $n >> long<<elseif $enemy_stat_nipples < 2.5>>meaty <<measurement $n>> long<<elseif $enemy_stat_nipples < 3.1>>fat <<measurement $n >> long<<else>>giant <<measurement $n >> long<<endif>> <<if $enemy_stat_nipples < .8>>nips<<elseif $enemy_stat_nipplies < 1.7>>nipples<<else>>teats<<endif>>. For a moment you think this fight will be over in mere moments. Then you notice her broad, shelf-like ass spreading out behind her, across which sit a number of pots filled with snapdragon flowers.
<<elseif $champion is "Boutae">>The champion's plush body bounces and jiggles distractingly, and you have to force yourself to evaluate her as a challenger. Her breasts are sizeable—<<set $n to $pc_stat_girth*1.5>><<measurement $n>> wide and <<set $n to $pc_stat_length*2>><<measurement $n >> long—with <<if $pc_stat_areolae < .7>>nigh-invisible<<elseif $enemy_stat_areolae < .9 >>overlookable<<elseif $enemy_stat_areolae < 1.1 >>pleasant<<elseif $enemy_stat_areolae < 1.3 >>elegant<<elseif $enemy_stat_areolae < 1.6 >>eye-catching<<elseif $enemy_stat_areolae < 2 >>fabulous<<else>>enticing<<endif>> areolae, but what worries you most is her massive rear end. Its rounded glory shakes with every step she takes. As she drops into a ready stance, you can tell she is an Ass Fu master.
<<else>>You recognize this champion, because she was once a Megalostithos scout. Judasa disappeared shortly after your mother's death, and there have been rumors that she joined your tribe's rivals. The rumors appear to be true: and judging by her much larger butt, she has been studying their ways ever since.
She still bears the signs of Boobjitsu training. She carries herself with the confident, rolling gait of a master combatant. Her tits <<set $boob_aspectratio = $enemy_stat_girth / $enemy_stat_length >><<if $boob_aspectratio < .66 >>swing long and narrow<<elseif $boobaspectratio < 1.5 >>are plump and shapely<<else>>ride high and fat on her chest<<endif>>: <<set $n to $pc_stat_girth*1.5>><<measurement $n>> wide and <<set $n to $pc_stat_length*2>><<measurement $n >> long. Her <<if $pc_stat_areolae < .7>>nigh-invisible<<elseif $enemy_stat_areolae < .9 >>overlookable<<elseif $enemy_stat_areolae < 1.1 >>pleasant<<elseif $enemy_stat_areolae < 1.3 >>elegant<<elseif $enemy_stat_areolae < 1.6 >>eye-catching<<elseif $enemy_stat_areolae < 2 >>fabulous<<elseif $enemy_stat_areolae < 2.5 >>enticing<<endif>> areolae stretch <<set $n to $enemy_stat_areolae*.6>><<measurement $n >> wide, topped with <<set $n to $enemy_stat_nipples/2-.4>><<if $enemy_stat_nipples < .7 >>miniscule<<elseif $enemy_stat_nipples < .8>>tiny<<elseif $enemy_stat_nipples < .9>>smallish<<elseif $enemy_stat_nipples < 1.1>>average<<elseif $enemy_stat_nipples < 1.3>>thick<<elseif $enemy_stat_nipples < 1.6>>sizable<<elseif $enemy_stat_nipples < 2>>chunky <<measurement $n>> long<<elseif $enemy_stat_nipples < 2.5>>meaty <<measurement $n>> long<<elseif $enemy_stat_nipples < 3.1>>fat <<measurement $n>> long<<else>>giant <<measurement $n>> long<<endif>> <<if $enemy_stat_nipples < .8>>nips<<elseif $enemy_stat_nipplies < 1.7>>nipples<<else>>teats<<endif>>.
<<endif>></div><div class="section-4">[[Fight the Champion|Fight]]
[[Slink away|End Week]]</div>
<<else>><div class="section-123">You come across a party of <<print $menfolk_capture>> Callipygos gatherers collecting berries and mushrooms. They are completely undefended!
You approach them with your shoulders back and your <<boobs>> out, daring any of the menfolk to so much as look you in the eye. "You are now my menfolk," you tell them, and point west, towards Megalostithos lands. "Follow me, we're going home."
The menfolk know better than to put up a fight, and so they collect their bushels and follow after you obediently.
<<set $gatherers = $gatherers + $menfolk_capture ; $pc_yield = $menfolk_capture * 10 ; $disposition_callipygos = $disposition_callipygos - $menfolk_capture ; $callipygos_gatherers = $callipygos_gatherers - $menfolk_capture ; $callipygos_food = $callipygos_food - $menfolk_capture*10 >><span class="goodnews">You gain <<print $menfolk_capture>> gatherers and <<print $menfolk_capture * 10>> bushels of food!</span>
<<if $callipygos_recon < 15>><<set $callipygos_recon = $callipygos_recon + 1>>As you lead them through Callipygos lands, you ask them about the terrain, the paths they take through the wilderness, and how the Callipygos village is defended.
<span class="goodnews">You gain Callipygos Recon! (<<print $callipygos_recon>>/15)</span>
<<endif>></div><div class="section-4">[[Return to Village|End Week]]
</div><<endif>><div class="section-123">You string the still-warm carcass into a truss and loop the rope over the branches above the pool, then lower the dead deer into the water.
You do not have to wait very long before there is a gentle ripple in the pool. You wait for a long while, until the disturbance dissipates again. Then you yank the rope, pulling the carcass back out of the pool and out onto the bank.
The carcass is squirming with jet black leeches, most of them as long as your fingers. One of the leeches, though, lurches off the carcass with a wet smack. This one is about as thick as your wrist and as long as your arm.
Your breasts squirm in response. This giant leech is brimming with power. You scoop it up, leaving the deer carcass to the smaller leeches.
<span class="goodnews">You gain a Giant Leech!</span><<set $items[5] = $items[5] + 1 ;$pc_yield = Math.floor( $pc_yield / 2 ) >>
</div><div class="section-4">[[Return to the Village|End Week]]</div><div class="section-123">You are pushing through Callipygos territory when your foot sinks into a puddle of green goo up to your knee. Hurriedly you scramble backwards. Your foot slides out of the puddle with a rude noise.
As you stand, the puddle of goo shudders and rears up. Tendrils of goo reach upwards, questing around. All four of them suddenly snap around to point directly at you. The goo heaves itself up the slight incline, grasping tree trunks and engulfing small bushes, reaching for you.
</div><div class="section-4">[[Fight the Goo!|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Goo">>
<<set $enemy_name_article = "the dripping goo">>
<<set $enemy_name_collective = "the amorphous goo">>
<<set $enemy_pronoun_obj = "it">>
<<set $enemy_pronoun_sub = "it">>
<<set $enemy_pronoun_posadj = "its">>
<<set $enemy_pronoun_possub = "its">>
<<set $enemy_pronoun_ref = "itself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Goo Defeat">>
<<set $enemy_victory = "Goo Victory">>
<<set $enemy_stun = "Goo Stun">>
<<set $enemy_move = "Goo SwitchForm">>
<<set $enemy_move1 = "Goo SwitchForm">>
<<set $enemy_move2 = "Goo One">>
<<set $enemy_move3 = "Goo Two">>
<<set $enemy_move4 = "Goo Three">>
<<set $enemy_move5 = "Goo One">>
<<set $enemy_stat_haughty = 30 + random(0,10)>>
<<set $enemy_stat_mighty = 45 + random(0,10)>>
<<set $enemy_stat_saucy = 30 + random(0,10)>>
<<set $enemy_stat_sprightly = 45 + random(0,10)>>
<<set $enemy_stat_unruly = 30 + random(0,10)>>
<<set $enemy_stat_girth = 0 >>
<<set $enemy_stat_length = 0 >>
<<set $enemy_stat_nipples = 0 >>
<<set $enemy_stat_areolae = 0 >>
<<set $enemy_stat_jiggle = 0 >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The troll lifts her breasts high and then tips herself forward, bringing both of her boulder-sized tits down on top of you.<<if $enemy_attack > $pc_defense>> Stoney titflesh rains down upon you and Gala, crushing you to the ground. The cow moans in pain, but manages to stagger back to her feet.
<span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly </span><<set $pc_stat_mighty_temp = $pc_stat_sprightly_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_sprightly_temp - $enemy_damage >><<else>> You shove Gala to the left as you leap right. The matriarch's tits slam into the dark soil of the Highlands with a muffled //thump//.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>The champion saunters around you, her ass and tits jiggling in a mesmerizing counterpoint. She spreads her hands, watching your features as she puts herself on display, and flicks her fingers forward, beckoning.<<if $enemy_attack > $pc_defense>> The heat of unbidden arousal washes over you, and you find yourself licking your lips.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Unruly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>> You lift your chin in response. "I'm sorry, did someone tell you you were <<print either("pretty","sexy","hot","attractive","desirable")>> once?"<<endif>><<if $enemy_stat_mighty_temp < 0 or $enemy_stat_sprightly_temp < 0 >>The rock troll topples over, and his crash tumbles the ground like an earthquake. Two heavy arms sprawl to his sides and his head lolls, unconscious.
From the troll's joints trickle rivulets of stone dust, piling up in little cones. You scoop the dust up and take it home.
<span class="goodnews">You gained Rock Troll Dust!</span>
<<set $items[9] = $items[9] + 1 >>
<<else>>The rock troll sinks to one knee before you, head bowed in deference. His flinty eyes flick up to meet yours, and his mouth works noiselessly. "I– I don't understand," he finally gasps. "Forgive me, great one."
And with no visible move on the part of the troll, his rocky bulk slowly sinks into the ground. Soon there is nothing but a patch of loose, dark soil where the troll once knelt.
<<endif>><div class="section-123">You come across one of the many swift-moving rivers that flow down out of the Highlands into the Chasm River. In one bend of the river, the current slows and pools. In the shallows stretches a broad bed of river reeds.
The telltale quiver of magic stirs in your <<boobs>>.
Somewhere in this reed bed is a source of magic. You peer into the knot of reeds, roots, and water. The surface is not smooth; ripples purl and swirl all throughout. The bed of reeds also rocks and shimmies as the currents pull at the roots.
No doubt there are treacherous hidden currents under the surface of the river. Wading out to harvest whatever is sending pulses of power into your <<boobs>> would be a dangerous proposition.
</div><div class="section-4">[[Wade into the river and harvest reeds|ReedBedHarvest]]
[[Return to the Village|End Week]]</div>
<div class="section-123"><<display VersionSavePatching>><<if $pc_name is "">><<set $pc_name = "Mammona">><<endif>>You are <<print $pc_name>>, <<print $pc_title>>. It has been <<print $week>> weeks since your <<if $week < 5>>mother's passing<<else>>ascension to chief<<endif>>.
The tribe's village has a population of <<print $scouts + $hunters + $gatherers + $tenders + $milkers>> souls:
- <<print $scouts>> scouts
- <<print $hunters>> hunters
- <<print $gatherers>> menfolk gatherers
- <<print $tenders>> menfolk hearth tenders
<<if $milkers > 0 >>- <<print $milkers>> menfolk milkers
<<endif>>You can direct your tribesfolk to [[perform other jobs|Labor]].
Hunting is presently <<hunting>>.
You have food stores of <<print $food>> bushels, providing for <<print Math.floor(100 * $food / ( $scouts + $hunters + $gatherers + $tenders + $milkers )) / 100 >> more weeks of survival.
You store the magical items you've collected in the tribe's [[shrine|Items]].
<<if $pref_debug is 1>><div class='debug'>[[+5 All Stats!|Main][$pc_stat_haughty to $pc_stat_haughty + 5 ; $pc_stat_mighty = $pc_stat_mighty + 5 ; $pc_stat_saucy = $pc_stat_saucy + 5 ; $pc_stat_sprightly = $pc_stat_sprightly + 5 ; $pc_stat_unruly = $pc_stat_unruly + 5 ]] - [[Inflate!|Main][$pc_stat_girth = $pc_stat_girth + .2 ; $pc_stat_length = $pc_stat_length + .2 ; $pc_stat_nipples = $pc_stat_nipples + .2 ; $pc_stat_areolae = $pc_stat_areolae + .2 ; $pc_stat_jiggle = $pc_stat_jiggle + .2]] - [[GainPapilla|Main][$village_papilla = 1]] - [[GalaRevolution]] - [[Fooooood|Main][$food to $food + 20000]] - [[Fast Forward|Main][$week to $week + 20]] - [[Recon!|Main][$callipygos_recon = 15]] -
[[Unlock Ruins|Main][$ruins_temple = 1 ; $ruins_market = 1 ; $ruins_underground = 1 ; $ruins_library = 1]] - [[Final Stats]]
[[Turn Off Debug|Main][$pref_debug = 0]]</div><<endif>>
</div><div class="section-4">This week, you can:
<<if $area_tower is 1>>[[Assault the Ice Queen's Tower|TowerAreYouSure]] to confront the villain
<<endif>><<if $area_plains is 1>>[[Canvas the Plains|Northlands]] for the embattled tribes of the Tienay Nation
<<endif>><<if $area_ruins is 1>>[[Search the Ruins|Ruins]] for ancient artifacts, secret histories, and lost ties
<<endif>><<if $area_raid is 1 and $pc_title neq "Venus of Tienay">>[[Raid the Callipygos Tribe|Raid]] for menfolk and food stores
<<elseif $pc_title is "Venus of Tienay" and $callipygos_rangers + $callipygos_warriors + $callipygos_tenders + $callipygos_gatherers + $callipygos_wounded > 0>>[[Visit the Callipygos Tribe|CallipygosVillage]] to rule and collect tribute
<<endif>><<if $area_highlands is 1 and $gala_wraith neq 1>>[[Scour the Highlands|Highlands]] to challenge yourself in its rugged landscape
<<endif>>[[Forage the Area|Forage]] for fruit and mushrooms, both staples and magic items
[[Visit Hunting Grounds|Hunt]] to hunt for meat, a staple of your village's diet
[[Scout]] your borders, unlocking new areas</div><<if $pc_stat_nipples < .5 >><<set $nipple_adjectives = ["inverted","inverted","inverted"]>><<endif>>
<<if $pc_stat_nipples < .7 >><<set $nipple_adjectives = ["miniscule","tiny","nigh-invisible"]>><<endif>>
<<if $pc_stat_nipples < .9>><<set $nipple_adjectives = ["smallish","small","little"]>><<endif>>
<<if $pc_stat_nipples < 1.1>><<set $nipple_adjectives = ["average"]>><<endif>>
<<if $pc_stat_nipples < 1.6>><<set $nipple_adjectives = ["thick","sizable","hefty"]>><<endif>>
<<if $pc_stat_nipples < 2.5>><<set $nipple_adjectives = ["chunky","meaty"]>><<endif>>
<<if $pc_stat_nipples < 3.1>><<set $nipple_adjectives = ["fat","huge","meaty","turgid"]>><<endif>>
<<if $pc_stat_nipples > 3 >><<set $nipple_adjectives = ["giant","thumb-like","turgid"]>><<endif>>
<<if $pc_stat_lactation > .4 >><<set $nipple_adjectives = ["milky","leaking","dripping"]>><<endif>>
<<print either($nipple_adjectives)>>
<<if $pc_stat_nipples > 1.5 and either(1,2) is 0>>, <<measurement $pc_stat_nipples/2-.4>>-long <<endif>>
<<if $pc_stat_nipples < .8>> <<print either("nips","beestings")>>
<<elseif $pc_stat_nipplies < 1.7>> <<print either("nipples","nips")>>
<<else>> <<print either("nips","teats","nipples")>><<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp * $enemy_stat_nipples>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp * $enemy_stat_areolae)>>
<<endnobr>>The Refugee locks eyes with you and lift one heft breast to her lips. With lanquid enjoyment, she flicks her tongue across the nipple, then stuffs it into her mouth. She moans lustily around her titflesh as she sucks, a rivulet of milk dribbling down the slope of her breast. <<if $enemy_attack > $pc_defense>>Her moan is echoed by yours, as you can't help but pause and watch her display, mouth agape. A tendril of drool hangs from the corner of your lip.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage >> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $enemy_move_last = $enemy_move>><<else>>But you are not impressed, as you make clear with a derisive snort.<<endif>>
As the last bliss bee falls to the ground, <<if $enemy_stat_haughty_temp < 0 or $enemy_stat_saucy_temp < 0 or $enemy_stat_unruly < 0 >>cowering before you as if you were its queen<<else>>crushed into paste<<endif>>, you rise on wobbling feet and cast around the corpses. Some of the bliss bees' stingers are still intact, and you carefully select a few to take back home.
<<set $num = either(2,3); $items[8] = $items[8] + $num >><span class="goodnews">You gain <<print $num>> Bliss Bee Stingers!</span>
You then collect the spoils of your hunt, which should add <span class="goodnews"><<print $pc_yield>> bushels of food</span> to the village stores.
<<set $poison_count = 0>><<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_sprightly_temp>>
<<set $enemy_defense = $dice_defense * $enemy_stat_sprightly_temp * $enemy_ambulatory>>
<<endnobr>>You turn tail and attempt to flee. <<if $pc_yield neq 0>>You abandon your <<print $pc_yield>> bushels of food in your panicked flight.<<set $pc_yield = 0>><<endif>>
<<if $pc_attack > $enemy_defense>>Your opponent disappears behind you.<<set $enemy_move = "FleeSuccess";$fight_resolved = 1;$fight_defeat_path = "Default Defeat Path">><<else>>But your opponent is sprightlier and wilier than that, and catches up to you again to continue the fight.<<endif>><div class="section-123">You spend days searching through the patch, communing with its innermost spirit, and coming to learn its secrets.
Finally, you discover, deep in the heart of the patch, a strawberry of perfect size, shape, and color. Your heart leaps at the find, and you quickly pick the berry to take home to the tribal shrine.
<span class="goodnews">You gained a Perfect Strawberry!</span>
<<set $items[2] = $items[2] + 1 ;$pc_yield = 0>>
</div><div class="section-4">[[Return to the Village|End Week]]</div><div class="section-123">"Please! Mother! Help us!" comes a desperate cry from across the Highlands. You turn and spot a small knot of people waving frantically as they chase after you.
For a moment, you consider whether you should flee, but as they draw nearer, you see that they are just menfolk.
They slow, however, as they draw close. After a short discussion amongst themselves, they push forward again. There are five of them, tired, dirty and bedraggled. One of them addresses you fearfully.
"Please, Mother. We have been lost here for days. Can you help us?" He looks uncertainly at you, and you can't help but admire his <<print either("bright eyes","shapely thighs","broad shoulders","well-muscled arms","hesitant smile")>>.
You turn to face them, hands on hips. "You are Callipygos menfolk, I take it? Calling me 'Mother'?"
"Yes Moth— er," he answers, wringing his hands. "We will call you whatever you like if you would help us. We are lost, and do not know the way back home. Or to any other safety." He adds the last with a faintly suggestive smile.
</div><div class="section-4"><<if $gala_needs is "the Callipygos formula" >>[[Demand they give you the Formula|GalaFormula]]
<<endif>>[[Return them to the Callipygos lands|LostMenfolkReturn]]
[[Claim them and take them home|LostMenfolkClaim]]
[[Abandon them to their fate|LostMenfolkAbandon]]</div><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The wraith seems to take a deep breath, its chest inflating, and then it opens its mouth far wider than it should be able. Something seems to tear all around you, and suddenly and inhuman moan comes echoing across the landscape.<<if $enemy_attack > $pc_defense>> You flinch, cowering down instinctively, eyes darting left and right, trying to find some reasonable source for the unearthly noise.
<span class="damage">-<<print $enemy_damage>> Saucy</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<else>> You tense your shoulders against the din and force yourself to give the apparition a savage grin. "That sounded like a very satisfying orgasm. You're welcome!"<<endif>><<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_sprightly_temp * $pc_stat_length / $pc_stat_balance>>
<<set $enemy_defense = $dice_defense * $enemy_stat_sprightly_temp>>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_mighty_temp * $pc_stat_girth * 2 )>>
<<endnobr>>Your shoulders swinging in an arc, you reverse the momentum of your hefty <<boobs>>, bringing the other one careening into <<print $enemy_name_article>>'s head! <<if $pc_attack > $enemy_defense>>Surprised, <<they>> take<<s>> your <<boob>> full in the face. The force of your <<boob>> staggers <<them>> backwards.
<<if $pc_attack > $enemy_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><span class="damage">-<<print $pc_damage>> Mighty</span><<set $enemy_stat_mighty_temp = $enemy_stat_mighty_temp - $pc_damage ; $pc_move_last = $pc_move>><<else>>But <<they>> see it coming and duck backwards. Your nipple grazes past <<their>> lips.<<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>>You dash out to where Gala lies sprawled on the ground and pull her to her feet.
"Thank you!" she pants, then looks back up to the troll who towers above both of you.
"Don't thank me yet," you tell the cow. "We might not survive this."Judasa flounders, hands scrabbling and grasping, trying to right herself and return to the fight.<div class="section-123">You spread your hands and gesture for the refugees to continue on their way.
<<if either(1,2,3) is 1>>A few days later, the refugees turn up in your village. The woman prostrates herself before you and petitions to join the Megalostithos.
"What changed your mind?" you ask.
She shrugs. "We made it into the Highlands, and that place did not agree with us. Your tribe seemed the safer option than fighting wraiths and trolls all day every day."
<span class="goodnews">You have gained a scout, a hunter, and three tenders!</span><<set $scouts = $scouts + 1 ; $hunters = $hunters + 1 ; $tenders = $tenders + 1 >>
<<elseif either(1,2) is 1>>A few days later, your scouts report that a food cache has been plundered. They would suspect a Callipygos raid, but all the tracks lead into the Highlands.
You suspect the refugees, but there is no way to be certain.
<span class="damage">You have lost 40 bushels of food!</span><<set $food = $food - 40 >>
<<else>>You never hear from them again.
<<endif>>
</div><div class="section-4">[[Return to the Village|End Week]]</div><div class="section-123"><<set $encounter_rocktrollmatriarch = $encounter_rocktrollmatriarch + 1 >>You step into the center of a circle of boulders, and immediately realize your mistake. All five of the great rocks tremble, rising out of the dark earth. They unfold their rocky limbs and stand. You are surrounded by rock trolls!
Four of the trolls hurl threats and challenges at you, but the last remains quiet. When you turn to find out why, you see that this troll bears a gigantic pair of tits, each the size of a small boulder. "Quiet, boys," she commands, and the others fall silent.
The troll matriarch circles around you, looking you up and down. "You're brave for making it this far, fleshie," she tells you. "But you'll be escorted back across the chasm by my boys, here." A rocky protruberance splits her mouth as she licks her lips. "After I have my fun."
</div><div class="section-4">[[Fight the Troll Matriarch|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Rock Troll Matriarch">>
<<set $enemy_name_article = "the rock troll">>
<<set $enemy_name_collective = "the rock troll">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "RockTrollMa Defeat">>
<<set $enemy_victory = "RockTrollMa Victory">>
<<set $enemy_stun = "RockTrollMa Stun">>
<<set $enemy_move = "RockTrollMa Taunt">>
<<set $enemy_move1 = "RockTrollMa Smash">>
<<set $enemy_move2 = "RockTrollMa Crush">>
<<set $enemy_move3 = "RockTrollMa Hunker">>
<<set $enemy_move4 = "RockTrollMa Laugh">>
<<set $enemy_move5 = "RockTrollMa Taunt">>
<<set $enemy_stat_haughty = 40 + random(0,10)>>
<<set $enemy_stat_mighty = 30 + random(0,10)>>
<<set $enemy_stat_saucy = 25 + random(0,10)>>
<<set $enemy_stat_sprightly = 25 + random(0,10)>>
<<set $enemy_stat_unruly = 30 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>As the last bliss bee falls to the ground, <<if $enemy_stat_haughty_temp < 0 or $enemy_stat_saucy_temp < 0 or $enemy_stat_unruly < 0 >>cowering before you as if you were its queen<<else>>crushed into paste<<endif>>, you rise on wobbling feet and cast around the corpses. Some of the bliss bees' stingers are still intact, and you carefully select a few to take back home.
<<set $num = either(4,5); $items[8] = $items[8] + $num >><span class="goodnews">You gain <<print $num>> Bliss Bee Stingers!</span>
<<set $poison_count = 0>><<set $area_highlands = 1>><<if $enemy_stat_mighty_temp < 0 or $enemy_stat_sprightly_temp < 0 >>The rock troll wobbles at the side of the bridge, and you seize the opportunity presented. With a twist of your body and a lunge forward, you swing your <<boobs>> in a roundhouse, battering their bulk against the rock troll's side.
The great brute loses his footing and goes screaming off the side of the bridge. A moment later there is a terrific splash from the river.
<<elseif $enemy_stat_saucy_temp < 0 >>The rock troll falls to your feet, dust spewing from his eyes as his body is wracked with sobs. "What am I, what am I, but a pebble who thinks he is a mountain?" he babbles, and then stretches himself down on the bridge.
His sobs slow, his breathing stills, and his body goes rigid. A moment later, he is just another part of the bridge.
<<else>>The rock troll falls back before you, his eyes wide in surprise and awe. "I… I never knew," he stammers. "I never knew flesh held such temptation."
He scrambles backwards across the bridge, and you stalk after him with a haughty swagger. When he reaches the far end, he turns and launches himself north, loping like a dog–but when he hits the ground, it splits like water before him. The troll disappears, leaving only churned earth behind him.
<<endif>>
The bridge to the Highlands is clear.She nudges one rocky toe into your side, and you topple over onto the ground. Your <<boobs>> touch the ground in defeat.
The matriarch sighs. "I hoped you'd last a little longer, fleshy." She thrusts a stoney finger at one of the others. "You. Get her out of here."
The rock troll scoops you up and throws you over his shoulder. Your head smacks into his rocky shoulderblade, and you lose consciousness.
When you come to, you're back across the troll bridge, bruised but whole.<<if $enemy_pronoun_obj is "it">>The pool of goo shifts and swirls before you, rising up in a tottering pile of dripping goo. The gelatinous mass twitches as it sprouts two tentacle-like arms and then sprouts a featureless head.<<set $enemy_pronoun_obj = either("he","she")>>
<<endif>><<if $enemy_pronoun_obj is "she">>The gooey body rises up higher and taller. Its gooey shoulders slide outwards and its long, tentacle-like arms resolve into ropey muscles. Soon it has the slim, flat chest of a gatherer or tender.
As the lower curve of the head juts out in a rough approximation of a lantern-like jaw, the surface of the goo seems to crystalize and harden.<<set $enemy_pronoun_obj = "he" ; $enemy_pronoun_sub = "him" ; $enemy_pronoun_posadj = "his" ; $enemy_pronoun_possub = "his" ; $enemy_pronoun_ref = "himself" ; $enemy_stat_girth = 0 ; $enemy_stat_length = 0 ; $enemy_stat_nipples = 0 ; $enemy_stat_areolae = 0 ; $enemy_stat_jiggle = 0 ; $enemy_stat_mighty = $enemy_stat_mighty - 20 ; $enemy_stat_mighty_temp = $enemy_stat_mighty_temp - 20 ; $enemy_stat_sprightly = $enemy_stat_sprightly + 20 ; $enemy_stat_sprightly_temp = $enemy_stat_sprightly_temp + 20 ; >>
<<else>>The gooey body bubbles and squishes, pushing its mass both up and down. The top bulb of goo splits into two round globes, jiggling in front of the goo. The lower bulb forms into a broad derriere.
The arms and face slim down slightly, and its entire surface glistens as it quivers with every movement.<<set $enemy_pronoun_obj = "she" ; $enemy_pronoun_sub = "her" ; $enemy_pronoun_posadj = "her" ; $enemy_pronoun_possub = "hers" ; $enemy_pronoun_ref = "herself" ; $enemy_stat_girth = 2 ; $enemy_stat_length = 2 ; $enemy_stat_nipples = 2 ; $enemy_stat_areolae = 2 ; $enemy_stat_jiggle = 2 ; $enemy_stat_mighty = $enemy_stat_mighty - 20 ; $enemy_stat_mighty_temp = $enemy_stat_mighty_temp - 20 ; $enemy_stat_sprightly = $enemy_stat_sprightly + 20 ; $enemy_stat_sprightly_temp = $enemy_stat_sprightly_temp + 20 ; >>
<<endif>>
<span class="damage">The goo regenerates all stats!</span>
<<nobr>><<set $enemy_stat_haughty_temp = ($enemy_stat_haughty + $enemy_stat_haughty_temp) / 2>>
<<set $enemy_stat_mighty_temp = ($enemy_stat_mighty + $enemy_stat_mighty_temp) / 2>>
<<set $enemy_stat_saucy_temp = ($enemy_stat_saucy + $enemy_stat_saucy_temp) / 2>>
<<set $enemy_stat_sprightly_temp = ($enemy_stat_sprightly + $enemy_stat_sprightly_temp) / 2>>
<<set $enemy_stat_unruly_temp = ($enemy_stat_unruly + $enemy_stat_unruly_temp) / 2>><<endnobr>><<if $pc_stat_unruly_temp < 0>><span class="damage">All unruliness exhausted, you lose.</span> You sink to your knees, humbled.
<<elseif $pc_stat_mighty_temp < 0>><span class="damage">All mightiness exhausted, you lose.</span> You collapse, no strength left in your limbs.
<<elseif $pc_stat_saucy_temp < 0>><span class="damage">All sauciness exhausted, you lose.</span> You sink to your knees, humiliated.
<<elseif $pc_stat_sprightly_temp < 0>><span class="damage">All sprightliness exhausted, you lose.</span> Your legs go out from under you, and you crash to the ground.
<<elseif $pc_stat_haughty_temp < 0>><span class="damage">All haughtiness exhausted, you lose.</span> You sink to your knees, inflamed with desire.<<elseif $debug is 1>>Bad YouLost Call: H<<print $pc_stat_haughty_temp>> M<<print $pc_stat_mighty_temp>> Sa<<print $pc_stat_saucy_temp>> Sp<<print $pc_stat_sprightly_temp>> U<<print $pc_stat_unruly_temp>><<endif>>''Wraith Suckle''
Your Mighty vs their Mighty
Unruly damage to Haughty
target must have more jiggle than youYou stand ready to fight <<print $enemy_name_article>>!<div class="section-123">You gather up the nightshade, careful to pick the leaves and stems so that no sap touches your fingers. You then rub the scraps up and down the ropes until the sticky sap soaks into the fibers. Then, with the scraps discarded twenty paces away, you retire to the village for the night.
<<if either(1,2,3) is 1>>The next morning, you return to the trap only to find the elk buck gone and no bodies on the ground. The underbrush is crushed in many places, and torn up in a track leading southwest.
You reconstruct the scene by the clues you find: whoever returned to the trap last night lost one or two people to the coated ropes, but came with enough numbers to cart away the paralyzed compatriots along with the buck.
You're left with nothing.
<<elseif either(1,2) is 1>>The next morning, you return to the trap and find the elk buck half-buried in the soil and three wide-hipped women collapsed on the ground. The ropes of the trap hang half-strung in the trees.
The women are dead, <<if $village_papilla is 1>>and Papilla confirms that they are Callipygos hunters.<<else>>but by the look of them, they are Callipygoi.<<endif>>
You heft the elk buck over your shoulders. You estimate the tenders will render it down to <span class="goodnews">30 bushels of food</span>.<<set $pc_yield = $pc_yield + 30>>
<<else>>The next morning, you return to the trap and find the elk half-buried in the soil in a heap. The ropes of the trap hang half-hung in the trees. Some of the underbrush has been crushed and disturbed.
You reconstruct the scene by the clues that you find: whoever returned to the trap last night fell under the influence of the nightshade and collapsed. They didn't catch a large enough dose to kill themselves, but it was the most they could do to drag themselves out of Megalostithos lands, to the southwest.
But they left the buck behind, and that looks to be worth about <span class="goodnews">30 bushels of food</span>.<<set $pc_yield = $pc_yield + 30>><<endif>>
</div><div class="section-4">[[Return to the Village|End Week]]</div><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>With a roar, the rock troll reaches his flinty hand behind his shoulder and then swings to forward in a sweeping backhand.<<if $enemy_attack > $pc_defense>> His rocky knuckles connect with your <<boobs>>, sending you sprawling!
<<AirBags>><span class="damage">-<<print $enemy_damage>> Mighty, -<<print $enemy_damage / 2 >> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage /2 >><<else>> You dive to the side, <<boobs>> jiggling, and the huge hand sweeps past you.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The matriarch roars, her heavy breasts swinging forward as she charges directly at the two of you. You throw yourself in front of Gala.<<if $enemy_attack > $pc_defense>> The troll's rocky tits slap you head to toe, and you go tumbling back into the cow, seeing stars.
<<AirBags>><span class="damage">-<<print $enemy_damage>> Mighty, -<<print $enemy_damage / 2 >> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage /2 >><<else>> You thrust your own <<boobs>> forward, and her boulder-sized tits come crashing down upon them. You stagger backwards from the impact, but keep your feet.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp >>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp )>>
<<endnobr>>The bliss bees form up in great waves, sweeping back and forth over your head. The downdraft of their many wings beat you back and forth, threatening to blast you to your knees.<<if $enemy_attack > $pc_defense>> Finally, you stagger and then you fall. It's only for a moment, but when you rise you can feel your legs twinge, and your pride bears its own bruise, too.
<span class="damage">-<<print $enemy_damage>> Sprightly, -<<print $enemy_damage / 2 >> Unruly</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage / 2 ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> But you stand your ground, feet planted wide and shoulders tensed, ready for your next move.<<endif>>
<<display BlissBeeVenom>>The tribeless woman staggers backwards, brow furrowed as she tries to regain control of herself. You know you won't have much time to seize this opportunity.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>"Look," <<if $emissary > 4>>Papilla<<else>>the emissary<<endif>> says, sauntering towards you. Her hands rove over her rounded body. "You and I both know that you want some of this. And no one needs to know if your body and mine pressed together under the trees." Once she's close enough, she surges forward, bouncing tits flying towards you in invitation.<<if $enemy_attack > $pc_defense>>
It's not that you can't avoid her—you find, for a moment, that you don't want to. And so her lovely body crashes into yours, skin slides across yours, breasts press against yours. Hot blood sings in your veins.
<span class="damage">-<<print $enemy_damage>> Haughty, -<<print $enemy_damage / 2 >> Unruly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage / 2 ; $pc_move_last = 0>><<else>> You sidestep her neatly, letting her jiggling body bounce to your left. She turns and pouts at you. "Nothing?"<<endif>><<display Events30>>You pull out the loops of river reeds, still green and fresh, and lay them out on a mat before you.
You select one reed, half as thick as your wrist, and press one end to your right <<boob>>. You then wrap it past your left breast, around your back, and across your bust again. The reed encircles your <<boobs>> three times before you get to the other end, which you thread under the first end.
You take a deep breath, exhale it all, and then pull both ends of the reed with all your might, squishing your <<boobs>> against your chest.
You repeat the process with the rest of the reeds, binding your <<boobs>> close against you, squeezing them hard against your ribcage. When the last reed has been threaded tight around you, you sit, eyes closed, and meditate on the exquisite constriction that binds you.
<<set $itemfuel = either("nipples","nipples","jiggle")>><<if $pc_stat_length <= .5>><<set $itemfail=1>><<endif>><<if $pc_stat_nipples >= 2.5 and $pc_stat_jiggle >= 2.5>><<set $itemfail=1>><<endif>><<if $pc_stat_nipples > 2.5>><<set $itemfuel = "jiggle">><<elseif $pc_stat_jiggle > 2.5>><<set $itemfuel = "nipples">><<endif>><<if $itemfail is 1>>While there is some small flutter within your <<boobs>>, you see no significant effects.<<else>><<if $itemfuel is "nipples">>As your body settles into its bindings, your nipples pop out from between the reeds, engorged bright red. With each breath you take, you can feel the magic of the reeds settle into your <<boobs>>, pulling them close against you. This causes your nipples to squeeze outward, fattening and lengthening with every breath.
When you finally unbind yourself, you look down at your <<boobs>> appraisingly. They ride higher and tighter on your chest, shorter than they were this morning. Your nipples, by contrast, have plumped larger and more prominently at their tips.<<set $pc_stat_length = Math.max( .5 , $pc_stat_length - .05 ) ; $pc_stat_nipples = Math.min( 2.5 , $pc_stat_nipples + .1 )>><<else>>As your body settles into its bindings, you can feel the flutter of magic working within your <<boobs>>. With every breath you take, the reeds press your breasts tighter against your ribcage, reworking the very flesh of each <<boob>>.
When you finally unbind yourself, you look down at your <<boobs>> appraisingly. They ride higher and tighter on your chest, and with every move you make, they quiver and jiggle enticingly. The reeds' bondage has squeezed them shorter, packing more titflesh into less space, producing an increased bounce.<<set $pc_stat_length = Math.max( .5 , $pc_stat_length - .05 ) ; $pc_stat_jiggle = Math.min( 2.5 , $pc_stat_jiggle + .1 )>><<endif>><<endif>>
You discard the river reeds, their magic expended, in the village midden.
<<set $items[6] = $items[6] - 1 ; $item_uses[6] = $item_uses[6] + 1 >><div class="section-123">You consider the complex configuration of ropes, poles, and stones strung up in the trees. If you've figured this correctly, all you need to do is cut the ropes in three places.
<<if either(1,2) is 1>>You set to work, hacking through the ropes in careful progression. Pieces of the trap swing free and fall to the ground. Finally, the elk buck plummets to the ground and lands with such force that it half-buries itself in the soft soil.
You've done it! You estimate that the tenders can turn this buck into <span class="goodnews">30 bushels of food</span>.<<set $pc_yield = $pc_yield + 30>>
<<else>>You set to work, hacking through the ropes in careful progression. Pieces of the trap swing free and fall to the ground. But then something goes awry, and a boulder hanging in a net as a counterweight falls sideways. It swings straight into you!
<<if $pc_stat_girth > 1.5 >>You square your shoulders and face the swinging boulder head-on. The heavy weight crashes directly into your bust, which bounce and jiggle at the impact. The boulder's force thus diminished, you stagger backwards, hardly any the worse for wear.
You estimate that the tenders can turn this buck into <span class="goodnews">30 bushels of food</span>.<<set $pc_yield = $pc_yield + 30>><<else>>You turn to leap away, and the boulder crashes into your shoulder. You can hear the bones grind inside you, and then you are thrown across the forest floor and directly into a tree trunk. The boulder lands on the ground behind you with a dull thunk.
<span class="damage">You lose 5 points of Sprightly.</span><<set $pc_stat_sprightly = $pc_stat_sprightly - 5>>
On the bright side, you estimate that the tenders can turn this buck into <span class="goodnews">30 bushels of food</span>.<<set $pc_yield = $pc_yield + 30>><<endif>><<endif>>
</div><div class="section-4">[[Return to the Village|End Week]]</div><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_sprightly_temp)>>
<<endnobr>>Roots burst from the ground under your feet, whipping and grasping at your legs.<<if $enemy_attack > $pc_defense>> Your feet immobilized, you are dragged underground. Everything goes dark and you can't breathe. Struggling frantically, you kick the roots off of your legs and claw your way back up to the sunlight.
<span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Haughty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<else>> You engage in a grueling tug-of-war with the subterranean runners as they attempt to drag you underground. You strain and yank until you are free—and above ground.<<endif>><<if either(1,2,3) is 1>><<display RaidFoodStores>><<elseif either(1,2,3) is 1>><span class="damage">Your search is interrupted!</span><<display CallipygosChampion>><<elseif $callipygos_gatherers > 3 >><div class="section-123">You skulk around the periphery of the Callipygos village, searching for one of their hidden caches of food.
You find one, but it's being tended to by a group of gatherers. From your hiding spot in the trees, you can't tell if they are working under guard or not.
You could stride out and claim both the menfolk and the food stores, or you could continue your search elsewhere.</div><div class="section-4">[[Capture the Menfolk|CaptureMenfolk]]
[[Continue your Raid|Raid]]</div><<else>><<RaidFoodStores>><<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>The minotaur saunters closer to you, her tail swishing behind her and drawing attention to her rounded ass. She bats her eyelashes at you demurely, complemented by a lascivious grin. "Come now, there are better ways to spend our time."<<if $enemy_attack > $pc_defense>> You take a shuddering breath and feel yourself nodding in agreement. Then with a cough, you shake it off and try to ready your stance again.
The minotaur simply smirks at your reaction.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage >> Unruly -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 >><<else>>
You dance backwards, <<boobs>> bouncing, with a shake of your head. "Not going to happen, cow."<<endif>>The bliss bees all zip backwards as if blown by a stiff breeze. They buzz in the air for a moment, out of reach, but it isn't long before they swoop back down again to join the fight.
<<display BlissBeeVenom>>You surrender to your opponent.
<<set $enemy_move = $enemy_victory; $pc_stat_unruly_temp = 0>>''Titclap''
Your Sprightly Length vs their Sprightly
Mighty Girth damage to Mighty
half damage to Sprightly<div class="section-123">You push southward, to the very edge of Megalostithos lands, where the Chasm River flows east to west. There you find the Troll Bridge.
The bridge is formed out of rocky sculptures of titanic figures, all bent around each other and gripping their brethren's flanks and arms. The bottom arch of the bridge is composed of two huge people, easily twice your size, their feet planted in the wall of the chasm, their arms reaching across the chasm to clasp hands. Atop those two are posed another dozen figures, their broad backs forming the surface of the bridge.
Back and forth atop the bridge stands one more of these creatures, although this one is quite animate. It is a rock troll, and it does not allow any "flesh people" to cross the bridge. Over its shoulder it hefts a giant, knotty staff which has to be as tall as any tree in your lands.
On the other side of the chasm and bridge spread the Highlands, a rugged and dangerous land which, the stories say, your people once called home. Now the only Megalostithos who go there are the exceedingly brave or the exceptionally foolish.
If you wanted to prove yourself one of those, you could fight the troll.
Or you could turn around and guide more game into the hunting grounds, ensuring good hunting for the rest of the season.
</div><div class="section-4">[[Fight the Rock Troll|Fight]]
[[Fight Another Day|End Week][$hunting to $hunting + 50]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Troll Bridge Sentry">>
<<set $enemy_name_article = "the rock troll">>
<<set $enemy_name_collective = "the troll sentry">>
<<set $enemy_pronoun_obj = "he">>
<<set $enemy_pronoun_sub = "him">>
<<set $enemy_pronoun_posadj = "his">>
<<set $enemy_pronoun_possub = "his">>
<<set $enemy_pronoun_ref = "himself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "RockTrollBridge Defeat">>
<<set $enemy_victory = "RockTrollBridge Victory">>
<<set $enemy_stun = "RockTrollBrute Stun">>
<<set $enemy_move = "RockTrollBridge Open">>
<<set $enemy_move1 = "RockTrollBrute Backhand">>
<<set $enemy_move2 = "RockTrollBrute Crush">>
<<set $enemy_move3 = "RockTrollBrute Hunker">>
<<set $enemy_move4 = "RockTrollBrute Laugh">>
<<set $enemy_move5 = "RockTrollBrute Backhand">>
<<set $enemy_stat_haughty = 25 + random(0,10)>>
<<set $enemy_stat_mighty = 35 + random(0,10)>>
<<set $enemy_stat_saucy = 20 + random(0,10)>>
<<set $enemy_stat_sprightly = 20 + random(0,10)>>
<<set $enemy_stat_unruly = 25 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123">You come across a huge plant whose leaves form a deep, bulbous cup easily twice as tall as you are.
Your <<boobs>> flutter, telling you that there is something magical about this plant.
Intrigued, you climb up a nearby tree to peer down into the pitcher plant's bowl. It is filled to brimming with rainwater, but a number of colors swirl across its surface. Pollen from the pitcher plant as well as other flowers and leaves from the surrounding vegetation spin idly within. The sun also slants down through the trees, warming the whole column of water. A sweet smell wafts off of the stewing water.
<<if $village_papilla is 1>>Papilla has told you about these plants, which the Callipygos hold as sacred. In fact, the pitchers are central to an Ass Fu ritual called Drawing Down the Moon.
<<endif>>One long blade of the plant's leaves shoots up the side of the pitcher and dangles down to the ground. You could pull on that leaf, dumping the plant's concoction directly on your head.
</div><div class="section-4"><<if $village_papilla is 1>>[[Draw Down the Moon|PitcherPlant Dump]]<<else>>[[Pull the Pitcher Down|PitcherPlant Dump]]<<endif>>
[[Leave it be and continue your raid|Raid]]</div><div class="section-123">Your name is Godmode, new chief of the Megalostithos tribe.
You have ridiculous stats. Seriously, just stupid high.
You can unlock anything. You can beat anything. Seriously, not even sure why you'd play this.
</div><div class="section-4">[[Actually let's do Character Generation|Chargen1]]
[[Great, let's go!|Main]]</div>
<<set $pc_stat_girth = 5; $pc_stat_length = 5; $pc_stat_nipples = 5; $pc_stat_areolae = 5; $pc_stat_jiggle = 5 ; $pc_stat_ass = 30 ; $pc_stat_balance = 1 >>
<<set $pc_stat_haughty = 250; $pc_stat_mighty = 250; $pc_stat_saucy = 250; $pc_stat_sprightly = 250; $pc_stat_unruly = 250>>
<<set $item_uses = [9,9,9,9,9,9,9,9,9,9,9,9,9]>>
<<set $items = [9,10,20,30,40,50,60,70,80,90,100,110,120,130,140,150,160,170,180,190]>>
<<set $pref_debug = 1>>
<<set $ruins_temple = 1 ; $ruins_library = 1 ; $ruins_arena = 1 ; $ruins_market = 1 ; $ruins_underground = 1 >>
<<set $alchemical_formulae = [1,1,1,1,1]>>
<<set $village_gala = 1; $village_boutae = 1; $village_papilla = 1; $pc_title = "Venus";$disposition_temple = 71;$pc_stat_lactation = 10>>
<<set $scouts = 20; $hunters = 20; $tenders = 20; $gatherers = 20; $milkers = 4>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The Redcap crushes her titanic spongey tits down upon you!<<if $enemy_attack > $pc_defense>> You are mashed within their squishy press.
<span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> You nimbly dance out of her reach.<<endif>>You fall to your knees before the tower of gelatinous goo, and the two of you stay there for some time. It is as if the giant slime is… contemplating you.
Finally the slime slops down into a puddle again and oozes across the ground towards you. You are in no shape to protest as its cool green touch pools around your knees and ankles, or when the goo begins its slow march up the sides of your shins and then thighs. The goo flows upwards, climbing your skin, flowing over your hips, your stomach, and finally your <<boobs>>.
Tendrils separate from the main body and wrap around your arms, then slide down to encapsulate your hands, as well. Finally the goo flows up over your chin, your ears, and your scalp. The translucent goo creeps across your face, sealing you into its embrace.
You are not sure how long you stay there, trapped within the goo. Somehow you do not need to breathe, but nor can you string two thoughts together. Does the sun set and rise again? You can't say for certain.
Finally the goo retreats again, sliding off of your body and piling itself back up into a roughly humanoid form. Except this time, the chin seems a little sharper. The shoulders have more definition. The slimey <<boobs>> that it forms are just a touch more lifelike… more familiar… in fact, they're yours!
You look again at the giant slime, seeing your features, poorly imitated, across its entire body. Has the goo tried to duplicate you? No one would be confused, and yet… this form is much closer, much more detailed, than the one that you fought and lost to.
If the goo studied you again, how believable might it be then? After ten more studies?
You aren't going to let it get the chance. You run, <<boobs>> bouncing frantically, away from your eerie duplicate.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The bull towers over you glowering, his chiselled chest and arms rising like a monolith before you. His dark eyes rove over you appraisingly for one still moment, and then he snorts derisively at what he sees.<<if $enemy_attack > $pc_defense>> Hot, moist breath sweeps over you, along with a few flecks of snot. Despite your best efforts, your legs tremble.
<span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Saucy</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<else>>
You shoot a look of indomindable challenge up at the bull, undeterred by his display.<<endif>><div class="section-123">"So here's the thing," Gala explains. "You might have noticed that the rock trolls don't like fleshlings in their lands, right? But we minotaurs are allowed free reign. Why? Because they //need us.// The trolls need a regular diet of milk or else they dry up and turn into statues."
"Like the troll bridge," you say with a nod.
"Exactly. And why do we give the trolls pails and pails of milk? Because //we need them// to protect us against the wraiths. A long long time ago, the Matriarchs and the cows came to an agreement: troll protection for cow milk. Everybody wins, right? Wrong. Little tittied cows like me lose out big time."
She looks down and cups her tiny breasts. Her hands cover them up entirely. "A cow's worth is how much milk she can provide, and the bulls—they deliver the milk to the trolls—well, you might have noticed they're dumb as rocks. They think that since I've got itty bitty titties, I can't give the same amount of milk."
Gala rolls her eyes expressively. "Which is just ridiculous, right? Boob size bears zero correlation to breast milk yield. But do the bulls understand this? No. They just assume that I can't give them anything, and I've got to //beg// them to milk me. Do they ever give me milk weed gifts? Hell no. Fuckers!"
The minotaur cow trails to a stop. "I think I got off on a tangent," she says apologetically. "Anyway. Our entire minotaur society has been twisted around this ludicrous obsession with breast milk and boob size. My sisters and I have been made into nothing more than sacred cows!"
"But that can change," she declares, waving a finger in the air. "And the key is in the hands of some Callipygoi I ran into the other day. I overheard them talking about how they're running away and stealing some Callipygos magic. From what they were saying, it sounds like I could use it to unseat the rock troll Matriarchs. And then things would be different around here, let me tell you!"
She looks at you with eyes that you are starting to suspect might be a little wild. "What do you say? Can you get that magic from the Callipygoi? The formula, they called it. I'll make it worth your while."
You tell Gala that you'll see what you can do. If nothing else, you're very interested in this stolen Callipygos magic.
<<set $gala_needs = "the Callipygos formula">>
</div><div class="section-4">[[Return to the Village|End Week]]</div><<if $pc_stat_girth + $pc_stat_length + $pc_stat_areolae + $pc_stat_nipples + $pc_stat_jiggle < 10>><<set $n = either(.4,.4,.4,.4,.5,.5,.5,.6,.6,.7)>>You bring out the precious casaba and look over it to the bronze mirror. You can only imagine what this melon will do to your <<boobs>> today. Eagerly, you split open the melon and start eating.
The magic within the casaba courses down your throat like a lover's possessive caress, then spreads across your collarbone and into your <<boobs>>.
Your tits tremble with the power within them, then suddenly blossom broader, longer, wider, thicker. Your <<nipples>> strain forward, pulling themselves longer off the bulk of your breasts. At the same time, you can feel the pebbly expanse of your areolae heat up then spread <<set $i = Math.floor( 60 * $pc_stat_areolae / ($pc_stat_girth*1.5))>><<if $i < 80>>across the front<<elseif $i < 100>>across the front and up the sides<<else>>up the sides<</if>> of your boobs.
As you lift bite after bite of casaba to your lips, your arms jostle your <<boobs>>, and their bounce and jiggle intensifies with each morsel.
<<else>><<set $n = either(.4,.3,.3,.2,.2,.2,.1,.1,.1)>>You bring out the precious casaba and look over it to the bronze mirror. Your <<boobs>> are already so large; you're not sure how much more can be done. Regardless, you split open the melon and start eating.
Your <<boobs>> flutter as the casaba's magic flows from your belly out to your chest. You then watch as your tits first lengthen, then blimp wider and thicker. Your nipples plump fat and meaty; your areolae sweep further across the skin of your tits.
You watch in the mirror as you jiggle your boobs, enjoying their increased bounce and sway.
<</if>>With such explosive growth, however, your surefootedness suffers. As you stand before the mirror, you find yourself shifting your feet to accomodate the extra weight and wobble of your tremendous assets.
<span class="damage">You lose 5 points of Mighty!</span>
After the last of the casaba is gone, you look up to your reflection in the bronze mirror.
<<set $pc_stat_mighty = $pc_stat_mighty - 5 ; $pc_stat_girth = $pc_stat_girth + $n ; $pc_stat_length = $pc_stat_length + $n ; $pc_stat_nipples = $pc_stat_nipples + $n ; $pc_stat_areolae = $pc_stat_areolae + $n ; $pc_stat_jiggle = $pc_stat_jiggle + $n ; $items[14] = $items[14] - 1 ; $item_uses[14] = $item_uses[14] + 1 >>Unlocks with high Length?<span class="menu_small"><<if $pref_measure neq "imperial">>[[Give it to me in inches!|passage()][$pref_measure to "imperial"]] - <<endif>><<if $pref_measure neq "metric">>[[Give it to me in metric!|passage()][$pref_measure to "metric"]] <<endif>><<if $pref_measure neq "handspans" or $pref_meaure neq $pandas>>- [[Give it to me in handspans!|passage()][$pref_measure to "handspans"]]<<endif>></span>You are //not// especially Saucy.<<set $pc_stat_saucy = 15>>
Given your pedigree—a long line of well-endowed chiefs—you are already one of the bustiest women in your tribe. Your breasts are still much smaller than your mother's were, however, and you don't know if you've really got what it takes to lead the tribe. Your mother was much larger that you, and she still failed!
Still, your breasts have always been exceptional in a certain way. Which is it?
[[You have your mother's sheer girth.|Chargen Girth]]
[[You have your aunt's prominent nipples.|Chargen Nipples]]
[[You have your grandmother's impressive length.|Chargen Length]]
[[You have your great-aunt's lovely areolae.|Chargen Areolae]]
[[You have your ancestor's lengendary jiggle.|Chargen Jiggle]]<div class="section-123">The smile you direct at the menfolk is a hungry one. "I will take you to safety," you tell them, filling your chest and thrusting out your <<boobs>>. "You will be happy and safe in my village, with the Megalostithos."
<<if either(.8,.9,1,1.1,1.25) * $pc_stat_haughty > 40>>The menfolk, eyes wide in wonder and awe, immediately dip their heads in submission. "Yes, Mother. Of course, Mother."
"Don't call me Mother," you direct. "I am Chief <<print $pc_name>>. Now follow along. The way is long for menfolk, and you will have to keep up."
They do their best to follow you, although you must slow your steps on more than one occasion. Finally, some time after the sun has set, you walk into the torchlight of your village with your prizes.
<span class="goodnews">You have gained five menfolk!</span><<set $tenders = $tenders + 5>>
<<else>>The menfolk, eyes wide in fear and uncertainty, immediately cringe away from you. "We cannot, we will not!" they cry. "Your tribe is doomed! Your new chief will bring you nothing but ruin!"
The five of them go running in all directions, making it impossible for you to capture them. In only moments, they are gone, disappeared into the Highlands.<<endif>>
</div><div class="section-4">[[Return to the Village|End Week]]</div><div class="section-123">Enemy Entrance
</div><div class="section-4">[[Fight the NAMEGOESHERE|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_victory_path = "Default Victory Path">>
<<set $fight_defeat_path = "Default Defeat Path">>
<<set $enemy_name = "Enemy">>
<<set $enemy_name_article = "the enemy">>
<<set $enemy_pronoun_obj = "they">>
<<set $enemy_pronoun_sub = "them">>
<<set $enemy_pronoun_posadj = "their">>
<<set $enemy_pronoun_possub = "theirs">>
<<set $enemy_pronoun_ref = "themselves">>
<<set $enemy_number = 20>>
<<set $enemy_flying = 1>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Enemy Defeat">>
<<set $enemy_victory = "Enemy Victory">>
<<set $enemy_stun = "Enemy Stun">>
<<set $enemy_move = "Enemy Open">>
<<set $enemy_move1 = "Enemy One">>
<<set $enemy_move2 = "Enemy Two">>
<<set $enemy_move3 = "Enemy Three">>
<<set $enemy_move4 = "Enemy Four">>
<<set $enemy_move5 = "Enemy Five">>
<<set $enemy_stat_haughty = 100 + random(0,10)>>
<<set $enemy_stat_mighty = 100 + random(0,10)>>
<<set $enemy_stat_saucy = 100 + random(0,10)>>
<<set $enemy_stat_sprightly = 100 + random(0,10)>>
<<set $enemy_stat_unruly = 100 + random(0,10)>>
<<set $enemy_stat_girth = 0 >>
<<set $enemy_stat_length = 0 >>
<<set $enemy_stat_nipples = 0 >>
<<set $enemy_stat_areolae = 0 >>
<<set $enemy_stat_jiggle = 0 >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>You sit in the shrine and contemplate the perfection of this plump, red strawberry. Then you pop it into you mouth and await its effects.
<<set $itemfuel = either("jiggle","jiggle","areolae")>><<if $pc_stat_nipples >= 2.5>><<set $itemfail=1>><<endif>><<if $pc_stat_jiggle <= .5 and $pc_stat_areolae <=.5>><<set $itemfail=1>><<endif>><<if $pc_stat_jiggle < .5>><<set $itemfuel = "areolae">><<elseif $pc_stat_areolae < .5>><<set $itemfuel = "jiggle">><<endif>><<if $itemfail is 1>>While there is some small flutter within your <<boobs>>, you see no significant effects.<<else>>Your nipples prickle, and a moment later engorge with blood. You can feel them stretch and grow, both longer and thicker, until they stick out like twin beacons. <<set $pc_stat_nipples = Math.min(2.5,$pc_stat_nipples + .1)>> <<if $itemfuel is "jiggle">>At the same time, the rest of your <<boobs>> seem to firm up like ripe fruit. You heft them in your hands experimentally, watching how your new nipples wiggle a bit more and the bulk of your <<boob>> does not.<<set $pc_stat_jiggle = Math.max(.5, $pc_stat_jiggle - .05)>><<else>>When they slow to a stop, you notice that they seem to have drawn your areolae into their bulk. You trace your fingers around their edges, eliciting a throbbing need in the nipples they surround.<<set $pc_stat_areolae = Math.max(.5,$pc_stat_areolae - .05)>><<endif>><<endif>>
<<set $items[2] = $items[2] - 1 ; $item_uses[2] = $item_uses[2] + 1 >><div class="section-123">"If you don't want our protection," you tell the menfolk, folding your arms over your breasts, "then you can walk away. Go on, now."
The menfolk look at you uncertainly, and then slowly start to shuffle away.
"Do one thing for me, though," you tell their backs. "Remember the way back. You'll always be welcome in our tribe."
More than once they look back over their shoulders as they melt into the forest.
<<if either(1,2) is 1>>You never see them again.
<span class="damage">You lose three menfolk!</span><<set $gatherers = $gatherers - 2 ; $tenders = $tenders - 1 >>
<<else>>Three days later, though, they stagger back into the village, cold and hungry and battered. You walk them down the whole length of the village, making sure that the rest of the menfolk see that their willful compatriots have meekly returned.
By the end of the week, they are happily back to work for the tribe.<<endif>></div>
<div class="section-4">
[[End Week]]</div><<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_sprightly_temp / $pc_stat_balance>>
<<set $enemy_defense = $dice_defense * $enemy_stat_saucy_temp>>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_unruly_temp * $pc_stat_nipples)>>
<<endnobr>>With a jerk of your shoulder, you bounce one <<boob>> up, your meaty nipple shooting right for <<print $enemy_name_article>>'s eye! <<if $pc_attack > $enemy_defense>><<if $enemy_name is "Ice Beast">>Your nipple smacks into the cool, hard surface of the Ice Beast's eye. <<if $pc_stat_lactation > 0>>A few drops of milk spatter across its surface.<</if>> There is a slight wobble in its hovering, but absolutely no reaction in its great, staring face.<<else>>You can feel the flutter of <<their>> eyelashes around your nipple before <<their>> head snaps back and <<they>> howl<<s>> in pain.<</if>>
<<if $pc_attack > $enemy_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><span class="damage">-<<print $pc_damage>> Sprightly -<<print $pc_damage / 2 >> Haughty</span><<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly_temp - $pc_damage ; $enemy_stat_haughty_temp = $enemy_stat_haughty_temp - $pc_damage / 2 ; $pc_move_last = $pc_move>><<else>><<if $enemy_name is "Ice Beast">>But the Ice Beast simply fades backwards, and your nip slices through empty air.<<else>>But <<they>> snap<<s>> their head back just enough that your nip misses its mark, landing instead on <<their>> tongue. Your opponent gives you a sloppy lick, smirking at your turnabout, and readies <<their>> next move.<</if>><<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>><div class="section-123"><<set $pc_stat_girth = 1; $pc_stat_length = 1.5; $pc_stat_sag = 1; $pc_stat_nipples = 1; $pc_stat_areolae = 1; $pc_stat_jiggle = 1.1; $pc_stat_lactation = 0>>
Your breasts are impressively long and prominent. You are fit enough that they do not sag, but stand out proudly. Your aunt insists that that will change with age.
<<boobs-verbose>>
<<setmeasurepref>>
Given their length, your boobs have an impressive reach. On a lateral swing, they deal extra damage.
</div><div class="section-4">[[On second thought, let's try this from the top.|Chargen1]]
If that sounds right, enter your name. What do your subjects call you? <<textbox "$pc_name" "Mammona" "Main" >></div><<if $pc_name is $null>><<else>>''<<print $pc_name>>'s Scores''
<div class="menu_small">Haughty: <<print $pc_stat_haughty>>
Mighty: <<print $pc_stat_mighty>>
Saucy: <<print $pc_stat_saucy>>
Sprightly: <<print $pc_stat_sprightly>>
Unruly: <<print $pc_stat_unruly>>
<<if $pref_debug is 1>><<print Math.floor($pc_stat_girth*100)/100>> G
<<print Math.floor($pc_stat_length*100)/100>> L
<<print Math.floor($pc_stat_nipples*100)/100>> N
<<print Math.floor($pc_stat_areolae*100)/100>> A
<<print Math.floor($pc_stat_jiggle*100)/100>> J
<<print Math.floor($pc_stat_ass*100)/100>> Ass
<<print Math.floor($pc_stat_lactation*100)/100>> Lac
<<print Math.floor($pc_stat_balance*100)/100>> Bal
Temple: <<print $disposition_temple>>
Market: <<print $disposition_market>>
Underg: <<print $disposition_underground>>
Callipygos: <<print $callipygos_disposition>>
Sprightly-Temp: <<print $pc_stat_sprightly_temp>>
<<endif>></div><<endif>>
<<nobr>><a class="menu_small" href="https://www.patreon.com/dextersinister">Help Expand the Tribelands!</a><table class="donate" border="0"><tr><td width="80%"> </td><td valign="top"><form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_top"><input type="hidden" name="cmd" value="_s-xclick"><input type="hidden" name="encrypted" value="-----BEGIN PKCS7-----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-----END PKCS7-----
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<td valign="top"><a class="menu_small" href="https://www.patreon.com/dextersinister"><img src="http://dexsin.com/images/patreon.png" /></a></td></tr></table><<endnobr>><<if $enemy_number is 1>>is<<else>>are<<endif>><<if $enemy_pronoun_obj is "he">><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_sprightly_temp)>>
<<endnobr>>The goo's long tentacle-like arms whip above <<their>> head, then shoot at towards you, ends snapping like a whip. <<if $enemy_attack > $pc_defense>> You clutch your arms over your <<boobs>> as the goo's arms raise welt along your arms and legs.
<span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> You bob and weave, the tendrils snapping the air harmlessly around you.<<endif>>
<<else>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The goo lashes out with <<their>> long, tentacle arms. Soon the arms are wrapped around you, your <<boobs>> squeezing out between the tentacles.<<if $enemy_attack > $pc_defense>> You cough and gag as all the air is pushed out of your lungs. It's only after a desperate flailing that you free yourself.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> You flex your arms and legs outwards, pushing back against the powerful constriction. Eventually, the gooey tentacles give up the fight and release you.<<endif>>
<<endif>><<set $n to $pc_name.concat("Pregen")>><<display $n>><div class="section-123"><<set $pc_stat_girth = 1; $pc_stat_length = 1; $pc_stat_sag = 1; $pc_stat_nipples = 1; $pc_stat_areolae = 1; $pc_stat_jiggle = 1.6; $pc_stat_lactation = 0>>
Your breasts are exceptionally jiggly and bouncy, and never seem to stop moving!
<<boobs-verbose>>
<<setmeasurepref>>
Given their jiggle, your boobs do extra damage on any critical hit. Jiggling breasts not only do extra concussive damage on a solid hit, but they are also enticing and mesmerizing, improving your domination and temptation attempts.
</div><div class="section-4">[[On second thought, let's try this from the top.|Chargen1]]
If that sounds right, enter your name. What do your subjects call you? <<textbox "$pc_name" "Mammona" "Main" >></div><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The Redcap lunges at you, shattered fingernails coming down at you!<<if $enemy_attack > $pc_defense>> Her foul claws draw lines of bright red blood across your decolletage.
<<AirBags>><span class="damage">-<<print $enemy_damage>> Haughty, -<<print $enemy_damage>> Mighty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> She catches nothing but empty air: you dodge neatly out of her way.<<endif>>Foraging
25 15 15 15 15 (85) Redcap
25 25 20 20 15 (105) Papilla
15 15 15 15 15 Wanderer (adjusted with difficulty)
Hunting
20 20 20 15 15 (90) Baboob
25 15 15 15 10 (80) Rouge Menfolk
30 20 20 15 15 (100) Bliss Bees
15 15 15 15 15 Wanderer (adjusted with difficulty)
Highlands
35 25 25 20 20 (120) Rock Troll Brute
35 25 25 20 20 (120) Callipygos Ranger
35 25 25 20 20 (120) Minotaur Bull
40 30 30 25 25 (140) Minotaur Cow
40 30 30 25 25 (140) Rock Troll Matriarch
40 30 30 25 25 (140) Wraith
Callipygos Lands
45 35 35 30 30 (160) Refugee
45 35 35 30 30 (160) BlissBeesRedux
45 35 35 30 30 (160) Goo
50 40 40 35 35 (180) WraithRedux
50 45 40 35 30 (180) Champion Flora
50 45 40 35 30 (180) Champion Boutae
50 45 40 35 30 (180) Champion Judasa
99 30 99 30 99 (360) Snapdragon
Ruins of Tienay
55 45 45 40 40 (200) Ice Men
55 45 45 40 40 (200) Cultists
55 45 45 40 40 (200) Gangsters
60 50 50 45 45 (225) Goo Ruins
60 50 50 45 45 (225) Bliss Bees Ruins
Northlands
55 55 45 45 45 (245) North Goo
40 40 45 60 60 (245) Plains Bees
60 60 50 40 40 (250) Flame Men
60 60 50 40 40 (250) Ice Beast
65 65 50 40 40 (260) Roc
65 55 55 45 45 (265) Tribe Matriarch/Pathfinder/Hero''Smother''
Your Mighty Jiggle vs their Saucy
Saucy Girth damage to Mighty
half damage to Haughty
50% chance of stun<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>The wraith floats backwards and spreads its arms before you. Suddenly you realize that its sharp features are staggeringly beautiful. Its hollow eyes are stunning in their depthless perfection. Its tattered robe is a rainment.<<if $enemy_attack > $pc_defense>> Your heart beats faster and you lick your lips. What would it be like to make love to such an exquisite being?
<span class="damage">-<<print $enemy_damage>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<else>> You take a long, steady breath and look again: the wraith has reverted to its haggard, disreputable mein. There is nothing to tempt you here.<<endif>><<if $village_papilla is 1>><div class="section-123">You spend the week foraging near the village. More than once you come across one of the places that you and Papilla crossed paths, back when she was a Callipygoi.
You smile at the memories, and resolve to remind Papilla of the old times at the next feast.
</div><div class="section-4">[[Back to the Village|End Week]]</span></div><<else>><div class="section-123"><<if $emissary is 0>>"Ho there!" comes a confident voice, and you turn to see a woman of generous proportions striding towards you. "I bid you greetings from the Callipygos tribe."
You turn to face her. She is well-endowed, and like most of her tribe, possesses an ass as mammoth as it is shapely. "I welcome you, emissary. What brings you into Megalosthithos lands?"
"We have heard of your recent troubles," she says, spreading her hands. "And we would help you."
"How?"
"We would give your scouts and hunters great respect. We would protect your menfolk. We would give you a home in Callipygos," she says, and with a coy smile adds, "You would be welcome in my hut, <<print $pc_name>>."
You cut the air with your hand. "No. The Megalostithos will not bow to your chief. And I will not bow to you."
She lifts and eyebrow and then hefts her jiggling tits in offering. "You sure about that? I think I can convince you…"<<set $emissary = 1>>
<<else>>"Well hello again," comes a familiar voice. You turn to see the Calligypos emissary striding towards you once more. "I bid you greetings from the Calligypos tribe."
You try not to eye her pleasing form and rounded rear. "My answer is the same, emissary. You need not have come."
"Papilla," she tells you with a coy smile. <<if $emissary > 3>>"I keep telling you my name's Papilla."<<else>>"My name is Papilla."<<endif>> She snaps her hips one way and her shoulders the other, making her entire body jiggle. "And I only come over and over again because I'm told to."
She takes one step forward. "Unless you're going to tell me to come over and over," she suggests. "Or will it be that I'll tell you to come over and over again?"
You put down your bushels. "How many times do we have to do this?"
<<set $emissary = $emissary + 1 >><<endif>>
</div><div class="section-4">[[Fight the Emissary|Fight]]
<<if $disposition_papilla >= 3>>[[Invite Papilla to Join your Tribe|Emissary Invite]]<<endif>></div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Callipygos Emissary">>
<<set $enemy_name_article = "the emissary">>
<<set $enemy_name_collective = "the emissary">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Emissary Defeat">>
<<set $enemy_victory = "Emissary Victory">>
<<set $enemy_stun = "Emissary Stun">>
<<set $enemy_move = "Emissary Open">>
<<set $enemy_move1 = "Emissary One">>
<<set $enemy_move2 = "Emissary Two">>
<<set $enemy_move3 = "Emissary Three">>
<<set $enemy_move4 = "Emissary Two">>
<<set $enemy_move5 = "Emissary One">>
<<set $enemy_stat_haughty = 25 + Math.floor( $emissary / 2 ) >>
<<set $enemy_stat_mighty = 20 + Math.floor( $emissary / 3 )>>
<<set $enemy_stat_saucy = 20 + Math.floor( $emissary / 2 )>>
<<set $enemy_stat_sprightly = 15 + Math.floor( $emissary / 4 )>>
<<set $enemy_stat_unruly = 25 + Math.floor( $emissary / 2 )>>
<<if $emissary is 0>>
<<set $enemy_stat_girth = 1.2>>
<<set $enemy_stat_length = 1.2>>
<<set $enemy_stat_nipples = 1.2>>
<<set $enemy_stat_areolae = 1.2>>
<<set $enemy_stat_jiggle = 1.2>>
<<endif>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<endif>>The men gasp, whole bodies quivering, unsure of what to do. Whatever plans they had have evaporated, and now they glance to each other uncertainly.
Finally the mouthy one shouts, "Let's go!" and they fall back into line, ready to continue the fight.The champion giggles to herself even as her body flails about helplessly. "Is this how you think it'll be?" she manages to mumble, and throws you a saucy wink. "Just wait."<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_length >>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_girth)>>
<<endnobr>>The refugee rolls her shoulders, sending her giant tits to pinwheeling. She then surges forward at you, her juggs smashing together with your head in between. <<if $enemy_attack > $pc_defense>>With a surprised squawk, you are caught in her mighty titclap! After her tits bounce back away from your cheeks, you struggle to find your footing.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly -<<print $enemy_damage / 2 >> Mighty</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage / 2 ; $enemy_move_last = $enemy_move>><<else>>But your duck backwards, narrowly avoiding being crushed between those giant melons.<<endif>><<if $enemy_pronoun_obj neq "they">>s<<endif>>The refugee weaves left and right on her feet, clearly unable to direct her steps or defend herself.<div class="section-123"><<set $pc_stat_girth = 1.5; $pc_stat_length = 1; $pc_stat_sag = 1; $pc_stat_nipples = 1; $pc_stat_areolae = 1; $pc_stat_jiggle = 1.1; $pc_stat_lactation = 0>>
Your breasts have considerably girth: they are wide, round, and full.
<<boobs-verbose>>
<<setmeasurepref>>
Given their heft, your boobs can deal considerable damage, especially on downswings. You are also less vulnerable to forward thrusts due to their cushioning.
</div><div class="section-4">[[On second thought, let's try this from the top.|Chargen1]]
If that sounds right, enter your name. What do your subjects call you? <<textbox "$pc_name" "Mammona" "Main" >></div>You take down a pair of snapdragon blossoms and sit cross-legged on the mat in the center of the shrine<<if $pc_stat_length > 2>>, your <<boobs>> pooling in your lap<<endif>>.
You lift the first blossom up, meditating on its softness and its savagery. Its "jaw" still yawns open, and you slowly lower it to your right <<nipple>>. You take a deep breath and push your nipple into the blossom's maw, wincing only slightly when its springy jaw snaps closed. You then repeat the process with the second blossom: lift it up, contemplate its power, and then snap it closed over your <<nipple>>. You then push your shoulders back, pointing your pinched nipples high, and concentrate.
<<set $itemfuel = either("girth","girth","length")>><<if $pc_stat_nipples <= .5>><<set $itemfail=1>><<endif>><<if $pc_stat_girth >= 2.5 and $pc_stat_length >= 2.5>><<set $itemfail=1>><<endif>><<if $pc_stat_girth > 2.5>><<set $itemfuel = "length">><<elseif $pc_stat_length > 2.5>><<set $itemfuel = "girth">><<endif>><<if $itemfail is 1>>While there is some small flutter within your <<boobs>>, you see no significant effects.<<else>>When the fluttering of magic power leaping in your <<boobs>> dies down, you lift your hands to your wincing <<nipples>>. At a touch, the blossoms come apart, petals dropping into your lap. You make a careful exploration of your squeezed nipples, seeing that they have been compressed smaller and tighter.<<if $itemfuel is "girth">>
Your breasts, on the other hand, seem to have plumped after the blossom's abuse. Did the flower actually squeeze titflesh up into your breasts? Or has your breast simply reacted to the flower's pollen? You can't tell, but your <<boobs>> certainly have a bit more heft to them.<<set $pc_stat_nipples = Math.max( .5 , $pc_stat_nipples - .05 ) ; $pc_stat_girth = Math.min( 2.5 , $pc_stat_girth + .1 )>><<else>>
Your breasts, on the other hand, seem to have elongated after the blossom's abuse. Did the flower actually squeeze titflesh up into your breasts? Did it drag them lower even as it pinched your nips? You can't tell, but your <<boobs>> certainly swing lower across your abdomen.<<set $pc_stat_nipples = Math.max( .5 , $pc_stat_nipples - .05 ) ; $pc_stat_length = Math.min( 2.5 , $pc_stat_length + .1 )>><<endif>><<endif>>
You stand up, letting the snapdragon petals drift away on the wind.
<<set $items[7] = $items[7] - 2 ; $item_uses[7] = $item_uses[7] + 1 >><div class="section-123">You break through all the defenses surrounding the Callipygos village and enter their most sacred space, the village shrine.
You expect to find Chief Tinasomai there, but her place on the reed mat is empty. A few curls of incense still linger on the air around the mat. Perhaps you just missed her.
"Hear the words of Tinasomai, Queen of all Tribes," intones a man curling in the corner. He looks ancient. Is he some kind of shrine custodian? Callipygos blasphemy. "You may have destroyed our village, but you will never crush our spirits! This fight is not over, <<print $pc_name>>. When I return from Tienay, I will swallow up your entire tribe." The old man smacks his thin lips. "These are the words of Tinasomai, Queen of all Tribes."
You roll your eyes at the ultimatim and turn your attention to the tribe's racks of magic relic. You can hear the Callipygoi rallying outside, so you grab a few items before you flee for your life. Your hands and eyes are quick, and you make off with your loot before you are captured.
<<set $target = random(0,12);$loot = random(1,3)>><span class="goodnews">You gain <<print $loot>> <<print $item_names[$target]>><<if $loot > 1>>s<<endif>>!</span><<set $items[$target] = $items[$target] + $loot>>
<<set $target = random(0,12);$loot = random(1,3)>><span class="goodnews">You gain <<print $loot>> <<print $item_names[$target]>><<if $loot > 1>>s<<endif>>!</span><<set $items[$target] = $items[$target] + $loot>>
<<set $target = random(0,12);$loot = random(1,3)>><span class="goodnews">You gain <<print $loot>> <<print $item_names[$target]>><<if $loot > 1>>s<<endif>>!</span><<set $items[$target] = $items[$target] + $loot>>
</div><div class="section-4">
[[Return to the Village|End Week]]
</div>
<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>Judasa clucks her tongue as she considers you, and finally shakes her head. "You're a disgrace to our tribe, <<print $pc_name>>. But once you're gone, //I'll// restore us to glory alongside my friends, the Callipygoi."<<if $enemy_attack > $pc_defense>> You scowl, but no retort comes to your lips. Have you really done anything of note? You've been scrambling the whole time.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Unruly</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>>
You snort derisively. "They'd make you chief but then they'd sit on your face the rest of your life."<<endif>>The minotaur crumples at your feet, looking up at you blearily. "You didn't hit me with your butt once," he says in confusion.
"I am not Callipygos," you tell him again. This bull must not be the sharpest stinger in the hive.
<<if $enemy_stat_might_temp < 0 or $enemy_stat_sprightly_temp < 0 >>The bull heaves a heavy breath and finally crumples to the ground, unconscious. From his sling bag rolls a ripe, round melon.<<else>>With trembling fingers, the bull opens his sling bag and produces a ripe, round melon. He holds it up to you. "Please. Please take this."<<endif>>
<span class="goodnews">You gained a Prize Cantaloupe!</span>
<<set $items[0] = $items[0] + 1 >><<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_unruly_temp / $pc_stat_balance >>
<<set $enemy_defense = $dice_defense * $enemy_stat_haughty_temp >>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_haughty_temp * $pc_stat_nipples )>>
<<endnobr>>With a roll of your eye, you cross your arms under your <<boobs>>. They bounce atop your arms, nipples pointing, but your body language is plain: you are above all of this. <<if $pc_attack > $enemy_defense>>Your opponent blinks, the slow close and open of confused shame. You've taken <<them>> down a peg.
<<if $pc_attack > $enemy_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><span class="damage">-<<print $pc_damage>> Unruly -<<print $pc_damage / 2>> Saucy</span><<set $enemy_stat_saucy_temp = $enemy_stat_saucy_temp - $pc_damage / 2 ; $enemy_stat_unruly_temp = $enemy_stat_unruly_temp - $pc_damage ; $pc_move_last = $pc_move>><<else>>But <<they>> deflate<<s>> your posturing with a derisive snort, readying <<themselves>> for <<their>> next move.<<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>><div class="section-123">You come across a trio of menfolk deep in the hunting grounds, pushing against the falling night to hurry through the forest. Their backs are to the village.
"Ho, menfolk," you call out, and they immediately still and look at you fearfully. "You are not allowed in the hunting grounds without breasts," you tell them archly, "and it does not appear you are lost."
The man in the lead straightens slightly. "Chief <<print $pc_name>>, we mean you no disrespect. But we are leaving the Megalostithos."
You look from this leader to the other two, who crouch before you uncertainly. "You're abandoning our protection? Are you sure that's a good idea?"
"We're going to find out," comes the defiant response.
</div><div class="section-4">[[Fight the Menfolk!|Fight]]
[[Let them Go|RogueMenfolkFree]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Rogue Menfolk">>
<<set $enemy_name_article = "a man">>
<<set $enemy_name_collective = "the menfolk">>
<<set $enemy_pronoun_obj = "he">>
<<set $enemy_pronoun_sub = "him">>
<<set $enemy_pronoun_posadj = "his">>
<<set $enemy_pronoun_possub = "his">>
<<set $enemy_pronoun_ref = "himself">>
<<set $enemy_number = 3>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Menfolk Defeat">>
<<set $enemy_victory = "Menfolk Victory">>
<<set $enemy_stun = "Menfolk Stun">>
<<set $enemy_move = "Menfolk Open">>
<<set $enemy_move1 = "Menfolk Defiance">>
<<set $enemy_move2 = "Menfolk Tackle">>
<<set $enemy_move3 = "Menfolk Stab">>
<<set $enemy_move4 = "Menfolk Club">>
<<set $enemy_move5 = "Menfolk Insult">>
<<set $enemy_stat_haughty = 15 + random(0,10)>>
<<set $enemy_stat_mighty = 10 + random(0,10)>>
<<set $enemy_stat_saucy = 15 + random(0,10)>>
<<set $enemy_stat_sprightly = 15 + random(0,10)>>
<<set $enemy_stat_unruly = 25 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>
[[Menfolk Defeat]][[Menfolk Victory]][[Menfolk Stun]][[Menfolk Open]][[Menfolk Defiance]][[Menfolk Tackle]][[Menfolk Stab]][[Menfolk Club]][[Menfolk Insult]]<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>The Redcap cackles, spewing spores everywhere. She cracks her knuckles and comes pounding at you, massive squishy body squeaking the entire way.
It's a terribly frightening display, <<if $enemy_attack > $pc_defense>>and you can't help but cower as you scramble backwards.
<span class="damage">-<<print $enemy_damage>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<else>>but you stand your ground against her advance.<<endif>>You select a packet of milk weed, bringing it down from the shelf and stuffing it into your mouth.
You chew with difficulty at first; the grass is tough and fibrous, and it takes work to mash it down. Soon, though, your teeth have ground the bundle of weed into a squishy mass.
The milk weed sap hits your tongue, then, and its sweet taste suffuses your mouth, which quickly fills with green-tinged spit. You gulp and chew and swallow again, working your jaw around the wad of cud.
<<if $pc_stat_lactation < 3>>Moments later you can both feel and hear a gurgle emanating from your <<boobs>>. It is as if the milk weed sap, swirling down your throat, flows down into your breasts, filling them up with potential. You can feel your boobs readying themselves to produce, a sense of purpose growing within them.<<set $pc_stat_lactation = $pc_stat_lactation + .4>><<else>>Your <<boobs>> gurgle with an echoing wobble. The milk weed sap seems to swirl down your throat and flow into your breasts, but the feeling of magic stops there. Apparently there's already so much potential in your mammary glands, there's nothing more that milk week can add.<<endif>>
<<set $itemfuel = either("length","jiggle")>><<if $pc_stat_length <= .5 and $pc_stat_jiggle <=.5>><<set $itemfail=1>><<endif>><<if $pc_stat_jiggle < .5>><<set $itemfuel = "length">><<elseif $pc_stat_length < .5>><<set $itemfuel = "jiggle">><<endif>><<if $itemfail is 1>>There do not seem to be any other effects.<<else>><<if either("nipples","girth") is "nipples">>As your <<boobs>> gurgle and groan, your nipples elongate, straining longer and thicker.<<if $pc_stat_nipples > 1.8>> They are now plainly teats, their express purpose now milk.<<endif>><<set $pc_stat_nipples = Math.min(4,$pc_stat_nipples + .1)>><<else>>As your <<boobs>> gurgle and groan, they also inflate under the pressure of your burgeoning milk capacity. They plump rounder and fuller before your eyes. <<if $pc_stat_girth < 3>><<set $pc_stat_girth = Math.min(4,$pc_stat_girth + .1)>><</if>><<endif>><<if $itemfuel is "jiggle">> Your breasts also firm up as they fill with milk, the surface stretched tight.<<set $pc_stat_jiggle = Math.max(.5, $pc_stat_jiggle - .05)>><<else>> And as your <<boobs>> fill, their lower slopes creep up your midriff, too full to hang so low.<<set $pc_stat_length = Math.max(.5,$pc_stat_length - .05)>><<endif>><<endif>>
When the magic stills, you swallow the stringy mass of greens with no difficulty.<<set $items[11] = $items[11] - 1 ; $item_uses[11] = $item_uses[11] + 1 >><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp * $pc_stat_girth>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp / $pc_stat_girth)>>
<<endnobr>>The baboob leaps at you, smashing her wobbling chest into your own breasts.<<if $enemy_attack > $pc_defense>> The monkey's tits batter into you, and you stagger backwards. How can a monkey have better tits than you, a chief among humans?
<span class="damage">-<<print $enemy_damage>> Mighty, -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> You square your shoulders and thrust out your chest. When the baboob collides with you, she bounces harmlessly off of your breasts.<<endif>>
The plant rears back and its tendrils and runners collapse to the ground. The snapdragon vigorously shakes its flower "heads" and then leans forward again, intent on the fight.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp * 1.1 >>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp * $pc_stat_girth>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp / $pc_stat_girth )>>
<<endnobr>>The man with the long club brings it up over his head and runs at you, screaming.<<if $enemy_attack > $pc_defense>> You don't move fast enough to get out of the way. The club comes down heavily on your collarbone. You stumble and cry out, which seems to embolden the menfolk.<<set $enemy_stat_unruly_temp = ($enemy_stat_unruly_temp + $enemy_stat_unruly)/2 >>
<span class="damage">-<<print $enemy_damage>> Mighty, -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> You turn your body slightly, and his downward swing bounces harmlessly off your huge breasts.<<endif>>
<div class="section-123">After some deliberation, you nod your head. "Follow me," you direct. "And keep up."
The way across the Highlands is long and hard. The menfolk are slow and weak, requiring constant reassurance and encouragement. Finally, just as the afternoon threatens to break into evening, you spy the Callipygos perimeter ahead.
You jerk your head at the lot of them, and they gratefully rush towards the nearest lookout tower. You keep your distance, eyeing the Callipygos women even as they watch you for any suspicious moves.
The last man turns before he passes back into Callipygos lands. "Thank you, Mother! You are a kind and generous woman!"
Behind him, you see one of the Callipygoi give you the barest nod of recognition and thanks.
</div><div class="section-4">[[Return to the Village|End Week]]
<<set $disposition_callipygos = $disposition_callipygos + 5 >></div><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The champion wheels her legs around, launching herself upwards, spinning through the air. Her tremendous ass swings around, smashing into the side of your <<boobs>>.<<if $enemy_attack > $pc_defense>> You're caught flat-footed, and her ass plows into your bust.
You spin along with the force of the blow, your <<boobs>> smacked to the side. <<if $pc_stat_girth > .5 >><<set $pc_stat_girth = $pc_stat_girth - .25 ; $pc_stat_nipples = $pc_stat_nipples + .25 >>Your nipples ache, and when you regain your feet, you touch them gingerly. They're much longer and larger—the tremendous power of the champion's spinning backside must have displaced titflesh all the way down into your nips!
<span class="damage">-Girth</span> <span class="goodnews">+Nipples</span><<endif>>
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage >><<else>> You twist your shoulders to meet the champion's spinning backside full-on. Her ass wobbles at the terrific impact, and she bounces harmlessly off of your <<boobs>>.<<endif>><div class="section-123">A wraith comes howling through the forest, its dark tattered clothing trailing behind it. The apparition clutches at its stomach and chest as if it is in agony.
<<if $pc_stat_jiggle > .7>>The wraith senses your presence, drawn to you by its preternatural senses. You square your shoulders, ready to do battle.
<<else>>The wraith sweeps past you without a second glance. You could leap upon it, or just go your merry way.<<endif>>
</div><div class="section-4">[[Fight the Wraith|Fight]]
<<if $pc_stat_jiggle <= .7>>[[Continue your Raid|Raid]]<<endif>></div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Wraith">>
<<set $enemy_name_article = "the wraith">>
<<set $enemy_name_collective = "the ghost">>
<<set $enemy_pronoun_obj = "it">>
<<set $enemy_pronoun_sub = "it">>
<<set $enemy_pronoun_posadj = "its">>
<<set $enemy_pronoun_possub = "its">>
<<set $enemy_pronoun_ref = "itself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 1>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Wraith Defeat">>
<<set $enemy_victory = "Wraith Victory">>
<<set $enemy_stun = "Wraith Stun">>
<<set $enemy_move = "Wraith Open">>
<<set $enemy_move1 = "Wraith Haunt">>
<<set $enemy_move2 = "Wraith Latch">>
<<set $enemy_move3 = "Wraith Moan">>
<<set $enemy_move4 = "Wraith Tempt">>
<<set $enemy_move5 = "Wraith Terrify">>
<<set $enemy_stat_haughty = 40 + random(0,10)>>
<<set $enemy_stat_mighty = 35 + random(0,10)>>
<<set $enemy_stat_saucy = 35 + random(0,10)>>
<<set $enemy_stat_sprightly = 40 + random(0,10)>>
<<set $enemy_stat_unruly = 50 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<if $area_highlands neq 1>><<display ScoutHighlands>>
<<elseif $area_raid neq 1>><<display ScoutRaid>>
<<elseif $area_ruins neq 1>><<display ScoutRuins>>
<<elseif $area_plains neq 1>><<display ScoutPlains>>
<<elseif $area_tower neq 1>><<display ScoutTower>>
<<else>><div class="section-123">You guide more game into the hunting grounds, ensuring good hunting for the rest of the season.<<set $hunting = $hunting + 50>>
</div><div class="section-4">[[Back to the Village|Main]]</div><<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The champion backpedals, reaching her arm around to her shelf-like ass and the row of plants lined up along it. She whips her hand back towards you, flinging a handful of snapdragon blossoms at you!<<if $enemy_attack > $pc_defense>> The flowers rain across your <<boobs>>, and a pair of them latch onto your nipples, snapping closed with a surprisingly strong—and painful— bite.
You scramble backwards, pulling the snapping flowers off of your <<nipples>>. <<if $pc_stat_nipples > .5 >><<set $pc_stat_nipples = $pc_stat_nipples - .25 ; $pc_stat_areolae = $pc_stat_areolae + .25 >>You gasp when you see your abused nips — the snapdragon blossoms have squeezed them smaller and shorter. You areolae have plumped up with all the displaced titflesh!
<span class="damage">-Nipples</span> <span class="goodnews">+Areaolae</span><<endif>>
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Saucy -<<print $enemy_damage>>Mighty</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage >><<else>> The flowers rain across your body, but a quick shake back and forth sends your <<boobs>> wobbling and the blossoms are unable to latch onto anything.<<endif>><div class="section-123"><<set $gala_needs = 0 ; $items[10] = $items[10] - 1 ; $items[0] = $items[0] - 1 ; $items[9] = $items[9] - 1>>You gather the ingredients for the formula from the tribal shrine and take them into the Highlands to meet Gala.
When you find the flat cow, she is sitting on top of an unconscious woman. "Oh hey, <<print $pc_name>>!" she shouts, waving happily. "Look what I found!"
She rolls the woman over, which is something of an undertaking given her massive derriere. Her more modest breasts bobble as she rolls onto her back, and you recognize one of the Callipygos rangers who rove over the Highlands.
When you ask why Gala has an unconscious ranger, she says something about a "test subject." She's far more intent on taking the ingredients you've brought her and comparing them to the rolled-up birch bark.
Using a flat-topped boulder as her work station, the minotaur cow swirls the Wraith Essence in the Rock Troll Dust, which turns the whole concoction inky black. Then she presses a thick thumb into the cataloupe, roots around inside with a finger, and shakes out the melon's seeds.
"And now," she says gleefully, scooping up the black dust and pouring it into the cantaloupe. "The moment of truth!" She holds the melon high and you watch as its green and brown rind turns jet black.
Gala giggles with unrestrained excitement, breaks the cantaloupe in half, and hands one piece to you. The flesh inside has also gone inky black; it smells like granite and ozone.
Still, you've come this far…
</div><div class="section-4">[[Eat the Black Melon|GalaRevolution]]</div><div class="section-123"><<set $fight_losses_minocow = $fight_losses_minocow + 1 >>With a shuddering breath, you nod. "Take me. Please."
The cow stretches you out along the ground, humming to herself as her fingers stroke every inch of your body. She slides her hand down your sides, cups your ass, gives each nipple a playful flick. When you are arranged as she likes, she stands up. "There we go."
You then watch as the cow's hands rove over her own body, pressing and cupping and pinching. Her hips roll back and forth and you can just barely see, between her thick thighs, the bottom curves of her ass bobbing in time. Her tail swishes left and right in slow, sinuous curves.
Her hands settle on her stomach, then shift up under her massive juggs. She lifts one, then the other, making them bounce against each other, quivering in the wake of the impacts.
Her right hand comes out from under her breast, pulling the breastflesh along with it, squeezing down its length as she stretches the titanic tit out in front of her. When her fingers encircle her meaty nipple, she pinches without stopping her forward movement. This elicits a long, loud moan from her lips and a creamy rope of milk spurting from her breast.
The stream of milk lands across your body with a wet splat, and it is quickly followed by another from the cow's second breast. You watch in awe as her hands massage her tits in slow, sensual alternation, streams of milk spilling out of those giant nipples.
Her aim is impeccable, and each spurt covers another strip of your body. Soon every inch of you is dripping with warm milk. You can't help but moan as your hands slide wetly over your skin, cupping your <<boobs>> and slipping down to stroke your sex. Your finger dips in without any resistence, lubricated by milk and your own heady arousal.
"Ah ah ah," the cow scolds, and comes down on her hands and knees over you. Her gentle but insistent fingers wrap around your wrists and pin both arms up over your head. "I'll worry about you; you tend to me."
And with no further comment, the minotaur drops her massive tit onto your face, the thick nipple barely grazing your gasping lips as it invades your mouth. You suck immediately, instinctively, employing tongue and lips and the barest hint of teeth to make the cow moan and low in appreciation.
Your mouth immediately fills with sweet cream, and you struggle to swallow it down. Every few moments, the cow writhes against your body such that you can gulp in air, but mostly you lick and suck and swallow.
When your body shakes with the first orgasm, you lose your rhythm and gasp, but with your face full of tit, you just swallow more of the cow's jiggling breast into your mouth. She lows lustily at this, pressing her soft breast into your mouth that much harder. You remind yourself to breathe through your nose.
<<if random(1,3) < $fight_losses_minocow >>As you fill your belly with the cow's sweet milk, you can feel something dissolve inside of you, floating away on a tide of cream. It doesn't matter so much that you've placed yourself at her mercy. Your tribe doesn't matter so much. What really matters is the milk, and if you have to stay here to get it, if you have to abandon the Megalostithos to bathe in this milk every day, that doesn't sound like such a bad idea.
<<if $pc_stat_haughty > $fight_losses_minocow * 3 and $pc_stat_unruly > $fight_losses_minocow * 3 >><span class="damage">- <<print $fight_losses_minocow * 2>> Haughty, - <<print $fight_losses_minocow * 2>> Unruly</span><<set $pc_stat_unruly = $pc_stat_unruly - $fight_losses_minocow * 3 ; $pc_stat_haughty = $pc_stat_haughty - $fight_losses_minocow * 3 >>
<<else>>The cow plants one knee in between your legs and presses her thigh up against your sex. Her own body rolls in time to your greedy sucking, and your hips buck against her. She brings you to another orgasm and then another. She switches to the other breast and then keeps going. The orgasms melt together until they come in a steady stream, just like the milk that pours down your throat.
The last vestiges of your sense of duty or responsibility disappear under the rising tide of creamy milk. You realize that you will not be returning to the village tonight, or ever again. You will join a minotaur herd here in the Highlands, taking any position they will allow you. As long as they give you their milk, you will be happy.
<<set $pc_name = "Cow">>
<<endif>><<endif>>The cow plants one knee in between your legs and presses her thigh up against your sex. Her own body rolls in time to your greedy sucking, and your hips buck againt her. She brings you to another orgasm in moments, and then her giant breast lifts off of your face.
You gasp, beaming up at the minotaur gratefully, and move as if to sit up. But the cow laughs. "Oh no, love. That was just the first tit." A shadow falls over you, and the minotaur's second breast smothers your face.
The cow continues to ride you long and hard, and somewhere in there you simply pass out. When you come to, you are alone on the Highland steppes, skin tacky with evaporated milk.
</div><div class="section-4"><<if $pc_name is "Cow">>The End.<<else>>[[Return to the Village|End Week]]<<endif>></div><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The baboob flings something unmentionable at you. Ew.<<if $enemy_attack > $pc_defense>> It splatters across your cleavage, making you shudder in revulsion.
<span class="damage">-<<print $enemy_damage>> Haughty, -<<print $enemy_damage>> Saucy</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<else>> You sidestep handily, the stinky projectile flying wide. You try to ignore the few drips and spatter that do still hit you.
<<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage / 2 >><span class="damage">-<<print $enemy_damage / 2 >> Saucy</span><<endif>>You're right: you are incredibly Unruly.
Another of the five core stats does //not// describe you well. Which of the following are you //not?//
Your Haughty score measures your ability to give orders, dominate opponents, and resist temptation. [[Are you NOT Haughty?|Chargen Not Haughty]]
Your Mighty score measures your raw physical power, muscle mass, and ability to stay on your feet. [[Are you NOT Mighty?|Chargen Not Mighty]]
Your Saucy score measures your ability to tempt, charm, and seduce others, as well as your ability to shrug off humiliation. [[Are you NOT Saucy?|Chargen Not Saucy]]
Your Sprightly score measures the quickness of your feet and the surety of your blows. [[Are you NOT Sprightly?|Chargen Not Sprightly]]
<<set $pc_stat_unruly = 25>>The champion contemplates you collapsed on the ground with an impish smile.
"You're a little worse for wear, honey," she coos, and then crawls down on her hands and knees over you. Her heavy, warm breasts slide along your gasping body and her thighs caress yours. She lifts a hand to wipe a lock of your sweaty hair off of your brow.
You can feel her lips trailing across your collarbone and the underside of your jaw. Her neck slides across yours, and you can feel her throat vibrate as she purrs. "Now see, the lovely feel of your body—that's what I'll be dreaming about tonight. Because I know you'll eventually come for me—to throw yourself down to your knees in front of me, and submit to my… exquisite ministrations."
She rises and plants a kiss on your forehead. "Until then, dear."<<set $boutae_stat_girth = $enemy_stat_girth ; $boutae_stat_length = $enemy_stat_length ; $boutae_stat_nipples = $enemy_stat_nipples ; $boutae_stat_areolae = $enemy_stat_areolae >><div class="section-123">Your name is Selene, new chief of the Megalostithos tribe.
You are ''Saucy'' and more than a little ''Unruly.'' The temptress of the Megalostithos tribe, you have bedded nearly every tribeswoman and quite a few outsiders, as well. When warned about your wandering eye, you've always just laughed off the criticism.
You are, however, ''Weak'' and ''Clumsy.'' Too much time tumbling into beds has meant too little time tumbling on the training grounds.
You have your aunts' ''nipples'' and ''areolae,'' marking you and your breasts as true beauties. Your fabulous tits can distract, tempt, and astoud, which you'll just have to hope will make up for your lack of prowess on the battlefield.
Selene is powerful enough to unlock the ''Highlands'' immediately.
</div><div class="section-4">[[Actually let's do Character Generation|Chargen1]]
[[Great, let's go!|Main]]</div>
<<set $pc_stat_girth = .9; $pc_stat_length = .9; $pc_stat_nipples = 1.7; $pc_stat_areolae = 1.7; $pc_stat_jiggle = 1.2 ; $pc_stat_ass = 7.5 ; $pc_stat_balance = 1 >>
<<set $pc_stat_haughty = 22; $pc_stat_mighty = 20; $pc_stat_saucy = 25; $pc_stat_sprightly = 20; $pc_stat_unruly = 25>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp * $enemy_stat_nipples>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The tribeless woman grasps the base of her wobbling boob, then runs her squeezing hand down its length. When she pinches her nipple, she shoots a spray of milk at you! <<if $enemy_attack > $pc_defense>>The milk splashes across your body, causing you to sputter. After a heartbeat, you flick milk off of yourself, heart hammering with lust.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $enemy_move_last = $enemy_move>><<else>>The stream of milk splashes across your body, and you throw your arms wide, enjoying the experience.<<set $enemy_move_last = $enemy_move>><<endif>><<set $week = 2; $scouts = 10; $hunters = 10; $gatherers = 15; $tenders = 15; $milkers = 0; $food = 200;$hunting = 100>>
<<set $item_db = ["ItemCantaloupe","ItemBanana","ItemStrawberry","ItemRedCap","ItemGooDrop","ItemGiantLeech","ItemRiverReeds","ItemSnapdragon","ItemStingers","ItemTrollDust","ItemWraithEssence","ItemMilkWeed","ItemHoneydew","ItemBulbousPear","ItemCasaba","ItemGirthPotion","ItemLengthPotion","ItemNipplesPotion","ItemAreolaePotion","ItemJigglePotion","ItemRoyalJelly","ItemWraithBombs","ItemGiantStingers","ItemKiwano","ItemWatermelon"]>>
<<set $item_names = ["Prize Cantaloupe","Canopy Banana","Perfect Strawberry","Red Cap","Goo Drop","Giant Leech","River Reeds","Snapdragon Blossom","Bliss Stingers","Troll Dust Pile","Wraith Essence","Milk Weed Bundle","Honeydew Melon","Bulbous Pear","Casaba Melon","Giant Stingers","Kiwano Melon"]>>
<<set $items = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]>>
<<set $item_uses = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]>>
<<set $item_cost = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]>>
<<set $item_effects = ["Increases Girth at the expense of Length or Jiggle","Increases Length at the expense of Girth or Areolae","Increases Nipples at the expense of Jiggle or Areolae","Increases Areolae at the expense of Length or Nipples","Increases Jiggle at the expense of Lenth or Areolae","Decreases Girth to the benefit or Nipples or Areolae","Decreases Length to the benefit or Nipples or Jiggle","Decreases Nipples to the benefit of Length or Girth","Decreases Areolae to the benefit of Girth or Jiggle","Decreases Jiggle to the benefit of Areolae or Length","Decreases Girth, Length, Nipples, Areolae, and Jiggle","Increases Lactation, plus Nipples or Girth for Length or Jiggle","Increases Girth and Length at the expense of Ass","Increases Girth and Length","Reduces all Breast Stats","Extends the Phallus for a Short Time"]>>
<<set $events = ["EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventWraithAttack"]>>
<<set $callipygos_food = 320 ; $callipygos_rangers = 20 ; $callipygos_warriors = 20 ; $callipygos_gatherers = 20 ; $callipygos_tenders = 20 ; $callipygos_towers = 4 >>
<<set $emissary to 0 ; $village_gala to 0>>
<<set $wares_market = [0,0,0] ; $wares_underground = [0,0,0]>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp * 2 >>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp * $pc_stat_jiggle>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The three of them separate, flanking you on all sides. At a word from their ringleader, all three of them rush forward to tackle you to the ground.<<if $enemy_attack > $pc_defense>> Surrounded, you fall under their tangle of limbs and knees.
Still, they are untrained combatants, and a moment later you roll out of their reach and spring back to your feet.
<<AirBags>><span class="damage">-<<print $enemy_damage>> Sprightly, -<<print $enemy_damage / 2 >> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage / 2 ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> You watch their approach closely and present your breasts to each as they crash into your body. Each one plows into your jiggling cleavage and then bounces back onto their heels, staggering to keep to their feet.<<endif>>
<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The champion sidles up to you with a wicked smile and you steel yourself against your charms, but then she sweeps a leg under your knee and you tumble backwards to the ground. Before you know it, her jiggling ass lands on your face!<<if $enemy_attack > $pc_defense>>
You cough and sputter, which only pulls more sweat and pussy juice into your mouth. The champion wiggles on top of your face until you're gasping for air, pounding the ground and hoping for her mercy. Finally she stands, and you gulp down air gratefully.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>>
You suck in a breath before your entire face is eclipsed by the champion's rear. She wiggles on top of your head, giggling, but you hold fast against her ploy. She stands again, looking down expectantly for your submission, and you can see her disappointment as you surge back to your feet.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The wraith surges forward, enveloping you in its flowing nimbus of tatters. Its icy hands fall on your <<boobs>>, clutching and grasping.<<if $enemy_attack > $pc_defense>> You shiver at the chill that invades your breasts, and then you shudder as you feel some spark of magic drawing energy out of your <<boob>>. You scramble backwards, breaking the connection, but not before you are shaken to the core.
<span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> You bob and weave, and the wraith never catches more than a graze of your boobs' soft surface. Each touch leaves a chill, however—you can tell any longer contact would be catastrophic.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp * $enemy_stat_areolae>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp * $enemy_stat_areolae)>>
<<endnobr>>She draws herself up to her full height, shoulders thrown back and breasts drawn high. With one imperious eyebrow, she looks down her nose at you. <<if $enemy_attack > $pc_defense>>You blanche at her commanding presence, your shoulders dropping and feet shuffling.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Unruly</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ; $enemy_move_last = $enemy_move>><<else>>However you are having none of it, and laugh in her face.<<endif>><div class="section-123"><<set $encounter_curiousbattle = $encounter_curiousbattle + 1 >>You come across a curious scene.
What attracted you to the tableau before you was a long series of distressed screams. These came from the minotaur cow, who is presently huddling behind a fallen log in a small culvert. She shivers in some combination of terror and chill: you can see that her plush lips are blue even from your vantage at the top of the ridge.
The reason for that terror and chill is obvious: a wraith stalks after her, its tattered clothing whipping in the nonexistent breeze. The spirit gesticulates and claws the air, trying to get at the minotaur and her heaving bosom.
But between them stands a rock troll, who proceeds to pummel the wraith with his massive flinty fists.
As you watch, the wraith turns its attention from its quarry to its opponent, and a spectacular fight ensues. The troll and the wraith seem evenly matched, trading blows and taunts and fearsome looks back and forth for ten full minutes. Finally the troll, staggering slightly from his wounds, lays a powerful backhand on the wraith, scattering its wispy form up and down the hill.
The wraith coalesces slowly, and after it is whole again, it floats backwards, away from the panting troll and the minotaur cow behind him. It makes one last effort to spook the troll, which fails—but the cow, still terrified, bolts away. The wraith watches her go, considers trying to go through the troll to give chase, and apparently decides to simply give up. It drifts in the opposite direction from the cow.
You're not really sure what you should do, here.
</div><div class="section-4">[[Track down the wraith|WeakenedWraith]]
[[Chase the fleeing minotaur|WeakenedMinotaur]]
[[Approach the wounded troll|WeakenedTroll]]
[[Leave them all to their fates|End Week]]</div>You are //not// especially Unruly.<<set $pc_stat_unruly = 15>>
Given your pedigree—a long line of well-endowed chiefs—you are already one of the bustiest women in your tribe. Your breasts are still much smaller than your mother's were, however, and you don't know if you've really got what it takes to lead the tribe. Your mother was much larger that you, and she still failed!
Still, your breasts have always been exceptional in a certain way. Which is it?
[[You have your mother's sheer girth.|Chargen Girth]]
[[You have your aunt's prominent nipples.|Chargen Nipples]]
[[You have your grandmother's impressive length.|Chargen Length]]
[[You have your great-aunt's lovely areolae.|Chargen Areolae]]
[[You have your ancestor's lengendary jiggle.|Chargen Jiggle]]The scouts report a strange encounter with a man dressed in dark, tattered clothing and wide, hollow eyes. <<if random(1,15) > $scouts>>They lost him in the night. The next morning, one of the tribe's hunters has been robbed of her womanhood!
<span class="damage">You have lost one hunter, who takes up work as a tender.</span><<set $hunters = $hunters - 1 ; $tenders = $tenders + 1>><<else>>They managed to chase him off to the north.<<endif>>The puddle of goo quivers, shifting its mass back and forth, as if preparing for some great effort.The cow's hooves clatter uselessly on the ground as she tips left and right, her juicy bulk threatening to topple to the ground. Finally she seems to regain her bearings, planting her feet and readying for your next move.<<set $encounters = ["NorthGoo","IceBeast","FlameMen","Roc","PlainsBees","Vrontimiros Nomads","Phutanaros Refugees","Oomphalos Farmstead","Spire Canyon"]>><<set $encounter = either($encounters)>><<display $encounter>>The troll hunkers down, giant hands forming a wall behind which she tucks her rocky rack and bows her head. She grumbles and hums to herself from within her rocky stronghold.
You nod to Gala, and the two of you circle left and right, searching for some vulnerability. The matriarch curses and rears up before you do, but it seems like she wanted a bit more of a nap than she got.
<span class="damage">The troll partially regenerates all stats!</span><<nobr>><<set $enemy_stat_haughty_temp = ($enemy_stat_haughty + $enemy_stat_haughty_temp + $enemy_stat_haughty_temp) / 3>>
<<set $enemy_stat_mighty_temp = ($enemy_stat_mighty + $enemy_stat_mighty_temp + $enemy_stat_mighty_temp) / 3>>
<<set $enemy_stat_saucy_temp = ($enemy_stat_saucy + $enemy_stat_saucy_temp + $enemy_stat_saucy_temp) / 3>>
<<set $enemy_stat_sprightly_temp = ($enemy_stat_sprightly + $enemy_stat_sprightly_temp + $enemy_stat_sprightly_temp) / 3>>
<<set $enemy_stat_unruly_temp = ($enemy_stat_unruly + $enemy_stat_unruly_temp + $enemy_stat_unruly_temp) / 3>><<endnobr>><div class="section-123"><<set $encounter_minotaurcow = $encounter_minotaurcow + 1>><<if $encounter_minotaurcow < 2>>You come across a minotaur. Your first instinct is to prepare yourself to fend off the dumb beast, but then the minotaur turns, displaying an impressive rack. A minotaur cow! As you stand, stunned, she saunters your way.<<else>>You come across a minotaur cow. She spies you before you can even think to slip away, and she advances upon you in a slow saunter.<<endif>>
"Ah, what fantastic tits!" she calls out to you with a smile and friendly wave. Her pumping arm causes her mammoth juggs to bounce and wobble in time. "The boys have been talking about you, Megalostithos. Although they seemed to be a little… confused."
"They keep mistaking me for a Callipygos," you venture, unsure whether you should run or not. Judging by her wide, muscled thighs and powerful, rounded butt, she could easily run you down across the Highland moors, anyway.
"Well, bulls aren't known for their brains," the cow laughs, her eyes alight. She looks you up and down, and nods approvingly. "But I can see they were right about your endowments. I approve."
"Thank you," you say uncertainly. "I should… be going."
"Oh, stay a while," the cow coos at you. One hand caresses her flank as she shoots a suggestive leer in your direction. "I think we can find something entertaining to divert us. If you ask nicely."
</div><div class="section-4">[[Fight the Minotaur|Fight]]
[[Submit to the Minotaur Cow|MinoCow Fuck]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Minotaur Cow">>
<<set $enemy_name_article = "the minotaur">>
<<set $enemy_name_collective = "the cow">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "MinoCow Defeat">>
<<set $enemy_victory = "MinoCow Victory">>
<<set $enemy_stun = "MinoCow Stun">>
<<set $enemy_move = "MinoCow Open">>
<<set $enemy_move1 = "MinoCow Strut">>
<<set $enemy_move2 = "MinoCow Feed">>
<<set $enemy_move3 = "MinoCow Tempt">>
<<set $enemy_move4 = "MinoCow Grope">>
<<set $enemy_move5 = "MinoCow Spray">>
<<set $enemy_stat_girth = 2)>>
<<set $enemy_stat_length = 2>>
<<set $enemy_stat_nipples = 2>>
<<set $enemy_stat_areolae = 2>>
<<set $enemy_stat_jiggle = 2>>
<<set $enemy_stat_haughty = 35 + random(0,10)>>
<<set $enemy_stat_mighty = 25 + random(0,10)>>
<<set $enemy_stat_saucy = 35 + random(0,10)>>
<<set $enemy_stat_sprightly = 30 + random(0,10)>>
<<set $enemy_stat_unruly = 30 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>"Do you even remember me?" the leading man demands. "Tell me, do you remember how many times you called me into your hut? Of course you don't. We're barely worthy of names to you."<<if $enemy_attack > $pc_defense>>
You stare at his features, trying to recall them. Has he serviced you before? You can't tell. The menfolk all blur together. What does that say about you?
<span class="damage">-<<print $enemy_damage>> Haughty, -<<print $enemy_damage / 2 >> Unruly</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage / 2 ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>>
You glance at his features, but can't recall him specifically. You shrug. "I don't see your face when it's buried between my legs, sugar."<<endif>>
''Nip Thrust''
Your Sprightly vs their Saucy
Unruly Nipples damage to Sprightly
half damage to HaughtyYou fall backwards before the hulking troll, scrambling on your hands and knees back towards Megalosthithos lands. The troll follows with a proud swagger, tipping his club back over his shoulder.
"And stay out!" he shouts after you, even as you flee back into the trees.<div class="section-123">You come across a pair of women and three menfolk travelling through Callipygos lands.
By their compact derrieres, the women are not Callipygoi, and so you hail them. They turn to face you with no small trepidation. They explain guardedly that they are refugees from the northlands on the other side of the great ruins. The Ice Queen's minions have destroyed their homes, and now they travel south seeking good hunting and foraging.
You inform them that they have traipsed into a war zone, so they had best watch themselves. You also suggest that they could turn their steps west and join your tribe. You promise safety and plenty with all the haughty confidence that you can muster.
The lead woman listens to this, but does not seem convinced. "We have no wish to join your war, <<print $pc_name>>. How do we know you are on the winning side?" Her eyes fall onto your <<boobs>> and she crosses her arms beneath her own impressive chest.
You know a challenge when you see it, but losing this battle will only convince her that the Callipygos can protect them better than you can. Do you want to risk swelling Tinasomai's numbers?
</div><div class="section-4">[[Fight the Refugee|Fight]]
[[Leave them in peace.|Refugee Pass]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Wanderer">>
<<set $enemy_name_article = "the tribeless woman">>
<<set $enemy_name_collective = "the five of them">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 5>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Refugee Defeat">>
<<set $enemy_victory = "Refugee Victory">>
<<set $enemy_stun = "Refugee Stun">>
<<set $enemy_move = "Refugee Open">>
<<set $enemy_move1 = "Refugee Titclap">>
<<set $enemy_move2 = "Refugee Nip Thrust">>
<<set $enemy_move3 = "Refugee Boobquake">>
<<set $enemy_move4 = "Refugee Suck">>
<<set $enemy_move5 = "Refugee Spray">>
<<set $enemy_stat_haughty = 30 + random(0,10)>>
<<set $enemy_stat_mighty = 35 + random(0,10)>>
<<set $enemy_stat_saucy = 30 + random(0,10)>>
<<set $enemy_stat_sprightly = 35 + random(0,10)>>
<<set $enemy_stat_unruly = 45 + random(0,10)>>
<<set $enemy_stat_girth = (15 + random(0,10)) / 10 >>
<<set $enemy_stat_length = (15 + random(0,10)) / 10 >>
<<set $enemy_stat_nipples = (15 + random(0,10)) / 10 >>
<<set $enemy_stat_areolae = (15 + random(0,10)) / 10 >>
<<set $enemy_stat_jiggle = (15 + random(0,10)) / 10 >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123">You spend days harvesting the strawberry patch's bounty, bringing menfolk from the village and carting away bushel after bushel of ripe red bounty. Your tribe will eat well this week!
<span class="goodnews">You have gained 30 bushels of food!</span>
</div><div class="section-4">[[End Week]]
<<set $pc_yield = 30 >></div>The troll on the bridge straightens his shoulders as you approach. "No fleshlings in the Highlands," he tells you with a voice like an avalanche. "Go on now, shove off."<div class="section-123">You tug at the trailing bit of vine, pouring out the pitcher plant onto your head.
The water is warm and tinged purple by the pollen and other flowers that have been stewing in the cup for days. The scent is heady and incredible; you're not surprised this is a sacred ritual for the Callipygoi.
But as the torrent of water cascades over your breasts, you can feel its magic dragging on you. It feels like liquid hands pulling at your <<boobs>> and stroking up the length of your <<nipples>>. The caresses and gropings tug at your titflesh, hanging and dragging downward.
Then you feel it: deep inside your <<boobs>>, something melts along with the warm water and flows down the core of your body. Your hands fly up to your suddenly shrinking breasts, touch your receding nipples, and follow the flow inside your skin down.
Your inner essence flows down your midriff, parting just over your navel and spilling around your hips. Whatever has been cut loose to splash around within your body then pools behind you in your rapidly inflating ass.
<<set $n = Math.min(.2,$pc_stat_girth) +Math.min(.2,$pc_stat_length) +Math.min(.2,$pc_stat_areolae) +Math.min(.2,$pc_stat_nipples) ; $pc_stat_girth = Math.max(0.1,$pc_stat_girth - .2) ; $pc_stat_length = Math.max(0.1,$pc_stat_length - .2) ; $pc_stat_nipples = Math.max(0.1,$pc_stat_nipples - .2) ; $pc_stat_areolae = Math.max(0.1,$pc_stat_areolae- .2) ; $pc_stat_ass = $pc_stat_ass + $n >><<if $pc_stat_balance > 1>>As the water flows down around your body, you can feel your center of balance drop lower, making you considerably more stable.
<<endif>>You look down to examine your changed body:
<<boobs-verbose>>
</div><div class="section-4">[[Return to the Village|End Week]]</div>When the lead woman falls, her retinue behind her gasp. For a moment, they look to you in a mixture of fear and awe, and then prostrate themselves on the ground. The smaller woman's tits spread across the ground.
Your opponent, panting slightly, turns herself over and presses her juggs against the dirt, as well, and then pushes herself to her feet. "My chief. If you will have us, we will be Megalostithoi."
You give her a curt nod, and then show your new subjects the way home.
<<set $hunters = $hunters + 1 ; $scouts = $scouts + 1 ; $tenders = $tenders + 3 >><span class="goodnews">You have gained a hunter, a scout, and three tenders!</span>Sadly, your leadership of the Megalostithos tribe has led them to disaster.
With the last of your food stores gone, the tribe disbands. It isn't pretty. Women fight over the menfolk, clobbering each other senseless with their fantastic breasts. Those few who survive the fighting stagger away to claim a few menfolk and strike out on their own as tribeless women.
In the end, you are left alone in a deserted village, the chief of nothing and no one.
When the Ice Queen comes for you that night, you cannot even muster a defense.
''The End''''The Ol' One-Two''
Your Sprightly Length vs their Sprightly
Mighty Girth damage to Mighty
Double Damage<div class="section-123">You level a knowing look at the exotic emissary. "I think you keep coming back for a reason," you tell her. "I don't know what happens in your village, but an emissary who doesn't bring good news home doesn't get sent back over and over again."
Papilla gives you a short smile. "Chief Tinasomai lets me make suggestions about who she sends where."
You lift an eyebrow. "So you've been asking to come back here? To come back to me."
She swallows and slowly nods. "I have."
You extend one hand. "Do you want to go back?"
Papilla looks at your outstretched hand silently for a long while. "No," she says finally, but doesn't move a muscle.
"Take my hand," you say, with all the quiet force of personality you can put into it. "Join my tribe."
Her eyes flick from your hand up to your face, and she bites her lip. She takes one long, shuddering breath, and then clasps your hand.
You lead her back to the village, introducing her as the tribe's <span class="goodnews">newest scout</span>. Unsurprisingly, she makes friends quickly and easily. Soon she is just another member of the tribe.
</div><div class="section-4">[[Continue|End Week]]<<set $scouts = $scouts + 1; $village_papilla = 1 ; $disposition_callipygos = $disposition_callipygos - 10 >></div><div class="section-123">The smile you direct at the menfolk is a hungry one. "I will take you to safety," you tell them, filling your chest and thrusting out your <<boobs>>. "You will be happy and safe in my village, with the Megalostithos."
The menfolk, eyes wide in wonder and awe, immediately dip their heads in submission. "Yes, Mother. Of course, Mother."
"Don't call me Mother," you direct. "I am Chief <<print $pc_name>>. Now follow along. The way is long for menfolk, and you will have to keep up."
They do their best to follow you, although you must slow your steps on more than one occasion. Finally, some time after the sun has set, you walk into the torchlight of your village with your prizes.
<span class="goodnews">You have gained five menfolk!</span><<set $tenders = $tenders + 5>>
</div><div class="section-4">[[Speak with Gala|GalaGather]]</div><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp >>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_girth * $enemy_stat_length / 2 )>>
<<endnobr>>The Refugee hops back for distance and then leaps forward, nailing a handstand, and heaving herself into the air. She flips forward once, then twice; when she comes down, massive gazongas first, the ground topples and rolls.<<if $enemy_attack > $pc_defense>> Pinwheeling awkwardly, you lose your balance. A moment later, you hit the ground in a tangled mess, yourself. She leaps back up, ready for your counter.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> to all Scores</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ; >><<else>> But you have planted your feet wide, and when the boobquake comes, you are prepared—you barely budge an inch.<<endif>>
''…Three!''
Your Sprightly Length vs their Mighty
Mighty Girth damage to Mighty and Sprightly
half damage even on successful defense<div class="section-123">You find a patch of melons by following the victorious calls of the crows who found it first.
The black birds are all over the patch, leaping from smashed melon to picked-apart rind, gorging themselves.
These melons are like none you have seen before coming into the Callipygos lands. They are large, spherical, and smooth, with a greenish-white rind. The flesh inside is bright green. You remember stories about honeydew, and these fit the description.
<<if $village_papilla is 1>>Papilla claims that the honeydew are cursed, but you're pretty sure that's an ignorant Callipygos superstition.
<<endif>>You find one honeydew that has escaped the crows' devastation. You tuck it under your arm and head home.
<span class="goodnews">You gain a Honeydew!</span><<set $items[12] = $items[12] + 1 >>
</div><div class="section-4">[[Return to the Village|End Week]]</div><div class="section-123"><<set $gala_needs = "Wraith Essence, Troll Dust, and a Cantaloupe">>The next day you go to speak with Gala.
You show her the birch bark, and her eyes grow eager and bright. "Do you know what this means?" she exclaims. "Look at this! You can bind Wraith Essence into a Cantaloupe. Eating it will then give you the powers of a Wraith!"
"But what is this?" you ask, pointing at a grey smudge of charcoal in the center.
She taps the image with one bovine finger. "That's troll dust. Used as a binding agent. You'll need to bash a troll real good to get them to spill some dust." She reaches over and pats your <<boobs>> affectionately. "You know how to use those things?"
"I'm your errand girl, now?" you ask skeptically.
"Come on, you think I can take down a wraith and a troll?" she laughs, gesturing to her tiny tits. "Not to mention one of my brothers. They've got the best cantaloupes. Just go easy on them, huh?"
"So I bring you Wraith Essence, Troll Dust, and a Cantaloupe," you say, "and you can wreak your revenge. But what do I get out of this?"
The cow grins up at you. "This formula produces two doses. How useful would it be to you if you could destroy your rival's breasts?"
You nod slowly. "And we know that the Callipygoi were pursuing this weapon, as well. That can't be good."
"Bring me the items," Gala says, "and we can keep your tribe safe."
</div><div class="section-4">[[Return to the Village|End Week]]</div><table class="fightstats"><tr><td class="cell-stat" align="right">''<<print $pc_name>>''
Haughty:
Mighty:
Saucy:
Sprightly:
Unruly:
</td><td class="cell-stat">
<<print Math.floor($pc_stat_haughty_temp)>><span class="fight-small">/<<print $pc_stat_haughty>></span>
<<print Math.floor($pc_stat_mighty_temp)>><span class="fight-small">/<<print $pc_stat_mighty>></span>
<<print Math.floor($pc_stat_saucy_temp)>><span class="fight-small">/<<print $pc_stat_saucy>></span>
<<print Math.floor($pc_stat_sprightly_temp)>><span class="fight-small">/<<print $pc_stat_sprightly>></span>
<<print Math.floor($pc_stat_unruly_temp)>><span class="fight-small">/<<print $pc_stat_unruly>></span></td><td class="vs">vs.</td><td class="cell-stat" align="right">''<<print $enemy_name>>''
Haughty:
Mighty:
Saucy:
Sprightly:
Unruly:
</td><td class="cell-stat">
<<print Math.floor($enemy_stat_haughty_temp)>><span class="fight-small">/<<print $enemy_stat_haughty>></span>
<<print Math.floor($enemy_stat_mighty_temp)>><span class="fight-small">/<<print $enemy_stat_mighty>></span>
<<print Math.floor($enemy_stat_saucy_temp)>><span class="fight-small">/<<print $enemy_stat_saucy>></span>
<<print Math.floor($enemy_stat_sprightly_temp)>><span class="fight-small">/<<print $enemy_stat_sprightly>></span>
<<print Math.floor($enemy_stat_unruly_temp)>><span class="fight-small">/<<print $enemy_stat_unruly>></span></td></tr></table><div class="section-123">You can hear the buzzing long before you see the hive. Apparently the Callipygos have Bliss Bees in their lands, too.
These bees are flying through the forest in formation, criss-crossing through the trees as if searching for something. But that's ludicrous: bees aren't organized.
As you're reflecting on the inherent inferiority of insects, they come up on you from behind!
</div><div class="section-4">[[Fight the Bliss Bees!|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Bliss Bee">>
<<set $enemy_name_article = "a bee">>
<<set $enemy_name_collective = "the bees">>
<<set $enemy_pronoun_obj = "they">>
<<set $enemy_pronoun_sub = "them">>
<<set $enemy_pronoun_posadj = "their">>
<<set $enemy_pronoun_possub = "theirs">>
<<set $enemy_pronoun_ref = "themselves">>
<<set $enemy_number = 20>>
<<set $enemy_flying = 1>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "BlissBeeRedux Defeat">>
<<set $enemy_victory = "BlissBeeRedux Victory">>
<<set $enemy_stun = "BlissBee Stun">>
<<set $enemy_move = "BlissBeeRedux Open">>
<<set $enemy_move1 = "BlissBee Sting">>
<<set $enemy_move2 = "BlissBee Buzz">>
<<set $enemy_move3 = "BlissBee Buffet">>
<<set $enemy_move4 = "BlissBee Swarm">>
<<set $enemy_move5 = "BlissBee Dance">>
<<set $enemy_stat_haughty = 30 + random(0,10)>>
<<set $enemy_stat_mighty = 30 + random(0,10)>>
<<set $enemy_stat_saucy = 35 + random(0,10)>>
<<set $enemy_stat_sprightly = 35 + random(0,10)>>
<<set $enemy_stat_unruly = 45 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<nobr>>
<<if $LaborChange is "scout">><<set $scouts = $scouts + 1;$hunters = $hunters - 1 >><<endif>>
<<if $LaborChange is "hunter">><<set $hunters = $hunters + 1;$scouts = $scouts - 1 >><<endif>>
<<if $LaborChange is "gatherer">><<set $gatherers = $gatherers + 1;$tenders = $tenders - 1 >><<endif>>
<<if $LaborChange is "tender">><<set $tenders = $tenders + 1;$gatherers = $gatherers - 1 >><<endif>>
<<if $LaborChange is "milker">><<set $milkers = $milkers + 1;$gatherers = $gatherers - 1 >><<endif>>
<<if $LaborChange is "notmilker">><<set $milkers = $milkers - 1;$gatherers = $gatherers + 1 >><<endif>>
<<endnobr>>Your village has a population of <<print $scouts + $hunters + $gatherers + $tenders + $milkers>> souls:
- <<print $scouts>> scouts
- <<print $hunters>> hunters
- <<print $gatherers>> menfolk gatherers.
- <<print $tenders>> menfolk hearth tenders.
<<if $milkers > 0>>- <<print $milkers>> menfolk milkers.
<<endif>>
''Scouts'' are hardy women with stout breasts who patrol the outskirts of tribal territory. Not only do they defend against invaders, but they also guide new game into the hunting grounds.
<<if $hunters > 0>>[[Tell a Hunter to be a Scout|Labor][$LaborChange = "scout"]]<<endif>>
''Hunters'' are the backbone of your tribe: strong women with formidable breasts who track and hunt the game in your hunting grounds. Hunting allows them to gather more than a subsitence amount of food, but it's notoriously unstable.
<<if $scouts > 0>>[[Tell a Scout to be a Hunter|Labor][$LaborChange = "hunter"]]<<endif>>
''Gatherers'' are weak menfolk with uselessly small breasts. They go out into the local environs and return with fruits, nuts, and mushrooms. Their yield is reliable, but never returns more than subsistence.
<<if $tenders > 0>>[[Tell a Tender to be a Gatherer|Labor][$LaborChange = "gatherer"]]<<endif>>
''Hearth Tenders'' are soft menfolk with negligible breasts. They tend to the village: cooking, cleaning, and child-rearing. Each tender is able to double the yields of one hunter and one gatherer.
<<if $gatherers > 0>>[[Tell a Gatherer to be a Tender|Labor][$LaborChange = "tender"]]<<endif>>
<<if $pc_stat_lactation > 0 or $village_gala is 1 >>''Milkers'' are menfolk with supple, strong hands. They tend to your lactating breasts, giving you a thorough milking multiple times a day. The bounty of your teats adds to the tribe's food stores. Your milk does not dry up as long as you have an assigned milker. <<if $village_gala is 1>>You may also assign Gala a milker.<<endif>>
<<if $gatherers > 0 and $milkers < $village_gala + Math.min($pc_stat_lactation,1) >>[[Tell a Gatherer to be a Milker|Labor][$LaborChange = "milker"]] <<endif>><<endif>>
<<if $milkers > 0>>[[Tell a Milker to be a Gatherer|Labor][$LaborChange = "notmilker"]]<<endif>>
[[Back to the Village|Main][$LaborChange = ""]]<<if $poison_count > 1>>Meanwhile the bliss bee venom in your body continues its beguiling work, <<set $target = either("haughty","mighty","saucy","sprightly","unruly") ; $poison_count = $poison_count - 1 >><<if $target is "haughty">>making regaining your poise harder and harder.
<span class="damage">- <<print $poison_count>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $poison_count>><<elseif $target is "mighty">>sapping your strength.
<span class="damage">- <<print $poison_count>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $poison_count>><<elseif $target is "saucy">>sending your mind swimming.
<span class="damage">- <<print $poison_count>> Saucy</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $poison_count>><<elseif $target is "sprightly">>throwing your balance and coordination into disarray.
<span class="damage">- <<print $poison_count>> Sprightly</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $poison_count>><<elseif $target is "unruly">>eroding your willpower.
<span class="damage">- <<print $poison_count>> Unruly</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $poison_count>><<endif>><<endif>><<set $menfolk_capture = Math.min(either(5,6,7,8),$callipygos_tenders)>><div class="section-123">You storm through the Callipygos village, rounding up <<print $menfolk_capture>> tenders from their vulnerable huts.
<<if $callipygos_wounded > 1>>Wounded women watch you with fire in their eyes. "They won't be yours for long!" one hisses. "When I can stand again, I'm coming to get them back!
<<endif>>Before you can leave the village, however, one of the Callipygos champions intercepts you.
<<nobr>><<set $champion = either("Flora","Boutae","Judasa") >><<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name_article = "the champion">>
<<set $enemy_name_collective = "the champion">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "ChampionTenders Defeat">>
<<if $champion is "Judasa">>
<<set $enemy_name = "Judasa">>
<<set $enemy_victory = "Judasa Victory">>
<<set $enemy_stun = "Judasa Stun">>
<<set $enemy_move = "Judasa Open">>
<<set $enemy_move1 = "Judasa Nip Challenge">>
<<set $enemy_move2 = "Judasa Titty Twist">>
<<set $enemy_move3 = "Judasa One-Two-Three">>
<<set $enemy_move4 = "Judasa Usurp">>
<<set $enemy_move5 = "Judasa Boob-Butt Roundhouse">>
<<if $judasa_stat_haughty is 0>>
<<set $judasa_stat_haughty = 30 + random(0,10)>>
<<set $judasa_stat_mighty = 50 + random(0,10)>>
<<set $judasa_stat_saucy = 35 + random(0,10)>>
<<set $judasa_stat_sprightly = 45 + random(0,10)>>
<<set $judasa_stat_unruly = 40 + random(0,10)>>
<<set $judasa_stat_girth = 2.5 >>
<<set $judasa_stat_length = 2.5 >>
<<set $judasa_stat_nipples = 2.5 >>
<<set $judasa_stat_areolae = 2.5 >>
<<set $judasa_stat_jiggle = 2.5 >>
<<set $judasa_stat_ass = 12.5 >>
<<endif>>
<<set $enemy_stat_haughty = $judasa_stat_haughty >>
<<set $enemy_stat_mighty = $judasa_stat_mighty >>
<<set $enemy_stat_saucy = $judasa_stat_saucy >>
<<set $enemy_stat_sprightly = $judasa_stat_sprightly >>
<<set $enemy_stat_unruly = $judasa_stat_unruly >>
<<set $enemy_stat_girth = $judasa_stat_girth >>
<<set $enemy_stat_length = $judasa_stat_length >>
<<set $enemy_stat_nipples = $judasa_stat_nipples >>
<<set $enemy_stat_areolae = $judasa_stat_areolae >>
<<set $enemy_stat_jiggle = $judasa_stat_jiggle >>
<<set $enemy_stat_ass = $judasa_stat_ass >>
<<elseif $champion is "Boutae">>
<<set $enemy_name = "Boutae">>
<<set $enemy_victory = "Boutae Victory">>
<<set $enemy_stun = "Boutae Stun">>
<<set $enemy_move = "Boutae Open">>
<<set $enemy_move1 = "Boutae Flying Spin">>
<<set $enemy_move2 = "Boutae Handstand Crush">>
<<set $enemy_move3 = "Boutae Bounce">>
<<set $enemy_move4 = "Boutae Grope">>
<<set $enemy_move5 = "Boutae Smother">>
<<if $boutae_stat_haughty is 0>>
<<set $boutae_stat_haughty = 45 + random(0,10)>>
<<set $boutae_stat_mighty = 30 + random(0,10)>>
<<set $boutae_stat_saucy = 50 + random(0,10)>>
<<set $boutae_stat_sprightly = 40 + random(0,10)>>
<<set $boutae_stat_unruly = 35 + random(0,10)>>
<<set $boutae_stat_girth = 1.8 >>
<<set $boutae_stat_length = 1.8 >>
<<set $boutae_stat_nipples = 2.7 >>
<<set $boutae_stat_areolae = 2.7 >>
<<set $boutae_stat_jiggle = 2.5 >>
<<set $boutae_stat_ass = 15 >>
<<endif>>
<<set $enemy_stat_haughty = $boutae_stat_haughty >>
<<set $enemy_stat_mighty = $boutae_stat_mighty >>
<<set $enemy_stat_saucy = $boutae_stat_saucy >>
<<set $enemy_stat_sprightly = $boutae_stat_sprightly >>
<<set $enemy_stat_unruly = $boutae_stat_unruly >>
<<set $enemy_stat_girth = $boutae_stat_girth >>
<<set $enemy_stat_length = $boutae_stat_length >>
<<set $enemy_stat_nipples = $boutae_stat_nipples >>
<<set $enemy_stat_areolae = $boutae_stat_areolae >>
<<set $enemy_stat_jiggle = $boutae_stat_jiggle >>
<<set $enemy_stat_ass = $boutae_stat_ass >>
<<else>>
<<set $enemy_name = "Flora">>
<<set $enemy_victory = "Flora Victory">>
<<set $enemy_stun = "Flora Stun">>
<<set $enemy_move = "Flora Open">>
<<set $enemy_move1 = "Flora Sit">>
<<set $enemy_move2 = "Flora Arcane Threat">>
<<set $enemy_move3 = "Flora Sideswipe">>
<<set $enemy_move4 = "Flora Pot Smash">>
<<set $enemy_move5 = "Flora Snap">>
<<if $flora_stat_haughty is 0>>
<<set $flora_stat_haughty = 45 + random(0,10)>>
<<set $flora_stat_mighty = 40 + random(0,10)>>
<<set $flora_stat_saucy = 35 + random(0,10)>>
<<set $flora_stat_sprightly = 30 + random(0,10)>>
<<set $flora_stat_unruly = 50 + random(0,10)>>
<<set $flora_stat_girth = 2.7 >>
<<set $flora_stat_length = 1.7 >>
<<set $flora_stat_nipples = 1.7 >>
<<set $flora_stat_areolae = 1.7 >>
<<set $flora_stat_jiggle = 2.5 >>
<<set $flora_stat_ass = 25 >>
<<endif>>
<<set $enemy_stat_haughty = $flora_stat_haughty >>
<<set $enemy_stat_mighty = $flora_stat_mighty >>
<<set $enemy_stat_saucy = $flora_stat_saucy >>
<<set $enemy_stat_sprightly = $flora_stat_sprightly >>
<<set $enemy_stat_unruly = $flora_stat_unruly >>
<<set $enemy_stat_girth = $flora_stat_girth >>
<<set $enemy_stat_length = $flora_stat_length >>
<<set $enemy_stat_nipples = $flora_stat_nipples >>
<<set $enemy_stat_areolae = $flora_stat_areolae >>
<<set $enemy_stat_jiggle = $flora_stat_jiggle >>
<<set $enemy_stat_ass = $flora_stat_ass >>
<<endif>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<endnobr>><<if $champion is "Flora">>The champion's thick legs pound the ground as she interposes herself between you and the menfolk. Her tits are nothing spectacular by your estimation: <<measurement $pc_stat_girth*1.5>> wide and <<measurement $pc_stat_length*2 >> long, with <<if $pc_stat_areolae < .7>>nigh-invisible<<elseif $enemy_stat_areolae < .9 >>overlookable<<elseif $enemy_stat_areolae < 1.1 >>pleasant<<elseif $enemy_stat_areolae < 1.3 >>elegant<<elseif $enemy_stat_areolae < 1.6 >>eye-catching<<elseif $enemy_stat_areolae < 2 >>fabulous<<elseif $enemy_stat_areolae < 2.5 >>enticing<<endif>> <<measurement $enemy_stat_areolae*.6 >> wide areolae and <<if $enemy_stat_nipples < .7 >>miniscule<<elseif $enemy_stat_nipples < .8>>tiny<<elseif $enemy_stat_nipples < .9>>smallish<<elseif $enemy_stat_nipples < 1.1>>average<<elseif $enemy_stat_nipples < 1.3>>thick<<elseif $enemy_stat_nipples < 1.6>>sizable<<elseif $enemy_stat_nipples < 2>>chunky <<measurement $enemy_stat_nipples/2-.4>> long<<elseif $enemy_stat_nipples < 2.5>>meaty <<measurement $enemy_stat_nipples/2-.4>> long<<elseif $enemy_stat_nipples < 3.1>>fat <<measurement $enemy_stat_nipples/2-.4>> long<<else>>giant <<measurement $enemy_stat_nipples/2-.4>> long<<endif>> <<if $enemy_stat_nipples < .8>>nips<<elseif $enemy_stat_nipplies < 1.7>>nipples<<else>>teats<<endif>>. For a moment you think this fight will be over in mere moments. Then you notice her broad, shelf-like ass spreading out behind her, across which sit a number of pots filled with snapdragon flowers.
<<elseif $champion is "Boutae">>The champion's plush body bounces and jiggles distractingly, and you have to force yourself to evaluate her as a challenger. Her breasts are sizeable—<<measurement $pc_stat_girth*1.5>> wide and <<measurement $pc_stat_length*2 >> long—with <<if $pc_stat_areolae < .7>>nigh-invisible<<elseif $enemy_stat_areolae < .9 >>overlookable<<elseif $enemy_stat_areolae < 1.1 >>pleasant<<elseif $enemy_stat_areolae < 1.3 >>elegant<<elseif $enemy_stat_areolae < 1.6 >>eye-catching<<elseif $enemy_stat_areolae < 2 >>fabulous<<elseif $enemy_stat_areolae < 2.5 >>enticing<<endif>> areolae, but what worries you most is her massive rear end. Its rounded glory shakes with every step she takes. As she drops into a ready stance, you can tell she is an Ass Fu master.
<<else>>You recognize this champion, because she was once a Megalostithos scout. Judasa disappeared shortly after your mother's death, and there have been rumors that she joined your tribe's rivals. The rumors appear to be true: and judging by her much larger butt, she has been studying their ways ever since.
She still bears the signs of Boobjitsu training. She carries herself with the confident, rolling gait of a master combatant. Her tits <<set $boob_aspectratio = $enemy_stat_girth / $enemy_stat_length >><<if $boob_aspectratio < .66 >>swing long and narrow<<elseif $boobaspectratio < 1.5 >>are plump and shapely<<else>>ride high and fat on her chest<<endif>>: <<measurement $pc_stat_girth*1.5>> wide and <<measurement $pc_stat_length*2 >> long. Her <<if $pc_stat_areolae < .7>>nigh-invisible<<elseif $enemy_stat_areolae < .9 >>overlookable<<elseif $enemy_stat_areolae < 1.1 >>pleasant<<elseif $enemy_stat_areolae < 1.3 >>elegant<<elseif $enemy_stat_areolae < 1.6 >>eye-catching<<elseif $enemy_stat_areolae < 2 >>fabulous<<elseif $enemy_stat_areolae < 2.5 >>enticing<<endif>> areolae stretch <<measurement $enemy_stat_areolae*.6 >> wide, topped with <<if $enemy_stat_nipples < .7 >>miniscule<<elseif $enemy_stat_nipples < .8>>tiny<<elseif $enemy_stat_nipples < .9>>smallish<<elseif $enemy_stat_nipples < 1.1>>average<<elseif $enemy_stat_nipples < 1.3>>thick<<elseif $enemy_stat_nipples < 1.6>>sizable<<elseif $enemy_stat_nipples < 2>>chunky <<measurement $enemy_stat_nipples/2-.4>> long<<elseif $enemy_stat_nipples < 2.5>>meaty <<measurement $enemy_stat_nipples/2-.4>> long<<elseif $enemy_stat_nipples < 3.1>>fat <<measurement $enemy_stat_nipples/2-.4>> long<<else>>giant <<measurement $enemy_stat_nipples/2-.4>> long<<endif>> <<if $enemy_stat_nipples < .8>>nips<<elseif $enemy_stat_nipplies < 1.7>>nipples<<else>>teats<<endif>>.
<<endif>>"You won't be taking our menfolk anywhere, cow!" she shouts.</div><div class="section-4">[[Fight the Champion|Fight]]</div>The baboob staggers backwards, her legs weak and its hands grasping weakly. For a moment she looks about to collapse, but then she rallies, facing off against you again.Your <<boobs>> <<set $boob_aspectratio = $pc_stat_girth / $pc_stat_length >><<if $boob_aspectratio < .66 >>swing long and narrow<<elseif $boobaspectratio < 1.5 >>are plump and shapely<<else>>ride high and fat on your chest<<endif>>: <<measurement $pc_stat_girth*1.5>> wide and <<measurement $pc_stat_length*2 >> long.
Your <<if $pc_stat_areolae < .7>>nigh-invisible<<elseif $pc_stat_areolae < .9 >>overlookable<<elseif $pc_stat_areolae < 1.1 >>pleasant<<elseif $pc_stat_areolae < 1.3 >>elegant<<elseif $pc_stat_areolae < 1.6 >>eye-catching<<elseif $pc_stat_areolae < 2 >>fabulous<<elseif $pc_stat_areolae < 2.5 >>enticing<<endif>> areolae are <<measurement $pc_stat_areolae*.6 >> wide, <<set $boob_areolae_coverage = Math.min(100,Math.floor( 60 * $pc_stat_areolae / ($pc_stat_girth*1.5)))>><<if $boob_areolae_coverage < 100 >>covering <<print $boob_areolae_coverage>>% of your breasts.<<else>>capping the entire forward curve your breasts and creeping up their sides.<<endif>>
Atop this nestle your <<if $pc_stat_nipples < .7 >>miniscule<<elseif $pc_stat_nipples < .8>>tiny<<elseif $pc_stat_nipples < .9>>smallish<<elseif $pc_stat_nipples < 1.1>>average<<elseif $pc_stat_nipples < 1.3>>thick<<elseif $pc_stat_nipples < 1.6>>sizable<<elseif $pc_stat_nipples < 2>>chunky <<measurement $pc_stat_nipples/2-.4>> long<<elseif $pc_stat_nipples < 2.5>>meaty <<measurement $pc_stat_nipples/2-.4>> long<<elseif $pc_stat_nipples < 3.1>>fat <<measurement $pc_stat_nipples/2-.4>> long<<else>>giant <<measurement $pc_stat_nipples/2-.4>> long<<endif>> <<if $pc_stat_nipples < .8>>nips<<elseif $pc_stat_nipplies < 1.7>>nipples<<else>>teats<<endif>>.
<<if $pc_stat_lactation > 0 >>A creamy bead of milk forms at each <<nipple>>. <<endif>>
Whenever you move, your <<boobs>> <<if $pc_stat_jiggle < .3 >>stick to your chest like rocks.<<elseif $pc_stat_jiggle < .6>>barely shift across your body.<<elseif $pc_stat_jiggle < .9>>shimmy very little.<<elseif $pc_stat_jiggle < 1.2>>wobble only slightly.<<elseif $pc_stat_jiggle < 1.5>>jiggle pleasantly.<<elseif $pc_stat_jiggle < 1.8>>bounce around distractingly.<<elseif $pc_stat_jiggle < 2.1>>bob and slosh like ocean waves.<<elseif $pc_stat_jiggle < 2.4>>catch all eyes as they quiver enticingly.<<elseif $pc_stat_jiggle < 2.7>>jiggle and shimmy all over the place<<elseif $pc_stat_jiggle < 3.1>>bounce and wobble like there's an earthquake.<<else>>exceed the implemented adjectives for how incredibly jiggly they are.<<endif>>
<<set $pc_stat_balance = Math.max(1,($pc_stat_girth + $pc_stat_length + $pc_stat_nipples + $pc_stat_areolae + $pc_stat_jiggle ) / $pc_stat_ass)>> Behind you rests your <<ass>>. <<if $pc_stat_balance is 1>><<elseif $pc_stat_balance < 1.1>>You are just the slightest bit top-heavy.<<elseif $pc_stat_balance < 1.2>>Your physique is a little unbalanced.<<elseif $pc_stat_balance < 1.3>>With so much on top and so little down below, you are more than a little unbalanced!<<elseif $pc_stat_balance < 1.4>>It does little to nothing to counterbalance your incredible <<boobs>>.<<else>>You are almost cripplingly top-heavy, tipping over comically at the slightest provocation.<<endif>>The Matriarch lifts her rocky eyebrows at your entrance. "An accomplice, eh? And a fleshy, to boot. Little wonder. There's a reason you're not allowed in the Highlands."
She stomps forward, shaking the ground. "You won't make that mistake again!"<div class="section-123"><<if $pc_stat_sprightly * either (.8,.9,1,1.1,1.25) < 30>>The elk is quick-footed and knows the terrain, quickly disappearing over the horizon. You've lost your quarry.
<span class="damage">You were not Sprightly enough.</span><<else>>The elk is quick-footed and knows the terrain, but you dance across rocky streambeds and scramble over boulders, keeping pace.
<<if $pc_stat_unruly * either (.8,.9,1,1.1,1.25) < 30>>The giant elk's endurance is incredible, trotting and leaping across the Highlands for most of the day. The chase is grueling and, frankly, tedious. Finally you give up, and let the magnificent beast disappear over the horizon.
<span class="damage">You were not Unruly enough.</span><<else>>You pursue the giant elk over hill and dale, literally, tracking and trailing it for most of the day. Finally, you corner it in a box canyon.
<<if $pc_stat_mighty * either (.8,.9,1,1.1,1.25) < 30>>You throw yourself at the elk, <<boobs>> swinging. You get in a few good hits, but the beast is huge and stalwart. It finally catches you on its antlers and throws you to the ground. As you struggle for breath, it bolts out of the canyon to freedom.
<span class="damage">You were not Mighty enough.
You lose 3 points of Mighty and 3 points of Sprightly.<<set $pc_stat_mighty = $pc_stat_mighty - 3 ; $pc_stat_sprightly = $pc_stat_sprightly - 3>></span><<else>>You throw yourself at the elk, <<boobs>> swinging. The beast is huge and stalwart, clipping you more than once with his hooves and battering you with his antlers. It is not long, however, before you exhaust your prey and deliver the final crushing blow.
The elk collapses at your feet, dead.
You will return to the village tonight with a buck over your shoulders, providing at least <span class="goodnews">60 bushels of food</span> for the tribe.<<set $pc_yield = $pc_yield + 60>>
<<endif>><<endif>><<endif>>
</div><div class="section-4">[[Return to the Village|End Week]]</div><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp * $enemy_stat_areolae>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>The ranger's hands slide up and down her body as her hips cant left and right. Her fingers wrap around her flanks as she watches your reaction knowingly.<<if $enemy_attack > $pc_defense>> Your hands twitch and tremble at the thought of grasping those perfectly bulbous thighs, trailing up to grab that rounded derriere. You gasp, trying to reign in your lusty thoughts.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Unruly -<<print $enemy_damage / 2 >> Haughty </span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 >><<else>> You watch the display, mirroring her knowing look, and then slowly shake your head side to side.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp * $pc_stat_areolae>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>The talker among them sneers at you. "We never asked to be your servants. You can't make us!"<<if $enemy_attack > $pc_defense>> You scowl at his defiance, but do not find any words with which to respond.
<span class="damage">-<<print $enemy_damage>> Saucy, -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 >><<else>>
You afford him a curt smile. "I think you'll find I'm quite capable of making you ask to be my servant, honey." He blanches at that, if only for a moment.<<endif>>
<<if $emissary is 0>>"That Callipygos was spotted across the way again," one gatherer, bald and dark-skinned, tells his companion.
"You think she's a scout?" the other one, fair and blond, hair in a braid down to his hips, asks. "Or a spy?"
"I think we just lost our chief and that makes us vulnerable," the first one replies. "I'm sticking close to the village. I don't want to be carried off by invaders."
"Maybe they're not hostile," their friend suggests.
"Those big-butted bitches are always hostile," the darker one growls. "A few years ago, when the old chief was sick, they made three raids and took half of the menfolk. My brothers among them."
"Before my time," the blond laughs. "Since then, the Megalostithos raided my mistress' village and carried //me// off to here. You've got to understand, it's just our lot in life."
<<elseif $emissary < 5>>"The chief is meeting with that Callipygos," one gatherer, bald and dark-skinned, tells his companion. "Apparently she is some sort of emissary."
"I don't know if 'meeting' is the right word for what they do," the other one, fair and blond, hair in a braid down to his hips, laughs. "It's all sultry looks and bouncing boobs with them."
The darker one pulls down a clump of fruit. "I hope <<print $pc_name>> doesn't fall for her charms."
The blond snorts. "Doubtful. Besides, what is the worst that could happen?"
"The Callipygoi give her a place of respect in their tribe," the first one explains, "then they accept maybe half of our women into their hunting parties and turn the rest of them away or demand they become menfolk. And then they take their pick of us, placing us beneath their own menfolk. Those of us that they don't want, they trade us away to some other tribe. We never see our families again."
"Well that's a nightmare."
The dark one pulls down a clump of fruit. "Yes, but <<print $pc_name>> will be fine, so she might agree to it."
<<elseif $village_papilla is 1>>"It didn't take long for Papilla to bag you," one gatherer, bald and dark-skinned, tells his companion.
"I didn't put up much of a fight," laughs the other one, fair and blond, with his hair in a braid down to his hips.
"How is she?"
The blond tips his head side to side. "Demanding, but pleasantly so. And generous with her generous proportions."
"She ask your name?" the other one wants to know.
But the blond scoffs. "Of course not. I was just her bed warmer. Specifically, I warmed the lower half of her bed."
The two laugh at that. "You think she'll claim you again?"
The other one shrugs. "Who can say, who can say. I'll tell you this much: I won't put up a fight the next time, either."
<<else>>"That Callipygos was back again the other week," one gatherer, bald and dark-skinned, tells his companion.
"The one called Papilla?" asks the other one, fair and blond, with his hair in a braid down to his hips.
The darker one nods. "I can't decide if I should worry that they are working out an agreement or wonder if she keeps returning for reasons besides loyalty to her tribe."
The blond laughs. "You think she fancies <<print $pc_name>>?"
"It's possible," his partner nods. "And the more hopeful possibility. Otherwise I'm tempted to think they are talking through the details of surrendering to the Calligypoi."
The blond shudders. "I'd rather avoid that. So here's hoping our <<print $pc_name>> can properly seduce Papilla." He chuckles to himself. "You think she's a boob woman or an ass woman?"
"If she were an ass woman, she'd never turn her back on her people," the darker one laughs.
<<endif>><<if $callipygos_recon < 15>><<set $callipygos_recon = $callipygos_recon + 1>>You stoop over the champion and demand she tells you the rangers' patrol routes and her own schedule. She doesn't answer at first, but judicious application of your <<boobs>> to her face softens her resolve. She spills a few select details which you can use to your advantage.
<span class="goodnews">You gain Callipygos Recon! (<<print $callipygos_recon>>/15)</span><<endif>>
<<if $callipygos_rangers > 3>>A trio of her warriors sound a horn and dart out after their fallen champion. You make quick work of them, and soon they are lying in a pile on top of the champion. You can hear more Callipygoi tearing through the underbrush in response to the horn, so you take your leave.
<span class="goodnews">You've wounded three Callipygos warriors!</span><<set $callipygos_warriors = $callipygos_warriors - 3 ; $callipygos_wounded = $callipygos_wounded + 3 >><<else>>Her attendant war party watch you fearfully from the tree line, and so you take your leave so that they can carry their champion back to their village.<<endif>><<set $judasa_stat_girth = $enemy_stat_girth ; $judasa_stat_length = $enemy_stat_length ; $judasa_stat_nipples = $enemy_stat_nipples ; $judasa_stat_areolae = $enemy_stat_areolae >><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>Judasa steps in under your gaurd, claps her fingers over your areolae, and grabs a generous handful of each of your breasts. "Remember training with me, cousin? Remember this?" Her face inches from yours, she gives you a sneering smirk and then viciously twists her wrists, squeezing with all her might. <<if $enemy_attack > $pc_defense>> The traitor's titty twist—a thoroughly illegal move in a proper boobjitsu duel—shoots agony throughout your <<boobs>> and you gasp in pain.
You stagger backwards, your <<boobs>> aching from the assault. <<if $pc_stat_areolae > .5 >><<set $pc_stat_length = $pc_stat_length + .25 ; $pc_stat_areolae = $pc_stat_areolae - .25 >>You can tell by the ache in your areolae that they've been distorted by Judasa's clawing hands. She must have squeezed some titflesh deeper into your <<boobs>>, as they now bounce heavier before you.
<span class="damage">-Areolae</span> <span class="goodnews">+Girth</span><<endif>>
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Saucy -<<print $enemy_damage>>Mighty</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage >><<else>>
You hiss a breath in, channelling the sensations into arousal instead of pain. Your eyes flash into hers, and you gasp, "More! Do it again!" She scrambles backwards, daunted.<<endif>>The wanderer is the last woman standing, and she smirks down at your defeated form. "My menfolk and I will now walk through these lands unhindered," she tells you flatly. "I have bested you and earned that honor. Follow us, or attack us again, and not only will I destroy you in combat once more, but I will tell everyone I meet how weak the Megalostithos are, and how incapable I found their chief."
You can barely stand as the three of them walk away.
After a short rest, you recover your gather bushels. These, plus what you've already gathered this week, will make <span class="goodnews"><<print $pc_yield>> bushels for the village stores.</span><<if $pc_stat_haughty < 70>><div class="section-123">You find a staircase leading up to the tops of the Tienay walls and look out over the plains that stretch into the North.
Your world has already grown so much greater than you ever dreamed it would be, and full of so much danger. Now the Northlands, with its many tribes and its hopeless war agaist the Ice Men, seems ready to overwhelm you.
Can you really confront such a staggering challenge? Or will it simply swallow you up, and devour your tribe along with you? Is it possible, you suddenly wonder, to hide south of Tienay's walls?
You push away such a cowardly thought, but at the same time you can't seem to find the resolution to step out onto the broad plain of the North. The threat seems too great: too complicated, too dangerous, too _epic._
You decide to turn around and guide more game into the hunting grounds, ensuring good hunting for the rest of the season.
</div><div class="section-4">[[Return to the Village|End Week][$hunting to $hunting + 50]]</div>
<<else>><div class='section-123'>You find a staircase leading up to the tops of the Tienay walls and look out over the plains that stretch into the North.
Your world has already grown so much greater than you ever dreamed it would be, and full of so much danger. Now the Northlands, with its many tribes and its hopeless war agaist the Ice Men, seems ready to overwhelm you.
Can you really confront such a staggering challenge? Or will it simply swallow you up, and devour your tribe along with you? Is it possible, you suddenly wonder, to hide south of Tienay's walls?
You push away such a cowardly thought. You know that you are ready. You are the <<print $pc_title>>. You will unify the tribes of the Northlands. You will recruit their strongest warriors. You will distill them into an unstoppable army.
And then you will march on the Ice Queen's tower.
</div><div class='section-4'>[[Return to the Village to Prepare for War|End Week]]
</div>
<<set $area_plains = 1>>
<</if>><div class="section-123">You drop the deer carcass to the ground a good distance from the edge of the water. Then you step into the murky pool, feet sinking into the clinging mud, and lower yourself as deep as you can. The water laps at the bottoms of your breasts, then rises over your nipples.
You stand in the middle of the pool, and it is not long before the surface of the water gains a few subtle ripples. You close your eyes, focusing on your skin. It feels like wisps of nothing are caressing your legs and hips.
Finally you feel a circle of pinpricks on your leg. You count three heartbeats and then surge out of the pool and onto the bank.
Your body is covered in leeches. The squirming worms are green and brown, nearly all about the size of your longest finger. The one attached to your leg, where you felt that circle of pinpricks, is much larger. It is about as thick as your wrist and as long as your arm.
Your breasts squirm in response. This giant leech is brimming with power.
<<if $pc_stat_mighty * either(1,1,1,.75,.75,1.33,1.33,.5,2) > 30>>You seize the wriggling thing even as the other worms begin to drop off of your body. It comes off your leg with the barest trickle of blood.<<else>>You grasp the wriggling thing on your leg. The other worms begin to drop off your body, but the huge one latches on harder. You wrench it off of you, resulting in a spurt of bright red blood.
<span class="damage">You lose two points of Mighty.</span><<set $pc_stat_mighty = $pc_stat_mighty - 2>><<endif>>
You drag the deer carcass behind you as you head towards home.
<span class="goodnews">You gain a Giant Leech!</span><<set $items[5] = $items[5] + 1 ;$pc_yield = $pc_yield + 15 >>
</div><div class="section-4">[[Return to the Village|End Week]]</div><<if $callipygos_gatherers < $callipygos_tenders / 2>><<set $callipygos_tenders = $callipygos_tenders - 3 ; $callipygos_gatherers = $callipygos_gatherers + 3 >><<endif>>
<<if $callipygos_gatherers > $callipygos_tenders * 2>><<set $callipygos_tenders = $callipygos_tenders + 3 ; $callipygos_gatherers = $callipygos_gatherers - 3 >><<endif>>
<<set $callipygos_food = Math.floor(Math.min($callipygos_food - $callipygos_rangers - $callipygos_warriors - $callipygos_tenders - $callipygos_gatherers - $callipygos_wounded,320) ) >>
<<if $callipygos_food < 0>><<set $callipygos_wounded = $callipygos_wounded + 6 ; $callipygos_rangers = $callipygos_rangers - 3 ; $callipygos_warriors = $callipygos_warriors - 3 ; $callipygos_starving = 1 ; $callipygos_food = 0 >><<else>><<set $callipygos_starving = 0>><<endif>>
<<if $week < 30>><<set $callipygos_food = $callipygos_food + 80>><<else>><<set $callipygos_food = $callipygos_food + $callipygos_warriors*1.5 + $callipygos_rangers*.5 + $callipygos_gatherers>><<set $callipygos_food = $callipygos_food + Math.min($callipygos_warriors*1.5,$callipygos_tenders) + Math.min($callipygos_rangers*.5,$callipygos_tenders) + Math.min($callipygos_tenders,$callipygos_tenders)>><<endif>>
<<if $callipygos_rangers < 0>><<set $callipygos_wounded = $callipygos_wounded + $callipygos_rangers ; $callipygos_rangers = 0 >><<endif>>
<<if $callipygos_warriors < 0>><<set $callipygos_wounded = $callipygos_wounded + $callipygos_warriors ; $callipygos_warriors = 0 >><<endif>>
<<if $callipygos_wounded > 0>><<if either(1,0,0)>><<set $callipygos_wounded = $callipygos_wounded - 1 ; $callipygos_rangers = $callipygos_rangers + 1>><<elseif either(0,1)>><<set $callipygos_wounded = $callipygos_wounded - 1 ; $callipygos_warriors = $callipygos_warriors + 1>><<endif>><<endif>><div class="section-123">You can hear the buzzing long before you see the hive. Hoping for honeybees and an easily-plundered hive, you are disappointed to find a group of bliss bees, instead.
Much larger than honeybees, bliss bees are about as long as your forearm, with stingers the length of your hand. Worse, their venom is a powerful drug which can dope a full-grown human into a blissed-out stupor in just a handful of stings.
You back away, but you have stumbled too close already. With a thunderous buzzing, the group of them attack!
</div><div class="section-4">[[Fight the Bliss Bees!|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Bliss Bee">>
<<set $enemy_name_article = "a bee">>
<<set $enemy_name_collective = "the bees">>
<<set $enemy_pronoun_obj = "they">>
<<set $enemy_pronoun_sub = "them">>
<<set $enemy_pronoun_posadj = "their">>
<<set $enemy_pronoun_possub = "theirs">>
<<set $enemy_pronoun_ref = "themselves">>
<<set $enemy_number = 20>>
<<set $enemy_flying = 1>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "BlissBee Defeat">>
<<set $enemy_victory = "BlissBee Victory">>
<<set $enemy_stun = "BlissBee Stun">>
<<set $enemy_move = "BlissBee Open">>
<<set $enemy_move1 = "BlissBee Sting">>
<<set $enemy_move2 = "BlissBee Buzz">>
<<set $enemy_move3 = "BlissBee Buffet">>
<<set $enemy_move4 = "BlissBee Swarm">>
<<set $enemy_move5 = "BlissBee Dance">>
<<set $enemy_stat_haughty = 15 + random(0,10)>>
<<set $enemy_stat_mighty = 15 + random(0,10)>>
<<set $enemy_stat_saucy = 20 + random(0,10)>>
<<set $enemy_stat_sprightly = 20 + random(0,10)>>
<<set $enemy_stat_unruly = 30 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_haughty_temp / $pc_stat_balance >>
<<set $enemy_defense = $dice_defense * $enemy_stat_unruly_temp >>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_saucy_temp * $pc_stat_areolae )>>
<<endnobr>>You draw yourself up to your full height, shoulders thrown back and <<boobs>> drawn high. With one imperious eyebrow, you look down your nose at <<print $enemy_name_collective>>. <<if $pc_attack > $enemy_defense>>Your opponent<<if $enemy_number > 1>>s<<endif>> tremble<<s>> before your commanding presence.
<<if $pc_attack > $enemy_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><span class="damage">-<<print $pc_damage>> Haughty -<<print $pc_damage / 2 >> Saucy</span><<set $enemy_stat_saucy_temp = $enemy_stat_saucy_temp - $pc_damage / 2 ; $enemy_stat_haughty_temp = $enemy_stat_haughty_temp - $pc_damage ; $pc_move_last = $pc_move>><<else>>However <<print $enemy_name_article>> <<isare>> having none of it, and laugh<<s>> in your face.<<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>><div class="section-123">Your name is Augusta, new chief of the Megalostithos tribe.
You are ''Sprightly'' and ''Mighty.'' A master of Boobjitsu, your life has been one of dedicated training and ceaseless battle with the threats of your savage world.
You are, however, ''Humble.'' Having dedicated yourself to mastery and service, your ascension to chiefdom has taken you by surprise. Are you ready to ascend to tribal leadership?
You have the ''length'' and ''girth'' of your mother and grandmother, and your titanic breasts serve you well in your martial pursuits. You have both the extra length and the sheer power to devastate your opponents.
Augusta is powerful enough to unlock the ''Highlands'' and ''Callipygos Lands'' immediately.
</div><div class="section-4">[[Actually let's do Character Generation|Chargen1]]
[[Great, let's go!|Main]]</div>
<<set $pc_stat_girth = 1.7; $pc_stat_length = 1.7; $pc_stat_nipples = 1.2; $pc_stat_areolae = 1.2; $pc_stat_jiggle = 1.4 ; $pc_stat_ass = 8 ; $pc_stat_balance = 1 >>
<<set $pc_stat_haughty = 20; $pc_stat_mighty = 35; $pc_stat_saucy = 25; $pc_stat_sprightly = 35; $pc_stat_unruly = 25>>
<<set $item_uses = [2,5,5,5,0,5,2,0,5,2,2,2,0]>>The champion staggers sideways, then hits the ground, her lovely breasts smashed into the mud. She looks up at you with surprise in her eyes. "Well then," she coughs, but is unable to finish her jibe.
<<if $callipygos_recon < 15>><<set $callipygos_recon = $callipygos_recon + 1>>You stoop over the champion and demand she tells you the rangers' patrol routes and her own schedule. She doesn't answer at first, but judicious application of your <<boobs>> to her face softens her resolve. She spills a few select details which you can use to your advantage.
<span class="goodnews">You gain Callipygos Recon! (<<print $callipygos_recon>>/15)</span><<endif>>
<<if $callipygos_rangers > 3>>A trio of her rangers sound a horn and dart out after their fallen champion. You make quick work of them, and soon they are lying in a pile on top of the champion. You can hear more Callipygoi tearing through the underbrush in response to the horn, so you take your leave.
<span class="goodnews">You've wounded three Callipygos rangers!</span><<set $callipygos_rangers = $callipygos_rangers - 3 ; $callipygos_wounded = $callipygos_wounded + 3 >><<else>>Her attendant rangers watch you fearfully from the tree line, and so you take your leave so that they can carry their champion back to their village.<<endif>><<set $boutae_stat_girth = $enemy_stat_girth ; $boutae_stat_length = $enemy_stat_length ; $boutae_stat_nipples = $enemy_stat_nipples ; $boutae_stat_areolae = $enemy_stat_areolae >>The bull's hooves clatter uselessly on the ground as he tips left and right, threatening to topple to the ground. Finally he seems to regain his bearings, planting his feet and readying for your next move.<div class="section-123">You spend the week foraging for fruits and mushrooms. Speaking of the latter, one of the mushrooms you find is a deadly redcap!
This four-foot tall cluster of mushrooms leaps out of the underbrush. The broad red cap that tops its head looks much like a hat, and below its brim are two gimlet eyes and a gash that serves as a cackling mouth. Two more bulbous fungal growths bob just under its misshapen shoulders, approximating rather ludicrously sized breasts.
Despite its haphazard looks, the redcap is out for blood: yours!
</div><div class="section-4">[[Fight the Redcap|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Redcap">>
<<set $enemy_name_article = "the redcap">>
<<set $enemy_name_collective = "the redcap">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Redcap Defeat">>
<<set $enemy_victory = "Redcap Victory">>
<<set $enemy_stun = "Redcap Stun">>
<<set $enemy_move = "Redcap Open">>
<<set $enemy_move1 = "Redcap Lunge">>
<<set $enemy_move2 = "Redcap Bite">>
<<set $enemy_move3 = "Redcap Crush">>
<<set $enemy_move4 = "Redcap Bite">>
<<set $enemy_move5 = "Redcap Crush">>
<<set $enemy_stat_haughty = 15 + random(0,10)>>
<<set $enemy_stat_mighty = 15 + random(0,10)>>
<<set $enemy_stat_saucy = 15 + random(0,10)>>
<<set $enemy_stat_sprightly = 15 + random(0,10)>>
<<set $enemy_stat_unruly = 25 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The Redcap bares her teeth and snaps them at your quivering breasts!<<if $enemy_attack > $pc_defense>> Her snaggly gnashing teeth grind your boobflesh into purple bruises. Your tits ache, and you're embarassingly marked.
<span class="damage">-<<print $enemy_damage>> Mighty, -<<print $enemy_damage>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> You swing them out of her snapping jaws, avoiding injury.<<endif>><<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_mighty_temp / $pc_stat_balance>>
<<set $enemy_defense = $dice_defense * $enemy_stat_sprightly_temp>>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_mighty_temp * $pc_stat_girth)>>
<<endnobr>>You throw your shoulders back and your chest forward, slamming your <<if either(1,2,3) is 1>>mammoth mammaries<<else>><<boobs>><<endif>> into <<print $enemy_name_article>>. <<if $pc_attack > $enemy_defense>>Sputtering and struggling, <<they>> <<isare>> engulfed in your titflesh!
<<if $pc_attack > $enemy_defense * 1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><span class="damage">-<<print $pc_damage>> Saucy</span><<set $enemy_stat_saucy_temp = $enemy_stat_saucy_temp - $pc_damage ; $enemy_stat_mighty_temp = $enemy_stat_mighty_temp - $pc_damage / 2 >><<else>>Your quarry scrambles backwards, though, avoiding your pillowy cleavage.<<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The baboob tips her head back and howls, a terrible sound that echoes through the trees.<<if $enemy_attack > $pc_defense>> You cannot help but blanche at her display of animalistic rage.
<span class="damage">-<<print $enemy_damage>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<else>> You bare your own teeth at the monkey instead of cowering before her.<<endif>>
<div class="section-123">You pursue the wraith over the Highlands terrain, which is no mean feat. The spirit simply floats over all obstacles, leaving you to scramble over, under, and through them.
You are faster than it is, however, especially in its weakened state, and you eventually overtake it. The wraith turns and screams noiselessly at you, ready to do battle.
</div><div class="section-4">[[Fight the Wraith|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Wraith">>
<<set $enemy_name_article = "the wraith">>
<<set $enemy_name_collective = "the ghost">>
<<set $enemy_pronoun_obj = "it">>
<<set $enemy_pronoun_sub = "it">>
<<set $enemy_pronoun_posadj = "its">>
<<set $enemy_pronoun_possub = "its">>
<<set $enemy_pronoun_ref = "itself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 1>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Wraith Defeat">>
<<set $enemy_victory = "Wraith Victory">>
<<set $enemy_stun = "Wraith Stun">>
<<set $enemy_move = "Wraith Open">>
<<set $enemy_move1 = "Wraith Haunt">>
<<set $enemy_move2 = "Wraith Latch">>
<<set $enemy_move3 = "Wraith Moan">>
<<set $enemy_move4 = "Wraith Tempt">>
<<set $enemy_move5 = "Wraith Terrify">>
<<set $enemy_stat_haughty = 30 + random(0,10)>>
<<set $enemy_stat_mighty = 25 + random(0,10)>>
<<set $enemy_stat_saucy = 25 + random(0,10)>>
<<set $enemy_stat_sprightly = 30 + random(0,10)>>
<<set $enemy_stat_unruly = 40 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty / 2 >>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty / 2 >>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy / 2 >>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly / 2 >>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly / 2 >><<if $pc_stat_nipples < .5 >><<set $nipple_adjectives = ["inverted","inverted","inverted"]>><<endif>>
<<if $pc_stat_nipples < .7 >><<set $nipple_adjectives = ["miniscule","tiny","nigh-invisible"]>><<endif>>
<<if $pc_stat_nipples < .9>><<set $nipple_adjectives = ["smallish","small","little"]>><<endif>>
<<if $pc_stat_nipples < 1.1>><<set $nipple_adjectives = ["average"]>><<endif>>
<<if $pc_stat_nipples < 1.6>><<set $nipple_adjectives = ["thick","sizable","hefty"]>><<endif>>
<<if $pc_stat_nipples < 2.5>><<set $nipple_adjectives = ["chunky","meaty"]>><<endif>>
<<if $pc_stat_nipples < 3.1>><<set $nipple_adjectives = ["fat","huge","meaty","turgid"]>><<endif>>
<<if $pc_stat_nipples > 3 >><<set $nipple_adjectives = ["giant","thumb-like","turgid"]>><<endif>>
<<if $pc_stat_lactation > .4 >><<set $nipple_adjectives = ["milky","leaking","dripping"]>><<endif>>
<<print either($nipple_adjectives)>>
<<if $pc_stat_nipples > 1.5 and either(1,2) is 0>>, <<measurement $pc_stat_nipples/2-.4>>-long <<endif>>
<<if $pc_stat_nipples < .8>> <<print either("nip","beesting")>>
<<elseif $pc_stat_nipplies < 1.7>> <<print either("nipple","nip")>>
<<else>> <<print either("nip","teat","nipple")>><<endif>>You take the troll dust down off the shelf, pouring it from its small clay bowl into your hands. Cupping the dust before you, you take a series of long, low breaths. You can smell the flat scent of the dust, feel its fine powder work its way into the seams of your hands. You are ready.
You pour the dust into one hand, and then carefully spill a rivulet of dust across your bust. With your free hand, you catch the stream of powder and press it against your <<boob>>, working and kneading the dust into your skin.
You work slowly and deliberately, plastering the dust across your <<boobs>> until both have been made stark white. The scent of crushed stone fills your nostrils as you wait for the dust's magic to work upon you.
<<set $itemfuel = either("areolae","length","length")>><<if $pc_stat_jiggle <= .5>><<set $itemfail=1>><<endif>><<if $pc_stat_areolae >= 2.5 and $pc_stat_length >= 2.5>><<set $itemfail=1>><<endif>><<if $pc_stat_areolae > 2.5>><<set $itemfuel = "length">><<elseif $pc_stat_length > 2.5>><<set $itemfuel = "areolae">><<endif>><<if $itemfail is 1>>While there is some small flutter within your <<boobs>>, you see no significant effects.<<else>><<if $itemfuel is "areolae">>You can feel the dust sink into your skin, sending tingles throughout your breast flesh. Your <<boobs>> tighten, firming and hardening, until they share some of the nature of the stone. At the same time, your areolae prickle, their pebbly texture rising off the surface of your <<boobs>>.
You lift a hand to caress one <<boob>>, and you find it tight and firm, more like the stones that the trolls are made of. Your areola presses into the palm of your hand, wider and more prominent.<<set $pc_stat_jiggle = Math.max( .5 , $pc_stat_jiggle - .05 ) ; $pc_stat_areolae = Math.min( 2.5 , $pc_stat_areolae + .1 )>><<else>>You feel the dust sink into your skin, sending tingles throughout your brest flesh. Your <<boobs>> seem to grow heavier, denser: they firm and harden, becoming more like stones. Their new weight drags them forward, down your stomach.
You lift a hand to caress one <<boob>>, and you find it hangs lower, having stretched long. It is also tight and firm, more like the stones that the trolls are made of.<<set $pc_stat_jiggle = Math.max( .5 , $pc_stat_jiggle - .05 ) ; $pc_stat_length = Math.min( 2.5 , $pc_stat_length + .1 )>><<endif>><<endif>>
You pat your <<boobs>>, sending a cloud of inert troll dust into the air, and resolve to go bathe in the river soon.
<<set $items[9] = $items[9] - 1 ; $item_uses[9] = $item_uses[9] + 1 >><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>The emissary gives you a lascivious leer, running her hands down her sides and ending on her rounded hips. She cants them to one side, then smacks her flank, setting it to jiggling.<<if $enemy_attack > $pc_defense>> You take a sharp involuntary breath. You already want that. You know you shouldn't, but you do.
<span class="damage">-<<print $enemy_damage>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<else>> But her display is lost on you. You have a tribe of beauties at home; you hardly need to add her fantastic ass to your collection.<<endif>><div class="section-123">You reach the Callipygos perimeter.
The long border between your lands and theirs snakes along a river, a sharp ridge, and a number of other natural boundaries. The Callipygoi have fortified the border, rolling boulders into the gaps of the ridges and planting rings of stout trees along the banks of the river. Their scouts regularly patrol up and down the perimter, watchful for any incursion.
Beyond the perimeter lies the Callipygos lands, fertile and lush, full of strange magic, and outside the reach of the Megalostithos.
You can attempt to bring down the Callipygos fortifications, making their lands vulnerable to raids from your own tribe.
Or you can turn around and guide more game into the hunting grounds, ensuring good hunting for the rest of the season.
</div><div class="section-4">[[Batter down the Fortifications|BatterFortifications]]
[[See to the needs of the Hunting Grounds|End Week][$hunting to $hunting + 50]]</div><div class="section-123">You lead the gatherers out into the land around the village and set them to working in groups. Once they've begun, you circulate between them. Occasionally the menfolk don't hear you coming and you overhear bits and pieces of their gossip.
<<set $gossip = either("GossipPapilla","GossipMonsters","GossipPC","GossipRegrets","GossipFeast")>><<display $gossip>>
A sound in the forest draws their attention and the conversation ends. You make your presence known to calm them down, and everyone returns to work.
By the end of the week, <span class="goodnews">your supervision has increased the gatherer's yield by <<print $pc_yield>> bushels</span>.
</div><div class="section-4">[[Back to the Village|End Week]]</div>You weigh the cantaloupe in your hands contemplatively, then dig your thumbs past the rind and into the soft flesh, slowly tearing it apart. You bring the melon to your lips and eat, drawing its power into you.
<<set $itemfuel = either("length","length","jiggle")>><<if $pc_stat_girth >= 2.5>><<set $itemfail=1>><<endif>><<if $pc_stat_length <= .5 and $pc_stat_jiggle <=.5>><<set $itemfail=1>><<endif>><<if $pc_stat_length < .5>><<set $itemfuel = "jiggle">><<elseif $pc_stat_jiggle < .5>><<set $itemfuel = "length">><<endif>><<if $itemfail is 1>>While there is some small flutter within your <<boobs>>, you see no significant effects.<<else>>The flutter of magic stirs within your <<boobs>>, and with each swallow of melon, you can feel the weight of your bust slowly increasing. You look down and watch as your <<boobs>> spread wider, plumping up like ripening melons, themselves.<<set $pc_stat_girth = Math.min(2.5,$pc_stat_girth + .1)>> <<if $itemfuel is "length">>
As your <<boobs>> fatten, they rise higher on your chest. The cantaloupe juice seems to push into your titflesh, filling up your <<boobs>> until they press against each other. When the magic stills, they are both wider and shorter.<<set $pc_stat_length = Math.max(.5, $pc_stat_length - .05)>><<else>>The cantaloupe juice seems to flood into your <<boobs>>, filling them up. They grow rounder and firmer, much like the melon you have eaten. When the magic stills, you give one an experimental heft. You relish the feeling of more <<boob>> in your hand, even if it doesn't jiggle as much as it used to. <<set $pc_stat_jiggle = Math.max(.5,$pc_stat_jiggle - .05)>><<endif>><<endif>>
<<set $items[0] = $items[0] - 1 ; $item_uses[0] = $item_uses[0] + 1 >>The champion laughs as you collapse before her. "Consider this just a taste of the devastation that we will rain down upon your little over-tittied tribe," she gloats.
She bends over and grasps your jaw, lifting you head so that you face her. "We will uncover all the secrets hidden in the ruins. We will put it all together. And we will crush you, <<print $pc_name>>. I promise you."
She lets your head drop and then strides away, ass bobbing and plants along it jostling.
<<set $flora_stat_girth = $enemy_stat_girth ; $flora_stat_length = $enemy_stat_length ; $flora_stat_nipples = $enemy_stat_nipples ; $flora_stat_areolae = $enemy_stat_areolae >><<set $encounter = either("WandererRedux","WraithRedux","BlissBeeRedux","Goo","Snapdragon","Honeydew","PitcherPlant")>><<display $encounter>>''Titty Swing''
Your Sprightly Length vs their Mighty
Mighty damage to Sprightly<<print $enemy_pronoun_possub>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_length>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The ranger dances around you and you turn to track her, when out of nowhere her ass crashes into your head. Her plush cheeks close around your face!<<if $enemy_attack > $pc_defense>> You sputter within the soft embrace of her clenched butt, desperately trying to extricate yourself with some of your dignity intact. You're not terribly successful.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage / 2 >> Unruly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage / 2 >><<else>> You lift your hands to grope and fondle the globes wrapped around your face, your kneading hands quickly turning the ranger's grunts of exertion into moans of pleasure. She releases you, staggering forward and away from you.<<endif>>The matriarch's swipe tumbles you across the Highlands landscape and knocks the wind out of you. And so you lie crumpled on the ground, helpless to intervene, as Gala meets her fate.
The cow is unsteady on her feet, but she balls her fists and shouts up at the troll. "You may kill me today, Matriarch, but there will be others who—"
The huge troll slams her fist down on top of the minotaur, silencing her. When she raises her hand again, it is drenched in bright red blood.
The matriarch looks left and right, apparently having misplaced you when she knocked you out of the fight. You sieze the opportunity and flee as quickly as your legs can carry you.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>The minotaur's hands slide up her body, cupping her tremendous tits and making them bounce. Then with one smooth motion, she squeezes her juggs, base to tip, causing her thumb-sized nipples to spray milk all over your body.<<if $enemy_attack > $pc_defense>> As the droplets of milk spatter against your face and chest, you cannot help but feel a rush of arousal sweep across your skin.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Unruly</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>> The droplets of milk spatter across your face and chest, causing you to sputter and blink. You wipe the stuff from your cheek with a disdainful swipe.<<endif>>Finishing Move. Available when your Haughty+Saucy > their Unruly+SaucyYou're right: you are incredibly Saucy.
Another of the five core stats does //not// describe you well. Which of the following are you //not?//
Your Haughty score measures your ability to give orders, dominate opponents, and resist temptation. [[Are you NOT Haughty?|Chargen Not Haughty]]
Your Mighty score measures your raw physical power, muscle mass, and ability to stay on your feet. [[Are you NOT Mighty?|Chargen Not Mighty]]
Your Sprightly score measures the quickness of your feet and the surety of your blows. [[Are you NOT Sprightly?|Chargen Not Sprightly]]
Your Unruly score measures your raw willpower, ability to resist domination, and will to humiliate your foes. [[Are you NOT Unruly?|Chargen Not Unruly]]
<<set $pc_stat_saucy = 25>>The menfolk take one last look at you and then spit on the ground before their former chief. Then they scatter into the forest, never to be seen again.
<span class="damage">You lose three menfolk!</span>
<<set $gatherers = $gatherers - 2 ; $tenders = $tenders - 1 >><<nobr>><<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Judasa">>
<<set $enemy_name_article = "the champion">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Judasa Defeat">>
<<set $enemy_victory = "Judasa Victory">>
<<set $enemy_stun = "Judasa Stun">>
<<set $enemy_move = "Judasa Open">>
<<set $enemy_move1 = "Judasa Nip Challenge">>
<<set $enemy_move2 = "Judasa Titty Twist">>
<<set $enemy_move3 = "Judasa One-Two-Three">>
<<set $enemy_move4 = "Judasa Usurp">>
<<set $enemy_move5 = "Judasa Boob-Butt Roundhouse">>
<<set $enemy_stat_haughty = $judasa_stat_haughty >>
<<set $enemy_stat_mighty = $judasa_stat_mighty >>
<<set $enemy_stat_saucy = $judasa_stat_saucy >>
<<set $enemy_stat_sprightly = $judasa_stat_sprightly >>
<<set $enemy_stat_unruly = $judasa_stat_unruly >>
<<set $enemy_stat_girth = $judasa_stat_girth >>
<<set $enemy_stat_length = $judasa_stat_length >>
<<set $enemy_stat_nipples = $judasa_stat_nipples >>
<<set $enemy_stat_areolae = $judasa_stat_areolae >>
<<set $enemy_stat_jiggle = $judasa_stat_jiggle >>
<<set $enemy_stat_ass = $judasa_stat_ass >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>
<<endnobr>><div class="section-123">You come across one of the Callipygos champions patrolling their lands.
You recognize this champion, because she was once a Megalostithos scout. Judasa disappeared shortly after your mother's death, and there have been rumors that she joined your tribe's rivals. The rumors appear to be true: and judging by her much larger butt, she has been studying their ways ever since.
She still bears the signs of Boobjitsu training. She carries herself with the confident, rolling gait of a master combatant. Her tits <<set $boob_aspectratio = $enemy_stat_girth / $enemy_stat_length >><<if $boob_aspectratio < .66 >>swing long and narrow<<elseif $boobaspectratio < 1.5 >>are plump and shapely<<else>>ride high and fat on her chest<<endif>>: <<set $n to $pc_stat_girth*1.5>><<measurement $n>> wide and <<set $n to $pc_stat_length*2>><<measurement $n >> long. Her <<if $pc_stat_areolae < .7>>nigh-invisible<<elseif $enemy_stat_areolae < .9 >>overlookable<<elseif $enemy_stat_areolae < 1.1 >>pleasant<<elseif $enemy_stat_areolae < 1.3 >>elegant<<elseif $enemy_stat_areolae < 1.6 >>eye-catching<<elseif $enemy_stat_areolae < 2 >>fabulous<<elseif $enemy_stat_areolae < 2.5 >>enticing<<endif>> areolae stretch <<set $n to $enemy_stat_areolae*.6>><<measurement $n >> wide, topped with <<set $n to $enemy_stat_nipples/2-.4>><<if $enemy_stat_nipples < .7 >>miniscule<<elseif $enemy_stat_nipples < .8>>tiny<<elseif $enemy_stat_nipples < .9>>smallish<<elseif $enemy_stat_nipples < 1.1>>average<<elseif $enemy_stat_nipples < 1.3>>thick<<elseif $enemy_stat_nipples < 1.6>>sizable<<elseif $enemy_stat_nipples < 2>>chunky <<measurement $n>> long<<elseif $enemy_stat_nipples < 2.5>>meaty <<measurement $n>> long<<elseif $enemy_stat_nipples < 3.1>>fat <<measurement $n>> long<<else>>giant <<measurement $n>> long<<endif>> <<if $enemy_stat_nipples < .8>>nips<<elseif $enemy_stat_nipplies < 1.7>>nipples<<else>>teats<<endif>>.
The traitor spies you and gives chase, pelting after you. "You can't run, <<print $pc_name>>," she gloats. "I know these lands as well as I ever knew Megalostithos lands!"
She is followed by a war party of <<print Math.max(2,Math.floor($callipygos_warriors / 2))>> Callipygos warriors. Their eyes dance eagerly, ready to watch you fall before their champion.
</div><div class="section-4">[[Fight Judasa!|Fight]]
</div><div class="section-123">You come across a dead elk strung up in ropes hanging from the trees. It's a huge beast and a lucky catch for this intricate and powerful game trap.
The only problem is: this is not a Megalostithos trap. Someone has been poaching in your lands.
You make a slow circuit around the trap, eyeing the ropes and counterweights with no small measure of admiration. It takes a lot of power to lift an elk buck off the ground, let alone twist its neck in the process.
You figure you have two options, here. You can attempt to empty the trap and take the buck home to the village, but you're not sure you can do so safely. There's no telling where those counterweights will swing once their ropes are cut.
Or you can try to sabotage the trap for whoever is poaching in your lands. You passed a clump of nightshade on the way here, and you can coat the ropes with poison. If you're lucky, whoever attempts to come empty the trap will still be on the ground, paralyzed or dead, when you return tomorrow.
Or you can just walk away, you suppose…
</div><div class="section-4">[[Empty the Trap|ForeignTrap Empty]]
[[Sabotage the Trap|ForeignTrap Sabotage]]
[[Leave the trap alone|End Week]]</div><<set $dice_attack = either(1,1,1,.75,.75,1.33,1.33,1.5)>>
<<set $dice_defense = either(1,1,1,.75,.75,1.33,1.33,.66)>>
<<set $dice_damage = either(.5,.4,.3)>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_nipples>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_sprightly_temp * $enemy_stat_nipples)>>
<<endnobr>>With a jerk of her shoulder, she bounces one breast up, her meaty nipple shooting right for your eye! <<if $enemy_attack > $pc_defense>>Her nip spears into your eye and your head snaps back as you howl in pain.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 ; $enemy_move_last = $enemy_move>><<else>>But her nip misses its mark, slapping lightly against your cheek.<<endif>><div class="section-123"><<set $encounter_rocktrollbrute = $encounter_rocktrollbrute + 1>>You rove across the tumultuous landscape of the highlands. You come upon what you think is a massive boulder–one of many that stud the rolling viridian green hills–and begin to scramble up its side. But the rocky surface shifts underneath you. Your handholds disappear and you fall back onto the moist ground.
Before your sprawled body, the boulder squirms and rumbles, stretching out two massive arms and then standing up on legs like tree trunks. The huge form turns, revealing hunched shoulders in which is set a bowed head with flinty eyes. It's a rock troll!
The troll shouts, "Fleshling!" and brings one rocky arm crashing down after you. "You trespass the Highlands!"
</div><div class="section-4">[[Fight the Rock Troll|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Rock Troll Brute">>
<<set $enemy_name_article = "the rock troll">>
<<set $enemy_name_collective = "the rock troll">>
<<set $enemy_pronoun_obj = "he">>
<<set $enemy_pronoun_sub = "him">>
<<set $enemy_pronoun_posadj = "his">>
<<set $enemy_pronoun_possub = "his">>
<<set $enemy_pronoun_ref = "himself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "RockTrollBrute Defeat">>
<<set $enemy_victory = "RockTrollBrute Victory">>
<<set $enemy_stun = "RockTrollBrute Stun">>
<<set $enemy_move = "RockTrollBrute Open">>
<<set $enemy_move1 = "RockTrollBrute Backhand">>
<<set $enemy_move2 = "RockTrollBrute Crush">>
<<set $enemy_move3 = "RockTrollBrute Hunker">>
<<set $enemy_move4 = "RockTrollBrute Laugh">>
<<set $enemy_move5 = "RockTrollBrute Backhand">>
<<set $enemy_stat_haughty = 25 + random(0,10)>>
<<set $enemy_stat_mighty = 35 + random(0,10)>>
<<set $enemy_stat_saucy = 20 + random(0,10)>>
<<set $enemy_stat_sprightly = 20 + random(0,10)>>
<<set $enemy_stat_unruly = 25 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>"What do you know, anyway," demands the champion, rolling her eyes. "Those petty tricks you pull off in your little shrine are nothing! //Nothing// compared to the power we've unlocked. We will crush you with the secrets from the city!"<<if $enemy_attack > $pc_defense>>
You shift your stance restlessly, uncertain how to respond. What secrets have the Callipygoi uncovered?
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Unruly</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>>
You smirk, circling around the wide-assed champion. "I know enough to put you down!" you shout, leaping in to make your next move.<<endif>><div class="section-123"><<set $pc_stat_girth = 1; $pc_stat_length = 1; $pc_stat_sag = 1; $pc_stat_nipples = 1; $pc_stat_areolae = 1.5; $pc_stat_jiggle = 1.1; $pc_stat_lactation = 0>>
Your areolae are wide and perfectly shaped, with just enough contrast and texture to them that they stand out.
<<boobs-verbose>>
<<setmeasurepref>>
Given their beauty, your areolae make your charm offensives staggeringly effective.
</div><div class="section-4">[[On second thought, let's try this from the top.|Chargen1]]
If that sounds right, enter your name. What do your subjects call you? <<textbox "$pc_name" "Mammona" "Main" >></div>The troll hunkers down, giant hands forming a wall behind which she tucks her rocky rack and bows her head. While you circle around her, trying to discover a vulnerability, she grumbles and hums to herself.
<span class="damage">The troll regenerates all stats!</span>
Finally, just as you circle far enough around to expose her vulerable backside, the troll surges back to her feet.
<<nobr>><<set $enemy_stat_haughty_temp = ($enemy_stat_haughty + $enemy_stat_haughty_temp) / 2>>
<<set $enemy_stat_mighty_temp = ($enemy_stat_mighty + $enemy_stat_mighty_temp) / 2>>
<<set $enemy_stat_saucy_temp = ($enemy_stat_saucy + $enemy_stat_saucy_temp) / 2>>
<<set $enemy_stat_sprightly_temp = ($enemy_stat_sprightly + $enemy_stat_sprightly_temp) / 2>>
<<set $enemy_stat_unruly_temp = ($enemy_stat_unruly + $enemy_stat_unruly_temp) / 2>><<endnobr>>''Flee''
Your Sprightly vs their Sprightly
on success, combat ends<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp * $enemy_stat_girth>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_girth)>>
<<endnobr>>She throws her shoulders back and her chest forward, slamming her mammoth mammaries into you. <<if $enemy_attack > $pc_defense>>You are engulfed in her titflesh!
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>>You scramble backwards, though, avoiding her pillowy cleavage.<<endif>>The troll hunkers down, giant hands forming a wall behind which he crouches and bows his head. While you circle around him, trying to discover a vulnerability, the troll grumbles and hums to himself.
<span class="damage">The troll regenerates all stats!</span>
Finally, just as you circle far enough around to expose his vulerable backside, the troll surges back to his feet.
<<nobr>><<set $enemy_stat_haughty_temp = ($enemy_stat_haughty + $enemy_stat_haughty_temp) / 2>>
<<set $enemy_stat_mighty_temp = ($enemy_stat_mighty + $enemy_stat_mighty_temp) / 2>>
<<set $enemy_stat_saucy_temp = ($enemy_stat_saucy + $enemy_stat_saucy_temp) / 2>>
<<set $enemy_stat_sprightly_temp = ($enemy_stat_sprightly + $enemy_stat_sprightly_temp) / 2>>
<<set $enemy_stat_unruly_temp = ($enemy_stat_unruly + $enemy_stat_unruly_temp) / 2>><<endnobr>><<if $pc_stat_ass < 5>>You sit and eat the melon until you have sticky juice running down your chin and across your <<boobs>>, but you experience no noteworthy effect.<<else>>You sit and eat the melon until you have sticky juice running down your chin and across your <<boobs>>.
The cool liquid spatters across your cleavage, and shortly thereafter you can feel your <<boobs>> slipping and sliding alongside each other. You watch, in between bites of refreshing melon, as they plump larger and longer. The green juice seeps in between your inflating tits, and you experimentally press them together, deepening your already impressive cleavage.
When you look up from this entrancing sight, you notice that your point of view is slightly lower than you are accustomed to. You quickly stand up, but you are no shorter than before. Following your own body sense, you reach behind you and grab your own ass. It does seem slightly smaller than before.
No wonder the Callipygos consider these melons to be cursed!<<set $pc_stat_girth = $pc_stat_girth + .15 ; $pc_stat_length = $pc_stat_length + .15 ; $pc_stat_ass = $pc_stat_ass - .3 ; $pc_stat_balance = Math.max(1,($pc_stat_girth + $pc_stat_length + $pc_stat_nipples + $pc_stat_areolae + $pc_stat_jiggle ) / $pc_stat_ass)>>
<<if $pc_stat_balance neq 1>>When you take a step, you stagger forwards and then backwards. The new weight on your chest has thrown off your balance!<<endif>><<endif>><<set $items[12] = $items[12] - 1 ; $item_uses[12] = $item_uses[12] + 1 >>The champion tumbles backwards, her capacious ass bouncing across the hard-packed ground. Her row of pots and gourds are launched every whichway, some of them smashing into pieces when they land.
<<if $callipygos_recon < 15>><<set $callipygos_recon = $callipygos_recon + 1>>You stoop over the champion and demand she tells you the rangers' patrol routes and her own schedule. She doesn't answer at first, but judicious application of your <<boobs>> to her face softens her resolve. She spills a few select details which you can use to your advantage.
<span class="goodnews">You gain Callipygos Recon! (<<print $callipygos_recon>>/15)</span><<endif>>
<<if $callipygos_rangers > 3>>A trio of her rangers sound a horn and dart out after their fallen champion. You make quick work of them, and soon they are lying in a pile on top of the champion. You can hear more Callipygoi tearing through the underbrush in response to the horn, so you take your leave.
<span class="goodnews">You've wounded three Callipygos rangers!</span><<set $callipygos_rangers = $callipygos_rangers - 3 ; $callipygos_wounded = $callipygos_wounded + 3 >><<else>>Her attendant rangers watch you fearfully from the tree line, and so you take your leave so that they can carry their champion back to their village.<<endif>><<set $flora_stat_girth = $enemy_stat_girth ; $flora_stat_length = $enemy_stat_length ; $flora_stat_nipples = $enemy_stat_nipples ; $flora_stat_areolae = $enemy_stat_areolae >>"Did you hear about the redcaps?" one gatherer asks, his voice choked with fear. "They're cropping up every day, now."
"I heard one carried a man off last week," another voice confides. "One of the scouts got them back, but what a harrowing experience."
"Better that than dragged off by a baboob," a third voice chimes in. "You'd think they believed themselves people, the way they carry on."
One of the first voices laughs. "Are you afraid they'll take you back to their village and make you tend hearth for them?"
"More likely he's worried that they'll demand he service them," someone else puts in. "You don't want to lick monkey pussy the rest of your days?"
"It's not funny," comes the retort. "I swear there's more of them that there used to be. And the way they watch you from the high branches…"<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp * $enemy_stat_girth>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp * $pc_stat_girth>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_girth)>>
<<endnobr>>The Ranger leaps, heaving her body into a mid-air spin so that her massive rear comes flying at you.<<if $enemy_attack > $pc_defense>> Her ass impacts your <<boobs>> in a shuddering display of bounce and jiggle.
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> Her ass rebounds off of your <<boobs>>, knocking her off balance and sprawling to the ground.<<endif>><<print $enemy_pronoun_ref>>You're right: you are incredibly Sprightly.
Another of the five core stats does //not// describe you well. Which of the following are you //not?//
Your Haughty score measures your ability to give orders, dominate opponents, and resist temptation. [[Are you NOT Haughty?|Chargen Not Haughty]]
Your Mighty score measures your raw physical power, muscle mass, and ability to stay on your feet. [[Are you NOT Mighty?|Chargen Not Mighty]]
Your Saucy score measures your ability to tempt, charm, and seduce others, as well as your ability to shrug off humiliation. [[Are you NOT Saucy?|Chargen Not Saucy]]
Your Unruly score measures your raw willpower, ability to resist domination, and will to humiliate your foes. [[Are you NOT Unruly?|Chargen Not Unruly]]
<<set $pc_stat_sprightly = 25>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>The champion bites her lip and lifts one hand up to her impressive rack. She cups a breast, digs her fingers into it, pulls and twists. Her groans are low and guttural, plainly genuine.<<if $enemy_attack > $pc_defense>> You feel your own fingers twitching, as if they wished that they could grope and grasp alongside hers.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<else>>
You lift one eyebrow in response. "Enjoying yourself?"<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The troll lifts her breasts high and then throws herself forward, bringing both of her boulder-sized tits down on top of you.<<if $enemy_attack > $pc_defense>> Stoney titflesh rains down upon you, and you crumple to the ground.
<span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly </span><<set $pc_stat_mighty_temp = $pc_stat_sprightly_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_sprightly_temp - $enemy_damage >><<else>> You backpedal away, and her tits slam into the dark soil of the Highlands with a muffled //thump//.<<endif>>With one last powerful blow, your <<boobs>> clobber the giant plant, crushing it into the ground. Leaves and tendrils go everywhere, and a shower of colorful petals cascades across the little glen.
You root among the scattered leaves and petals, coming up with a few intact blossoms, their jaws still yawning open.
<<set $num = either(1,2,2,3,3,4)>><span class="goodnews">You gain <<print $num>> Snapdragon Blossom<<if $num neq 1>>s<<endif>>!</span><<set $items[7] = $items[7] + $num >><<set $encounter = either("ChampionFlora","ChampionBoutae","ChampionJudasa")>><<display $encounter>>No chargen? No problem!
If you'd like to jump right into the start of the game, you can play [[Mammona|MammonaPregen]].
If you'd like to jump into the game with an augmented character, you'll need to be a sponsor of the game's Patreon. When you pledge at <a target="patreon" href="http://patreon.com/dextersinister">Dexter Sinister's Patreon</a>, you get access to a number of pre-generated characters.
Type the name of the character into the box below. You'll need to type it exactly as it appears on the Patreon.
<<textbox "$pc_name" "Mammona" "PregenBounce" >>
Hit 'return' to play!<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp * $enemy_stat_nipples)>>
<<endnobr>>With a jerk of her shoulder, the Refugee bounces one tit up, her meaty nipple shooting right for your eye! <<if $enemy_attack > $pc_defense>>Your eyelashes flutter around her nipple before your head snaps back and you howl in pain.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 ; $enemy_move_last = $enemy_move>><<else>>But her nip misses its mark, slapping lightly against your cheek.<<endif>>
<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_ass / $pc_stat_ass)>>
<<endnobr>>The champion sweeps forward, keeping her center of balance low and steady between her bent knees. Suddenly, she spins around, bringing her massive derriere crashing into your hip!<<if $enemy_attack > $pc_defense>> When her rear connects, ass cheeks reverberating with the impact, you are sent sprawling to the ground.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage / 2 >> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage / 2 >><<else>> But you dig in, hip-checking the broad woman in response. Your asses reverberate with the terrific impact, ripples snapping back and forth across your jiggling flesh. Both of you stagger backwards equally.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>The wraith slips past your guard and looms above you, its lips parting into a rictus of pain and hopelessness. Its eyes stare down into yours as the world seems to darken all around you.<<if $enemy_attack > $pc_defense>> Your heart hammers in your chest and you shake with sudden terror. You lash out, stumbling backwards, and the wraith watches your little retreat, unmoved and unharmed.
<span class="damage">-<<print $enemy_damage>> Saucy -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 >><<else>> Your heart hammers in your chest but you latch on to the thrill, and suddenly you are laughing madly up at the spirit. You reach forward to embrace it, and as you call its bluff, it sweeps backwards, out of reach again.<<endif>>(Finishing Move. Available when your Mighty+Sprightly is twice theirs)You fish the giant leech out of its stone bowl. With no small amount of trepidation, you apply it to your nipple.
<<set $itemfuel = either("nipples","nipples","areolae")>><<if $pc_stat_girth <= .5>><<set $itemfail=1>><<endif>><<if $pc_stat_nipples >= 2.5 and $pc_stat_areolae >= 2.5>><<set $itemfail=1>><<endif>><<if $pc_stat_nipples > 2.5>><<set $itemfuel = "areolae">><<elseif $pc_stat_areolae > 2.5>><<set $itemfuel = "nipples">><<endif>><<if $itemfail is 1>>While there is some small flutter within your <<boobs>>, you see no significant effects.<<else>><<if $itemfuel is "nipples">>The leech's miniature teeth feel like pinpricks around the edge of your nipple, and then you can feel it begin to suck. You sit in amazement as your breast slowly deflates. When you pull the leech off, the nipple it was perched on is bright red and much thicker and longer than it was a few minutes ago.<<set $pc_stat_girth = Math.max( .5 , $pc_stat_girth - .05 ) ; $pc_stat_nipples = Math.min( 2.5 , $pc_stat_nipples + .1 )>><<else>>The leech's miniature teeth feel like pinpricks around the base of your nipple. When the black worm begins to suck, your breast visibly deflates. The leech pulls harder and harder, pulling more and more of your breast into its maw. When you finally wrench the thing off, your areolae are puffy and broad. Its feeding must have drawn some of your breast tissue down into your areolae.<<set $pc_stat_girth = Math.max( .5 , $pc_stat_girth - .05 ) ; $pc_stat_areolae = Math.min( 2.5 , $pc_stat_areolae + .1 )>><<endif>>
Figuring you might as well match, you apply the leech to the other breast, watching the leech produce the same results there. The bloated leech slows as it feeds and then stills. Finally it falls off your breast and smacks dead on the floor of the shrine.<<endif>>
<<set $items[5] = $items[5] - 1 ; $item_uses[5] = $item_uses[5] + 1 >>You lose to a monkey.
While you are still swooning from your defeat, the baboob scrambles down to where you left your hunting spoils. She scoops them off and runs into the woods with them!You are //not// especially Haughty.<<set $pc_stat_haughty = 15>>
Given your pedigree—a long line of well-endowed chiefs—you are already one of the bustiest women in your tribe. Your breasts are still much smaller than your mother's were, however, and you don't know if you've really got what it takes to lead the tribe. Your mother was much larger that you, and she still failed!
Still, your breasts have always been exceptional in a certain way. Which is it?
[[You have your mother's sheer girth.|Chargen Girth]]
[[You have your aunt's prominent nipples.|Chargen Nipples]]
[[You have your grandmother's impressive length.|Chargen Length]]
[[You have your great-aunt's lovely areolae.|Chargen Areolae]]
[[You have your ancestor's lengendary jiggle.|Chargen Jiggle]]<<set $boob_aspectratio = $pc_stat_girth / $pc_stat_length ; $boob_size = $pc_stat_girth * $pc_stat_length >>
<<if $boob_aspectratio < .5 >><<set $boob_adjectives = ["long ","narrow " ]>><<elseif $boobaspectratio < 2 >><<set $boob_adjectives = ["plump ","shapely "]>><<else>><<set $boob_adjectives = ["high ","fat ","wide "]>><<endif>>
<<if $pc_stat_nipples > 1.5 >><<set $boob_adjectives.push("nipply ","pointed ","wine-tipped ")>><<endif>>
<<if $pc_stat_areolae > 1.5 >><<set $boob_adjectives.push("capped ","beautiful ","lovely ","stunning ")>><<endif>>
<<if $pc_stat_jiggle > 1.5 >><<set $boob_adjectives.push("jiggling ","bouncing ","wobbling ")>><<endif>>
<<if either(1,2,3,4) neq 1>><<print either($boob_adjectives)>> <<endif>>
<<if $boob_size < 1 >><<print either("tit")>><<elseif $boob_size < 2 >><<print either("tit","breast")>><<elseif $boob_size < 3 >><<print either("tit","breast","boob")>><<elseif $boob_size < 4 >><<print either("tit","breast","boob","jugg")>><<else>><<print either("tit","breast","boob","jugg")>><<endif>><div class="section-123">You approach one of the Callipygos watchtowers, intent on smashing it to flinders.
Before you can bring your <<boobs>> to bear on the structure, however, one of the Callipygos champions charges at you, intent on defending the tower.
<<nobr>><<set $champion = either("Flora","Boutae","Judasa") ; $fight_terrain = "Tower" >><<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name_article = "the champion">>
<<set $enemy_name_collective = "the champion">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Tower Defeat">>
<<set $enemy_victory = "Tower Victory">>
<<if $champion is "Judasa">>
<<set $enemy_name = "Judasa">>
<<set $enemy_stun = "Judasa Stun">>
<<set $enemy_move = "Judasa Open">>
<<set $enemy_move1 = "Judasa Nip Challenge">>
<<set $enemy_move2 = "Judasa Titty Twist">>
<<set $enemy_move3 = "Judasa One-Two-Three">>
<<set $enemy_move4 = "Judasa Usurp">>
<<set $enemy_move5 = "Judasa Boob-Butt Roundhouse">>
<<set $enemy_stat_haughty = $judasa_stat_haughty >>
<<set $enemy_stat_mighty = $judasa_stat_mighty >>
<<set $enemy_stat_saucy = $judasa_stat_saucy >>
<<set $enemy_stat_sprightly = $judasa_stat_sprightly >>
<<set $enemy_stat_unruly = $judasa_stat_unruly >>
<<set $enemy_stat_girth = $judasa_stat_girth >>
<<set $enemy_stat_length = $judasa_stat_length >>
<<set $enemy_stat_nipples = $judasa_stat_nipples >>
<<set $enemy_stat_areolae = $judasa_stat_areolae >>
<<set $enemy_stat_jiggle = $judasa_stat_jiggle >>
<<set $enemy_stat_ass = $judasa_stat_ass >>
<<elseif $champion is "Boutae">>
<<set $enemy_name = "Boutae">>
<<set $enemy_stun = "Boutae Stun">>
<<set $enemy_move = "Boutae Open">>
<<set $enemy_move1 = "Boutae Flying Spin">>
<<set $enemy_move2 = "Boutae Handstand Crush">>
<<set $enemy_move3 = "Boutae Bounce">>
<<set $enemy_move4 = "Boutae Grope">>
<<set $enemy_move5 = "Boutae Smother">>
<<set $enemy_stat_haughty = $boutae_stat_haughty >>
<<set $enemy_stat_mighty = $boutae_stat_mighty >>
<<set $enemy_stat_saucy = $boutae_stat_saucy >>
<<set $enemy_stat_sprightly = $boutae_stat_sprightly >>
<<set $enemy_stat_unruly = $boutae_stat_unruly >>
<<set $enemy_stat_girth = $boutae_stat_girth >>
<<set $enemy_stat_length = $boutae_stat_length >>
<<set $enemy_stat_nipples = $boutae_stat_nipples >>
<<set $enemy_stat_areolae = $boutae_stat_areolae >>
<<set $enemy_stat_jiggle = $boutae_stat_jiggle >>
<<set $enemy_stat_ass = $boutae_stat_ass >>
<<else>>
<<set $enemy_name = "Flora">>
<<set $enemy_stun = "Flora Stun">>
<<set $enemy_move = "Flora Open">>
<<set $enemy_move1 = "Flora Sit">>
<<set $enemy_move2 = "Flora Arcane Threat">>
<<set $enemy_move3 = "Flora Sideswipe">>
<<set $enemy_move4 = "Flora Pot Smash">>
<<set $enemy_move5 = "Flora Snap">>
<<set $enemy_stat_haughty = $flora_stat_haughty >>
<<set $enemy_stat_mighty = $flora_stat_mighty >>
<<set $enemy_stat_saucy = $flora_stat_saucy >>
<<set $enemy_stat_sprightly = $flora_stat_sprightly >>
<<set $enemy_stat_unruly = $flora_stat_unruly >>
<<set $enemy_stat_girth = $flora_stat_girth >>
<<set $enemy_stat_length = $flora_stat_length >>
<<set $enemy_stat_nipples = $flora_stat_nipples >>
<<set $enemy_stat_areolae = $flora_stat_areolae >>
<<set $enemy_stat_jiggle = $flora_stat_jiggle >>
<<set $enemy_stat_ass = $flora_stat_ass >>
<<endif>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<endnobr>><<if $champion is "Flora">>The champion's thick legs pound the ground as she interposes herself between you and the tower. Her tits are nothing spectacular by your estimation: <<set $n to $pc_stat_girth*1.5>><<measurement $n>> wide and <<set $n to $pc_stat_length*2>><<measurement $n >> long, with <<if $pc_stat_areolae < .7>>nigh-invisible<<elseif $enemy_stat_areolae < .9 >>overlookable<<elseif $enemy_stat_areolae < 1.1 >>pleasant<<elseif $enemy_stat_areolae < 1.3 >>elegant<<elseif $enemy_stat_areolae < 1.6 >>eye-catching<<elseif $enemy_stat_areolae < 2 >>fabulous<<elseif $enemy_stat_areolae < 2.5 >>enticing<<endif>> <<set $n to $enemy_stat_areolae*.6>><<measurement $n >> wide areolae and <<set $n to $enemy_stat_nipples/2-.4>><<if $enemy_stat_nipples < .7 >>miniscule<<elseif $enemy_stat_nipples < .8>>tiny<<elseif $enemy_stat_nipples < .9>>smallish<<elseif $enemy_stat_nipples < 1.1>>average<<elseif $enemy_stat_nipples < 1.3>>thick<<elseif $enemy_stat_nipples < 1.6>>sizable<<elseif $enemy_stat_nipples < 2>>chunky <<measurement $n>> long<<elseif $enemy_stat_nipples < 2.5>>meaty <<measurement $n>> long<<elseif $enemy_stat_nipples < 3.1>>fat <<measurement $n>> long<<else>>giant <<measurement $n>> long<<endif>> <<if $enemy_stat_nipples < .8>>nips<<elseif $enemy_stat_nipplies < 1.7>>nipples<<else>>teats<<endif>>. For a moment you think this fight will be over in mere moments. Then you notice her broad, shelf-like ass spreading out behind her, across which sit a number of pots filled with snapdragon flowers.
<<elseif $champion is "Boutae">>The champion's plush body bounces and jiggles distractingly, and you have to force yourself to evaluate her as a challenger. Her breasts are sizeable—<<set $n to $pc_stat_girth*1.5>><<measurement $n>> wide and <<set $n to $pc_stat_length*2 >><<measurement $n >> long—with <<if $pc_stat_areolae < .7>>nigh-invisible<<elseif $enemy_stat_areolae < .9 >>overlookable<<elseif $enemy_stat_areolae < 1.1 >>pleasant<<elseif $enemy_stat_areolae < 1.3 >>elegant<<elseif $enemy_stat_areolae < 1.6 >>eye-catching<<elseif $enemy_stat_areolae < 2 >>fabulous<<elseif $enemy_stat_areolae < 2.5 >>enticing<<endif>> areolae, but what worries you most is her massive rear end. Its rounded glory shakes with every step she takes. As she drops into a ready stance, you can tell she is an Ass Fu master.
<<else>>You recognize this champion, because she was once a Megalostithos scout. Judasa disappeared shortly after your mother's death, and there have been rumors that she joined your tribe's rivals. The rumors appear to be true: and judging by her much larger butt, she has been studying their ways ever since.
She still bears the signs of Boobjitsu training. She carries herself with the confident, rolling gait of a master combatant. Her tits <<set $boob_aspectratio = $enemy_stat_girth / $enemy_stat_length >><<if $boob_aspectratio < .66 >>swing long and narrow<<elseif $boobaspectratio < 1.5 >>are plump and shapely<<else>>ride high and fat on her chest<<endif>>: <<set $n to $pc_stat_girth*1.5>><<measurement $n>> wide and <<set $n to $pc_stat_length*2>><<measurement $n >> long. Her <<if $pc_stat_areolae < .7>>nigh-invisible<<elseif $enemy_stat_areolae < .9 >>overlookable<<elseif $enemy_stat_areolae < 1.1 >>pleasant<<elseif $enemy_stat_areolae < 1.3 >>elegant<<elseif $enemy_stat_areolae < 1.6 >>eye-catching<<elseif $enemy_stat_areolae < 2 >>fabulous<<elseif $enemy_stat_areolae < 2.5 >>enticing<<endif>> areolae stretch <<set $n to $enemy_stat_areolae*.6>><<measurement $n >> wide, topped with <<set $n to $enemy_stat_nipples/2-.4>><<if $enemy_stat_nipples < .7 >>miniscule<<elseif $enemy_stat_nipples < .8>>tiny<<elseif $enemy_stat_nipples < .9>>smallish<<elseif $enemy_stat_nipples < 1.1>>average<<elseif $enemy_stat_nipples < 1.3>>thick<<elseif $enemy_stat_nipples < 1.6>>sizable<<elseif $enemy_stat_nipples < 2>>chunky <<measurement $n>> long<<elseif $enemy_stat_nipples < 2.5>>meaty <<measurement $n>> long<<elseif $enemy_stat_nipples < 3.1>>fat <<measurement $n>> long<<else>>giant <<measurement $n>> long<<endif>> <<if $enemy_stat_nipples < .8>>nips<<elseif $enemy_stat_nipplies < 1.7>>nipples<<else>>teats<<endif>>.
<<endif>></div><div class="section-4">[[Fight the Champion|Fight]]
</div>
<<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_haughty_temp / $pc_stat_balance >>
<<set $enemy_defense = $dice_defense * $enemy_stat_saucy_temp>>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_unruly_temp * $pc_stat_areolae )>>
<<endnobr>>With <<print $enemy_name_article>> already showing involuntary deference, you lift your chin and give the barest, coldest smile you can muster. <<if $pc_attack > $enemy_defense>> Staring into your eyes fearfully, <<they>> still<<s>>, throat clutching as <<they>> gulp<<s>> in awe.
<<if $pc_attack > $enemy_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><span class="damage">-<<print $pc_damage>> Haughty -<<print $pc_damage >> Unruly</span><<set $enemy_stat_haughty_temp = $enemy_stat_haughty_temp - $pc_damage ; $enemy_stat_unruly_temp = $enemy_stat_unruly_temp - $pc_damage ; $pc_move_last = $pc_move; $enemy_move = $enemy_stun >><<else>>However <<print $enemy_name_article>> seems to find <<their>> spine, then squares <<their>> shoulders and leaps into action.<<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>>''Boobslam''
Your Mighty vs their Sprightly
Mighty Girth damage to Saucy
half damage to MightyYou personally lead your tribe's hunters this week. <<set $pc_yield = either(.2,.1,.05) >><<if $hunting < 75>>Given that the hunting is <<hunting>>, you<<else>>You<<endif>> have a <<if $pc_yield is .2 >>bountiful<<elseif $pc_yield is .1>>average<<else>>terrible<<endif>> hunt. <span class="goodnews">Your own hunts bag <<print Math.floor($hunting * $pc_yield)>> bushels of food,</span> but before you can return to the village…
<<nobr>>
<<set $pc_yield = Math.floor($hunting * $pc_yield); $encounters = ["Wanderer","Baboob","Leech","RogueMenfolk","BlissBees","ForeignTrap"]>>
<<if $village_papilla neq 1>><<set $encounters.push("CallipygosEmissary")>><<endif>>
<<set $event = either($encounters)>>
<<endnobr>><<display $event>><<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_saucy_temp * $pc_stat_lactation / $pc_stat_balance >>
<<set $enemy_defense = $dice_defense * $enemy_stat_saucy_temp>>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_unruly_temp)>>
<<endnobr>>You plant your feet and bring both hands up to your <<boobs>>, pointing them at <<print $enemy_name_collective>>. You begin to squeeze and pump, milking your breasts for all you're worth. Ropes of milk stream out of you, arcing across to your opponent in a milky shower.<<if $pc_attack > $enemy_defense>> Sputtering as milk hits <<them>> like a wave, <<print $enemy_name_article>> gasp<<s>>. Unable to control <<their>> own actions, one hand reaches up, not to wipe the milk away, but to rub it in, revelling in the experience.
<<if $pc_attack > $enemy_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><span class="damage">-<<print $pc_damage>> Haughty -<<print $pc_damage>> Unruly</span><<set $enemy_stat_haughty_temp = $enemy_stat_haughty_temp - $pc_damage ; $enemy_stat_unruly_temp = $enemy_stat_unruly_temp - $pc_damage / 2 ; $pc_move_last = $pc_move>><<else>> The stream of milk splashes across <<their>> body, but <<they>> seem<<s>> to enjoy it! With a flirtatious leer, <<print $enemy_name_article>> wipes the milk from <<their>> eyes and readies <<their>> next move.<<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>><<if $enemy_pronoun_obj is "he">><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>The goo surges itself taller and higher, his ropey tentacles waving about over his head. Soon his quivering mass is twice your height, and he looms over you.<<if $enemy_attack > $pc_defense>> You can't help but step back from this threatening display, gulping in fear.
<span class="damage">-<<print $enemy_damage>> Unruly</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<else>> Is he… trying to intimidate you? In the guise of a man? You can't help but laugh at the very idea.<<endif>>
<<else>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The goo pushes more mass into her tits, making them baloon out towards you. Propelled along by her pumping legs, the wave of gooey titflesh threatens to completely engulf you! <<if $enemy_attack > $pc_defense>> You pull your arms close as you are overtaken by the torrent of gelatinous breast mass. You can feel the goo sliding past you, around you, spreading your arms and legs and exploring every inch of your body. For one terrifying moment, you feel at peace, as if suffocating here within the goo would be all right. The the goo begins to shudders around you excitedly. Is she… coming?
When her orgasmic jiggling frees one of your hands out the side of her boob, you grab a hanging branch and haul yourself out of her tits.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Unruly -<<print $enemy_damage>> Saucy</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>> You dash backwards, onto higher ground. The goo's oversized breasts collapse into a shapeless pool, waves feebly lapping at your toes. Moments later, the goo pulls itself back together and rises again.<<endif>>
<<endif>>"I hate this menial work," one gatherer groans, only to be answered by sniggers. He draws himself up to his full height and puts a hand to his collarbone. "I used to be a respected hunter for this tribe! I'm above this!"
The others laugh outright. "Yeah, you've sure got the tits of a respected hunter!" one shouts.
The once-hunter palms his tiny left breast and looks down at the berry bush at his knees. "My breasts were incredible," he sighs, and then looks disdainly at his compatriots. "You lot will never know. You were born menfolk."
"You're a man now," a short and scrawny gatherer tells him. "It doesn't much matter that you once had boobs. You work with us now."
"You shouldn't have snuck into the shrine," a broad-shouldered man shouts down from a fig tree. "Only the chief knows the secrets of that magic."
"I did no such thing," the dissatisfied gatherer protests, plucking more berries and dropping them into his basket. "It was a wraith."
This only garners more laughter from the group. "Wraiths are a myth! They're not real!" the others chide, which only makes the first man scowl down at his feet.<<display Events30>>The bees swoop in upon you, stingers ready. There are too many to avoid them entirely, and a handful of stingers find their mark across your shoulders and the tops of your breasts. You swat the giant bees off of you, but you can already feel the heady euphoria of their venom taking effect on you.
You do your best to square your shoulders and ready yourself for a dizzying fight.
<span class="damage">- 5 to all Scores</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - 5 ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - 5 ; $pc_stat_saucy_temp - 5 ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - 5 ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - 5 ; $poison_count = 10>><div class="section-123">Your name is Mammona, new chief of the Megalostithos tribe.
You are ''Haughty.'' Years of being raised to replace your mother have given you a talent for giving orders, dominating opponents, and resisting temptation.
You are a bit of a ''Prude.'' Isolated, you are less adept in tempting, charming, and seducing others—and you do not find it easy to shrug off humiliation.
You have the legendary ''jiggle'' of your ancestors. Your boobs do extra damage on any critical hit. Jiggling breasts not only do extra concussive damage on a solid hit, but they are also enticing and mesmerizing, improving your domination and temptation attempts.
</div><div class="section-4">[[Actually let's do Character Generation|Chargen1]]
[[Great, let's go!|Main]]</div>
<<set $pc_stat_girth = 1; $pc_stat_length = 1; $pc_stat_nipples = 1; $pc_stat_areolae = 1; $pc_stat_jiggle = 1.7 ; $pc_stat_ass = 7.5 ; $pc_stat_balance = 1 >>
<<set $week = 2; $scouts = 10; $hunters = 10; $gatherers = 15; $tenders = 15; $food = 200;$hunting = 100>>
<<set $pc_stat_haughty = 25; $pc_stat_mighty = 20; $pc_stat_saucy = 15; $pc_stat_sprightly = 20; $pc_stat_unruly = 20>>
<<set $pc_name = "Mammona" >><<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_mighty_temp * $pc_stat_jiggle / $pc_stat_balance >>
<<set $enemy_defense = $dice_defense * $enemy_stat_saucy_temp>>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_saucy_temp * $pc_stat_girth)>>
<<endnobr>>With <<print $enemy_name_article>> buried in your cleavage, you press your hands against the sides of your <<boobs>>, pinning <<them>> in place. <<if $pc_attack > $enemy_defense>>Muffled cries reverberate within your chest as <<they>> futilely beg<<s>> for air.
When you finally release <<them>>, <<they>> wobble<<s>> and falter<<s>> uneasily.
<<if $pc_attack > $enemy_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><span class="damage">-<<print $pc_damage>> Mighty -<<print $pc_damage / 2>> Haughty</span><<set $enemy_stat_mighty_temp = $enemy_stat_mighty_temp - $pc_damage ; $enemy_stat_haughty_temp = $enemy_stat_haughty_temp - $pc_damage / 2 >><<if either(1,2) is 1 >><<set $enemy_move = $enemy_stun>><<endif>><<else>>After only a moment, though, <<print $enemy_name_article>> slips out of your decolletage.<<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>>Finishing move.
Available when your stats > their stats (by factor of?).You defeat the redcap and take as your trophy a bit of battered mushroom cap. This, plus the <span class="goodnews"><<print $pc_yield>> bushels</span> of fruits and mushrooms you've gathered, makes for a good week.
<span class="goodnews">You gained a Red Cap!</span>
<<set $items[3] = $items[3] + 1 >>You are //not// especially Mighty.<<set $pc_stat_mighty = 15>>
Given your pedigree—a long line of well-endowed chiefs—you are already one of the bustiest women in your tribe. Your breasts are still much smaller than your mother's were, however, and you don't know if you've really got what it takes to lead the tribe. Your mother was much larger that you, and she still failed!
Still, your breasts have always been exceptional in a certain way. Which is it?
[[You have your mother's sheer girth.|Chargen Girth]]
[[You have your aunt's prominent nipples.|Chargen Nipples]]
[[You have your grandmother's impressive length.|Chargen Length]]
[[You have your great-aunt's lovely areolae.|Chargen Areolae]]
[[You have your ancestor's lengendary jiggle.|Chargen Jiggle]]<<widget boobs>><<nobr>>
<<set $boob_aspectratio = $pc_stat_girth / $pc_stat_length ; $boob_size = $pc_stat_girth * $pc_stat_length >>
<<if $boob_aspectratio < .66 >><<set $boob_adjectives = ["long ","narrow " ]>><<elseif $boobaspectratio < 1.5 >><<set $boob_adjectives = ["plump ","shapely "]>><<else>><<set $boob_adjectives = ["high ","fat ","wide "]>><<endif>>
<<if $pc_stat_nipples > 1.5 >><<set $boob_adjectives.push("nipply ","pointed ")>><<endif>>
<<if $pc_stat_areolae > 1.5 >><<set $boob_adjectives.push("capped ","beautiful ","lovely ")>><<endif>>
<<if $pc_stat_jiggle > 1.5 >><<set $boob_adjectives.push("jiggling ","bouncing ","wobbling ")>><<endif>>
<<if $pc_stat_lactation > .4 >><<set $boob_adjectives.push("milky ","leaking ","dribbling ")>><<endif>>
<<if either(1,2,3,4) neq 1>><<set $boob_adjectives.push("huge ","mammoth ","massive ","formidable ","hefty ")>><<print either($boob_adjectives)>> <<endif>>
<<if $boob_size < 1 >><<print either("tits")>><<elseif $boob_size < 2 >><<print either("tits","breasts")>><<elseif $boob_size < 3 >><<print either("tits","breasts","boobs")>><<elseif $boob_size < 4 >><<print either("tits","breasts","boobs","juggs")>><<else>><<print either("tits","breasts","boobs","juggs","gazongas")>><<endif>>
<</nobr>><</widget>>
<<widget boob>><<nobr>>
<<set $boob_aspectratio = $pc_stat_girth / $pc_stat_length ; $boob_size = $pc_stat_girth * $pc_stat_length >>
<<if $boob_aspectratio < .5 >><<set $boob_adjectives = ["long ","narrow " ]>><<elseif $boobaspectratio < 2 >><<set $boob_adjectives = ["plump ","shapely "]>><<else>><<set $boob_adjectives = ["high ","fat ","wide "]>><<endif>>
<<if $pc_stat_nipples > 1.5 >><<set $boob_adjectives.push("nipply ","pointed ","wine-tipped ")>><<endif>>
<<if $pc_stat_areolae > 1.5 >><<set $boob_adjectives.push("capped ","beautiful ","lovely ","stunning ")>><<endif>>
<<if $pc_stat_jiggle > 1.5 >><<set $boob_adjectives.push("jiggling ","bouncing ","wobbling ")>><<endif>>
<<if either(1,2,3,4) neq 1>><<print either($boob_adjectives)>> <<endif>>
<<if $boob_size < 1 >><<print either("tit")>><<elseif $boob_size < 2 >><<print either("tit","breast")>><<elseif $boob_size < 3 >><<print either("tit","breast","boob")>><<elseif $boob_size < 4 >><<print either("tit","breast","boob","jugg")>><<else>><<print either("tit","breast","boob","jugg")>><<endif>>
<</nobr>><</widget>>
<<widget boobs-verbose>><<nobr>>
Your <<boobs>> <<set $boob_aspectratio = $pc_stat_girth / $pc_stat_length >><<if $boob_aspectratio < .66 >>swing long and narrow<<elseif $boobaspectratio < 1.5 >>are plump and shapely<<else>>ride high and fat on your chest<<endif>>: <<set $n to $pc_stat_girth*1.5>><<measurement $n >> wide and <<set $n to $pc_stat_length*2>><<measurement $n >> long.
Your <<if $pc_stat_areolae < .7>>nigh-invisible<<elseif $pc_stat_areolae < .9 >>overlookable<<elseif $pc_stat_areolae < 1.1 >>pleasant<<elseif $pc_stat_areolae < 1.3 >>elegant<<elseif $pc_stat_areolae < 1.6 >>eye-catching<<elseif $pc_stat_areolae < 2 >>fabulous<<elseif $pc_stat_areolae < 2.5 >>enticing<<endif>> areolae are <<set $n to $pc_stat_areolae*.6 >><<measurement $n >> wide, <<set $boob_areolae_coverage = Math.min(100,Math.floor( 60 * $pc_stat_areolae / ($pc_stat_girth*1.5)))>><<if $boob_areolae_coverage < 100 >>covering <<print $boob_areolae_coverage>>% of your breasts.<<else>>capping the entire forward curve your breasts and creeping up their sides.<<endif>>
<<set $n to $pc_stat_nipples/2-.4>>Atop this nestle your <<if $pc_stat_nipples < .7 >>miniscule<<elseif $pc_stat_nipples < .8>>tiny<<elseif $pc_stat_nipples < .9>>smallish<<elseif $pc_stat_nipples < 1.1>>average<<elseif $pc_stat_nipples < 1.3>>thick<<elseif $pc_stat_nipples < 1.6>>sizable<<elseif $pc_stat_nipples < 2>>chunky <<measurement $n>> long<<elseif $pc_stat_nipples < 2.5>>meaty <<measurement $n>> long<<elseif $pc_stat_nipples < 3.1>>fat <<measurement $n>> long<<else>>giant <<measurement $n>> long<<endif>> <<if $pc_stat_nipples < .8>>nips<<elseif $pc_stat_nipplies < 1.7>>nipples<<else>>teats<<endif>>.
<<if $pc_stat_lactation > 0 >>A creamy bead of milk forms at each nipple. <<endif>>
Whenever you move, your <<boobs>> <<if $pc_stat_jiggle < .3 >>stick to your chest like rocks.<<elseif $pc_stat_jiggle < .6>>barely shift across your body.<<elseif $pc_stat_jiggle < .9>>shimmy very little.<<elseif $pc_stat_jiggle < 1.2>>wobble only slightly.<<elseif $pc_stat_jiggle < 1.5>>jiggle pleasantly.<<elseif $pc_stat_jiggle < 1.8>>bounce around distractingly.<<elseif $pc_stat_jiggle < 2.1>>bob and slosh like ocean waves.<<elseif $pc_stat_jiggle < 2.4>>catch all eyes as they quiver enticingly.<<elseif $pc_stat_jiggle < 2.7>>jiggle and shimmy all over the place.<<elseif $pc_stat_jiggle < 3.1>>bounce and wobble like there's an earthquake.<<else>>exceed the implemented adjectives for how incredibly jiggly they are.<<endif>>
<<set $pc_stat_balance = Math.max(1,($pc_stat_girth + $pc_stat_length + $pc_stat_nipples + $pc_stat_areolae + $pc_stat_jiggle ) / $pc_stat_ass)>> Behind you rests your <<ass>>. <<if $pc_stat_balance is 1>><<elseif $pc_stat_balance < 1.1>>You are just the slightest bit top-heavy.<<elseif $pc_stat_balance < 1.2>>Your physique is a little unbalanced.<<elseif $pc_stat_balance < 1.3>>With so much on top and so little down below, you are more than a little unbalanced!<<elseif $pc_stat_balance < 1.4>>It does little to nothing to counterbalance your incredible <<boobs>>.<<else>>You are almost cripplingly top-heavy, tipping over comically at the slightest provocation.<<endif>>
<</nobr>><</widget>>
<<widget nipples>><<nobr>>
<<if $pc_stat_nipples < .5 >><<set $nipple_adjectives = ["inverted","inverted","inverted"]>><<endif>>
<<if $pc_stat_nipples < .7 >><<set $nipple_adjectives = ["miniscule","tiny","nigh-invisible"]>><<endif>>
<<if $pc_stat_nipples < .9>><<set $nipple_adjectives = ["smallish","small","little"]>><<endif>>
<<if $pc_stat_nipples < 1.1>><<set $nipple_adjectives = ["average"]>><<endif>>
<<if $pc_stat_nipples < 1.6>><<set $nipple_adjectives = ["thick","sizable","hefty"]>><<endif>>
<<if $pc_stat_nipples < 2.5>><<set $nipple_adjectives = ["chunky","meaty"]>><<endif>>
<<if $pc_stat_nipples < 3.1>><<set $nipple_adjectives = ["fat","huge","meaty","turgid"]>><<endif>>
<<if $pc_stat_nipples > 3 >><<set $nipple_adjectives = ["giant","thumb-like","turgid"]>><<endif>>
<<if $pc_stat_lactation > .4 >><<set $nipple_adjectives = ["milky","leaking","dripping"]>><<endif>>
<<print either($nipple_adjectives)>><<if $pc_stat_nipples > 1.5 and either(1,2) is 0>>, <<set $n to $pc_stat_nipples/2-.4>><<measurement $n>>-long <<endif>>
<<if $pc_stat_nipples < .8>> <<print either("nips","beestings")>>
<<elseif $pc_stat_nipplies < 1.7>> <<print either("nipples","nips")>>
<<else>> <<print either("nips","teats","nipples")>><<endif>>
<</nobr>><</widget>>
<<widget nipple>><<nobr>>
<<if $pc_stat_nipples < .5 >><<set $nipple_adjectives = ["inverted","inverted","inverted"]>><<endif>>
<<if $pc_stat_nipples < .7 >><<set $nipple_adjectives = ["miniscule","tiny","nigh-invisible"]>><<endif>>
<<if $pc_stat_nipples < .9>><<set $nipple_adjectives = ["smallish","small","little"]>><<endif>>
<<if $pc_stat_nipples < 1.1>><<set $nipple_adjectives = ["average"]>><<endif>>
<<if $pc_stat_nipples < 1.6>><<set $nipple_adjectives = ["thick","sizable","hefty"]>><<endif>>
<<if $pc_stat_nipples < 2.5>><<set $nipple_adjectives = ["chunky","meaty"]>><<endif>>
<<if $pc_stat_nipples < 3.1>><<set $nipple_adjectives = ["fat","huge","meaty","turgid"]>><<endif>>
<<if $pc_stat_nipples > 3 >><<set $nipple_adjectives = ["giant","thumb-like","turgid"]>><<endif>>
<<if $pc_stat_lactation > .4 >><<set $nipple_adjectives = ["milky","leaking","dripping"]>><<endif>>
<<print either($nipple_adjectives)>>
<<if $pc_stat_nipples > 1.5 and either(0,1,2) is 0>>, <<set $nip_measure to $pc_stat_nipples/2-.4>><<measurement $nip_measure>>-long <<endif>>
<<if $pc_stat_nipples < .8>> <<print either("nip","beesting")>>
<<elseif $pc_stat_nipplies < 1.7>> <<print either("nipple","nip")>>
<<else>> <<print either("nip","teat","nipple")>><<endif>>
<</nobr>><</widget>>
<<widget ass>><<nobr>>
<<if $pc_stat_ass < 7>><<set $ass_adjectives = ["pert","trim","tiny","overlookable","slim"]>>
<<elseif $pc_stat_ass < 12>><<set $ass_adjectives = ["round","muscled"]>>
<<elseif $pc_stat_ass < 17>><<set $ass_adjectives = ["bubble","big","bouncy"]>>
<<elseif $pc_stat_ass < 22>><<set $ass_adjectives = ["shelf-like","huge","wide",""]>>
<<else>><<set $ass_adjectives = ["mammoth","titanic","massive","gigantic"]>>
<<endif>>
<<print either($ass_adjectives)>><<if $pc_stat_ass > 8 and either(1,2) is 1>>, <<set $ass_measure to $pc_stat_ass/2 >><<measurement $ass_measure >> wide<</if>> <<print either("ass","butt","rear","ass","butt","rear","derriere","tush")>>
<</nobr>><</widget>>
<<widget measurement>><<nobr>>
<<if $pref_measure is "imperial">>
<<print Math.floor( $args[0] * 4 ) >>"
<<elseif $pref_measure is "metric">>
<<print Math.floor ( $args[0] * 10 ) >> cm
<<else>>
<<if $args[0] >= 1>><<print Math.floor($args[0])>> handspan<<if $args[0] > 1 >>s<<endif>><<endif>><<if $args[0] > 1 and $args[0] - Math.floor($args[0]) neq 0>> and <<endif>><<if $args[0] - Math.floor($args[0]) neq 0>><<print Math.floor( 5 * ( $args[0] - Math.floor($args[0])))>> finger<<if $args[0] < 1 >>width<<endif>>s<<endif>>
<<endif>>
<</nobr>><</widget>>
<<widget setmeasurepref>><<nobr>>
<span class="menu_small"><<if $pref_measure neq "imperial">>[[Give it to me in inches!|passage()][$pref_measure to "imperial"]] - <<endif>><<if $pref_measure neq "metric">>[[Give it to me in metric!|passage()][$pref_measure to "metric"]] <<endif>><<if $pref_measure neq "handspans" or $pref_meaure neq $pandas>>- [[Give it to me in handspans!|passage()][$pref_measure to "handspans"]]<<endif>></span>
<</nobr>><</widget>>
<<widget hunting>><<nobr>>
<<if $hunting >75>>good<<elseif $hunting > 50>>fair<<elseif $hunting > 25>><span class="damage">scarse</span><<else>><span class="damage">terrible</span> (assign more scouts!)<<endif>>
<</nobr>><</widget>>
<<widget AirBags>><<nobr>>
<<if $pc_stat_girth > 1>><span class="goodnews">Your pillowy breasts reduce the damage by <<print Math.floor($enemy_damage - $enemy_damage / $pc_stat_girth)>>.</span>
<<set $enemy_damage = Math.floor($enemy_damage / $pc_stat_girth)>><<endif>>
<</nobr>><</widget>>
<<widget p>>
<</widget>><<widget they>><<print $enemy_pronoun_obj>><</widget>>
<<widget them>><<print $enemy_pronoun_sub>><</widget>>
<<widget their>><<print $enemy_pronoun_posadj>><</widget>>
<<widget theirs>><<print $enemy_pronoun_possub>><</widget>>
<<widget themselves>><<print $enemy_pronoun_ref>><</widget>>
<<widget hashave>><<if $enemy_number is 1>>has<<else>>have<<endif>><</widget>>
<<widget s>><<if $enemy_pronoun_obj neq "they">>s<<endif>><</widget>>
<<widget isare>><<if $enemy_number is 1>>is<<else>>are<<endif>><</widget>><<display SetUpWidgets>><<display GrammarWidgets>>
<<set $pc_stat_haughty = 20; $pc_stat_mighty = 20; $pc_stat_saucy = 20; $pc_stat_sprightly = 20; $pc_stat_unruly = 20 >>
<<set $pc_stat_girth = 1; $pc_stat_length = 1; $pc_stat_nipples = 1; $pc_stat_areolae = 1; $pc_stat_jiggle = 1.1; $pc_stat_lactation = 0>>
<<set $pc_stat_ass = 7.5 ; $pc_stat_balance = 1>>
<<set $week = 2; $scouts = 10; $hunters = 10; $gatherers = 15; $tenders = 15; $milkers = 0; $food = 200; $hunting = 100; $pc_yield = 0 ; $pc_title = "chief of the Megalostithos tribe" >>
<<set $item_db = ["ItemCantaloupe","ItemBanana","ItemStrawberry","ItemRedCap","ItemGooDrop","ItemGiantLeech","ItemRiverReeds","ItemSnapdragon","ItemStingers","ItemTrollDust","ItemWraithEssence","ItemMilkWeed","ItemHoneydew","ItemPear","ItemCasaba","ItemGirthPotion","ItemLengthPotion","ItemNipplesPotion","ItemAreolaePotion","ItemJigglePotion","ItemRoyalJelly","ItemWraithBomb"]>>
<<set $item_names = ["Prize Cantaloupe","Canopy Banana","Perfect Strawberry","Red Cap","Goo Drop","Giant Leech","River Reeds","Snapdragon Blossom","Bliss Stingers","Troll Dust Pile","Wraith Essence","Milk Weed Bundle","Honeydew Melon","Bulbous Pear","Casaba Melon","Draught of Mamm","Pendulo Draught","Mighty Teat Draught","Unguent of the Widening Circle","Vacilatus Mat","Royal Jelly","Wraith Bomb"]>>
<<set $items = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]>>
<<set $item_uses = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]>>
<<set $item_costs = [20,20,20,20,20,20,20,20,20,20,20,20,20,20,100,100,100,100,100,100,100,20]>>
<<set $item_effects = ["Increases Girth at the expense of Length or Jiggle","Increases Length at the expense of Girth or Areolae","Increases Nipples at the expense of Jiggle or Areolae","Increases Areolae at the expense of Length or Nipples","Increases Jiggle at the expense of Lenth or Areolae","Decreases Girth to the benefit or Nipples or Areolae","Decreases Length to the benefit or Nipples or Jiggle","Decreases Nipples to the benefit of Length or Girth","Decreases Areolae to the benefit of Girth or Jiggle","Decreases Jiggle to the benefit of Areolae or Length","Decreases Girth, Length, Nipples, Areolae, and Jiggle","Increases Lactation, plus Nipples or Girth for Length or Jiggle","Increases Girth and Length at the expense of Ass","Increases Ass at the expense of Sprightly","Increases Breasts at the expense of Mighty","Increases Girth… most of the time.","Increases Length… most of the time.","Increases Nipples… most of the time.","Increases Areolae… most of the time.","Increases Jiggle… most of the time.","Alchemy Ingredient","Steals Jiggle in Area Effect"]>>
<<set $alchemy_formulae = [0,0,0,0,0,0]>>
<<set $fight_victory_path = "Default Victory Path" >>
<<set $fight_defeat_path = "Default Defeat Path">>
<<set $events = ["EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventWraithAttack"]>>
<<set $emissary to 0 >>
<<set $disposition_papilla to 0>>
<<set $encounter_callipygosranger to 0; $encounter_minotaurbull to 0; $encounter_rocktrollbrute to 0; $encounter_rocktrollmatriarch to 0; $encounter_minotaurcow to 0; $encounter_curiousbattle to 0; $encounter_gala to 0; $village_gala to 0 ; $fight_losses_minocow to 0 ; $pc_move_wraith to 0 ; $count_suckles to 0 >>
<<set $callipygos_recon to 0; $callipygos_food = 320 ; $callipygos_rangers = 20 ; $callipygos_warriors = 20 ; $callipygos_gatherers = 20 ; $callipygos_tenders = 20 ; $callipygos_wounded = 0 ; $callipygos_towers = 4; $callipygos_disposition = 0; $callipygos_chief = "Tinasomai">>
<<set $flora_stat_haughty = 45 + random(0,10)>>
<<set $flora_stat_mighty = 40 + random(0,10)>>
<<set $flora_stat_saucy = 35 + random(0,10)>>
<<set $flora_stat_sprightly = 30 + random(0,10)>>
<<set $flora_stat_unruly = 50 + random(0,10)>>
<<set $flora_stat_girth = 2.7 >>
<<set $flora_stat_length = 1.7 >>
<<set $flora_stat_nipples = 1.7 >>
<<set $flora_stat_areolae = 1.7 >>
<<set $flora_stat_jiggle = 2.5 >>
<<set $flora_stat_ass = 25 >>
<<set $boutae_stat_haughty = 45 + random(0,10)>>
<<set $boutae_stat_mighty = 30 + random(0,10)>>
<<set $boutae_stat_saucy = 50 + random(0,10)>>
<<set $boutae_stat_sprightly = 40 + random(0,10)>>
<<set $boutae_stat_unruly = 35 + random(0,10)>>
<<set $boutae_stat_girth = 1.8 >>
<<set $boutae_stat_length = 1.8 >>
<<set $boutae_stat_nipples = 2.7 >>
<<set $boutae_stat_areolae = 2.7 >>
<<set $boutae_stat_jiggle = 2.5 >>
<<set $boutae_stat_ass = 15 >>
<<set $judasa_stat_haughty = 30 + random(0,10)>>
<<set $judasa_stat_mighty = 50 + random(0,10)>>
<<set $judasa_stat_saucy = 35 + random(0,10)>>
<<set $judasa_stat_sprightly = 45 + random(0,10)>>
<<set $judasa_stat_unruly = 40 + random(0,10)>>
<<set $judasa_stat_girth = 2.5 >>
<<set $judasa_stat_length = 2.5 >>
<<set $judasa_stat_nipples = 2.5 >>
<<set $judasa_stat_areolae = 2.5 >>
<<set $judasa_stat_jiggle = 2.5 >>
<<set $judasa_stat_ass = 12.5 >>
<<set $pc_save_version = .5 >>
<<set $ruins_temple = 0; $ruins_library = 0; $ruins_arena = 0; $ruins_market = 0; $ruins_underground = 0 >>
<<set $icemen_captures = 0 ; $poison_count = 0 >>
<<set $reel_settlement = 0 ; $reel_venus = 0 ; $reel_tienay = 0 ; $reel_highlands = 0 ; $reel_infighting = 0 ; $reel_wraiths = 0 ; $reel_schism = 0 >>
<<set $disposition_temple = 0 ; $disposition_market = 0 ; $disposition_underground = 0 >>
<<set $reveals_temple = 0 >><<if $ruins_temple is 1>>[[Visit the Temple|Temple]]
<<endif>><<if $ruins_market is 1>>[[Visit the Market|Market]]
<<endif>><<if $ruins_library is 1>>[[Visit the Library|Library]]
<<endif>><<if $ruins_underground is 1>>[[Visit the Underground|Underground]]
<<endif>><<if $reveals_temple > 0 >>[[Patrol the Ruins|RuinsTrouble]]
<<endif>><<if $gala_quest > 0 and $gala_hive > 0 >>
[[Invade the Tienay Hive|TienayHive]]
<<endif>><<if $ruins_arena is 0 and $ruins_temple + $ruins_market + $ruins_library + $ruins_underground > 3 >>[[Follow the Sounds of Cheers|Arena][$ruins_arena to 1]]<<elseif $ruins_arena is 1>>[[Visit the Arena|Arena]]
<<endif>>
[[Return to the Village|End Week]]<<set $encounters = ["IceMen","RefugeeRuins","BlissBeesRuins","Gangsters","GooRuins"]>><<if 1 is 1>><<set $encounters.push = "Cultists">><<endif>><<set $encounter = either($encounters)>><<display $encounter>><<if $pc_title is "Venus of Tienay">><div class="section-123">Diana is sitting in a lawn chair drinking a coke. When you walk in, she tries to hide the soda. "Shit! Shit. I wasn't… I didn't think I needed to be ready for… more content. Um." She looks left and right. "Come back later?"
</div><div class="section-4"><<display RuinsNav>></div>
<<elseif $disposition_temple >= 100 and $reveals_temple > 102 >><<display TempleDuel>>
<<elseif $disposition_temple >= 80 and $reveals_temple > 102 >><<display TempleGain>>
<<elseif $disposition_temple >= 60 and $reveals_temple > 0 >><<display TempleVenus>>
<<elseif $disposition_temple >= 40 >><<display TemplePriestess>>
<<else>><<display TempleRunOff>>
<</if>>
{<<print $disposition_temple>> / <<print $reveals_temple>>}<div class="section-123"><<nobr>>
<<set $fighter_name_prefix to either("Co","Pa","Jo","Av","W","Mn","Fi","Sis","Ge")>>
<<set $fighter_name_root to either("ot","as","in","el","ut","es")>>
<<set $fighter_name_suffix to either("ho","ta","sey","is")>>
<<set $spectator = either("Boutae","Judasa","Nobody","Nobody","Nobody")>>
<<set $arena_prize = random(0,13)>>
<<set $pc_stat_low = Math.min.apply(null,[$pc_stat_haughty , $pc_stat_mighty , $pc_stat_saucy , $pc_stat_sprightly , $pc_stat_unruly]) >>
<<set $pc_stat_base = 1 + Math.floor( ( $pc_stat_haughty + $pc_stat_mighty + $pc_stat_saucy + $pc_stat_sprightly + $pc_stat_unruly - $pc_stat_low*5 ) / 3 ) >>
<<set $pc_breasts_base = ( $pc_stat_girth + $pc_stat_length + $pc_stat_areolae + $pc_stat_nipples + $pc_stat_jiggle ) / 7 >>
<<set $enemy_stat_haughty = $pc_stat_low * 1.2 >>
<<set $enemy_stat_mighty = $pc_stat_low * 1.2 >>
<<set $enemy_stat_saucy = $pc_stat_low * 1.2 >>
<<set $enemy_stat_sprightly = $pc_stat_low * 1.2 >>
<<set $enemy_stat_unruly = $pc_stat_low * 1.2 >>
<<set $enemy_stat_girth = $pc_breasts_base >>
<<set $enemy_stat_length = $pc_breasts_base >>
<<set $enemy_stat_areolae = $pc_breasts_base >>
<<set $enemy_stat_nipples = $pc_breasts_base >>
<<set $enemy_stat_jiggle = $pc_breasts_base >>
<<if $fighter_name_root is "ot">>/% Megalostithos %/
<<set $enemy_stat_girth += $pc_breasts_base >>
<<set $enemy_stat_length += $pc_breasts_base >>
<<set $enemy_stat_unruly += $pc_stat_base / 2 >>
<<set $enemy_stat_haughty += $pc_stat_base / 2 >>
<<set $enemy_move1 = "ArenaMove Megalostithos One">>
<<elseif $fighter_name_root is "as">>/% Callipygos %/
<<set $enemy_stat_areolae += $pc_breasts_base >>
<<set $enemy_stat_girth += $pc_breasts_base >>
<<set $enemy_stat_mighty += $pc_stat_base / 2 >>
<<set $enemy_stat_haughty += $pc_stat_base / 2 >>
<<set $enemy_move1 = "ArenaMove Callipygos One">>
<<elseif $fighter_name_root is "in">>/% Phutanaros %/
<<set $enemy_stat_jiggle += $pc_breasts_base >>
<<set $enemy_stat_nipples += $pc_breasts_base >>
<<set $enemy_stat_sprightly += $pc_stat_base / 2 >>
<<set $enemy_stat_unruly += $pc_stat_base / 2 >>
<<set $enemy_move1 = "ArenaMove Phutanaros One">>
<<elseif $fighter_name_root is "el">>/% Vrontimiros %/
<<set $enemy_stat_jiggle += $pc_breasts_base >>
<<set $enemy_stat_length += $pc_breasts_base >>
<<set $enemy_stat_sprightly += $pc_stat_base / 2 >>
<<set $enemy_stat_saucy += $pc_stat_base / 2 >>
<<set $enemy_move1 = "ArenaMove Vrontimiros One">>
<<elseif $fighter_name_root is "ut">>/% Oomphalos %/
<<set $enemy_stat_girth += $pc_breasts_base >>
<<set $enemy_stat_jiggle += $pc_breasts_base >>
<<set $enemy_stat_mighty += $pc_stat_base / 2 >>
<<set $enemy_stat_saucy += $pc_stat_base / 2 >>
<<set $enemy_move1 = "ArenaMove Oomphalos One">>
<<elseif $fighter_name_root is "es">>/% Villendorphos %/
<<set $enemy_stat_areolae += $pc_breasts_base >>
<<set $enemy_stat_nipples += $pc_breasts_base >>
<<set $enemy_stat_haughty += $pc_stat_base / 2 >>
<<set $enemy_stat_unruly += $pc_stat_base / 2 >>
<<set $enemy_move1 = "ArenaMove Villendorphos One">>
<</if>>
<<if $fighter_name_suffix is "ho">>/% Boobjitsu %/
<<set $enemy_stat_girth += $pc_breasts_base / 2>>
<<set $enemy_stat_length += $pc_breasts_base / 2 >>
<<set $enemy_stat_mighty += $pc_stat_base >>
<<set $enemy_stat_sprightly += $pc_stat_base >>
<<set $enemy_move3 = "ArenaMove Boobjitsu One">>
<<set $enemy_move2 = "ArenaMove Boobjitsu Two">>
<<elseif $fighter_name_suffix is "ta">>/% Tienay Mixed %/
<<set $enemy_stat_areolae += $pc_breasts_base / 2 >>
<<set $enemy_stat_length += $pc_breasts_base / 2 >>
<<set $enemy_stat_mighty += $pc_stat_base >>
<<set $enemy_stat_haughty += $pc_stat_base >>
<<set $enemy_move3 = "ArenaMove TienayMixed One">>
<<set $enemy_move2 = "ArenaMove TienayMixed Two">>
<<elseif $fighter_name_suffix is "sey">>/% Ass Fu %/
<<set $enemy_stat_jiggle += $pc_breasts_base / 2 >>
<<set $enemy_stat_girth += $pc_breasts_base / 2 >>
<<set $enemy_stat_mighty += $pc_stat_base >>
<<set $enemy_stat_unruly += $pc_stat_base >>
<<set $enemy_move3 = "ArenaMove AssFu One">>
<<set $enemy_move2 = "ArenaMove AssFu Two">>
<<elseif $fighter_name_suffix is "is">>/% Signature %/
<<set $enemy_stat_jiggle += $pc_breasts_base / 2 >>
<<set $enemy_stat_nipples += $pc_breasts_base / 2 >>
<<set $enemy_stat_unruly += $pc_stat_base >>
<<set $enemy_stat_saucy += $pc_stat_base >>
<<set $enemy_move3 = "ArenaMove Signature One">>
<<set $enemy_move2 = "ArenaMove Signature Two">>
<</if>>
<<if $fighter_name_prefix is "Co" >>/% Temptress %/
<<set $enemy_move4 = "ArenaMove Temptress One">>
<<set $enemy_move5 = "ArenaMove Temptress Two">>
<<elseif $fighter_name_prefix is "Pa" >>/% Brute %/
<<set $enemy_move4 = "ArenaMove Brute One">>
<<set $enemy_move5 = "ArenaMove Brute Two">>
<<elseif $fighter_name_prefix is "Jo" >>/% Precision %/
<<set $enemy_move4 = "ArenaMove Precision One">>
<<set $enemy_move5 = "ArenaMove Precision Two">>
<<elseif $fighter_name_prefix is "Av" >>/% Flighty %/
<<set $enemy_move4 = "ArenaMove Flighty One">>
<<set $enemy_move5 = "ArenaMove Flighty Two">>
<<elseif $fighter_name_prefix is "W" >>/% Dirty %/
<<set $enemy_move4 = "ArenaMove Dirty One">>
<<set $enemy_move5 = "ArenaMove Dirty Two">>
<<elseif $fighter_name_prefix is "Mn" >>/% Trickster %/
<<set $enemy_move4 = "ArenaMove Trickster One">>
<<set $enemy_move5 = "ArenaMove Trickster Two">>
<<elseif $fighter_name_prefix is "Fi" >>/% Giant %/
<<set $enemy_move4 = "ArenaMove Giant One">>
<<set $enemy_move5 = "ArenaMove Giant Two">>
<<elseif $fighter_name_prefix is "Sis" >>/% Honorable %/
<<set $enemy_move4 = "ArenaMove Honorable One">>
<<set $enemy_move5 = "ArenaMove Honorable Two">>
<<elseif $fighter_name_prefix is "Ge" >>/% Milky %/
<<set $enemy_move4 = "ArenaMove Milky One">>
<<set $enemy_move5 = "ArenaMove Milky Two">>
<<set $enemy_stat_lactation = 2 >>
<</if>>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_move = "ArenaFighter Open">>
<<set $fight_victory_path = "Default Victory Path">>
<<set $fight_defeat_path = "Default Defeat Path">>
<<set $enemy_name = $fighter_name_prefix + $fighter_name_root + $fighter_name_suffix >>
<<set $enemy_name_article = "the arena fighter">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "ArenaFighter Defeat">>
<<set $enemy_victory = "ArenaFighter Victory">>
<<set $enemy_stun = "ArenaFighter Stun">>
<<set $enemy_open = "ArenaFighter Open">>
<</nobr>>The Arena has certainly seen better days, with many of its towering walls crumbled into the stands. Still, what seats are still accessible are often filled by spectators excited to watch prize fighters batter eachother to the ground with their titanic tits and tremendous asses.
The current challenge is to fight <<print $fighter_name_prefix>><<print $fighter_name_root>><<print $fighter_name_suffix>> of the <<if $fighter_name_root is "ot">>Megalostithos<<elseif $fighter_name_root is "as">>Callipygos<<elseif $fighter_name_root is "in">>Phutanaros<<elseif $fighter_name_root is "el">>Vrontimiros<<elseif $fighter_name_root is "ut">>Oomphalos<<elseif $fighter_name_root is "es">>Villendorphos<</if>> tribe. She fights <<if $fighter_name_suffix is "ho">>Boobjitsu<<elseif $fighter_name_suffix is "ta">>Tienay Mixed Forms<<elseif $fighter_name_suffix is "sey">>Ass Fu<<elseif $fighter_name_suffix is "is">>with her own signature style<</if>>, and is known as a <<if $fighter_name_prefix is "Co">>temptress<<elseif $fighter_name_prefix is "Pa">>brute<<elseif $fighter_name_prefix is "Jo">>precision fighter<<elseif $fighter_name_prefix is "Av">>flighty combatant<<elseif $fighter_name_prefix is "W">>dirty fighter<<elseif $fighter_name_prefix is "Mn">>trickster<<elseif $fighter_name_prefix is "Fi">>giant<<elseif $fighter_name_prefix is "Sis">>honorable combatant<<elseif $fighter_name_prefix is "Ge">>milk-spewing combatant<<else>>mystery<</if>>.
The prize is a bag of <<print $item_names[$arena_prize]>>s.
While you are already a renowned adventurer, the arena fighters are highly specialized for fighting in the arena. Going tit to tit against these ladies them will always be a challenge regardless of your exploits outside the ring.
<<if $pc_move_wraith is 1>>Additionally, there are strict rules against magic in the ring, which means you will not be able to use your Wraith Suckle move.<</if>>
</div><div class="section-4">[[Register for the Prize Fight|Fight]]
Or leave…
<<display RuinsNav>></div><div class="section-123"><<if $wares_market[0] is 0 and $wares_market[1] is 0 and $wares_market[2] is 0 >><<set $wares_market = [random(0,14),random(0,14),random(0,14)];$encounter_market = either("Boutae","Attack","Nothing","Nothing") ; $market_confrontation = 0 ; $market_discount = 2.1 - ( .01 * Math.min(100,$disposition_market)) >><</if>>The market takes place in a bright courtyard in the center of the the city. Mats are rolled out across the ground displaying all manner of valuable items, many of them bristling with magic. Your <<boobs>> quiver as you wander through the stalls.
All prices are in bushels of food, which are arranged to be delivered within the week. The food is not collected by the merchants, however; all proceeds are delivered directly to the Temple.
<<if $market_discount < 2 >><span class="goodnews">Your standing with the Market affords you a <<print Math.floor(100-100*($market_discount/2)) >>% discount.</span><</if>>
This week the following items are going for good prices:
<<nobr>><table class="inventory">
<tr><td><<print $item_names[$wares_market[0]]>></td><td> sold for </td><td><<print Math.floor($market_discount*$item_costs[$wares_market[0]])>> bushels.</td><td><<if $items[$wares_market[0]] > 0 >>You already have <<print $items[$wares_market[0]]>>.<<else>>You have none.<</if>></td><td>[[Buy|ItemBuy][$item_index to 0]]</td></tr>
<tr><td><<print $item_names[$wares_market[1]]>></td><td> sold for </td><td><<print Math.floor($market_discount*$item_costs[$wares_market[1]])>> bushels.</td><td><<if $items[$wares_market[1]] > 0 >>You already have <<print $items[$wares_market[1]]>>.<<else>>You have none.<</if>></td><td>[[Buy|ItemBuy][$item_index to 1]]</td></tr>
<tr><td><<print $item_names[$wares_market[2]]>></td><td> sold for </td><td><<print Math.floor($market_discount*$item_costs[$wares_market[2]])>> bushels.</td><td><<if $items[$wares_market[2]] > 0 >>You already have <<print $items[$wares_market[2]]>>.<<else>>You have none.<</if>></td><td>[[Buy|ItemBuy][$item_index to 2]]</td></tr>
</table><</nobr>>
You have <<print $food>> bushels of food back at the village if you care to arrange a purchase.
<<if $encounter_market is "Boutae">>As you peruse the stalls, you nearly run into a familiar figure: Boutae of the Callipygos. Her eyes flash when she sees you, though without hostility. She steps to the side to let you pass, watching to see what you will do.
[[Chat with Boutae|MarketBoutae]]
<<elseif $encounter_market is "Attack" and $alchemy_formulae[2] is 0 >>Suddenly there is a crash and multiple screams from the other end of the Market. The merchants nearest you look fearfully in the direction of the noise, but no one makes a move to intervene.
[[Investigate the Commotion|MarketDefense]]
<<elseif $encounter_market is "Gangsters" and $market_confrontation is 0 >>You catch sight of a quartet of rough-looking women making the rounds through the Market stalls. They stop and talk with each merchant, and by their body language the discussion is nothing pleasant.
[[Confront the Gangsters|MarketExtortion]]
<</if>>
</div><div class="section-4"><<display RuinsNav>></div><div class="section-123"><<set $reels = $reel_settlement + $reel_venus + $reel_tienay + $reel_highlands + $reel_infighting + $reel_wraiths + $reel_schism >><<if $reels is 0>><<set $reel = either("Venus","Tienay","Schism")>>The interior of the massive building is a shambles: plainly more than one wave of refugees and possibly wild animals have taken up residence inside, only to be replaced by a later invasion. Refuse litters the corners of the rooms and without light from outside, most of the building is shrouded in darkness.
In the very first room, however, you find a strange artifact which looks something like the massive gates that guarded the entrance to the city. Instead of breast-shaped cups, however, it bears an array of square holes. On the floor next to the artifact is a short, fat, crystal. It doesn't take you very long at all to see that the crystal will fit exactly in any of the holes.
Figuring that nothing could possibly go awry, you slide the crystal into the first hole.
There is a flash of light as a giant glowing sphere appears in the middle of the wide room. The sphere hisses as it depicts what appears to be snowfall swirling across its surface. A moment later, however, an image appears.
<<if $reel is "Settlement">>[[Watch the Image|Settlement][$reels_settlement to 1]]
<<elseif $reel is "Venus">>[[Watch the Image|Venus][$reels_venus to 1]]
<<elseif $reel is "Tienay">>[[Watch the Image|Tienay][$reels_tienay to 1]]
<<elseif $reel is "Schism">>[[Watch the Image|Schism][$reels_schism to 1]]
<</if>>
<<elseif $reels < 5>>You return to the neglected building with the magic sphere of snow and pictures. The first room is quiet and still, with the crystals you have found laid out beside the strange artifact that conjures up images based on the crystals.
A number of corridors lead deeper into the dark library, and you suspect there are many more crystals hidden in their depths. From the few furtive scrapes and skitters, you're sure there are other, more dangerous things lurking within, as well.
<<else>>You return to the dillapitated shell of the Tienay Library. The foyer is as you left it, with the crystals arrayed along the edge of the sphere-projecting artifact.
You're not sure how many more crystals might be hidden within the library's stacks, but you could certainly go looking.
<<if $reel_libraryrecipe is 1 and either(0,0,1)>>You are not alone in the Library, however: Flora of the Callipygos is here, her potted flowers jostling back and forth across her broad butt. She looks up suspiciously at you as you enter, but seems content to ignore you as she does her own research.<</if>>
<</if>><<if $reels > 0 >>You have found the following crystals:
<</if>><<if $reel_settlement is 1>>[[Green Crystal|Settlement]]
<</if>><<if $reel_venus is 1>>[[Scarlet Crystal|Venus]]
<</if>><<if $reel_tienay is 1>>[[Beige Crystal|Tienay]]
<</if>><<if $reel_highlands is 1>>[[White Crystal|HighlandsFoundation]]
<</if>><<if $reel_infighting is 1>>[[Black Crystal|Infighting]]
<</if>><<if $reel_wraiths is 1>>[[Smoky Crystal|Wraiths]]
<</if>><<if $reel_schism is 1>>[[Yellow Crystal|Schism]]
<</if>><<if $reel_libraryrecipe is 1>>
[[Blue Crystal|LibraryRecipe]]
<</if>><<if $reel_florarecipe is 1>>[[Orange Crystal|FloraRecipe]]
<</if>>
</div><div class="section-4"><<if $reels < 8>>[[Delve into the Stacks|LibraryDelve]]
<</if>><<if $reel_libraryrecipe is 1>>[[Talk with Flora|LibraryFlora]]
<</if>><<display RuinsNav>></div><div class="section-123"><<if $wares_underground[0] is 0 and $wares_underground[1] is 0 and $wares_underground[2] is 0 >><<set $wares_underground = [random(0,13),random(0,13),random(0,13)];$encounter_underground = either("Casaba","Judasa","Alchemy","PowerfulItems","Nothing","Nothing") ; $wares_casaba = either(2,3,4,3,2) >><</if>>The Underground is a shady market that takes place in a dimly-lit, cavernous building. Mats are spread out across the floor in rows, with stacks of smoked meat, dried vegetables, and gourds of milk piled on top.
All of the food stores are contraband by decree of the Temple, whose attempts to feed the city are mocked by everyone here in the Underground.
Strange and unique items of all kinds are purchased here, including some of the magic that you have gathered into your village shrine.
Today the following items are fetching good prices:
<<nobr>><table class="inventory">
<tr><td><<print $item_names[$wares_underground[0]]>></td><td> bought for </td><td><<print $item_costs[$wares_underground[0]]>> bushels.</td><td><<if $items[$wares_underground[0]] > 0 >>You have <<print $items[$wares_underground[0]]>>. [[Sell|ItemSell][$item_index to 0]]<<else>>You have none to sell.<</if>></td></tr>
<tr><td><<print $item_names[$wares_underground[1]]>></td><td> bought for </td><td><<print $item_costs[$wares_underground[1]]>> bushels.</td><td><<if $items[$wares_underground[1]] > 0 >>You have <<print $items[$wares_underground[1]]>>. [[Sell|ItemSell][$item_index to 1]]<<else>>You have none to sell.<</if>></td></tr>
<tr><td><<print $item_names[$wares_underground[2]]>></td><td> bought for </td><td><<print $item_costs[$wares_underground[2]]>> bushels.</td><td><<if $items[$wares_underground[2]] > 0 >>You have <<print $items[$wares_underground[2]]>>. [[Sell|ItemSell][$item_index to 2]]<<else>>You have none to sell.<</if>></td></tr>
</table><</nobr>>
<<if $encounter_underground is "Casaba" and $wares_casaba > 0 >>A shady-looking man lurks in the corner with a small bag between his feet. When you make eye contact with him, he lifts his eyebrows to draw you closer. He pulls open the bag just enough to display his wares.
"Wanna buy a Casaba Melon? One hundred bushels a piece."
[[Buy Casaba|BuyCasaba]]
<<elseif $encounter_underground is "Judasa">>Between the mats piled high with contraband, you spy a slinking figure hiding among the shadows. You watch surrepticiously, and when she thinks your attention is elsewhere, she steps through a shaft of light.
It's Judasa of the Callipygos, traitor to your tribe.
[[Corner Judasa|UndergroundJudasa]]
<<elseif $encounter_underground is "Alchemy" and $alchemy_formulae[1] is 0>>Someone bumps into you from behind, and suddenly jostles you behind one of the crumbling pillars of the Underground. You are about to defend yourself when she steps back and raises a finger to her lips.
"You're the <<print $pc_title>>, right?" she asks. "I have something you might be interested in." She holds up a roll of birchbark. "The alchemical formula for the Pendulo Draught. Powerful magic. And it can be yours for 200 bushels of food."
[[Buy the Formula|UndergroundFormula]]
<<elseif $encounter_underground is "PowerfulItems" and $village_gala is 1>>While perusing the stalls, you spy someone familiar across the way. It's Gala, but what is she doing here in the Underground, let alone in the city?
[[Speak with Gala|UndergroundGala]]<</if>>
<<if $items[20] > 0 and $alchemy_formulae[5] is 0 >>You also spy the zebra skinned tent of the Phutanaros trader that sent you into the Tienay Hive to harvest Royal Jelly.
[[Speak with the Phutanaros|UndergroundGalaJelly]]<</if>>
</div><div class="section-4"><<display RuinsNav>></div><div class="section-123">You come across a strange and disconcerting sight—a trio of what appear to be men, but whose skin is bone-white and wrinkled like rough-worked stone. Worse, they have no faces, just a featureless blank space which reflects the world around them like your mirror in the shrine back home. For a moment you think they might also not have hands, but they seem to be gripping some sort of tool or weapon the same color as their bleached skin.
These are Ice Men, and the moment they see you, they attack.
</div><div class="section-4">[[Fight the Ice Men|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Ice Men">>
<<set $enemy_name_article = "the ice men">>
<<set $enemy_pronoun_obj = "they">>
<<set $enemy_pronoun_sub = "them">>
<<set $enemy_pronoun_posadj = "their">>
<<set $enemy_pronoun_possub = "theirs">>
<<set $enemy_pronoun_ref = "themselves">>
<<set $enemy_number = 3>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $fight_victory_path = "IceMen Victory Path">>
<<set $fight_defeat_path = "IceMen Defeat Path">>
<<set $enemy_defeat = "IceMen Defeat">>
<<set $enemy_victory = "IceMen Victory">>
<<set $enemy_stun = "IceMen Stun">>
<<set $enemy_move = "IceMen Open">>
<<set $enemy_move1 = "IceMen Tranq">>
<<set $enemy_move2 = "IceMen Net">>
<<set $enemy_move3 = "IceMen Regroup">>
<<set $enemy_move4 = "IceMen Butt">>
<<set $enemy_move5 = "IceMen Tranq">>
<<set $enemy_stat_haughty = 40 + random(0,10)>>
<<set $enemy_stat_mighty = 55 + random(0,10)>>
<<set $enemy_stat_saucy = 40 + random(0,10)>>
<<set $enemy_stat_sprightly = 45 + random(0,10)>>
<<set $enemy_stat_unruly = 45 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<if $disposition_temple >= 60>><div class="section-123">You come across a pair of cultists making their rounds through the city ruins.
They greet you warmly, raising their hands in greeting. "Can we help you, <<print $pc_name>>?" one asks solicitously.
<<if $ruins_library is 0>>The other gestures down a broad thoroughfare, mostly cleared of rubble. "Have you seen the library? It's terribly infested with all manner of pests, but there is useful information hiding within."
They show you the way to the Library.<<set $ruins_library = 1>>
<<elseif $ruins_temple is 0>>The other looks you over with a confused smile. "How is it," she asks, "that we haven't seen you at the Temple yet? You should come pay the Priestess a visit. Lunch, perhaps? I am sure she would love to make your acquaintance."
They show you up the hill to the Temple.<<set $ruins_temple = 1>>
<<elseif $ruins_market is 0>>The other gestures up a tall hill. "Surely someone has shown you to the market? We can offer you all manner of goods."
They show you up the hill to the Market.<<set $ruins_market = 1>>
<<elseif $ruins_arena is 0>>The other cocks her head to the side, listening to the roar of a jubilant crowd. "Have you been shown to the arena? I'm sure you would fare well there, or perhaps you'd just like to watch the fights?"
They show you through a few dilapitated streets until you reach the Arena.<<set $ruins_arena = 1>>
<<else>>They make some small talk, but have little information for you that you don't already have. They invite you to share a meal at the Temple, but you politely decline.
<</if>></div><div class="section-4"><<display RuinsNav>></div>
<<else>><div class="section-123">You come across a pair of women patrolling the ruined streets. They are both short and round, with hair piled high in tight curls atop their heads. Huge tits hang out before them and round rumps bounce behind. What draws your eye, however, are the incredible, platter-sized areolae that wrap the whole way across their breasts. Thumb-sized nipples thrust out from each.
You're caught flat-footed by their beauty, so much that the two women spot you and start shouting. "Heretic! <<if $pc_stat_girth + $pc_stat_length + $pc_stat_areolae + $pc_stat_nipples > $pc_stat_ass * .6>>Cow-tittied infidel!<<elseif $pc_stat_girth + $pc_stat_length + $pc_stat_areolae + $pc_stat_nipples < $pc_stat_ass * .4>>Pear-assed infidel!<</if>>"
The two of them pelt towards you, separating to corral you up against a wall. "Your twisted body has no place in this holy city!" one spits. "You will be removed!"
</div><div class="section-4">[[Fight the Cultists|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_defeat_path = "RuinsNav">>
<<set $fight_victory_path = "Default Victory Path" >>
<<set $enemy_name = "Cultists">>
<<set $enemy_name_article = "the cultists">>
<<set $enemy_pronoun_obj = "they">>
<<set $enemy_pronoun_sub = "them">>
<<set $enemy_pronoun_posadj = "their">>
<<set $enemy_pronoun_possub = "theirs">>
<<set $enemy_pronoun_ref = "themselves">>
<<set $enemy_number = 2>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Cultists Defeat">>
<<set $enemy_victory = "Cultists Victory">>
<<set $enemy_stun = "Cultists Stun">>
<<set $enemy_move = "Cultists Open">>
<<set $enemy_move1 = "Cultists One">>
<<set $enemy_move2 = "Cultists Two">>
<<set $enemy_move3 = "Cultists Three">>
<<set $enemy_move4 = "Cultists Four">>
<<set $enemy_move5 = "Cultists Five">>
<<set $enemy_stat_girth = 2>>
<<set $enemy_stat_length = 2>>
<<set $enemy_stat_nipple = 2>>
<<set $enemy_stat_areolae = 3>>
<<set $enemy_stat_jiggle = 1.8>>
<<set $enemy_stat_haughty = 55 + random(0,10)>>
<<set $enemy_stat_mighty = 45 + random(0,10)>>
<<set $enemy_stat_saucy = 40 + random(0,10)>>
<<set $enemy_stat_sprightly = 45 + random(0,10)>>
<<set $enemy_stat_unruly = 40 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>
<</if>><div class="section-123"><<set $enemy_tribe = either("Villendorphos","Vrontimiros","Oomphalos","Villendorphos","Vrontimiros","Oomphalos","Phutanaros"); $difficulty = either(.8,1,1.2) >>You come across a trio of women picking their way through the ruins. Judging by their <<if $enemy_tribe is "Villendorphos">>broad, beautiful areolae, they are Villendorphoi.<<elseif $enemy_tribe is "Vrontimiros">>tree trunk sized thighs, they are Vrontimiros.<<elseif $enemy_tribe is "Oomphalos">>rotund bellies, they are Oomphaloi.<<elseif $enemy_tribe is "Phutanaros">>massive, swinging cocks, they are Phutanaroi.<<else>>ERROR: <<print $enemy_tribe>><</if>> They look hungry and desperate, and the pair of menfolk who trail behind are plainly terrified.
When they see you, two of the women hurry forward to stand before the others, hands on hips in defiance. "Are you another thief and bandit?" the demand. "We have nothing left to take, damn this ruined city."
"I am no bandit," you say, squaring your shoulders. "I am the chief of the Megalostithos. Do you require a safe haven? You could join my tribe."
<<if $disposition_temple > 50>>The lead woman frowns softly. "I have heard of you. They speak your name at the Temple. You are <<print $pc_name>>. Some whisper that you are the Venus reborn."
You incline your head.
The women confer, and then turn to you. "Prove your prowess. Then we will know you are the Venus, and we will be safe with your tribe."
<<else>>The lean woman scoffs. "And I am the chief of the <<print $enemy_tribe>>," she declares derisively. From the sniggers of her friends, you gather she is mocking you.
<</if>>
You consider the lead woman, judging her to be a <<if $difficulty is .8>>poor<<elseif $difficulty is 1>>good<<else>>capable<</if>> fighter. </div><div class="section-4">[[Fight the Refugee|Fight]]
[[Decline the Fight|Main]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_defeat_path = "RuinsNav">>
<<set $fight_victory_path = "Default Victory Path" >>
<<set $enemy_name = "Refugee">>
<<set $enemy_name_article = "the refugee">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "RuinsRefugee Defeat">>
<<set $enemy_victory = "RuinsRefugee Victory">>
<<set $enemy_stun = "Refugee Stun">>
<<set $enemy_move = "RuinsRefugee Open">>
<<set $enemy_move1 = either("Wanderer One","Wanderer Two","Wanderer Three","Wanderer Four","Wanderer Five")>>
<<set $enemy_move2 = either("Wanderer One","Wanderer Two","Wanderer Three","Wanderer Four","Wanderer Five")>>
<<set $enemy_move3 = either("Refugee Titclap","Refugee Boobquake","Refugee Nip Thrust")>>
<<set $enemy_stat_girth = ( 1.25 + random(1,5)/10 ) * $difficulty>>
<<set $enemy_stat_length = ( 1.25 + random(1,5)/10 ) * $difficulty>>
<<set $enemy_stat_nipple = ( 1.25 + random(1,5)/10 ) * $difficulty>>
<<set $enemy_stat_areolae = ( 1.25 + random(1,5)/10 ) * $difficulty>>
<<set $enemy_stat_jiggle = ( 1.25 + random(1,5)/10 ) * $difficulty>>
<<set $enemy_stat_base = ( $pc_stat_haughty + $pc_stat_mighty + $pc_stat_saucy + $pc_stat_sprightly + $pc_stat_unruly ) * $difficulty >>
<<set $enemy_stat_haughty = $enemy_stat_base * .16 - 5 + random(0,9) >>
<<set $enemy_stat_mighty = $enemy_stat_base * .16 - 5 + random(0,9) >>
<<set $enemy_stat_saucy = $enemy_stat_base * .16 - 5 + random(0,9) >>
<<set $enemy_stat_sprightly = $enemy_stat_base * .16 - 5 + random(0,9) >>
<<set $enemy_stat_unruly = $enemy_stat_base * .16 - 5 + random(0,9) >>
<<if $enemy_tribe is "Villendorphos">>
<<set $enemy_stat_haughty = $enemy_stat_haughty + $enemy_stat_base * .16; $enemy_stat_areolae = 2.2>>
<<set $enemy_move4 = "ArenaMove Villendorphos One"; $enemy_move5 = "ArenaMove Villendorphos One">>
<<elseif $enemy_tribe is "Vrontimiros">><<set $enemy_stat_sprightly = $enemy_stat_sprightly + $enemy_stat_base * .16; $enemy_stat_girth = 1.9; $enemy_stat_length = 1.9>>
<<set $enemy_move4 = "ArenaMove Vrontimiros One"; $enemy_move5 = "ArenaMove Vrontimiros One">>
<<elseif $enemy_tribe is "Oomphalos">><<set $enemy_stat_mighty = $enemy_stat_mighty + $enemy_stat_base * .16;$enemy_stat_girth = 2.2>>
<<set $enemy_move4 = "ArenaMove Oomphalos One"; $enemy_move5 = "ArenaMove Oomphalos One">>
<<elseif $enemy_tribe is "Phutanaros">><<set $enemy_stat_unruly = $enemy_stat_unruly + $enemy_stat_base * .16;$pc_stat_nipples = 2.2>>
<<set $enemy_move4 = "ArenaMove Phutanaros One"; $enemy_move5 = "ArenaMove Phutanaros One">>
<</if>>
<<set $enemy_stat_haughty = Math.floor($enemy_stat_haughty)>>
<<set $enemy_stat_mighty = Math.floor($enemy_stat_mighty)>>
<<set $enemy_stat_saucy = Math.floor($enemy_stat_saucy)>>
<<set $enemy_stat_sprightly = Math.floor($enemy_stat_sprightly)>>
<<set $enemy_stat_unruly = Math.floor($enemy_stat_unruly)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123">You hear a scream around the corner of the shattered street, and run to investigate.
You find a pair of women cowering beside an overturned cart. Gourds have spilled out across the ground. More distressing, however, is the swarm of Bliss Bees that hover above them.
One of the women sees your approach, and she throws out her hands to you. "Please! Help us!" she shouts, even as the bees descend.
</div><div class="section-4">[[Fight the Bliss Bees|Fight]]
[[Leave them to their fate|End Week]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_victory_path = "BlissBeesRuins Victory Path">>
<<set $fight_defeat_path = "RuinsNav">>
<<set $enemy_name = "Bliss Bees">>
<<set $enemy_name_article = "the bees">>
<<set $enemy_pronoun_obj = "they">>
<<set $enemy_pronoun_sub = "them">>
<<set $enemy_pronoun_posadj = "their">>
<<set $enemy_pronoun_possub = "theirs">>
<<set $enemy_pronoun_ref = "themselves">>
<<set $enemy_number = 20>>
<<set $enemy_flying = 1>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "BlissBeesRuins Defeat">>
<<set $enemy_victory = "BlissBeesRuins Victory">>
<<set $enemy_stun = "BlissBee Stun">>
<<set $enemy_move = "BlissBeesRuins Open">>
<<set $enemy_move1 = "BlissBee Sting">>
<<set $enemy_move2 = "BlissBee Dance">>
<<set $enemy_move3 = "BlissBee Buzz">>
<<set $enemy_move4 = "BlissBee Swarm">>
<<set $enemy_move5 = "BlissBee Buffet">>
<<set $enemy_stat_haughty = 50 + random(0,10)>>
<<set $enemy_stat_mighty = 45 + random(0,10)>>
<<set $enemy_stat_saucy = 50 + random(0,10)>>
<<set $enemy_stat_sprightly = 45 + random(0,10)>>
<<set $enemy_stat_unruly = 60 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123"><<set $enemy_tribe = either("Megalostithos","Callipygos","Villendorphos","Vrontimiros","Oomphalos")>>You encounter a handful of rough-looking young women chortling amongst themselves in the streets. Judging by their <<if $enemy_tribe is "Megalostithos">>sizeable tits, they are renegade Megalostithoi.<<elseif $enemy_tribe is "Callipygos">>massive derriers, they are Callipygoi.<<elseif $enemy_tribe is "Villendorphos">>broad, beautiful areolae, they are Villendorphoi.<<elseif $enemy_tribe is "Vrontimiros">>tree trunk sized thighs, they are Vrontimiroi.<<elseif $enemy_tribe is "Oomphalos">>rotund bellies, they are Oomphaloi.<<else>>ERROR: <<print $enemy_tribe>><</if>>
When they see you, they square their shoulders, display their sizeable breasts, and fan out to block your passage. "Hey!" shouts the lead woman, "You think you can just walk down our street, bitch? This is <<print either("Coconut Dodger","Pounder","Feral Lionesses","City Queens")>> territory!"
Before you can decide whether to confront them or make an escape, the lead gangster charges forward at you. "Gonna teach you who's boss in this city!" she shouts, tits swinging.
</div><div class="section-4">[[Fight the Gangster|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_defeat_path = "Gangsters Defeat Path">>
<<set $fight_victory_path = "Default Victory Path" >>
<<set $enemy_name = "Gangster">>
<<set $enemy_name_article = "the gangster">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Gangsters Defeat">>
<<set $enemy_victory = "Gangsters Victory">>
<<set $enemy_stun = "Gangsters Stun">>
<<set $enemy_move = "Gangsters Open">>
<<set $enemy_move1 = "Gangsters DirtFling">>
<<set $enemy_move2 = "Gangsters CircleShove">>
<<set $enemy_move3 = "Gangsters Overhead">>
<<set $enemy_move4 = "Gangsters AssBump">>
<<set $enemy_move5 = "Gangsters Smother">>
<<set $enemy_stat_girth = 2>>
<<set $enemy_stat_length = 2>>
<<set $enemy_stat_nipple = 1.8>>
<<set $enemy_stat_areolae = 1>>
<<set $enemy_stat_jiggle = 2>>
<<set $enemy_stat_haughty = 40 + random(0,10)>>
<<set $enemy_stat_mighty = 45 + random(0,10)>>
<<set $enemy_stat_saucy = 40 + random(0,10)>>
<<set $enemy_stat_sprightly = 45 + random(0,10)>>
<<set $enemy_stat_unruly = 55 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123">You are making your way through the ruins when suddenly something hits the ground behind you with a wet plop. You whirl and find a puddle of green goo across the ground.
As you watch, it rises up into a pillar, then sprouts two writhing tentacles on either side. Its trunk forms into two strong legs and it produces a head and two head-sizes breasts atop its torso.
It surges forward, and you have little choice but to fight.
</div><div class="section-4">[[Fight the Goo!|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_defeat_path = "RuinsNav">>
<<set $fight_victory_path = "Default Victory Path" >>
<<set $enemy_name = "Evolved Goo">>
<<set $enemy_name_article = "the goo">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "GooRuins Defeat">>
<<set $enemy_victory = "GooRuins Victory">>
<<set $enemy_stun = "GooRuins Stun">>
<<set $enemy_move = "GooRuins Shift">>
<<set $enemy_move1 = "GooRuins Shift">>
<<set $enemy_move2 = "GooRuins Shift">>
<<set $enemy_move3 = "GooRuins Shift">>
<<set $enemy_move4 = "GooRuins Shift">>
<<set $enemy_move5 = "GooRuins Shift">>
<<set $enemy_stat_girth = 2>>
<<set $enemy_stat_length = 2>>
<<set $enemy_stat_nipple = 1.8>>
<<set $enemy_stat_areolae = 1>>
<<set $enemy_stat_jiggle = 2>>
<<set $enemy_stat_haughty = 45 + random(0,10)>>
<<set $enemy_stat_mighty = 60 + random(0,10)>>
<<set $enemy_stat_saucy = 50 + random(0,10)>>
<<set $enemy_stat_sprightly = 45 + random(0,10)>>
<<set $enemy_stat_unruly = 50 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<nobr>>
<<set $pc_attack = $dice_attack * $pc_stat_unruly_temp * $pc_stat_areolae / $pc_stat_balance >>
<<set $enemy_defense = $dice_defense * $enemy_stat_haughty_temp >>
<<set $pc_damage = Math.floor($dice_damage * $pc_stat_haughty_temp * $pc_stat_areolae )>>
<<endnobr>>Disregarding any danger your opponent presents, you square your shoulders and take a deep breath. Your <<boobs>> and their incredible areolae are thrust forward in all their glory. <<if $pc_attack > $enemy_defense>><<set $target to either("Haughty","Mighty","Saucy","Sprightly","Unruly")>><<if $target is "Haughty">>You watch dispassionately as <<their>> fingers clench on empty air, wishing <<they>> could merely touch such perfection.<<set $enemy_stat_haughty_temp = $enemy_stat_haughty_temp - $pc_damage>><<elseif $target is "Mighty">>With a gasp, <<their>> knees go weak, astounded at the perfection of your areolae.<<set $enemy_stat_mighty_temp = $enemy_stat_mighty_temp - $pc_damage>><<elseif $target is "Saucy">>In the face of such ineffable beauty, <<print $enemy_name>> looks for a moment like <<they>> might bow before you then and there. It is only a moment, but it happens.<<set $enemy_stat_saucy_temp = $enemy_stat_saucy_temp - $pc_damage>><<elseif $target is "Sprightly">>Caught surprised by the pebbly expanse of your gorgeous areolae, <<print $enemy_name>> stumbles and hits the ground. Wincing, <<they>> rise again, eyes fixed on your <<boobs>>.<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly_temp - $pc_damage>><<elseif $target is "Unruly">>You can hear <<their>> breath catch, and a single tear forms in the corner of <<their>> eye.<<set $enemy_stat_unruly_temp = $enemy_stat_unruly_temp - $pc_damage>><<else>>ERROR: BAD TARGET (<<print $target>>)<<endif>>
<<if $pc_attack > $enemy_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><span class="damage">-<<print $pc_damage>> <<print $target>> -<<print $pc_damage / 2>> Haughty</span><<set $enemy_stat_haughty_temp = $enemy_stat_haughty_temp - $pc_damage / 2 ; $pc_move_last = $pc_move>><<else>>But the exquisite beauty of your areolae is completely lost on <<them>>. Pressing forward, <<they>> make <<their>> own move.<<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>>''Preen''
Your Unruly Areolae vs their Haughty
Haughty Areolae damage to a random stat
half damage to HaughtyNew Move: Preen, for when your areolae completely cap your breastsThe three Ice Men fan out into a short V formation and advance on you.<<set $icemen_captures = $icemen_captures + 1 ; $poison_count = 0>>Finally the alien magic coursing through your body brings you to your knees before the Ice Men. The world around you wavers and dims. You can't keep your eyes open. The last thing you see is their weird white feet (do they have hooves?) advancing on you as you finally succumb to unconsciousness.
<<if $icemen_captures < 5 >>When you come to, you are slumped in a dim, dusty room somewhere in the ruins. You can groggily see the Ice Men crouched in a circle by the entrance; outside evening gathers. Their attention seems elsewhere; are they silently communicating again?
Quietly, you flex your arms and legs, finding that you have tingling sensation in them. You are not bound. Apparently they expected their magic to keep you in its grip for some time.
You spot a square hole in the wall to your right and can see the stars beyond. You carefully bunch your legs beneath you, then spring into motion, dashing through the detritus of the room and scrambling through the hole.
You hear the Ice Men chasing after you, and see a few of their darts hit the wall just before you leap through it. Moments later, though, you are free, escaped into the winding labyrinth that is the ruined city.
When you are sure you are free of them, you turn your steps back to the village. You reflect ruefully on the experience. You were lucky they did not bind you; you can't assume they will be so sloppy again.
<<else>>When you come to, you are slumped in a dim, dusty room somewhere in the ruins. You can groggily see the Ice Men crouched in a circle by the entrance; outside evening gathers. Their attention seems elsewhere; are they silently communicating again?
Quietly, you flex your arms and legs, finding that you have tingling sensation in them. You also discover that your wrists are tied behind your back. Your ankles are similarly bound. Your luck has run out.
The Ice Men check on you every few minutes, but they seem to be waiting for something. Whatever it was, you don't see it, but they leap into action. One of them looms over you and then pricks something into your neck. Everything goes black again.<<endif>>The Ice Men break and start running, every once in a while turning to spit another dart at you trying to discourage pursuit. You give chase anyway, ducking behind cover and keeping pace with them.
But the alien magic is still working within you, and your steps begin to grow sloppy and sluggish. You lose their trail outside a huge building.
<<if $ruins_library is 0>>The building has certainly seen better days, but it must have been grand and strong when it was built. Despite the damage and clutter, it is still in surprisingly good shape. If nothing else, it will provide shelter while you recuperate.
You settle down in the wide doorway to rest and let this strange magic run its course. Inside, you hear voices rise and fall along with a strange, warbling hiss. Intrigued but cautious, you wait until your legs are steady before creeping inside.
<span class="goodnews">Your standing with the Temple has increased!</span><<set $poison_count = 0 ; $disposition_temple = $disposition_temple + 10 >>
<<else>>You chase the Ice Men past the Library, but you lose them into the tumbled ruins shortly thereafter.
<span class="goodnews">Your standing with the Temple has increased!</span><<set $poison_count = 0 ; $disposition_temple = Math.min(99,$disposition_temple + 10) >><</if>>The three Ice Men stagger backwards, reaching out to each other's shoulders for support. Their knees tremble and for a moment you almost take pity on them. Whatever they are, these strange creatures are not fighters.
<<display IceMenTranqEffects>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The Ice Men raise their strange weapons at you. There is a small, soft sound, and you catch a flicker of movement at the tips of the things.<<if $enemy_attack > $pc_defense>><<set $tranqs = Math.max(3,($enemy_attack - $pc_defense)/10)>> A split second later, <<if $tranqs is 1>>a silvery dart spears<<else>><<print $tranqs>> silvery darts spear<<endif>> into your <<boobs>>. Immediately you feel a flush of strange, alien magic blossom within you. You've been poisoned!
<<set $poison_count = $poison_count + $tranqs; $enemy_damage = Math.floor($enemy_damage / 3) >><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly -<<print $enemy_damage>> Unruly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>> You instinctively dive to the side. You think you might have heard something whizz by your ear, but otherwise nothing happens.<<endif>>
<<display IceMenTranqEffects>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp * $pc_stat_girth>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>One of the Ice Men unslings a different tool from his back and brandishes it at you. From out of its end springs a net, weights attached to the edges sending it spinning at you.<<if $enemy_attack > $pc_defense>> Before you can respond, the surprisingly thin and strong threads wrap around your body and you go tumbling to the ground.
You thrash and tug at your bonds, and as you do the Ice Men leap forward, touching another of their strange relics to your skin. A sharp bite sinks into you, and you can feel some of their alien magic spreading through your body. But the momentary pain is enough to spur you to action, thrusting out your <<boobs>> and tearing the net to shreds.
<<AirBags>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage ; $poison_count = $poison_count + 3 >><<else>> You thrust out your <<boobs>> and the net falls across them, its little weights bouncing uselessly off of your skin. Unable to wrap around your prodigious assets, the whole thing slides off of you a moment later.<<endif>>
<<display IceMenTranqEffects>>While one of the Ice Men pushes forward, pointing his strange weapon at you, the second one reaches over to pat the third one on the shoulder. Their body language says that they are talking, but there's no sound. Finally, the last Ice Man pats the hand of the one talking to him and shakes his head vigorously. They both shoulder their weapons again, ready to rejoin the fight.
<<set $enemy_stat_haughty_temp = ( $enemy_stat_haughty + $enemy_stat_haughty_temp ) / 2 ; $enemy_stat_saucy_temp = ( $enemy_stat_saucy + $enemy_stat_saucy_temp ) / 2 ; $enemy_stat_unruly_temp = ( $enemy_stat_unruly + $enemy_stat_unruly_temp ) / 2 >><span class="damage">The Ice Men refresh some of their stats!</span>
<<display IceMenTranqEffects>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>One of the Ice Men surges forward, lifting its strange weapon high and bringing the thick end of it up in a savage strike.<<if $enemy_attack > $pc_defense>> It connects with your temple in a sharp crack, and you stagger backwards, head ringing.
<span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Haughty </span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage >><<else>> But you twist away, bringing your <<boobs>> up under the ice man's elbow, and the strike swings wild, away from your head.<<endif>>
<<display IceMenTranqEffects>>The two cultists take up a ready stance. "Flee now, heretic," one shouts, "or be expelled from this holy city by force!"Overcome by the cultists, you hit the ground. Your breasts touch the dusty street. You close your eyes and try to catch your breath.
"Come now," one of the cultists says merrily, and hands scoop under your armpits. "This city is not for the likes of you, stranger. Your kind abandoned us, and we've no time for apostates."
You can barely piece her words into sentences, let alone form a question of your own. They aren't gentle as they haul you through the ruined streets.
Finally they drag you up a long flight of stairs, and you can feel the wind whipping around you. You're at the top of the city wall!
"Here we are," announces the other cultist, and the two of them heft your plush body up onto the lip of the wall. "Don't worry, there's something soft down on the other side," she tells you, right before they push you over the edge.
You plummet, smashing into a huge pile of discarded food scraps, animal viscera, and human feces. You claw your way out of the midden, rest for an indeterminate time, and then limp towards the nearest stream before returning home.<<if $enemy_stat_mighty_temp < 1 or $enemy_stat_sprightly_temp < 1>>The second cultist hits the ground like a sack of melons, her breasts squashed against the street. Despite their pain, though, the two of them share a small smile.
"That was impressive, stranger," one of them manages. "You might have what the Temple is looking for."
<<if $ruins_temple is 0>>"The Temple?" you echo. "What is this… city nonsense?"
The other cultist wheezes, but does not press herself up off the ground. "The Temple controls the city… such as it is. We await… someone. Someone perhaps like you."
"Keep waiting," you advise harshly. "And stay out of my way."
But the cultist waves towards a tall hill overlooking the ruined city. At its peak is a white-domed structure, ringed with gleaming pillars of stone. "Seek us out, stranger… unless you are daunted by the challenges the high priestess will set before you."
You roll your eyes and leave them behind in the dust of the ruins.
<span class="goodnews">You have discovered the Temple!</span><<set $ruins_temple = 1>>
<<else>>You scoff. "If the Temple wants what I have, they can come and get it." You leave them behind in the dust of the ruins.
You can feel their eyes on your back, admiring your martial prowess.
<<if $disposition_temple < 80>><span class="goodnews">Your standing with the Temple increases!</span><<set $disposition_temple = $disposition_temple + 10 >><</if>>
<</if>><<else>>The second cultist pulls her compatriot backwards. One licks her lips as she watches you; the other can't seem to catch her breath or stop cowering before you.
"Demon! Heretic! Infidel!" they hiss at you, and scramble backwards.
You give them your sauciest smirk, and make as if to dash after them. They both flinch.
"The Temple will see you brought low and expelled from this holy city!" one of them shouts at you, her voice querilous. She waves towards a tall hill overlooking the ruined city. At its peak is a white-domed structure, ringed with gleaming pillars of stone.
"Send more warriors next time," you advise gruffly, and watch as they disappear into the city ruins.
<<if $ruins_temple is 1>><span class="goodnews">You have discovered the Temple!</span><<set $ruins_temple = 1>><</if>>
<</if>>One cultist pinwheels into her partner, and the two of them nearly go down in a tangle of limbs. They cling to each other, however, and barely keep their feet.
A moment later they disentangle themselves and stand ready to continue the fight.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp * $enemy_stat_areolae>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp * $enemy_stat_areolae)>>
<<endnobr>>Disregarding any danger that you present, both cultists square their shoulders and take a deep breath. Their giant tits topped by such incredible areolae are thrust forward in all their glory.<<if $enemy_attack > $pc_defense>> <<set $target to either("Haughty","Mighty","Saucy","Sprightly","Unruly")>><<if $target is "Haughty">>They watch dispassionately as your fingers clench on empty air, wishing you could merely touch such perfection.<<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<elseif $target is "Mighty">>With a gasp, your knees go weak, astounded at the perfection of their areolae.<<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<elseif $target is "Saucy">>In the face of such ineffable beauty, you think for a moment like you might bow before them then and there. It is only a moment, but it happens.<<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<elseif $target is "Sprightly">>Caught surprised by the pebbly expanse of those gorgeous areolae, you stumble and hit the ground. Wincing, you rise again, eyes fixed on their fabulous breasts.<<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<elseif $target is "Unruly">>Your breath catches, and a single tear forms in the corner of your eye.<<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>>ERROR: BAD TARGET (<<print $target>>)<<endif>>
<<if $enemy_attack > $pc_defense * 1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> <<print $target>> -<<print $enemy_damage / 2>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 >><<else>> With effort, you ignore the exquisite beauty of their areolae and press forward.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>One cultist steps toward you, brandishing her incredible breasts before her, as if their beauty can defend any attack you might make against her.<<if $enemy_attack > $pc_defense>> And for a moment, it's true: unwilling to strike against such perfection, you stagger backwards.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage >><<else>> But you are undeterred, and call her bluff. You surge forward, and the cultist scrambles backwards, plainly terrified of your swinging <<boobs>>.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>While you are distracted by one cultist circling you, the other leaps forward and slams her bulbous butt into yours.<<if $enemy_attack > $pc_defense>> You topple forward, nearly landing directly on your breasts, before you regain your footing.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Unruly -<<print $enemy_damage / 2 >> Mighty</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage / 2 >><<else>> But your feet are planted, and the Villendorphos bounces right off of your <<ass>>.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_nipples>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>At some hidden signal, both of the cultists leap at you, twisting their bodies around so that their long tits go swinging. Just before they make contact, the Villendorphoi plant their feet, causing their nipples to whip-crack against your <<boobs>>.<<if $enemy_attack > $pc_defense>> The strikes land like spears, and you barely keep your feet.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Saucy -<<print $enemy_damage>> Unruly</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>> But you duck back, and those long nipples catch only empty air. Your ears ring, though, after the snapping nips sound off just a handspan from your face.<<endif>>One of the cultists springs forward, launching a barrage of strikes and swings, all of which you avoid or defend with ease. It's only after she backs off that you realize the other cultist has used the distration to catch her breath. Now both of them fall back into their paired ready stance.
<span class="damage">The cultists regenerate all stats!</span>
<<nobr>><<set $enemy_stat_haughty_temp = ($enemy_stat_haughty + $enemy_stat_haughty_temp) / 2>>
<<set $enemy_stat_mighty_temp = ($enemy_stat_mighty + $enemy_stat_mighty_temp) / 2>>
<<set $enemy_stat_saucy_temp = ($enemy_stat_saucy + $enemy_stat_saucy_temp) / 2>>
<<set $enemy_stat_sprightly_temp = ($enemy_stat_sprightly + $enemy_stat_sprightly_temp) / 2>>
<<set $enemy_stat_unruly_temp = ($enemy_stat_unruly + $enemy_stat_unruly_temp) / 2>><<endnobr>>The lead woman rolls her shoulders, sending her breasts swinging, as she readies herself for the fight.You find yourself on the shattered ground of the ruins looking up at your smirking opponent. Your <<boobs>> rest on the ground.
<<if $disposition_temple < 50 >>The woman scoffs, kicking a spray of sand and dust into your face. "Ha, the Venus indeed. You are nothing but a petty chief who does not know the true dangers of this world."
She crouches before you, and you can smell her sweat and sex. "I think I will tell everyone I meet about the great <<print $pc_name>>, and how she cannot even beat a half-starved street refugee. You are no Venus." She then rises, turns, and walks away.
She turns and and walks away. Blearily, you watch her ass bounce and collapse again to the ground.
<span class="damage">Your standing with the Temple has suffered.</span><<set $disposition_temple = $disposition_temple - 5 >>
<<else>>The woman scoffs, kicking a spray of sand and dust into your face. "I think Tienay is too dangerous for you, little girl. You are nothing but a petty chief who does not know the true dangers of this world."
She crouches before you, and you can smell her sweat and sex. "You're going to get yourself killed and your tribe enslaved. Think on that." She then rises, turns, and walks away.
before turning and walking away. Blearily, you watch her ass bounce and collapse again to the ground.
<span class="damage">You have lost 1 point of Haughty!</span><<set $pc_stat_haughty = $pc_stat_haughty - 1 >>
<</if>><<if $disposition_temple > 50>>The woman falls to your feet, but she is actually smiling. "You are the Venus!" she breathes, and falls backwards to the ground. Her breasts slap the shattered street on either side of her body.
Her companions creep forward and hoist her to her feet. Their eyes shine with hope, as well.
You briefly tell them the way to your village, and they assure you that they can make the trek themselves. As you see them off, you can't help but mirror their hopeful smiles.
<span class="goodnews">You gain three scouts and two menfolk!</span><<set $gatherers = $gatherers + 2 ; $scouts = $scouts + 3 >>
<<elseif $enemy_stat_haughty_temp < 0 or $enemy_stat_unruly_temp < 0 >>The woman falls to your feet, chest heaving. She licks her lips as she looks over your body, and offers you a weak smile. "I'll join you. I'd follow you anywhere."
Her companions come forward, watching you with the same desire. They help the lead woman to her feet again, although she looks like she'd rather wrap herself around your ankles.
You briefly tell them the way to your village, and they assure you that they can make the trek themselves. As you watch them go, you consider whether you will put them through their paces at the next feast.
<span class="goodnews">You gain three scouts and two menfolk!</span><<set $gatherers = $gatherers + 2 ; $scouts = $scouts + 3 >>
<<elseif $enemy_stat_saucy_temp < 0 >>The woman falls to your feet, her tits mashed against the ground. She sobs, her tears wetting the shattered street. She grinds her forehead into the pavement. "I am nothing, nothing. I am such a fool."
Her companions creep forward and try to lift her off the ground, but she bats them away. "Go with her," she pants. "She'll take care of you like I cannot."
Uncertain, they step behind you. You wait for your opponent to cry it out, and you tell her that she can join the Megalostithos, as well.
She looks up at you blearily, shaking her head. "Only as a broken man," she weeps. "I am no woman worthy of the name."
You nod, and tell her companions the way to your village. They assure you that they can make the trek themselves, and collect the newest Megalostithos man before they head towards the south gate.
<span class="goodnews">You gain two scouts and three menfolk!</span><<set $gatherers = $gatherers + 3 ; $scouts = $scouts + 2 >>
<<else>>The woman falls to your feet and her breasts touch the ground. Her eyes reel and her limbs flop uselessly.
Her companions creep forward to collect her, putting shoulders under her arms and scurrying into the ruins again.
You square your shoulders and watch them go imperiously, knowing that word of your prowess will only spread.
<span class="goodnews">Your standing with the Temple and the Market has grown!</span><<set $disposition_temple = $disposition_temple + 10 ; $disposition_market = $disposition_market + 10 >>
<span class="goodnews">You gain two menfolk!</span><<set $gatherers = $gatherers + 2 >>
<</if>>With a shout, you charge into the swarm of bees. You take up a defiant stance standing over the cowering merchants.
The bliss bees swarm around you, and then suddenly part like a curtain. In comes a wedge of bees, stingers raised and pointed directly at you.
<<if $pc_stat_sprightly > $enemy_stat_sprightly * 1.2 and $ruins_market is 1>>You dive out of the way, tucking and rolling, then leaping back to your feet. More bees descend on you, but you duck and dodge expertly. No stinger pierces your skin.
The buzz of the bees takes on a querelous note, and as one they shoot up into the sky, out of reach.
Soon you and the cowering merchants are left alone on the ruined street. You reach out a hand and help them to their feet.
"Thank you, thank you," one of the merchants pants. "The bees have grown so aggresive of late. We hear the buzzing and screams, but there is nothing left when we investigate."
Another merchant clasps your forearm. "We will not forget this, <<if $disposition_temple < 50 >>Megalostithos<<else>>Venus<</if>>."
They make their way deeper into the ruins, and you turn to go about your business.
<span class="goodnews">Your standing with the Market increases!</span><<set $disposition_market = $disposition_market + 10 >><<set $fight_resolved = 1 >>
<<else>>You dive out of the way, tucking and rolling and dodging, but in the maelstrom of bee wings and arm-length stingers, one pinches your skin. You can feel the flush of their venom spreading through your body. The fight is on.<<set $poison_count = 1 >>
<</if>>You nearly fall, but then the bees swarm up against you, their chitinous legs grasping your arms and legs. Your senses lurch, and for a moment you discount it as more venom. Then you see the ruined city flashing past beneath your feet. The bees have bodily lifted you into the air!
They take you to the top of a tall building. The roof has long since fallen in, but it has now been replaced by a structure of waxy hexagons. One such hexagon is left open, and the bees drop you straight through the hole.The bees scatter before your incredible <<boobs>>, their buzzing turning from angry to fearful. The insects dash about you, stingers threatening, but it is all show as they beat a careful retreat.
Soon you and the cowering merchants are left alone on the ruined street. You reach out a hand and help them to their feet.
"Thank you, thank you," one of the merchants pants. "The bees have grown so aggresive of late. We hear the buzzing and screams, but there is nothing left when we investigate."
Another merchant clasps your forearm. "We will not forget this, <<if $disposition_temple < 50 >>Megalostithos<<else>>Venus<</if>>."
<<if $ruins_market is 1>>They make their way deeper into the ruins, and you turn to go about your business.
<span class="goodnews">Your standing with the Market increases!</span><<set $disposition_market = $disposition_market + 10 >>
<<else>>The first merchant looks you up and down. "Have we seen you at the Market before? I don't recognize you."
Slowly you shake your head. "I have not been to the… Market. What is it?"
"Ah ha!" the second merchant chortles and takes your arm companionably. "Aren't you charmingly rustic. The Market is a little endeavor down the way, here — we'll show you how to get there — where all manner of incredible things can be yours."
"For the low, low fee," says the other, who has taken up your other arm, "of a few bushels of food. Don't worry, it all goes to a good cause. The city has many hungry mouths."
In short order, you are standing before a broad plaza filled with people. The two merchants welcome you in with grand gestures, and then take your leave (although one of them pinches your <<ass>> first).
<span class="goodnews">You have discovered the Market!</span><<set $ruins_market = 1>>
<</if>>The other rough women spread out around you, forming a circle in which you are trapped with the belligerent gangster. They jeer and snicker, obviously thinking that this fight will be quick and demonstrative.You topple to the ground before the gangster, who laughs in victory. "That'll teach you!" she gloats, and then lands a solid kick into your side.
The other gangsters quickly swarm over you, and a rain of kicks and ass-smashes fall upon your prone body. You lose consciousness shortly thereafter.
When you come to, the street is deserted. You rise to limp home, knowing that you will be covered in bruises for days.
<span class="damage">You have lost 1 Mighty and 1 Haughty!</span><<set $pc_stat_mighty = $pc_stat_mighty - 1 ; $pc_stat_haughty = $pc_stat_haughty - 1 >><<set $disposition_market = $disposition_market + 1>><<if $enemy_stat_haughty_temp < 1 or $enemy_stat_unruly_temp < 1 >>The gangster heaves herself forward, pressing her body against yours. "Please," she whispers into your ear. "Take me. Please, I'll do anything for you."
You grab her arms and swing her around off of you. Her eyes dart fearfully at the rest of her gang, watching her strange behavior. You throw her onto her back, and she lands with a thump onto the dusty, shattered street.
"Yeah, you win," she tells you with a leer. "Now let's fuck, huh? I'm not gonna fight something as pretty as you." She tops this off with a laugh, which only a few of the other gangsters share. They start to wander off, muttering to themselves.
The gangster on the ground licks her lips. "Come on, I've got rooms inside the Underground. I can make you so happy, stranger."
<<if $ruins_underground is 0>><<set $ruins_underground = 1>>"What's the Underground?" you ask suspiciously.
Her eyes go wide. "It's the best contraband market in the city, lover. I can show you." She scrambles up to her feet and moves to take your arm. "Come on, I'll show you a good time."
Warily, you let her take your arm and guide you through the ruined streets. Eventually, you stand before the gaping entrance to a dark building.
"Come on downstairs with me," she whispers in your ear.
<span class="goodnews">You have discovered the Underground!</span><<set $ruins_underground = 1>>
<<else>>You consider her offer for a long moment.
<</if>><<elseif $enemy_stat_saucy_temp < 1 >>The gangster collapses to the ground before you, her tits pressed into the dust of the shattered road. She sighs softly, as if she is grateful that it's over. Not just this fight, but every fight. You can see her shrink in on herself. "I'm… I'm sorry," she gasps, and you can see wet trails fall from the corners of her eyes.
The rest of her gang quietly disappears into the ruins around you.
The woman before you rolls over onto her back, splayed out vulnerable before you. "I'm no good at this," she half-laughs, half-sobs. "I just want to go home."
You suggest she does just that, no small measure of disdain in your voice.
<<if $ruins_underground is 0>><<set $ruins_underground = 1>>You make as if to leave, but she stops you. "Do you know the way to the Underground?" she croaks. "I can show you. There's all sorts of things there. Contraband. Food. I don't have much to make amends, but I can show you that, at least."
Warily you nod agreement and the woman slowly crawls up to her hands and knees, then crouches before you. She leads the way through the ruins, never quite rising to her full height, until you are both at the gaping entrance to a dark building.
"In there," she whispers, and gulps. "And now that I've shown you, nobody will protect me here. You see? Now I have to go back into the Northlands." She offers you a weak smile and scurries away into the ruins.
<span class="goodnews">You have discovered the Underground!</span><<set $ruins_underground = 1>><</if>>
<<else>>The gangster falls backwards onto the shattered street, sending a puff of dust and grit dancing around her unconscious body. When you look up, the rest of her gang has disappeared into the ruins.
<</if>>"Whoa," the gangster mutters as she pinwheels backwards. She almost topples over onto her cushy rear, but finally rights herself.
She shoots you a wicked grin and wipes the corner of her lip with the back of her hand. "It's like that, then, is it?"<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The gangster dips down to scoop up a handful of road dirt and flings it at your face!<<if $enemy_attack > $pc_defense>> You get a faceful of dust and gravel, causing you to sputter and choke. You step backwards, coughing, barely able to keep up your guard.
<span class="damage">-<<print $enemy_damage>> Saucy -<<print $enemy_damage / 2 >> Sprightly</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage / 2 >><<else>> You duck to the side, and the spray of dust and gravel sails through the air uselessly.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>You sidestep around your opponent, looking for an opening, and back a little too close to the edge of the circle.<<if $enemy_attack > $pc_defense>> Suddenly, hands reach out and shove you forward, sending you sprawling towards the gangster.
She's waiting with a smirk, and you fall directly into her swinging tits.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage >><<else>> Hands reach out to shove you into your opponent, but you don't budge.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp * $enemy_stat_length>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_girth)>>
<<endnobr>>Suddenly the gangster leaps into the air, arcing high above you, and brings her massive tits crashing down at your head.<<if $enemy_attack > $pc_defense>> Their heavy weight batters against your temples, and your knees tremble at the savage hit.
She takes a moment to recover from such a hefty attack, but you're in no condition to take advantage of her imbalance.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> You backpedal out of the way, and the gangster lands awkwardly, the weight of her huge breasts unbalancing her.
You shoot forward to land a quick smack across her cheek while she is unbalanced.
<span class="damage">-5 Mighty</span><<set $enemy_stat_might_temp = $enemy_stat_mighty_temp - 5 >><<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The gangster comes in with a lateral swing which you easily dodge.<<if $enemy_attack > $pc_defense>> A little too late you realize that was a feint, and her quivering rear end comes crashing into your hip. The circle of onlookers howls at you being outmaneuvered.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage / 2 >> Unruly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage / 2 >><<else>> By the twist of her hips, you see her giant ass come swinging in at you. The swing was a feint! You spin forward, stepping right under the gangster's guard, avoiding her powerful ass check.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The gangster ducks in under your guard and slaps her tits up under yours. There's little power behind it, but you duck backwards to avoid a follow-up.<<if $enemy_attack > $pc_defense>> Before you know what's happening, though, rough hands grab you from behind, holding you in place.
The gangster cackles and advances on you, slapping her massive tits onto other side of your face. She holds you there, struggling, laughing the whole time as you gasp for breath.
Finally you wrench your arms free of the gangster's toadie and shove your way out of that plush embrace.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage / 2>> Mighty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage / 2 >><<else>> Rough hands grab at your shoulders and upper arms, but you wrench yourself free of the gangster's toadies.<<endif>>You fall and the goo surges on top of you, engulfing you within it. As the green goo passes over your face, you gasp and find that you can still breathe; the world outside takes on a shade of green.
Suddenly the goo around you moves, jerking your limbs into movement, as well. Awkwardly, you clamber up onto all fours and then onto two legs. The goo forces you to walk a few ungainly steps down the street, to your mounting panic.
You watch helplessly as the goo takes a tour of the ruins, toting your body along with it. As it goes, its steps become more and more sure, and it begins to gesticulate your arms around, as well. Eventually you realize that you are miming one side of an animated conversation, nodding your head or waving a hand to encourage elaboration.
Then you turn a corner and find a trio of <<print either("cultists","gangsters","merchants","refugees")>> walking towards you. They freeze in their tracks, staring. Guided by the goo around you, you raise a hand and wave.
With a scream, one of the women throws herself directly at your midsection. You go down like a bag of fruit, the goo unable to work your limbs fast enough or defly enough to withstand the assault. When you hit the ground, the goo slips off of your body, sliding sinuously into a crack in the road and then disappearing entirely.
Your rescuer picks you up off the ground, but then backpedals away once you're up. The rest of them watch you fearfully as they melt back into the ruins, leaving you alone.You finally beat back the goo, which wavers before you. Its feet and legs dissolve, turning into a single massive trunk. Next go its arms, which lose definition until they are tentacles, then tendrils, then collapse into the rest of the goo's body.
The last thing to go is the face, which stares at you with an unreadable expression — if indeed it is any expression and not simply a mask. The face falls down as the mass of goo melts into a puddle, and then it is gone.
The goo finds a crack in the road and pours itself inside, disappearing entirely.
<<if either(1,0) and $disposition_temple < 80 and $disposition_temple > 50 >>
"Good work, Venus," calls a voice, and you look up to find a cultist watching you from down the road. Did she see the whole fight? "How fortuitous that we have your protection."
She makes some small talk, and then goes about her own business and leaves you to yours.
<span class="goodnews">Your standing with the Temple increases!</span><<set $disposition_temple = Math.min(99,$disposition_temple + 5) >>
<<elseif $disposition_temple < 51 >>"Good work, stranger," calls a voice, and you look up to find a stern-looking woman watching you from down the road. Did she see the whole fight? She gives you a short, smart salute, and then disappears around a corner.
<span class="goodnews">Your standing with the Temple increases!</span><<set $disposition_temple = Math.min(99,$disposition_temple + 5)>>
<<else>>You look up at the sound of a gasp, and find a pair of merchants pushing a cart full of gourds. They give you a deferential, if fearful, wave, and then hurry around a corner. They must have seen the whole fight.
<span class="goodnews">Your standing with the Market increases!</span><<set $disposition_temple = $disposition_market + 10>>
<</if>>The goo falls backwards, splashing into a puddle splattered across the dusty ground. It takes a moment before the goo pulls back together, piling itself up into its <<print $goo_form>> form again.The goo wobbles before you, and then begins to shift and change, reforming her features.
<<set $goo_form = either("Megalostithos","Callipygos","Villendorphos","Vrontimiros","Phutanaros","Oomphalos")>><<if $goo_form is "Megalostithos">>Her upper body becomes more toned and defined, with muscles and tendons on proud display. Her legs grow knotted and lean, and her ass slims down to barely more than a handful.
Her tits balloon outward, swelling until they wobble before her like a shelf. The goo sets her hands to her hips, her squared shoulders thrusting her incredible assets forward, and leers at you.
The goo has shifted into a top-heavy caricature of a Megalostithos!
<<nobr>>
<<set $enemy_move2 = "GooRuins Megalostithos One">>
<<set $enemy_move3 = "GooRuins Megalostithos One">>
<<set $enemy_move4 = "GooRuins Megalostithos Two">>
<<set $enemy_move5 = "GooRuins Megalostithos Two">>
<<set $enemy_stat_mighty = $enemy_stat_mighty + 30 ; $enemy_stat_sprightly = $enemy_stat_sprightly + 20 ; $enemy_stat_haughty = $enemy_stat_haughty - 20 ; $enemy_stat_saucy = $enemy_stat_saucy - 10 >>
<</nobr>><<elseif $goo_form is "Callipygos">>The bulk of the goo's mass drops downward, leaving soft curves along jaw, arm, and belly as it goes. The bolus of gelatin settles in her rear, forming a generous bubble butt.
The goo has shifted into a bottom-heavy caricature of a Callipygos!
<<nobr>><<set $enemy_move2 = "GooRuins Callipygos One">>
<<set $enemy_move3 = "GooRuins Callipygos One">>
<<set $enemy_move4 = "GooRuins Callipygos Two">>
<<set $enemy_move5 = "GooRuins Callipygos Two">>
<<set $enemy_stat_mighty = $enemy_stat_mighty + 30 ; $enemy_stat_haughty = $enemy_stat_haughty + 20 ; $enemy_stat_sprightly = $enemy_stat_sprightly - 20 ; $enemy_stat_unruly = $enemy_stat_unruly - 10 >>
<</nobr>><<elseif $goo_form is "Villendorphos">>The whole creature seems to shrink just slightly, losing height and length of limb. Muscle tone is lost to gentle contours.
Her breasts and behind both swell larger, however. As you watch, the texture across the fronts of her breasts ripples into a pebbly expanse. Her nipples jut out like little thumbs.
The goo has shifted into a caricature of a Villendorphos!
<<nobr>><<set $enemy_move2 = "GooRuins Villendorphos One">>
<<set $enemy_move3 = "GooRuins Villendorphos One">>
<<set $enemy_move4 = "GooRuins Villendorphos Two">>
<<set $enemy_move5 = "GooRuins Villendorphos Two">>
<<set $enemy_stat_haughty = $enemy_stat_haughty + 30 ; $enemy_stat_sprightly = $enemy_stat_sprightly + 20 ; $enemy_stat_mighty = $enemy_stat_mighty - 20 ; $enemy_stat_saucy = $enemy_stat_saucy - 10 >>
<</nobr>><<elseif $goo_form is "Vrontimiros">>The goo plants her feet wide as her mass flows about her body. Her breasts deflate, her arms dwindle into little more than twigs.
But the goo packs on tone and heft up and down her thickening thighs, turning her legs into powerhouses of gelatinous muscle. Her ass perks up atop the stacks of leg, and she rolls her chunky hips, ready for battle.
The goo has shifted into a wide-thighed caricature of a Vrontimiros!
<<nobr>><<set $enemy_move2 = "GooRuins Vrontimiros One">>
<<set $enemy_move3 = "GooRuins Vrontimiros One">>
<<set $enemy_move4 = "GooRuins Vrontimiros Two">>
<<set $enemy_move5 = "GooRuins Vrontimiros Two">>
<<set $enemy_stat_sprightly = $enemy_stat_sprightly + 30 ; $enemy_stat_saucy = $enemy_stat_saucy + 20 ; $enemy_stat_haughty = $enemy_stat_haughty - 20 ; $enemy_stat_haughty = $enemy_stat_haughty - 10 >>
<</nobr>><<elseif $goo_form is "Phutanaros">>The whole of the goo's body slims and tones. Her breasts bobble into a smallish profile; her ass into a pert little bubble.
But a long rope of goo dangles down from between the goo's legs, resolving itself into the veiny shape of a thick penis.
The goo has shifted into a cock-wielding caricature of a Phutanaros!
<<nobr>><<set $enemy_move2 = "GooRuins Phutanaros One">>
<<set $enemy_move3 = "GooRuins Phutanaros One">>
<<set $enemy_move4 = "GooRuins Phutanaros Two">>
<<set $enemy_move5 = "GooRuins Phutanaros Two">>
<<set $enemy_stat_unruly = $enemy_stat_unruly + 30 ; $enemy_stat_sprightly = $enemy_stat_sprightly + 20 ; $enemy_stat_haughty = $enemy_stat_haughty - 20 ; $enemy_stat_mighty = $enemy_stat_mighty - 10 >>
<</nobr>><<elseif $goo_form is "Oomphalos">>The goo seems to balloon outwards, breasts and hips and thighs bulging outward. The legs become like tree trunks, the arms like coiled snakes.
More than anything, though, her belly spills forward into a huge dome. It bounces and sways before the goo, trembling with its own enormity.
The goo has shifted into a wobbly-bellied caricature of a Oomphalos!
<<nobr>><<set $enemy_move2 = "GooRuins Oomphalos One">>
<<set $enemy_move3 = "GooRuins Oomphalos One">>
<<set $enemy_move4 = "GooRuins Oomphalos Two">>
<<set $enemy_move5 = "GooRuins Oomphalos Two">>
<<set $enemy_stat_saucy = $enemy_stat_saucy + 30 ; $enemy_stat_mighty = $enemy_stat_mighty + 20 ; $enemy_stat_sprightly = $enemy_stat_sprightly - 20 ; $enemy_stat_haughty = $enemy_stat_haughty - 10 >>
<</nobr>><</if>>
<span class="damage">The goo regenerates all stats!</span>
<<nobr>><<set $enemy_stat_haughty_temp = ($enemy_stat_haughty + $enemy_stat_haughty_temp) / 2>>
<<set $enemy_stat_mighty_temp = ($enemy_stat_mighty + $enemy_stat_mighty_temp) / 2>>
<<set $enemy_stat_saucy_temp = ($enemy_stat_saucy + $enemy_stat_saucy_temp) / 2>>
<<set $enemy_stat_sprightly_temp = ($enemy_stat_sprightly + $enemy_stat_sprightly_temp) / 2>>
<<set $enemy_stat_unruly_temp = ($enemy_stat_unruly + $enemy_stat_unruly_temp) / 2>><<endnobr>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp * $enemy_stat_girth>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The goo bounces forward, her humongous, wobbling breasts turning into a tidal wave that threatens to crush you.<<if $enemy_attack > $pc_defense>> You scramble, but to no avail — the giant gooey tits come down on you. Instead of crushing you, however, the flow over you.
A moment later you are lifted off the ground and realize that you are entirely encapsulated in the goo's titanic breasts. She takes a few steps, her tits bouncing and you sloshing up and down, back and forth, inside them. Then, with a twist of her hips, she flings her tits to the side–and this time you go flying out of them.
You make hard contact with a crumbling wall a moment later.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>>
You dive out of the way, and her giant tits splat into the ground behind your toes.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_length>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The goo whips around, her giant boobs dragged around in a heavy arc. The whistle slightly through the air, and then they come crashing into you. <<if $enemy_attack > $pc_defense>> The goo's gelatinous flesh smacks into you, sending you sprawling. You hit the ground, roll, and then force yourself back onto your feet.
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly -<<print $enemy_damage>> Haughty</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ;>><<else>>
You turn your <<boobs>> to face the attack, and the goo's great, wobbling breasts smack into them with a wet clap. Your tits jiggle at the impact, but the goo's splatter entirely out of shape. She backpedals, her gooey mass slowly reforming her giant breasts.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The goo squishes itself tall and skinny, shooting up into the air. She reforms into her Callipygos shape at the peak of the arc, and comes down titanic ass first.<<if $enemy_attack > $pc_defense>> Before you know it, you are engulfed in the goo's wobbling ass.
As you thrash, encased in gelatin, the goo falls backwards onto her ass, crushing you against the ground. She then proceeds to bounce on her rear, pounding you into the buckled street again and again. By the time you manage to stagger out of her dripping embrace, your ears are ringing and your lip is bloodied.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage >><<else>>
You dive out of the way, and the goo hits the ground behind you with a wet splat.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_sprightly_temp)>>
<<endnobr>>The goo swings her derriere around, but instead of jiggling pleasanty the massive globes stretch, deform outward, and then snap off entirely, spinning as they fly through the air. Two huge ass cheeks have been hurled at you!<<if $enemy_attack > $pc_defense>>
Not having expected this, you are blindsided by two ass-shaped blugeons, which knock you to the ground. As you are trying to regain your feet, the two spheres of gelatin slide along the ground back to the central mass of goo.
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Unruly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage >><<else>>
You plant your feet and bare your <<boobs>>. The flying spheres impact against you but bounce harmlessly away, splatting into puddles on the ground. As you watch, both puddles flow back towards the goo, fusing back into her body.<<endif>><<if $poison_count > 1>>Meanwhile the Ice Men's strange magic, delivered through their darts, spreads its cold tendrils through your body and mind.
<span class="damage">-<<print $poison_count>> Mighty -<<print $poison_count>> Sprightly -<<print $poison_count>> Unruly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $poison_count ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $poison_count ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $poison_count ; >><<endif>>You come to once more and find yourself wrapped inside a net strapped to the side of some thunderous, armor-plated beast. The ground whips beneath you at an incredible speed.
The land is flat and broad — not your tribal lands, but the Northlands beyond the ruins. Beyond those endless plains, the mountains rise up. On the mountains' tallest ridge, you see the pillar-shaped tower of the Ice Queen, silhouetted against the morning sky.
The beast is heading straight towards the shadowy tower.
You have been captured by the Ice Queen's forces, and you know immediately that there will be no escape.
Your tribe will flounder without your guidance. If they do not starve, they will be conquered. Regardless, eventually, they will all be in the same place you are now, chattel dragged north to the all-conquering Ice Queen.
You have failed.
''The End''<div class="section-123">After a flurry of snow, a man with a hide wrapped around his legs appears. He looks directly at you, which is pretty cheeky for menfolk, as he speaks. He was already speaking before he stepped out of the snow, and he keeps speaking now.
"…terrible and unjust war, a number of refugees fled here. Among them were numbered skilled sorcerers–" (he uses an arcane word for the chief's role as tribal shaman) "–who pledged to shepherd the refugees into a time of peace. This offer was especially attractive to those who had opposed the–"
There is another bust of snow, and then he continues. "…long journey, many refugees saw the valley as a paradise. Others began to flock to the sorcerer's new utopia where the fruits of unbridled sorcery could be enjoyed by all. However–"
More snow, and for some time he steps in and out of the blizzard. You can only catch fragments of his speech. "–many villages–" and "–peace and prosperity, overseen by sorcerously–" and "–opportunities for incredible innovation–"
Finally the snowstorm overwhelms the man entirely, and there is nothing more to see.
</div><div class="section-4"><<display RuinsNav>>
</div>
<<set $reel_settlement = 1 >><div class="section-123">The sphere fills with a swirl of snow, and then a gorgeous woman emerges. Another voice, not hers, speaks: "…sorcerous genius and visionary leader. They called her Venus. And she taught them how to live."
The woman disappears into snow and the voice dwindles under a hiss that rises and falls. Finally, both clear, and now the sphere displays a crowd of people, both women and menfolk, arguing and shoving each other. Above them rises the statuesque silouhette of Venus.
"…quelled the fractious disagreements and gathered behind her a following that would soon overwhelm the selfish agenda of the dissidents. Some of the dissidents forced Venus to regrettable but justified violence…"
The image in the sphere dissolves into the Venus wading into battle, battering through a long line of women and menfolk with her incredible breasts and bouncing ass. Most of her opponents have strangely colored skin: dark red, sky blue, vibrant green from the waist up, soemtimes a completely different color from the waist down. Even more disturbing, a few of the women stand on only one massive leg. Regardless, this Venus destroys them all.
There is a wash of snow, and then the image returns, displaying Venus in all her glory again. "…commanded her followers to build a city from which proper order could be maintained. This, of course…"
But then the snow falls again, wiping the image from the sphere.
</div><div class="section-4"><<display RuinsNav>>
</div>
<<set $reel_venus = 1 >><div class="section-123">A smiling woman appears within the sphere, without a trace of snow around it. For a moment you hope that this history will be without the storm, but even as she begins, wisps of flakes begin to gather at the edges.
"The Gynocrats of Tienay found it necessary to order the society over which they ruled. Citing the wisdom of Venus, they ordered that all women adopt one of a handful of needful roles…" Snow buffets the woman's image and for a moment it whites out.
"…organized into the Villendorphos, Oomphalos, and Vrontimiros–" A wash of snow. "…dorphos, historians and archivists in the city; the Oomphalos, caregivers and farmers of the country; and the Vrontimiros, messengers and diplomats between them."
There is a long gust of snow, and for a moment you think the story is already over, but then the woman's voice comes through again. A moment later she reappears out of the storm. "–generations later, the Phutanaros, once pariahs for their unorthodox practices and anatomies, were belatedly recognized as explorers and scouts, a position which kept them forever on the periphery of civilized society."
"Villages throughout the tribal lands were bestowed to individual tribes–" Snow swirls in, blotting out what she says next. "–in the center, however, stood the great city of Tienay, bastion of sorcery, law, and order."
More snow blankets the sphere, swirling and hissing, blotting out the speaking woman.
</div><div class="section-4"><<display RuinsNav>>
</div>
<<set $reel_tienay = 1 >><div class="section-123">The show begins in a swirl of snow, with only glimpses of a broad-thighed woman peeking out from between the flurries. Finally, the storm dies down enough to see and hear her.
"…is is the beginning of the Gynocratic Order's collapse. Rivalries between sorceresses…" A flurry of snow and soft hissing. "…arguments over materials even so basic as food…" More snow blankets the sphere. "…a deep and abiding philosophical difference."
Suddenly the snow seems to vanish entirely, and the woman's image burns bright and solid. "Regardless, the gynocrats' rule has become erratic. The supply of food and sorcerous services is no longer reliable in the Highlands, and whispers persist that the same conditions will befall the Tribelands soon."
"We seek the wise guidance of another Venus–" A swirl of snow, which banks down again, rippling all along the edges of the image. "–to mend the fissures in what was once a mortal paradise. Otherwise…"
But the rest is lost to the damnable snow.
</div><div class="section-4"><<display RuinsNav>>
</div>
<<set $reel_infighting = 1 >><div class="section-123">The history begins with a wall of snow slowly melting and falling apart, revealing a terrified woman behind it. Eventually, her panicked words come through: "…chaos. No one knows who to trust, where to hide, what to do."
"The gynocrats are scrambling to present a united front, they've cleared parts of the city…" The woman gulps. "But I don't know if they can fight them off."
She looks over your shoulder as if there is something worrisome hovering behind you. You look back; there is nothing there. "We are not sure where they have come from, but they wear black tatters, and they fly! They fly! And worse… some of them wear the faces of old friends."
She shakes her head, clutching her arms under her breasts, and the snow flurries past. "There are some whispers that they are what remains of a cabal of rogue sorceresses… …not sure which faction of gynocrat, but…" More snow. "…they steal your curves, they turn their victims into mere men!"
Suddenly she looks over your shoulder again, her eyes wide with terror. "They've found me!" she screams, and the image spins and topples, then ends.
</div><div class="section-4"><<display RuinsNav>>
</div>
<<set $reel_wraiths = 1 >><div class="section-123">This history begins clear and sharp, displaying a Villendorphos woman reaching towards you. She pulls back her hand and looks uncertainly left and right before speaking.
"What we had feared has come to pass. The breast theives' attack hobbled the city, straining what was already a tenuous situation. Now the gynocrats have fallen to civil war. They have formed into two camps–"
The wall behind the woman collapses as a pair of titanic breasts smashes through it. For a moment, you can see through the hole in the wall to two women dueling. The first woman swings her breasts back to ready stance as her opponent kicks herself into a spin, bringing her giant ass wheeling around in a deadly arc. Before the attack connects, the Villendorphos reaches towards you again, and the history goes blank.
She reappears a moment later, the combatants gone and a different wall behind her. "Where was I?" she asks, and snow flurries around the edges of the sphere. "Oh yes. Two camps. One holds to the superiority of breasts; the other proclaims that buttocks denote authority."
She shakes her head sadly. "They have all but destroyed the city with their fighting. Many of the two factions—Megalostithos and Callipygos–have retreated to the savage hinterlands to the south. The rest of the us cower as mortal goddesses wage war."
She shakes her head as the snow piles up around her. "Please, if you see this, know that all is not lost…" The hiss of snow blots out the woman and her desperate words, except for a single lull: "…only another Venus…"
And then there is nothing.
</div><div class="section-4"><<display RuinsNav>>
</div>
<<set $reel_schism = 1 >><div class="section-123">A swirl of snow fills the sphere. The hiss of snow warbles over a droning voice, which eventually comes to the fore: "…study of nonhuman anatomy…" and then "…promising developments…"
Suddenly all the hissing snow snaps out of the sphere, revealing a slim-shouldered man draped in hides. It must be cold in that blizzard. "Contrary to popular belief," he intones, "the creation of the minotaur race was directed at the males, intended as strong and hearty workers. Their female counterparts and bountiful output was accidental…"
The man is enveloped in snow again, and it is some time before you hear anything more than snippets: "…settled…" "…as libidinous a their brothers were dimwitted…" "…harvested the unruly…" "Meanwhile, a sorcerous accident…" "…blossomed into a plague…"
The snow lifts. "…finally confined Stone Skin Disease to its bearers and their children, leaving the gynocrats with an ugly reminder of their failure. The afflicted were simply removed, and resettled among the minotaurs. This proved…"
But there is no more. The blizzard turns the sphere white, and the history ends without revealing any more scraps of information.
</div><div class="section-4"><<display RuinsNav>>
</div>
<<set $reel_highlands = 1 >><div class="section-123">You incline your head to the scrappy gangster, allowing her to lead the way to whatever she calls a home.
It's across an alley and down some steps, but once you get past the detritus strewn through the streets and stairwells, it's plain that someone is doing their best to keep things tidy. She pulls you into a near pitch-black room, then lights a taper which fills the space with a warm glow.
There isn't much: just a long table, a single chair, and a fur-heaped mat stuffed with something relatively soft. It's to the last that she pulls you. "Let me make you happy,<<if $temple_disposition > 40>> Venus,<</if>>" she whispers, eyes dancing in the candlelight.
She lays you out on the furs, then plants kisses down the length of your arm, across your side, and down your leg. As her lips make their progress over your body, her fingers caress your skin and knead the muscles beneath. You can't help but sigh softly as all tension melts out of you.
The <<print $enemy_tribe>> woman reverses course and begins kissing up the inside of your thigh, gently spreading your legs as she approaches your sex. By the time her breath tickles across your labia, you're already wet. Her tongue flicks up and down the length of your vulva, at first teasing, and then stroking you in earnest.
She waits until you groan before diving in, parting your labia with her nose, running her lips all over yours, her tongue darting into the depths of your vagina. Her chin bumps along the bottom of your sex, and for some reason this makes you arch your back, goading her on.
Once she has you going, she drives you straight up the mountain, her tongue and lips and teeth working your sex like a skilled artisan. By the time she plants her tongue at the base of your throbbing clit, you are ready to start bucking against her face. Your hand falls to the back of her head and you pull her, hard, against you.
When you cum, you see stars above you in the dimly-lit little room. Dimly you're aware of the other woman trailing kisses back up across your belly and then curling up beside you. You sleep.
When you wake, you are alone. Perhaps she had some sort of gang business to attend to.
</div><div class="section-4"><<display RuinsNav>></div><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The goo cocks its gelatinous hips and then whips them around, causing its glistening cock to swing out at you.<<if $enemy_attack > $pc_defense>> The gooey member slaps against your face with enough force to snap your head back. Your cheek is on fire; surely you'll be sporting a red, cock-shaped welt there for a day or two.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Unruly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>>
With a twist of your shoulders, though, you catch the gooey member between your <<boobs>>. It lands with a wet splat, but drains away through your cleavage a moment later, defeated.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The goo bounces forward, baring her modest tits at you. With a deft foward roll, she swings them at you in a short, sharp arc.<<if $enemy_attack > $pc_defense>> You catch those gelatinous tits full in the face, and goo is forced into your mouth and up your nose. You stagger backwards, coughing and gagging.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> You dance out of the way, her smallish tits zipping past you harmlessly.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The goo surges forward, her form bending and twisting, as she throws herself through the air at you. Her massive, quivering thighs latch around your neck!<<if $enemy_attack > $pc_defense>> Her weight heaves you over, and you lose your balance. You hit the ground–hard–in the midst of a splash of gooey material.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Saucy</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<else>>
You catch her weight, however, and leverage her bulk around onto your shoulders. With a twist and a well-timed heave, you slam her down on the ground again. She splats, then reforms a moment later.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The goo slides across the ground, makes a quarter spin, and then brings her thick thighs swinging around. She smashes into you with the full force of her thunder thighs.<<if $enemy_attack > $pc_defense>> The goo connects, and you go sprawling backwards, arms flailing.
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Haughty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage >><<else>>
You bring your own <<ass>> up against the blow, and the goo splats uselessly against your flank.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp * $enemy_stat_jiggle>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The gravid goo takes three running steps towards you and then tips her giant belly forward. Her whole body tilts forward, and she is rolling along the ground, her bulk barrelling directly at you!<<if $enemy_attack > $pc_defense>> You fall before the onslaught, her gelatinous mass crushing you against the shattered road. A moment later, she has rolled past.
When you stagger back to your feet, you are covered in stray bits of goo.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Saucy</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<else>>
You sidestep, barely avoiding the goo's giant body as it rolls past.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The goo surges forward, and before your eyes her massive belly splits down the middle. The two sides yawn wide as she advances, and then snap shut around you.<<if $enemy_attack > $pc_defense>>
You are engulfed in the goo's quivering stomach! The gelatinous flesh around you pulsates, squeezing and smashing your body.
You thrust out your arms and legs, desperately trying to find some purchase. Finally a hand and then a foot burst out of the goo's stomach, and you manage to grab, kick, and pull yourself out of the monster's gooey embrace.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage >><<else>>
You leap backwards before the terrifying abomination, scrambling to safety. The goo's belly-jaws clap on empty air.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp * $enemy_stat_areolae)>>
<<endnobr>>The goo arches her form backwards, sending her gelatinous tits to bouncing. Bouncing turns to quivering, then wavering—and then both tits shoot forward like two awkward fists, ready to pummel you into the ground.<<if $enemy_attack > $pc_defense>> You fall before them, massive wobbling tits pounding you left, right, and left again.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage >><<else>>
You bob and weave, dodging the waggling breasts, until you find your way clear of their reach.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp * $enemy_stat_nipple>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp * $enemy_stat_nipple)>>
<<endnobr>>The goo lifts one of her perfectly-formed breasts in a gooey hand, then squeezes hard. The nipple shoots outward, spearing out of the breast and directly at you!<<if $enemy_attack > $pc_defense>>
The mammoth nipple catches you directly in your left <<boob>>, spinning you around with the force of the blow.
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Unruly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage >><<else>>
You duck, and the elongated nipple shoots past you harmlessly.<<endif>><div class="section-123">Your name is Halamaat, new chief of the Megalostithos tribe.
You are ''Haughty'' and ''Sprightly.'' You have always shown a natural talent for boobjitsu–so much so that your trainers often complained about it going to your head.
You are, however, ''Weak,'' having arrogantly neglected the more grueling aspects of your martial training.
You have the ''nipples'' and ''length'' of your aunt and grandmother, giving you tremendous reach and devastating thrusts. Your goal in battle is to drop your enemies before they can sniff out your physical weakness.
You also begin play with a small collection of magic items stowed away in the tribal shrine.
Halamaat is powerful enough to unlock the ''Ruins'' immediately.
</div><div class="section-4">[[Actually let's do Character Generation|Chargen1]]
[[Great, let's go!|Main]]</div>
<<set $pc_stat_girth = 1.5; $pc_stat_length = 2.3; $pc_stat_nipples = 2.3; $pc_stat_areolae = 1.5; $pc_stat_jiggle = 2 ; $pc_stat_ass = 10 ; $pc_stat_balance = 1 >>
<<set $pc_stat_haughty = 50; $pc_stat_mighty = 35; $pc_stat_saucy = 40; $pc_stat_sprightly = 50; $pc_stat_unruly = 40>>
<<set $items = [2,2,2,2,2,2,2,2,2,2,2,2,2,0,0]>>
<<set $item_uses = [5,5,5,5,2,5,5,2,5,5,5,5,2,0,0]>>
<<set $area_highlands = 1 ; $area_raid = 1 >><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp * $enemy_stat_girth>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_girth)>>
<<endnobr>>The contender throws her shoulders back and her chest forward, slamming her mammoth mammaries into you. <<if $enemy_attack > $pc_defense>>You are engulfed in her titflesh!
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>>You scramble backwards, though, avoiding her pillowy cleavage.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>Your opponent sidles up to you with a wicked smile and you steel yourself against her charms, but then she sweeps a leg under your knee and you tumble backwards to the ground. Before you know it, her jiggling ass lands on your face!<<if $enemy_attack > $pc_defense>>
You cough and sputter, which only pulls more sweat and pussy juice into your mouth. <<print $enemy_name>> wiggles on top of your face until you're gasping for air, pounding the ground and hoping for her mercy. Finally she stands, and you gulp down air gratefully.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>>
You suck in a breath before your entire face is eclipsed by <<print $enemy_name_article>>'s rear. She wiggles on top of your head, giggling, but you hold fast against her ploy. She stands again, looking down expectantly for your submission, and you can see her disappointment as you surge back to your feet.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp * $enemy_stat_areolae>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp * $enemy_stat_areolae)>>
<<endnobr>>Disregarding any danger that you present, <<print $enemy_name>> squares her shoulders and takes a deep breath. Her giant tits topped by such incredible areolae are thrust forward in all their glory.<<if $enemy_attack > $pc_defense>> <<set $target to either("Haughty","Mighty","Saucy","Sprightly","Unruly")>><<if $target is "Haughty">>She watches dispassionately as your fingers clench on empty air, wishing you could merely touch such perfection.<<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<elseif $target is "Mighty">>With a gasp, your knees go weak, astounded at the perfection of her areolae.<<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<elseif $target is "Saucy">>In the face of such ineffable beauty, you think for a moment like you might bow before her then and there. It is only a moment, but it happens.<<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<elseif $target is "Sprightly">>Caught surprised by the pebbly expanse of those gorgeous areolae, you stumble and hit the ground. Wincing, you rise again, eyes fixed on her fabulous breasts.<<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<elseif $target is "Unruly">>Your breath catches, and a single tear forms in the corner of your eye.<<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>>ERROR: BAD TARGET (<<print $target>>)<<endif>>
<<if $enemy_attack > $pc_defense * 1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> <<print $target>> -<<print $enemy_damage / 2>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 >><<else>> With effort, you ignore the exquisite beauty of her areolae and press forward.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp * $enemy_stat_jiggle)>>
<<endnobr>>Your opponent takes a few running steps directly at you, then leaps forward, plants her hands on the ground, and flings her body, feet first, at your head! At the last moment, she scissors her legs open, landing her meaty thighs on your shoulders. While your face is buried in her crotch, <<print $enemy_name_article>> twists, wrenching your entire body around.<<if $enemy_attack > $pc_defense>> Completely unable to counterbalance the weight of the Vrontimiros's thick thighs, you go sprawling to the ground.
She bounces off of your face and rolls to her feet; you take a few more moments to scramble back to ready stance.
<span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage / 2 >> Mighty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage / 2 >><<else>>
You turn and plant your feet while turning your shoulders, denying <<print $enemy_name_article>> any purchase on your body. The Vrontimiros goes flying to the ground in a heap, and only barely scrambles to her feet before you're on her again.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_jiggle)>>
<<endnobr>>The Oomphalos sidles up to you with a lascivious smile. Before you know it, you are pressed against her luscious round body. She says nothing, but her eyes and smile invite you to touch and caress her generous curves.<<if $enemy_attack > $pc_defense>> You sink your hands into her sides, her belly, her quivering flanks. You grab at her, pulling that jiggling body close, until you hear her superior chuckle.
You stagger backwards, heart pounding, your will to fight diminished and your desire to touch her again inflamed.
<span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage / 2 >> Unruly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage / 2 >><<else>>
Your hands spread wide, you backpedal from <<print $enemy_name_article>> and her irresistible body.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The Phutanaros skips forward, hips sweeping forward, which sends her thick cock swinging at you.<<if $enemy_attack > $pc_defense>>
Her cock smacks the bottom curve of your <<boobs>>, leaving a wet trail of precum on your cheek. You flinch backwards, reeling at the blow.
<span class="damage">-<<print $enemy_damage>> Unruly -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 >><<else>>
You dance back and her cock swings wide, hitting nothing but empty air.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_girth)>>
<<endnobr>>The contender throws her shoulders back and her chest forward, slamming her mammoth mammaries into you. <<if $enemy_attack > $pc_defense>>Sputtering and struggling, you are engulfed in her titflesh!
<<if $pc_attack > $enemy_defense * 1.5 >><span class="damage">CRITICAL HIT! </span><<set $pc_damage = Math.floor($pc_damage * $pc_stat_jiggle)>><<endif>><span class="damage">-<<print $pc_damage>> Saucy</span><<set $enemy_stat_saucy_temp = $enemy_stat_saucy_temp - $pc_damage ; $enemy_stat_mighty_temp = $enemy_stat_mighty_temp - $pc_damage / 2 >><<else>>Your quarry scrambles backwards, though, avoiding your pillowy cleavage.<<if $pc_attack * $pc_stat_balance > $enemy_defense>>
<span class="damage">Your unbalanced physique has comically fouled your move!</span><<endif>><<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_length>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_length)>>
<<endnobr>><<print $enemy_name>> twists her shoulders, swinging her breasts around in a pendulous arc. <<if $enemy_attack > $pc_defense>>They crash into you, knocking you for a loop!
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $enemy_move_last = $enemy_move>><<else>>But you weather the blow, her boobs bouncing harmlessly off of your block.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>Moving faster than you would have expected, <<print $enemy_name_article>> bounces back and forth, her capactious booty bouncing behind her entrancingly. She sees where your eyes are going. "You want a handful of this, don't you?"<<if $enemy_attack > $pc_defense>>
Your hands instinctively flex as you imagine what it would be like to sink your fingers into that cushiony derriere. When you snap out of it, <<print $enemy_name>> is leering at you knowingly. "All you gotta do is surrender, sweetie."
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Unruly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>>
You heft your own <<boobs>> and shoot a smirk back at her. "I think we know who can make the better offer, here. Give up, and you can sink your face into these."<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * .5 )>>
<<endnobr>>Your opponent surges forward into a handstand, then pushes herself up into the air, sommersaulting around until her ass is pointing directly down. When she comes down, the ground ripples out from the impact crater left by her jiggling ass.<<if $enemy_attack > $pc_defense>>
When the ground under your feet tosses and rolls, you go sprawling. You catch yourself before your <<boobs>> touch the ground, but just barely. As you rise again, <<print $enemy_name_article>> leers at your discomfiture.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> all stats!</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ;>><<else>> But you plant your feet solidly, and ride out the assquake with ease.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_length)>>
<<endnobr>>The fighter dips low and runs directly at you. At the last moment, she arches her entire body, shoulders back and spine curled, bringing her tremendous tits swinging upwards directly into your stomach.<<if $enemy_attack > $pc_defense>> All your breath is knocked out of you, and you go sprawling backwards.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> But you tense your core, bringing your own <<boobs>> down on top of hers. The reverberating bounce between the four tits batters her to the ground in a heap.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>><<print $pc_name>> steps toward you, brandishing her incredible breasts as if their beauty can defend any attack you might make against her.<<if $enemy_attack > $pc_defense>> And for a moment, it's true: unwilling to strike against such perfection, you stagger backwards.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage >><<else>> But you are undeterred, and call her bluff. You surge forward, and the fighter scrambles backwards, plainly terrified of your swinging <<boobs>>.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp * $enemy_stat_jiggle >>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp * $enemy_stat_girth)>>
<<endnobr>>You make some misstep and suddenly <<print $enemy_name>>'s tits are closing around your face. Once you are trapped in her cleavage, the fighter presses her hands against the sides of her wobbling tits, pinning you in place. <<if $pc_attack > $enemy_defense>>
Your muffled cries reverberate within her chest as you futilely beg for air. Your vision darkens and swims, but before you completely lose consciousness you stagger backwards, wobbling on your feet.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage / 2>> Haughty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 >><<else>>After only a moment, though, you are able to slip out of her decolletage.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_girth)>>
<<endnobr>>The contender whips her meaty legs around, heaving her body into an incredible spin. Her breasts arc outward and with a slight bend to her stance her rear end jutts out, as well. Her feet dance across the ground towards you, tits and ass wheeling in a deadly pinwheel.<<if $enemy_attack > $pc_defense>> You try to leap out of the way, but you're too slow. You're battered head to toe by her careening anatomy.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly -<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> You leap out of the way, barely avoiding her careening anatomy.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp * $enemy_stat_length>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_girth)>>
<<endnobr>>Suddenly the brutish fighter leaps into the air, arcing high above you, and brings her massive tits crashing down at your head.<<if $enemy_attack > $pc_defense>> Their heavy weight batters against your temples, and your knees tremble at the savage hit.
She takes a moment to recover from such a hefty attack, but you're in no condition to take advantage of her imbalance.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> You backpedal out of the way, and the fighter lands awkwardly, the weight of her huge breasts unbalancing her.
You shoot forward to land a quick smack across her cheek while she is unbalanced.
<span class="damage">-5 Mighty</span><<set $enemy_stat_might_temp = $enemy_stat_mighty_temp - 5 >><<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_ass / $pc_stat_ass)>>
<<endnobr>>The brute sweeps forward, keeping her center of balance low and steady between her bent knees. Suddenly, she spins around, bringing her massive derriere crashing into your hip!<<if $enemy_attack > $pc_defense>> When her rear connects, ass cheeks reverberating with the impact, you are sent sprawling to the ground.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage / 2 >> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage / 2 >><<else>> But you dig in, hip-checking the brutish woman in response. Your asses reverberate with the terrific impact, ripples snapping back and forth across your jiggling flesh. Both of you stagger backwards equally.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_nipples>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_sprightly_temp * $enemy_stat_nipples)>>
<<endnobr>>With a jerk of her shoulder, <<print $enemy_name>> bounces one breast up, her meaty nipple shooting right for your eye! <<if $enemy_attack > $pc_defense>>Her nip spears into your eye and your head snaps back as you howl in pain.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 ; $enemy_move_last = $enemy_move>><<else>>But her nip misses its mark, slapping lightly against your cheek.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_nipples>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The arena fighter leaps at you, twisting her body around so that her long tits go swinging. Just before they make contact, the contender plants her feet, causing her nipples to whip-crack against your <<boobs>>.<<if $enemy_attack > $pc_defense>> The strikes land like spears, and you barely keep your feet.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Saucy -<<print $enemy_damage>> Unruly</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>> But you duck back, and those long nipples catch only empty air. Your ears ring, though, after the snapping nips sound off just a handspan from your face.<<endif>>The contender dances backwards, sparkling eyes contemplating you with something akin to amusement. "Well this is fun," she says, and hefts one of her massive tits in her right hand. "Got me all hot and bothered, woman." Her hands begin to rove across her belly, cupping and squeezing her breasts, tweaking her nipples. She watches you the entire time, eyes flashing, daring you to interrupt her saucy display.
<span class="damage">The arena fighter regenerates all stats!</span>
<<nobr>><<set $enemy_stat_haughty_temp = ($enemy_stat_haughty + $enemy_stat_haughty_temp) / 2>>
<<set $enemy_stat_mighty_temp = ($enemy_stat_mighty + $enemy_stat_mighty_temp) / 2>>
<<set $enemy_stat_saucy_temp = ($enemy_stat_saucy + $enemy_stat_saucy_temp) / 2>>
<<set $enemy_stat_sprightly_temp = ($enemy_stat_sprightly + $enemy_stat_sprightly_temp) / 2>>
<<set $enemy_stat_unruly_temp = ($enemy_stat_unruly + $enemy_stat_unruly_temp) / 2>><<endnobr>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The contender heaves herself forward, arms reaching, and nails a handstand before pushing herself back up into the air. She twirls in mid-air, bringing her quivering ass down upon you.<<if $enemy_attack > $pc_defense>> You catch her butt directly across your bust.
<span class="damage">-Length</span> <span class="goodnews">+Areolae</span><<endif>>
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage >><<else>> You sidestep, the flighty fighter's tremendous ass flying just past your bouncing <<boobs>>.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The dirty fighter dips down to scoop up a handful of arena dirt and flings it at your face!<<if $enemy_attack > $pc_defense>> You get a faceful of dust and gravel, causing you to sputter and choke. You step backwards, coughing, barely able to keep up your guard.
<span class="damage">-<<print $enemy_damage>> Saucy -<<print $enemy_damage / 2 >> Sprightly</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage / 2 >><<else>> You duck to the side, and the spray of dust and gravel sails through the air uselessly.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>><<print $enemy_name>> steps in under your gaurd, claps her fingers over your areolae, and grabs a generous handful of each of your breasts. Her face inches from yours, she gives you a sneering smirk and then viciously twists her wrists, squeezing with all her might. <<if $enemy_attack > $pc_defense>> The dirty fighter's titty twist—a thoroughly illegal move if this were a proper boobjitsu duel—shoots agony throughout your <<boobs>> and you gasp in pain.
<span class="damage">-Areolae</span> <span class="goodnews">+Girth</span><<endif>>
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Saucy -<<print $enemy_damage>>Mighty</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage >><<else>>
You hiss a breath in, channelling the sensations into arousal instead of pain. Your eyes flash into hers, and you gasp, "More! Do it again!" She scrambles backwards, daunted.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>The tricky fighter squares her shoulders and gives you a knowing look, a slight smile raising her cheeks. The wind catches her hair, and for a moment it seems like she is below you and you above, and her arms reach out to catch you as you fall into her embrace.<<if $enemy_attack > $pc_defense>>
You take one shuddering step towards her, and her smile changes to victory. She knows, for that moment at least, that she had you.
<span class="damage">-<<print $enemy_damage>> Unruly, -<<print $enemy_damage / 2 >> Saucy</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ; $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage / 2 >><<else>>
But you square your own shoulders against her and slowly shake your head.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The trickster comes in with a lateral swing which you easily dodge.<<if $enemy_attack > $pc_defense>> A little too late you realize that was a feint, and her quivering rear end comes crashing into your hip. The arena spectators howl at you being outmaneuvered.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage / 2 >> Unruly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage / 2 >><<else>> By the twist of her hips, you see her giant ass come swinging in at you. The swing was a feint! You spin forward, stepping right under the fighter's guard, avoiding her powerful ass check.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The giantess does not engage you directly, simply strutting around you in a wide circle. Her haunches roll back and forth enticingly, giant breasts wobbling with each step.<<if $enemy_attack > $pc_defense>> Your eyes can't help but track every quiver and sway of her delectible flesh. When you blink, you're not sure how long you've been watching her ass bounce.
She laughs at you. "If you can't control your own eyes, sugar, do you really think you can withstand all this?" With a flourish, the cow gestures down the length of her massive, curvy body.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Saucy</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<else>> You wrench your eyes up to her shoulders and eyes, watching for her next move.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_length>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The contender dances around you and you turn to track her, when out of nowhere her ass crashes into your head. Her plush cheeks close around your face!<<if $enemy_attack > $pc_defense>> You sputter within the soft embrace of her clenched butt, desperately trying to extricate yourself with some of your dignity intact. You're not terribly successful.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage / 2 >> Unruly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage / 2 >><<else>> You lift your hands to grope and fondle the globes wrapped around your face, your kneading hands quickly turning the giantess's grunts of exertion into moans of pleasure. She releases you, staggering forward and away from you.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_length>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>><<print $enemy_name>> leaps forward, one tit swinging at your face. It's a textbook Titty Swing from your village.<<if $enemy_attack > $pc_defense>> But the fighter moves quick and sure, her jiggling ass providing a perfect counterweight to her swinging breasts. Her tit smacks into your face and before you can blink she reverses and beats you with the other breast swinging the opposite direction. Finally, as you stagger backwards, she spins on one foot in a full roundhouse, bringing her hefty tits smashing into you once more.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> You backpedal, keeping just far enough away that her nipple brushes your cheek and nothing more.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp * $enemy_stat_areolae>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp * $enemy_stat_areolae)>>
<<endnobr>>She draws herself up to her full height, shoulders thrown back and breasts drawn high. With one imperious eyebrow, she looks down her nose at you. <<if $enemy_attack > $pc_defense>>You blanche at her commanding presence, your shoulders dropping and feet shuffling.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Unruly</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ; $enemy_move_last = $enemy_move>><<else>>However you are having none of it, and laugh in her face.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp * $enemy_stat_areolae>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>><<print $enemy_name>>'s hands slide up and down her body as her hips cant left and right. Her fingers wrap around her flanks as she watches your reaction knowingly.<<if $enemy_attack > $pc_defense>> Your hands twitch and tremble at the thought of grasping those perfectly bulbous thighs, trailing up to grab that rounded derriere. You gasp, trying to reign in your lusty thoughts.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Unruly -<<print $enemy_damage / 2 >> Haughty </span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 >><<else>> You watch the display, mirroring her knowing look, and then slowly shake your head side to side.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>The fighter presses up her back up against you as your bodies heave and struggle back and forth. "The city gets very lonely at night," she whispers to you, her ass grinding up against your thigh. "You could help me fix that."<<if $enemy_attack > $pc_defense>> Your knees go weak, and your hands grasp for her pillowy rear end. As she dances away, tinkling laughter spills from her full lips. "That's what I'm talking about!"
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Saucy</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<else>>
You cluck your tongue, one steady hand landing on her waist and no lower, and lean forward to brush your lips against her cheek. You whisper into her ear: "Only if you beg for it."<<endif>><<if $ruins_library is 0>>[[Enter the Building|Library]]<<set $ruins_library = 1>>
<<else>><<display RuinsNav>>
<</if>><<set $fight_defeat_path = "Default Defeat Path" ; $fight_victory_path = "Default Victory Path" >>[[Return to the Village|End Week][$fight_resolved to 0]][[Limp Back to the Village in Defeat|End Week]]<<if $icemen_captures < 5 >><<display RuinsNav>>
<<else>>[[Come To|IceMen Tower]]
<</if>><<set $fight_defeat_path = "Default Defeat Path" ; $fight_victory_path = "Default Victory Path" >><<if $enemy_stat_haughty_temp < 1 or $enemy_stat_unruly_temp < 1 >>[[Accept her Invitation|GangsterLovin]]
<</if>><<display RuinsNav>><<set $fight_defeat_path = "Default Defeat Path" ; $fight_victory_path = "Default Victory Path" >><<if $alchemy_formulae[5] is 1 >>[[The Hive|TienayStrawHive]]<<else>>[[The Hive|Escape from Teinay Hive]]<<if $gala_quest > 0>>
[[Find the Queen Cells|TienayHiveInside]]<</if>><</if>><div class="section-123"><<set $gala_hive = 1 >>Inside is a seemingly endless series of golden hexagons, all of which glow with a soft, directionless light. An ever-present buzzing from all around you drills into your head. You catch flashes of movement out of the corner of your eye, but never quite see what must be skulking around just out of sight.
With nothing better to do, you scramble across and through the hexagonal structure, always trying to work your way downward, towards the distant ground. It appears that the floors within this building have been removed, replaced with the bee's waxy cells, instead. Slowly, the buzz of the venom in your veins fades away.
You pass through one area where the cells are sealed up. Inside are fuzzy silhouettes of curled-up bodies. You can't quite tell if they are bees or people. They twitch slightly as you watch. Are they alive? Dying? Gestating?
"Do you like my collection, <<print $pc_name>>?" comes a haughty, feminine voice, emanating from everywhere at once. "Would you like to join it?"
You come to a dead end, with golden hexes all around you. Behind you suddenly echoes a dire skittering sound, coming closer. Desperate, you swing your <<boobs>> against the waxy wall.
<<set $n = Math.floor($pc_stat_mighty * $pc_stat_length * $pc_stat_girth * either (.8,.9,1,1.1,1.25)) >><<if $n > 100 >><span class="goodnews">You deal <<print $n>> damage against the honeycomb wall!</span>
The wax gives, bending slightly and forming a spiderweb of cracks. You batter your <<boobs>> against it again and again, until a hole forms and is large enough for you to scramble through.
You find yourself on the ground floor of the building, with a bright outline of a door within sight. You run as fast as you can, never looking back.
<<else>><span class="damage">You deal only <<print $n>> damage against the honeycomb wall.</span>
The wax bends, wobbles, reverberates like a drum, but does not break. You slam your <<boobs>> against the wall again and again, but make no headway.
"Oh, those big squishy boobs not up to the task?" the voice taunts, and then sighs. "I was hoping for so much more from you, <<print $pc_name>>. I suppose I'll just have to find another, more mediocre, place for you."
Chitinous pincers grab you from behind, dragging you kicking and screaming back up into the bulk of the hive. Stingers pierce your shoulders, your <<ass>>, your <<boobs>>, and soon everything becomes a tilting, nauseating whirl.
The bees drop you into a six-sided chamber. Before you can figure out which way is out, let alone make a scramble for it, a wave of something sticky flows into your cell. You gasp, trying to paddle with leaden limbs, but it is not long before your head goes under.
You can breathe, or something like it, you eventually realize, but by then it's too late. The bees have sealed off the chamber with another wall of wax. What will become of you–or your tribe–is now entirely out of your hands.
<</if>></div><div class="section-4"><<if $n > 100 >>[[Run Home|End Week]]<<else>>''The End''<</if>></div><div class="section-123"><<if $food > 100 >>You arrange for the delivery of the hundred bushels of food and take possession of your new casaba melon. Your <<boobs>> thrum with the power emanating from the rare melon.<<set $food = $food - 100 ; $items[14] = $items[14] + 1 ; $wares_casaba = $wares_casaba - 1 >>
<<if $wares_casaba > 0 >>The merchant gives you a cheeky smirk as you turn to go. "Just one, chief? I got more, same price."
Your village's food stores are down to <<print $food>>.<<if $food < 100 >>
Knowing that you do not have the food stores to cover the exorbidant price, you simply shake your head.<</if>><</if>>
<<else>>Unfortunately, you do not have 100 bushels of food with which to make the purchase. Swindling this merchant, however disreputable he is, would destroy your ability to do further business in the city.
<</if>></div><div class="section-4"><<if $food > 100 and $wares_casaba > 0 >>[[Buy Another|BuyCasaba]]
<</if>><<display RuinsNav>></div>
<div class="section-123"><<set $n = $wares_underground[$item_index]>><<if $items[$n] < 1>>You do not have any <<print $item_names[$n]>> to sell.
<<else>>You sell a <<print $item_names[$n]>> for <<print $item_costs[$n]>> bushels of food from a hardscrabble <<print either("Vrontimiros","Phutanaros","Oomphalos")>> smuggler.
<<set $items[$n] = $items[$n] - 1 ; $food = $food + $item_costs[$n] >>You have <<print $items[$n]>> of them remaining.
You now have <<print $food>> bushels of food.<<if $food > ($hunters + $scouts + $gatherers + $tenders + $milkers )*4.5 >> If you return home now, there will be feasting!<</if>>
<</if>></div><div class="section-4">[[Sell Another|ItemSell]]
[[Back to the Underground|Underground]]
<<if $food > ($hunters + $scouts + $gatherers + $tenders + $milkers )*4.5 >> [[Feast at the Village!|End Week]]<</if>>
</div>
<<set $item_costs[$n] = Math.floor($item_costs[$n] * .9 ) >><div class="section-123">Judasa looks you up and down with a sardonic smirk. "The Peace of Tienay and blah blah blah," she says, hands on her generous hips.
You dip your head in acknowledgement if not greeting. "Judasa."
<<if $disposition_temple < 60 >>"Sneaking into the holy city, are we?" she taunts. "You're playing with things you can't possibly understand, <<print $pc_name>>. You should go back home, maybe take a holiday in the Highlands. Leave Tienay to us."
You lift an eyebrow. "Are the Callipygoi claiming the ruins as theirs, now? I don't think the Villendorphoi will approve."
The traitor scoffs. "They'll bow down to Tinasomai soon enough, little girl. They're probably doing so already." She steps closer. "And then we'll bring the Peace of Tienay to your village."
You bring your <<boobs>> up, in threat and defense, but the traitor just laughs in your face. "You don't have long, chief," she spits, and struts out of the Underground.
<<elseif $disposition_temple < 100>>"I heard you've been courting the Villendorphoi in the Temple, <<print $pc_name>>. Are you giving it your very best try?" she asks, tilting her voice into condescention. She smirks. "You know it's a lost cause, right?"
"The high priestess seems to think differently," you respond confidently.
But Judasa laughs. "Stringing you along. Getting you to fight her battles for her. But Tinasomai will become Venus before they confer you any honors. And then we will crush you."
She glances over your shoulder and then smacks her nipply tit into your belly. Before you can retaliate, she backs off, smirking. "No brawling in the streets, right?"
She saunters out of the Underground, laughing the whole way.
<<elseif $pc_title is "chief of the Megalostithos tribe">>"I've got to tell you, I'm really looking forward to the duel," she smirks. "Tinasomai is going to wipe the floor with you and your squishy little tits."
You square your shoulders, letting your <<boobs>> clearly demonstrate that your 'little tits' are much larger than Judasa's. "I think I've got a fighting chance. And then what will you do, Judasa, when I am Venus?"
The traitor scoffs, but she also backs away. "That will never happen. Your sorry little tribe will all be menfolk before the next full moon."
You watch her go, smirking at her hasty retreat.
<<else>>"Come to gloat?" she asks, steel still in her voice. "Or come to beat me down for speaking ill of the new Venus?"
"I saw you at the duel," you tell her flatly. "You fought with Flora over something. What was it?"
The traitor considers you through slitted eyes. "Apparently Tinasomai and Flora had worked out some sort of deal with the Ice Queen. And in case something went wrong, she could be rescued. Like a coward."
You tilt your head. "Perhaps I was the better choice than such a woman, then."
She laughs at that. "I don't know how you beat Tinasomai, but you're still a reckless child. Your mother was unfit to rule and so are you. But never fear, I'm just here to pack my bags."
"You're leaving?" you ask, surprised.
"They say there are lands beyond the mountains," she says with a shrug. "Lands where no one will bow down to the likes of you. Perhaps I'll go there."
You chuckle. "Well. May the Peace of Tienay follow you there." And then you turn your back on her and saunter out of the Underground.<</if>>
</div><div class="section-4"><<display RuinsNav>></div><div class="section-123">Gala looks a bit surprised to see you, or perhaps surprised to be discovered. "Hey there, chief," she says with a weak smile. "This city sure is full of the strange and exotic, huh?"
<<if $gala_phutanaros neq 1 >>You cross your arms under your <<boobs>>. "I'm sure a minotaur is a pretty strange sight, too. What are you doing here? I thought you were busy keeping the Callipygoi out of our lands."
"Your lands," the cow girl corrects lightly, "although I'm happy to be your honored guest. Fighting for you certainly has its advantages." Here she hefts her pendulous breasts, which have become quite large with stolen Callipygos assets. But then she waves at the Underground around you. "Something tells me, though, that the city offers some advantages that we're not employing."
"For fighting the Callipygoi," you ask, "or the Troll Matriarchs?"
She grins at you. "Both, maybe. We'll see. I'm going to go see what this Phutanaros has that's not on display. You want to come along?"
<<else>>You cross your arms under your <<boobs>>. "Are you still chasing that 'quicker way' that the Phutanaros swindler was trying to sell you?"
The minotaur bobs her head sadly. "Unfortunately, there's no way I can meet her price. I don't have, say, a whole tribe behind me, stockpiling food stores."
"You want me to hand over two hundred bushels of food for this mad quest?" you scoff.
Gala places a placating hand on your arm. "I've asked around. This trader is legit. If she says it'll work, it'll work. It'll just be difficult and expensive. But I promise you: you help me now, and a Free Highlands will help you in the future."
<</if>></div><div class="section-4"><<if $gala_phutanaros neq 1 >>[[Accompany Gala|UndergroundGala2]]<<else>>[[Accompany Gala|UndergroundGalaRedux]]<</if>>
<<display RuinsNav>></div><div class="section-123"><<set $n = $wares_market[$item_index]>><<if $food < $market_discount*$item_costs[$n]>>You do not have enough food to buy any.
<<else>>You buy a <<print $item_names[$n]>> for <<print Math.floor($market_discount*$item_costs[$n])>> bushels of food from a friendly <<print either("Vrontimiros","Oomphalos","Villendorphos")>> merchant.
<<set $items[$n] = $items[$n] + 1 ; $food = $food - Math.floor($market_discount*$item_costs[$n]) >>You now have <<print $items[$n]>> <<print $item_names[$n]>>s and <<print $food>> bushels of food.<<if $food < ($hunters + $scouts + $gatherers + $tenders + $milkers )*4.5 >> If you return home now, there will be no feasting.<</if>>
<</if>></div><div class="section-4">[[Buy Another|ItemBuy]]
[[Back to the Market|Market]]
<<if $food > ($hunters + $scouts + $gatherers + $tenders + $milkers )*4.5 >> [[Feast at the Village!|End Week]]<</if>>
</div>
<<set $item_costs[$n] = Math.floor($item_costs[$n] * 1.1 ) >><div class="section-123"><<if $pc_title is "chief of the Megalostithos tribe">>"Well hey there, stranger," the bouncy Callipygos hails you as you approach. "The Peace of Tienay upon you, huh?"
"You seem… chipper," you remark suspiciously.
The beautiful woman smiles disarmingly at you. "What can I say, I appreciate being someplace where I don't have to fight every Megalostithos I come across."
You cross your arms under your <<boobs>>. "Are you trying to tell me you don't like this war between our tribes?"
Boutae's smile becomes knowing and conspiratorial. "If that were my position, it would still be unwise for me to say so in public."
You give her an uncertain nod. "Well then. The Peace of Tienay upon you."
<<elseif $pc_title is "Venus of Tienay" and $callipygos_chief is "Tinasomai">>"Well hello, great Venus," the bouncy Callipygos says as you approach, and bows low. Her plump ass waves in the air as her pendulous breasts nearly touch the ground. "The Peace of Tienay upon you. Or should I say the Peace of the Venus upon me?"
You give her a short smile. "Let me be brief. I need a new chief of the Callipygoi, one willing to answer to me."
One of her perfect brows arches. "Well who wouldn't want to answer to you, Venus?"
"I have few options," you explain. "There aren't many prominent Callipygoi left. Flora is too distracted by her studies. Judasa despises me, and is not a Callipygos by birth, anyway. Which leaves you and Papilla."
<<if $village_papilla is 1>>The woman wrinkles her nose at the mention of Papilla's name. "Venus, I should tell you that many of my people disdain Papilla for abandoning us. I do not think the tribe will be happy with her at our head."
<<elseif $disposition_papilla < 0 >>The woman frowns softly at the mention of Papilla's name. "Venus, your treatment of Papilla has not been kind. You broke her, and not in a way that will mend easily."
<<else>>The woman smiles. "Papilla is well-liked, and has done dutiful service for the tribe. She would make a good chief."
<</if>>"And yourself?" you prompt.
The woman shrugs. "I believe I would do well, Venus, and I am happy to answer to you. But it is of course your decision."
You nod. "I will consider it."
<<elseif $pc_title is "Venus of Tienay" and $callipygos_chief is "Boutae">>"Excuse me, my Venus," the beautiful Callipygos says as you approach. "But I am engaged in some delicate business that requires my immediate attention. I simply must go."
You wave her off. "Go see to the business of your tribe."
<<elseif $pc_title is "Venus of Tienay" and $callipygos_chief is "Papilla">>"Excuse me, my Venus," the beautiful Callipygos says as you approach. "But I am engaged in some delicate business that requires my immediate attention. I simply must go."
You wave her off. "Go see to the business of your tribe."
<<else>>You try to approach Boutae, but she flashes you one furious look and then disappears into the crowd.
<</if>></div><div class="section-4"><<display RuinsNav>></div><div class="section-123">You mount the steps of the hilltop Temple. All manner of women scatter when they see you: thick-thighed Vrontimiroi, nearly-spherical Oomphaloi, and a great number of Villendorphoi with their stunning areolae.
You pass through the outer doors and into a wide plaza, paved with regular square tiles. From the other side of the plaza step a trio of battle-hardened women, breasts jiggling and nipples jutting at you.
"What arrogance to invade our holy Temple!" comes a voice from above you. You look up to find a slight woman stepping up onto a platform above the plaza. Her pendulous breasts are capped by broad areolae; the ass that bounces behind her must be nearly the same size. Her hair is plaited close against her head.
"By my authority as the High Priestess of Tienay, I command you to leave immediately," she intones.
You thrust out your <<boobs>> and set your hands on your plush hips. "And if I do not?"
"Then we will expel you by force!" the high priestess cries, and the temple guards advance on you menacingly.
</div><div class="section-4">[[Fight the Temple Guards|Fight]]
[[Beat a Hasty Retreat|End Week]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_defeat_path = "TempleGuard Defeat Path">>
<<set $fight_victory_path = "Default Victory Path" >>
<<set $enemy_name = "Temple Guards">>
<<set $enemy_name_article = "the guards">>
<<set $enemy_pronoun_obj = "they">>
<<set $enemy_pronoun_sub = "them">>
<<set $enemy_pronoun_posadj = "their">>
<<set $enemy_pronoun_possub = "theirs">>
<<set $enemy_pronoun_ref = "themselves">>
<<set $enemy_number = 3>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "TempleGuard Defeat">>
<<set $enemy_victory = "TempleGuard Victory">>
<<set $enemy_stun = "Cultists Stun">>
<<set $enemy_move = "TempleGuardMove">>
<<set $enemy_move1 = "TempleGuardMove">>
<<set $enemy_move2 = "TempleGuardMove">>
<<set $enemy_move3 = "TempleGuardMove">>
<<set $enemy_move4 = "TempleGuardMove">>
<<set $enemy_move5 = "TempleGuardMove">>
<<set $enemy_stat_girth = 2>>
<<set $enemy_stat_length = 2>>
<<set $enemy_stat_nipple = 2>>
<<set $enemy_stat_areolae = 3>>
<<set $enemy_stat_jiggle = 1.8>>
<<set $enemy_stat_haughty = 65 + random(0,10)>>
<<set $enemy_stat_mighty = 55 + random(0,10)>>
<<set $enemy_stat_saucy = 50 + random(0,10)>>
<<set $enemy_stat_sprightly = 55 + random(0,10)>>
<<set $enemy_stat_unruly = 50 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123"><<set $reveals_temple = $reveals_temple + 1 >><<if $reveals_temple is 0>>You are brought before the high priestess of Tienay, a Villendorphos woman of incredibly slight stature. Her breasts, significantly smaller than your own <<boobs>>, dwarf her slight build, but they are absolutely stunning. Similarly, the bubble butt that bounces behind her possesses a breathtaking shape and firmness.
She sits in a gilt throne on a raised dais. "I bestow upon you the peace of Tienay," she says loftily. "You are a guest in this city, and you will treat other guests with grace and dignity."
You lift an eyebrow. "How do I know if someone is a guest or no?"
The priestess waves a hand. "If you encounter any tribeswomen, assume they are our guests. We have extended our peace to many from the northern tribes… and a handful of you Megalostithoi and Callipygoi."
You look left and right, as if a Callipygos might leap out at you from the shadows. "The Callipygoi are our enemies," you state flatly.
"Not in the city, they aren't," the priestess intones. "Besides, there are plenty Bees and Goos and Ice Men to fight."
"And gangsters," you point out archly.
The priestess rubs her temples. "Yes. And gangsters. You are of course permitted to defend yourself, and to engage in proper duels of honor."
The little woman waves a tired hand to indicate the city. "In fact, if you wanted to clean things up, the Temple would be grateful for your assistance. Ever since we began taking refugees, we find ourselves… taxed to our limits."
She spies a figure stepping through a concealed door in the back of the chamber. "Now if you will excuse me, some fresh crisis seems to be demanding my attention." Without waiting for your response, she rises and leaves.
<<elseif $reveals_temple < 5 >>You are brought before the high priestess of Tienay, and again marvel at the incredible beauty of her pebbly areolae and thick nipples. She acknowledges your presence with a bare nod. "The peace of Tienay be upon you, <<print $pc_name>>. Tell me, what do you think of our city?"
"It confuses me, mostly," you admit to her. "So much of it is ruins. It must have once had many people living here."
"Tienay was once a great city," she nods. "And it may be again." She absently thumbs one of her nipples. "I haven't heard many stories yet about you making it great again."
You lift an eyebrow. "I wasn't aware that was my responsibility."
The priestess smiles, not sweetly. "I'm sure your Callipygoi rivals will step up in the wake of your neglect. Our city may be in ruins, chief, but the Temple knows many secrets. Powerful secrets. Which we may be willing to share with those who… show potential."
"I see," you answer, not bothering to ask about these 'secrets.' It is clear that she wants proof of your ability to help her before she divulges anything. "Well then I will return when there are more stories of my exploits."
"Do that," she purrs. "I would love to have a more… substantive discussion."
You turn and leave, unsure if you want to help her or strangle her.
<<else>>You are brought before the high priestess of Tienay, and again marvel at the incredible beauty of her pebbly areolae and thick nipples. When she sees you, she rolls her eyes. "The peace of Tienay be upon you, <<print $pc_name>>," she says insincerely. "I must say, you are terribly disappointing given the reputation of your supposedly exalted tribe."
"I'm so sorry to disappoint you, priestess," you grate.
"You are as useless as your mother was," the priestess sighs, and stands. "And I have no time for you."
With that, she turns and walks out of the audience chamber. It is plain you will need to do more to win her attention.
<</if>></div><div class="section-4"><<display RuinsNav>></div><div class="section-123"><<if $reveals_temple < 100>><<set $reveals_temple = 100>>"It is time we spoke of the Venus," says the high priestess as you enter her audience chamber. She beckons for you to sit on a new hide-bound chair set out beside her dais. "Have you heard of the Venus?"
<<if $reel_venus is 1>>"I have," you nod. "A figure of legend, who once ruled this city. Although some of the people of this city have called me Venus."
The high priestess sniffs. "Hopeful thinking. Know this: only the Temple can name you Venus."
You nod uncertainly. "If you say so. Why would I want such a title?"
<<else>>You shake your head. "No. Although some of the people I have met in the city have called me Venus."
The high priestess sniffs. "Hopeful thinking. Know this: only the Temple can name you Venus."
You nod uncertainly. "If you say so. But who is this Venus?"
<</if>>"The Venus," the high priestess explains, voice arch, "once united all the tribes into one mighty nation. It is said that she will return to this world when we most need her."
Your brow dips down. "I was born to the Megalostithos tribe. I have no… mythical origin."
"Fate works in strange ways," the high priestess says cryptically. "There are those even in this Temple who suspect– or I should say, who hope–that you are the Venus Reborn."
"But you do not?" you prompt with a tight smile.
The high priestess shrugs, sending her beautiful tits to bouncing. "I have yet to make up my mind. I'm sure you can imagine what will help me make up my mind."
Your smile becomes grim. "Cleaning up your city, I suppose."
She inclines her head slightly. "With one addendum. If you are the Venus Reborn, then this is properly your city. Think on that, chief, as you consider whether to cleanse this city."
<<elseif $reveals_temple < 101>><<set $reveals_temple = 101>>"I have some questions, high priestess" you tell the high priestess, "about the Venus."
The high priestess reclines on the couch atop her dais, and gestures to the hide-bound chair set out beside it. "I may have answers for you. And you should call me Diana."
"Among the Megalostithoi, we know of six tribes, Diana," you say. "Ourselves, the Callipygoi, the Villendorphoi, the Oomphaloi, the Vrontimiroi, the Phutanaroi. Besides ourselves and the Callipygoi, the others are strange to us; they come from far to the north."
The high priestess inclines her head. "The others are settled throughout the plains that stretch out to the north of this city. We Villendorphoi mostly live within the ruins, although we send cultists northward to see to their spiritual needs."
"If the Temple names me Venus," you say haltingly, "will I assume authority over all of these tribes?"
The high priestess laughs. "I suspect they will require some convincing," she says, but as suddenly as her laughter came, a dark cloud passes over her features. "But they are hard pressed in the north, <<print $pc_name>>. The Ice Queen sweeps down from her tower, stealing tribefolk away in the night, burning villages in the day. The tribes of the north may welcome any savior who comes calling."
You frown softly. "That is… a great undertaking," you say slowly. "And my first priority must remain the Megalostithoi."
For the first time since you have known her, Diana looks disappointed in you. "I am sorry you feel that way, chief. The Venus must take… a broader view."
You nod; her position is not very different than you expected. "Then I must consider my path, priestess," you say, and rise to your feet.
"May the Peace of Tienay remain with you, <<print $pc_name>>," she intones, and watches you go.
<<elseif $reveals_temple < 102>>"Have you considered your path, chief?" asks Diana as you step into her audience chamber.
"I have," you say with a short nod.
The high priestess straightens. "And your answer, <<print $pc_name>>? Can you ascend beyond your tribe and lead a nation?"
[["I will pursue the Temple's blessing."|TempleVenus][$reveals_temple to 102]]
[["I have no need of this honor."|End Week]]
<<elseif $reveals_temple < 103>>The high priestess smiles as she rises. "I am glad to hear it, <<print $pc_name>>. There is still much that you must do to attain our blessing. But the desire to protect us all, and not only your own tribe, is foundational to all else."
"Foundational," comes a voice from behind you, "and ultimately futile."
You spin around, instinctively thrusting your <<boobs>> forward, to find a titanic figure stepping into the audience chamber. Her breasts, each the size of her head, bobble before her, but her rear is absolutely mammoth, easily twice the width as her own shoulders. She looks down at you, her grin splitting her face like a rip across a burst melon.
It is Tinasomai, chief of the Callipygos.
You immediately drop into fighting stance, and your nemesis does the same. Before you can hurl your <<boobs>> at her, however, Diana interposes herself between the two of you.
"The Peace of Tienay upon both of you!" she shouts stridently. "You are guests here!"
"What is she doing here?" you demand.
The chief of the Callipygos tribe leers at you. "Haven't you heard, <<print $pc_name>>?" she asks, stepping forward into your space. "The Villendorphoi are going to name me Venus. Queen of All Tribes."
You press forward as well, your <<boobs>> squashed against hers. "Not if they name me Venus first."
Diana wriggles out from between your four breasts, and with difficulty shoves the both of you back from each other. "There is much yet to discuss. Until then, I think it best you both take your leave… by different exits."<<set $reveals_temple = 103>>
<<else>>When you enter the high priestess' audience chamber, there are now two hide-bound chairs set out on either side of her raised dais. One of them is occupied by the hulking form of Tinasomai.
"Come to give up?" she taunts you immediately.
You lift your chin defiantly. "Come to accept your surrender."
"Chiefs, please," the high priestess says sternly. "Save it for the arena. Or somewhere outside the city walls."
Diana folds her hands over one knee. "<<print $pc_name>>, I was deep in conversation with Tinasomai. Might you come back at a later date?"
"After you prove your worth," Tinasomai advises with a smirk. "Like I've already done."
You ignore her. "What are you talking about?" you ask the high priestess.
She looks slightly uncomfortable. "We speak of mysteries that you are not yet ready to deal with. Tinasomai is not lying when she says she has proven herself more adequately than you have. Yet."
You dip your head and back away towards the door behind you. "Then I'll get to work."
<</if>></div><div class="section-4"><<display RuinsNav>></div><div class="section-123"><<set $pc_stat_boobtotal = $pc_stat_girth + $pc_stat_length + $pc_stat_nipples + $pc_stat_areolae ; $temple_proportions = 0 >>Diana greets you and bids you sit beside her dais. "The Villendorphoi have preserved the memory of the Venus for generations," she begins. "We kept her stories, her rulings, her triumphs and defeats, so that we might recognize her again when she returned to us."
She looks you up and down appraisingly. "We have also preserved what we call her standard. The Venus came from an era before there were Megalostithoi or Callipygoi. She possessed the ideal human body. And if you are to claim her legacy, you must possess the same."
The high priestess stands and bids you to do the same. She then starts circling around you, scrutinizing every inch of your body.
She gestures first to your <<boobs>>. <<if $pc_stat_boobtotal < 10>>"Your breasts are still… underdeveloped," she notes. "You must see to that. I see melons in your future diet."<<else>>"Your breasts are nicely developed," she notes. "Keep those."<<set $temple_proportions = $temple_proportions + 1 >><</if>>
Diana then circles behind you and you can feel the force of her frown fall on your behind. <<if $pc_stat_ass < 20>>"Your rear is much too small. You are familiar with the practice of Calling Down the Moon, which makes use of pitcher plants? Acquaint yourself immediately, or stalk the Market for pears."<<else>>"You have a surprisingly plump rear for a Megalostithos. Stay away from the honeydews and you should be fine on that front."<<set $temple_proportions = $temple_proportions + 1 >><</if>>
The high priestess waves her hands to indicate your entire body. <<if $pc_stat_ass / 2 > $pc_stat_boobtotal + 2 >>"You are entirely too pear-shaped, <<print $pc_name>>. And here I thought you were the Megalostithos aspirant, not the Callipygos. Pack some meat up top, or reduce down below."<<elseif $pc_stat_ass / 2 < $pc_stat_boobtotal - 2 >>"I'm afraid you are distressingly top-heavy, really, and this must be amended," she says. "Yes, you come from Megalostithos, but if you aspire to the Venus, you must embrace her perfect proportions."<<else>>"This is good. You are nicely proportioned, and everything in balance."<<set $temple_proportions = $temple_proportions + 1 >><</if>>
<<if $temple_proportions is 3>><<set $disposition_temple = 100>>Diana comes back around to stand before you, and she is beaming. "Well done, <<print $pc_name>>. You have exceeded the tales of the Venus' prodiguous endowments. I declare you qualified to attempt the final trial for the title."
Before you can ask what that is, exactly, she takes you by the arm. "Go home. Come back tomorrow, and we can discuss the next step."<<else>>Diana comes back around to stand before you. "You have your work cut out for you, I think. But you are a talented sorceress. I am sure you can apply your skill to attaining the rigorous standard of the Venus."<<if $alchemy_formulae[3] is 0>>
<<set $alchemy_formulae[3] is 1>>"Speaking of which," she continues, and claps her hands. A temple functionary scurries out from a side passage and places a roll of birchbark in the priestess' hands. "I promised you that the Temple knew powerful secrets. Here is one of them."
She hands over the birchbark and you unroll it. It is covered with miniature drawings in charcoal. "This is an alchemical formula for the Unguent of the Widening Circle. I should think you will find it useful in your quest for perfection."
<span class="goodnews">You have gained an alchemical formula!</span><<set $alchemy_formulae[3] = 1 >><</if>>
<</if>></div><div class="section-4"><<display RuinsNav>></div><div class="section-123">When you step into the high priestess' audience chamber, both Diana and Tinasomai are there, waiting for you.
The high priestess folds her hands under her wobbling breasts. "<<print $pc_name>>, I have determined that both you and Tinasomai of the Callipygos live up to the standards of the Venus. Therefore, the final trial takes on an inevitable shape."
"We duel," Tinasomai declares with relish.
Diana bobs her head. "Indeed. The two of you will duel in the city arena. The winner will take the title of Venus, and hopefully will lead us to a brighter future."
"And the loser?" you ask, sizing up Tinasomai.
The Callipygos leers at you. "The loser forfeits her chieftaincy and becomes a man."
You look askance at Diana, who nods in agreement. "It is the only way to ensure that the loser does not make trouble afterwards. We must have stability if we are to confront the Ice Queen."
"So what do you say, <<print $pc_name>>?" asks Tinasomai. "Are you ready to fight me?"
</div><div class="section-4">[[To the Arena!|VenusDuel]]
<<display RuinsNav>></div><<set $encounter = either("Bees","Goo","IceMen") ; $difficulty = 1 + .1 * ($reel_settlement + $reel_highlands + $reel_schism + $reel_wraiths + $reel_infighting + $reel_tienay ) >><<if $encounter is "Bees">><<display LibraryBlissBees>><<elseif $encounter is "Goo">><<display LibraryGoo>><<elseif $encounter is "IceMen">><<display LibraryIceMen>><</if>>{Difficulty: <<print $difficulty>>}You manage to scramble to your feet and dash back into the stacks. Your opponent gives chase, but even in your condition it's a simple matter to lose <<them>>. Soon you are huddled under a collapsed section of shelf and <<they>> fly past, still searching.
You wait until <<they>> <<isare>> long gone before creeping out of your hiding place, dusting yourself off, and limping home.<<set $reel_list = ["Nothing"]>><<if $reel_settlement is 0>><<set $reel_list.push("Green")>><</if>><<if $reel_venus is 0>><<set $reel_list.push("Scarlet")>><</if>><<if $reel_tienay is 0>><<set $reel_list.push("Beige")>><</if>><<if $reel_highlands is 0>><<set $reel_list.push("White")>><</if>><<if $reel_infighting is 0>><<set $reel_list.push("Black")>><</if>><<if $reel_wraiths is 0>><<set $reel_list.push("Smoky")>><</if>><<if $reel_schism is 0>><<set $reel_list.push("Yellow")>><</if>><<if $reel_settlement is 1 and $reel_venus is 1 and $reel_tienay is 1 and $reel_highlands is 1 and $reel_infighting is 1 and $reel_wraiths is 1 and $reel_schism is 1>><<set $reel_list.push("Blue")>><</if>><<set $reel_color = either($reel_list)>>You watch as the <<if $encounter is "Bees">>Bliss Bees scatter<<elseif $encounter is "Goo">>Goo splashes <<elseif $encounter is "IceMen">>Ice Men fall<</if>> before you, and with a disdainful sniff you leave them behind. You press on deeper into the dark recesses of the library.
<<if $reel_color is "Nothing">>You search up and down the stacks, but all you find are shattered bits of crystal, none of which would fit or fill the holes in the artifact.
<<else>>After a brief search, you find amongst all the broken crystals one that is still intact. It glints <<print $reel_color>> in the dim light.
You head back to the artifact at the entrance to the building and slide the crystal into one of the empty holes. With a crash of noise and a flash of light, the giant sphere glows before you.
<</if>><div class="section-123">There is very little snow in this history. A young woman crouches before you, seeming to look directly into your eyes. Your eyes tend to stray down into her pendulous cleavage.
"I think I got it to work," she says, seeming to talk directly to you. There is something wrong with her voice, however, and it warbles louder and quieter as she speaks. "Hello! I've made an incredible discovery."
She pulls a tray into view, on which is a pile of snapdragon petals, a bliss bee stinger, and three cantaloupes. She speaks, but the sound from her mouth comes and goes. "–properties bred into these–" Nothing. "–maintained, even bolstered, by complementary properties of other–" Another wash of snow blankets the sphere.
When you can see again, she is steeping petals in boiling water. She then dips the bladder at the end of the bliss bee stinger into the concoction and holds it there while she speaks to you some more. As animated as her face is, however, the only sound is only an incomprehensible murmur. The best you can make out is her mouthing "mam" over and over.
She lifts the now-stained-purple bladders out of the water, reverses the long stinger, and plunges the pointed end into the first cantaloupe. She squeezes the bladder, injecting petal-infused venom into the melon. She then repeats the process with the other two cantaloupes. Her silent monologue continues the entire way.
Your attention is starting to wander when she splits open the first cantaloupe and starts devouring the strangely pink flesh inside. She finishes it off, eats the second, and then the third. Smiling like a loon, she then stands up.
Your jaw drops as her breasts suddenly balloon broad and wide. The long line of cleavage you had been ogling before squishes closed. The woman laughs, her now spherical breasts bobbling like mad.
Moments later the sphere fills with hissing snow again.
<span class="goodnews">You have acquired an alchemical formula!</span>
</div><div class="section-4"><<display RuinsNav>>
</div>
<<set $reel_libraryrecipe = 1 ; $alchemy_formulae[0] = 1>><div class="section-123">You pick your way through the darkening corridors deeper into the hulk of the building. Shelves line the walls, either empty or filled with broken crystals. Your feet crunch on more shards spread out across the floor.
You sift through the mess on the shelves, searching for an intact crystal. You become so absorbed in this task that you don't notice the Goo until it is right on top of you–or rather, you are right on top of it.
The Goo is spread out in a puddle across the entire corridor, and your foot sinks into it up to the ankle before you can shift your weight backwards. The goo makes an obscene sucking sound as you pull your foot out and jump backwards.
The goo rises, coming at you like a wave.
</div><div class="section-4">[[Fight the Goo!|Fight]]</div>
<<set $fight_defeat_path = "Library Defeat Path">>
<<set $fight_victory_path = "Default Victory Path" >>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Goo">>
<<set $enemy_name_article = "the goo">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Library Defeat">>
<<set $enemy_victory = "Library Victory">>
<<set $enemy_stun = "GooRuins Stun">>
<<set $enemy_move = "GooRuins Shift">>
<<set $enemy_move1 = "GooRuins Shift">>
<<set $enemy_move2 = "GooRuins Shift">>
<<set $enemy_move3 = "GooRuins Shift">>
<<set $enemy_move4 = "GooRuins Shift">>
<<set $enemy_move5 = "GooRuins Shift">>
<<set $enemy_stat_girth = 2>>
<<set $enemy_stat_length = 2>>
<<set $enemy_stat_nipple = 1.8>>
<<set $enemy_stat_areolae = 1>>
<<set $enemy_stat_jiggle = 2>>
<<set $enemy_stat_haughty = 45 + random(0,10)>>
<<set $enemy_stat_mighty = 60 + random(0,10)>>
<<set $enemy_stat_saucy = 50 + random(0,10)>>
<<set $enemy_stat_sprightly = 45 + random(0,10)>>
<<set $enemy_stat_unruly = 50 + random(0,10)>>
<<set $enemy_stat_haughty = Math.floor( $enemy_stat_haughty * difficulty ) >>
<<set $enemy_stat_mighty = Math.floor( $enemy_stat_mighty * difficulty ) >>
<<set $enemy_stat_saucy = Math.floor( $enemy_stat_saucy * difficulty ) >>
<<set $enemy_stat_sprightly = Math.floor( $enemy_stat_sprightly * difficulty ) >>
<<set $enemy_stat_unruly = Math.floor( $enemy_stat_unruly * difficulty ) >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123">You pick your way through the darkening corridors deeper into the hulk of the building. Shelves line the walls, either empty or filled with broken crystals. Your feet crunch on more shards spread out across the floor.
You sift through the mess on the shelves, searching for an intact crystal. You become so absorbed in this task that you don't notice the Ice Men until they are right on top of you.
There are three of them, and before you nearly walked into them, they seemed to be doing exactly what you were doing: searching the shelves and discarding broken crystals.
Now, however, they unsling their strange weapons from their backs and fan out as best they can in the cramped space.
</div><div class="section-4">[[Fight the Ice Men!|Fight]]</div>
<<set $fight_defeat_path = "Library Defeat Path">>
<<set $fight_victory_path = "Default Victory Path" >>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Ice Men">>
<<set $enemy_name_article = "the ice men">>
<<set $enemy_pronoun_obj = "they">>
<<set $enemy_pronoun_sub = "them">>
<<set $enemy_pronoun_posadj = "their">>
<<set $enemy_pronoun_possub = "theirs">>
<<set $enemy_pronoun_ref = "themselves">>
<<set $enemy_number = 3>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Library Defeat">>
<<set $enemy_victory = "Library Victory">>
<<set $enemy_stun = "IceMen Stun">>
<<set $enemy_move = "IceMen Open">>
<<set $enemy_move1 = "IceMen Tranq">>
<<set $enemy_move2 = "IceMen Net">>
<<set $enemy_move3 = "IceMen Regroup">>
<<set $enemy_move4 = "IceMen Butt">>
<<set $enemy_move5 = "IceMen Tranq">>
<<set $enemy_stat_haughty = 40 + random(0,10)>>
<<set $enemy_stat_mighty = 55 + random(0,10)>>
<<set $enemy_stat_saucy = 40 + random(0,10)>>
<<set $enemy_stat_sprightly = 45 + random(0,10)>>
<<set $enemy_stat_unruly = 45 + random(0,10)>>
<<set $enemy_stat_haughty = Math.floor( $enemy_stat_haughty * difficulty ) >>
<<set $enemy_stat_mighty = Math.floor( $enemy_stat_mighty * difficulty ) >>
<<set $enemy_stat_saucy = Math.floor( $enemy_stat_saucy * difficulty ) >>
<<set $enemy_stat_sprightly = Math.floor( $enemy_stat_sprightly * difficulty ) >>
<<set $enemy_stat_unruly = Math.floor( $enemy_stat_unruly * difficulty ) >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123">You pick your way through the darkening corridors deeper into the hulk of the building. Shelves line the walls, either empty or filled with broken crystals. Your feet crunch on more shards spread out across the floor.
You sift through the mess on the shelves, searching for an intact crystal. You become so absorbed in this task that you don't notice the Bliss Bees until they are right on top of you.
They come down from above the shelves, angrily pointing their stingers at you. Behind them, you can hear a distant chorus of buzzing. Have they built a hive in the upper floors?
But you have no time to find out. The Bees descend upon you!
</div><div class="section-4">[[Fight the Bees!|Fight]]
</div>
<<set $fight_defeat_path = "Library Defeat Path">>
<<set $fight_victory_path = "Default Victory Path" >>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Enemy">>
<<set $enemy_name_article = "the enemy">>
<<set $enemy_pronoun_obj = "they">>
<<set $enemy_pronoun_sub = "them">>
<<set $enemy_pronoun_posadj = "their">>
<<set $enemy_pronoun_possub = "theirs">>
<<set $enemy_pronoun_ref = "themselves">>
<<set $enemy_number = 20>>
<<set $enemy_flying = 1>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Library Defeat">>
<<set $enemy_victory = "Library Victory">>
<<set $enemy_stun = "BlissBees Stun">>
<<set $enemy_move = "BlissBeesLibrary Open">>
<<set $enemy_move1 = "BlissBee Sting">>
<<set $enemy_move2 = "BlissBee Dance">>
<<set $enemy_move3 = "BlissBee Buzz">>
<<set $enemy_move4 = "BlissBee Swarm">>
<<set $enemy_move5 = "BlissBee Buffet">>
<<set $enemy_stat_haughty = 50 + random(0,10)>>
<<set $enemy_stat_mighty = 45 + random(0,10)>>
<<set $enemy_stat_saucy = 50 + random(0,10)>>
<<set $enemy_stat_sprightly = 45 + random(0,10)>>
<<set $enemy_stat_unruly = 60 + random(0,10)>>
<<set $enemy_stat_haughty = Math.floor( $enemy_stat_haughty * difficulty ) >>
<<set $enemy_stat_mighty = Math.floor( $enemy_stat_mighty * difficulty ) >>
<<set $enemy_stat_saucy = Math.floor( $enemy_stat_saucy * difficulty ) >>
<<set $enemy_stat_sprightly = Math.floor( $enemy_stat_sprightly * difficulty ) >>
<<set $enemy_stat_unruly = Math.floor( $enemy_stat_unruly * difficulty ) >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123">"The Peace of Tienay upon you, <<print $pc_name>>," Flora says as you approach. Her thin smile tells you, though, that she'd rather be beating you into the ground with her titanic ass.
"Peace unto you," you respond carefully. "What brings you here, Flora?"
The broad woman smiles absently at the question. "The same as you. Answers to questions." She gestures at the artifact in the middle of the room. "You've got this to work, I assume?"
"Of course," you answer. "It shows… stories. Like bards reciting histories."
"Just histories?" the woman taunts with a short smile.
</div><div class="section-4">
<<if $reel_libraryrecipe is 1>>[[Admit you've found more|LibraryFloraMore]]
<</if>>[[Leave her be|Library]]
</div><<if $reel_color is "Green">>[[Watch the Sphere|Settlement]]
<<elseif $reel_color is "Scarlet">>[[Watch the Sphere|Venus]]
<<elseif $reel_color is "Beige">>[[Watch the Sphere|Tienay]]
<<elseif $reel_color is "White">>[[Watch the Sphere|HighlandsFoundation]]
<<elseif $reel_color is "Black">>[[Watch the Sphere|Infighting]]
<<elseif $reel_color is "Smoky">>[[Watch the Sphere|Wraiths]]
<<elseif $reel_color is "Yellow">>[[Watch the Sphere|Schism]]
<<elseif $reel_color is "Blue">>[[Watch the Sphere|LibraryRecipe]]
<<elseif $reel_color is "Nothing">><<display RuinsNav>><</if>>There is little room to maneuver in the stacks, and the bees seem to be everywhere: flying overhead, climbing down the surface of the shelves, popping out of the shadows behind you.
You dance through the onslaught to a scrap of free space at an intersection between the stacks, but not without a pair of stingers grazing your ankle on the way. The flush of the Bliss Bee's venom spreads up your leg.
<<set $poison_count = 2 >><<display BlissBeeVenom>><<if $enemy_stat_haughty_temp < 30 or $enemy_stat_saucy < 30 >>The temple guards before you waver in their places, wide eyes caught on your <<boobs>> and hands flexing with desire.
The high priestess on the roof above scoffs. "Such tawdry tricks you employ, Megalostithos. They demean what little purity can be found in your perverted Boobjitsu training."
She waves her hand and three new cultists step into the plaza. The three you have been fighting fade back, licking their lips lasciviously as they go.
The high priestess claps her hands. "Very well. Continue."
<span class="damage">You are now fighting fresh opponents!</span><<set $enemy_stat_haughty_temp = $enemy_stat_haughty ; $enemy_stat_mighty_temp = $enemy_stat_mighty ; $enemy_stat_saucy_temp = $enemy_stat_saucy ; $enemy_stat_sprightly_temp = $enemy_stat_sprightly ; $enemy_stat_unruly_temp = $enemy_stat_unruly >>
<<else>><<set $move = either("Cultists One","Cultists Two","Cultists Three","Cultists Four")>><<display $move>><</if>>[[Audience Chamber|TemplePriestess]]
[[Return to the Village|End Week]]Overcome by the endless waves of Temple guards, you hit the ground. Your breasts touch the tiles of the plaza. You close your eyes and try to catch your breath.
"Come now," someone says merrily, and hands scoop under your armpits. "This city is not for the likes of you, stranger. Your kind abandoned us, and we've no time for apostates."
You can barely piece her words into sentences, let alone form a question of your own. They aren't gentle as they haul you through the ruined streets.
Finally they drag you up a long flight of stairs, and you can feel the wind whipping around you. You're at the top of the city wall!
"Here we are," announces the other cultist, and the two of them heft your plush body up onto the lip of the wall. "Don't worry, there's something soft down on the other side," she tells you, right before they push you over the edge.
You plummet, smashing into a huge pile of discarded food scraps, animal viscera, and human feces. You claw your way out of the midden, rest for an indeterminate time, and then limp towards the nearest stream before returning home.<<set $disposition_temple = 41 >>Finally the last Temple guard collapses to the ground at your feet. Her pebbly breasts touch the ground.
You look defiantly up at the high priestess, who gazes down at you with an appraising eye. "Very well, <<print $pc_name>>," she calls down. "Perhaps you have some measure of potential, after all."
She claps her hands and directs the menfolk who appear to "clean up this mess." They drag your defeated opponents away, into the Temple's depths.
"Come speak with me," the high priestess tells you archly. "My audience chamber is right through that door, there."
You glance at the indicated door, which leads into a room lit by firelight. When you look up again, the high priestess is gone.You take down the bulbous pear from the shelf and contemplate it for a moment, sitting on the mat before the bronze mirror. You've had pears before, surely; the menfolk bring them in all through summer and autumn. This one, though, is different: its shape is sloped and bulbous, not to mention it sets your tits to fluttering in response to the magic within.
It also smells fabulous, and so you dig in.
<<if $pc_stat_ass < 20>><<set $n = either(2,2,3,4)>>It is only after the entire pear is gone that you begin to feel its effects. You shift uncomfortably, your rear twitching and cramping.
Finally you lean forward onto your knees, and the pear's magic within you surges down the length of your body, flowing into your <<ass>>. You gasp as you can feel both cheeks plump thicker and fatter behind you. Your hips widen in sympathy, and as you shift your weight across your knees you can feel your ass ripple with every movement.
You turn, still on all fours, before the mirror, trying to see what has happened. Your jaw drops as your much enlarged backside swings into view. It looks <<set $i = $n / 2 >><<measurement $i>> wider!
<<else>><<set $n = either(.5,1,1)>>After the entire pear is gone, you gamely lean forward onto your knees and then turn around, facing your <<ass>> towards the bronze mirror to watch the show.
You feel the tingle of magic seeping down past your hips and into your rear, a soft caress that raises goosebumps across your bare flesh. Then as you watch over your shoulder, you see it. Little waves slowly roll across the wide expanse of your ass, each ripple leaving behind more flesh in its wake.
You watch, entranced, as your ass slowly inflates, growing thicker and fatter before you. Finally, the ripples fade away, leaving your jiggling rear broader and heavier.
<</if>>As you rise to your feet, however, you can feel all that extra weight dragging behind you. Your legs have to work a little more to get your expanded rear into motion. You only assume that once you get going, your legs will work harder to get it to stop. No wonder Ass Fu involves so many hip-checks and ass-sweeps.
Regardless, this will take some getting used to!
<span class="damage">You lose 5 points of Sprightly!</span>
<<set $pc_stat_sprightly = $pc_stat_sprightly - 5 ; $pc_stat_ass = $pc_stat_ass + $n ; $items[13] = $items[13] - 1 ; $item_uses[13] = $item_uses[13] + 1 >><div class="section-123">The woman's eyes flash when you describe the story told by the blue crystal. "I, too, have found something special," she says. "Would you be amenable to an… exchange of secrets?"
She holds out a crystal you haven't yet seen: orange like the sunset. "It contains another alchemical formula. If we trade, we'll both know how to produce both concoctions."
You consider her outstretched hand for a long moment. You're not sure you trust her to be telling the truth about what is in the crystal. You're also not sure you should give the Callipygoi the recipe in the blue crystal.
But if she is telling the truth, another powerful alchemical formula would be very useful…
</div><div class="section-4">[[Decline to Trade|Library]]
[[Trade with Flora|LibraryTrade]]
</div><div class="section-123">The woman grins crookedly as you hold out the blue crystal, and she responds in kind. You both snatch the other's crystal away, expecting some last-minute foul play.
But in the end, you have the orange crystal in your hand.<<set $reel_florarecipe = 1>>
The Callipygos waves you toward the artifact. "Go on, you go first. I have other things I need to do. I can view this later." She wobbles her way to the gaping entrance.
Halfway across the foyer, she turns back and says, "If you like, <<print $pc_name>>, you can leave that crystal beside the artifact when you are done, and I'll do the same with this once I've seen it. So we can share this knowledge to more people."
You're not sure how to respond to that, and so make a non-commital sound. She nods placidly and proceeds out.
</div><div class="section-4">[[View Orange Crystal|FloraRecipe]]
<<display RuinsNav>></div><div class="section-123">The woman from the blue crystal appears in a wash of snow. She smiles and waves in an exagerrated pantomime. Apparently she's accepted that her image may be preserved, but her voice won't be.
The woman brings out another tray, this one with a bowl of green gelatinous goo, a bundle of river reeds, and another bliss bee stinger.
She then sets about weaving the reeds into a simple mat, tugging them tight and close. When this is done, she breaks the bladder of the bliss bee stinger, spilling its venomous contents into the bowl of good. She stirs the concoction with the stinger itself.
Upending the bowl onto the reed mat, she watches as the mass of goo slowly spreads across its surface, seeping into the reeds. She carefully lifts up the mat, demonstrating that it is now quite green, and dripping slightly.
The woman smiles directly at you and hefts one meaty tit in her right hand. With her left hand, she drapes the dripping green mat across her breast. As the slippery green liquid dribbles across the surface of her tit, she wiggles her supporting hand back and forth.
Before your eyes, her somewhat solid breast takes on an increasing amount of wobble. As she continues to agitate her boob, you can see ripples wash back and forth across its surface. By the time she lifts the green mat off her breast, it seems to be bouncing of its own accord, jiggling with the endless aftershocks of her first, gentle shake.
The woman then waves farewell before placing the green mat across her other breast. The image in the sphere cuts out just as the second tit begins to jiggle, as well.
Even though the image is dark, her voice suddenly fills the foyer, but all she says is, "Vacilatus!"
<span class="goodnews">You have acquired an alchemical formula!</span>
</div><div class="section-4"><<display RuinsNav>></div>
<<set $alchemy_formulae[4] = 1>><div class="section-123">You have set up a small table on top of which you have laid out a reed mat, a stone mortar and pestle, a small fire bowl, and a few bone knives.
You can create:
<<nobr>><table class="inventory">
<<if $alchemy_formulae[0] is 1>><tr class="item-row"><td>Draught of Mamm</td><td>Cantaloupe (<<print $items[0]>>/3)</td><td>Bliss Bee Stinger (<<print $items[8]>>/1)</td><td>Snapdragon (<<print $items[7]>>/1)</td><td><<if $items[0] > 2 and $items[8] > 0 and $items[7] > 0 >>[[Make|RecipeGirth]]<<else>>Need Ingredients<</if>></td></tr><</if>>
<<if $alchemy_formulae[1] is 1>><tr class="item-row"><td>Pendulo Draught</td><td>Banana (<<print $items[1]>>/3)</td><td>Troll Dust (<<print $items[9]>>/1)</td><td>Snapdragon (<<print $items[7]>>/1)</td><td><<if $items[1] > 2 and $items[9] > 0 and $items[7] > 0 >>[[Make|RecipeLength]]<<else>>Need Ingredients<</if>></td></tr><</if>>
<<if $alchemy_formulae[2] is 1>><tr class="item-row"><td>Mighty Teat Draught</td><td>Strawberry (<<print $items[2]>>/3)</td><td>Giant Leech (<<print $items[5]>>/1)</td><td>River Reeds (<<print $items[6]>>/1)</td><td><<if $items[2] > 2 and $items[5] > 0 and $items[6] > 0 >>[[Make|RecipeNipples]]<<else>>Need Ingredients<</if>></td></tr><</if>>
<<if $alchemy_formulae[3] is 1>><tr class="item-row"><td>Unguent of the Widening Circle</td><td>Red Cap (<<print $items[3]>>/3)</td><td>Troll Dust (<<print $items[9]>>/1)</td><td>Giant Leech (<<print $items[5]>>/1)</td><td><<if $items[3] > 2 and $items[9] > 0 and $items[5] > 0 >>[[Make|RecipeAreolae]]<<else>>Need Ingredients<</if>></td></tr><</if>>
<<if $alchemy_formulae[4] is 1>><tr class="item-row"><td>Vacilatus Mat</td><td>Goo Drop (<<print $items[4]>>/3)</td><td>River Reeds (<<print $items[6]>>/1)</td><td>Bliss Bee Stinger (<<print $items[8]>>/1)</td><td><<if $items[4] > 2 and $items[6] > 0 and $items[8] > 0 >>[[Make|RecipeJiggle]]<<else>>Need Ingredients<</if>></td></tr><</if>>
<<if $alchemy_formulae[5] is 1>><tr class="item-row"><td>Wraith Bombs</td><td>Wraith Essence (<<print $items[10]>>/10)</td><td>Snapdragon Blossoms (<<print $items[7]>>/5)</td><td>Royal Jelly (<<print $items[20]>>/1)</td><td><<if $items[10] > 9 and $items[7] > 4 and $items[20] > 1 >>[[Make|RecipeWraithBomb]]<<else>>Need Ingredients<</if>></td></tr><</if>>
</table><</nobr>>
<<if 0>>You could also make another Black Melon as you did in the Highlands with Gala, but you don't see the point.<</if>>
</div><div class="section-4">[[Return to the Village|Main]]</div>You unstopper the gourd and drink down the pulpy mixture inside.
<<if either(0,0,0,0,1)>><<set $n = .2 >>The flutter within your <<boobs>> welcomes the spark of magic in the alchemical concoction, drawing it down your throat and into your <<boobs>>.
The tendrils of magic curl within the centers your breasts, then begin to push outward. In response, your <<boobs>> begin to shift and swell, pressing against each other as they gain mass and heft.
<<set $pc_stat_ass = $pc_stat_ass + 2 >>Suddenly, though, there is a lurch within your <<boobs>>. The cool tendrils of alchemical magic drop down lower, sliding along your belly and flanks, collecting within your <<ass>>.
You clutch at your rear as it begins to plump and inflate just as your <<boobs>> had, except much, much more. Your fingers sink into the expanding flesh as your <<ass>> wobbles larger and larger. You twist and turn, trying to look down at its expansion, but this only causes it to bounce and jiggle all the more.
When your butt finally stills, you put your back to the bronze mirror and look worriedly over your shoulder. You gasp at what you see.
<<elseif $pc_stat_girth < 2.5>><<set $n = .5 >>Your <<boobs>> tremble as they welcome the spark of magic in the alchemical concoction. You gasp as the tendrils of magic are sucked down your throat and into your hungry <<boobs>>.
The magic curls into the depths of your breasts, then explode outward. So sudden and forceful is the wash of magic that you lose your balance, arms flailing as you tip backwards. Your <<boobs>>, however, inflate so large and heavy that your stumble backwards is abruptly halted. In fact you stagger forward under your tits' sudden weight.
You run two hands along the sides of your pendulous boobs, watching as they fatten up, turning thick and heavy. You spread your feet wider to bear the increased mass, which keeps on growing. Your skin creaks and groans as your cleavage squeezes tight.
When the growth finally draws to a close, you heft your much heavier chest up and regard yourself in the bronze mirror.
<<elseif $pc_stat_girth > 4>><<set $n = .1 >>Your <<boobs>> flutter softly in acknowledgement of the alchemical concoction's magic as it slides down your throat. You can feel the stuff seep into your heavy tits, swirling around within.
You smile as your <<boobs>> swell softly, pressing both against each other and your caressing hands. Your tits widen, gaining heft and weight, and you take a deep breath to display their growth all the better.
When the flutter of magic fades, you turn to regard yourself in the mirror.
<<else>><<set $n = .25 >>The flutter within your <<boobs>> welcomes the spark of magic in the alchemical concoction, drawing it down your throat and into your <<boobs>>.
The tendrils of magic curl within the centers your breasts, then begin to push outward. In response, your <<boobs>> begin to shift and swell, pressing against each other as they gain mass and heft.
You watch as your sizable tits fatten broader and wider, standing tall and proud on your chest. You get a sudden hot flush, of excitement or response to the draught, but it turns your skin glowing pink. You lift your hands and give your <<boobs>> a squeeze, relishing the new way they squish heavily against each other.
You look up to consider yourself in the bronze mirror.
<</if>><<set $pc_stat_girth = $pc_stat_girth + $n >><<set $items[15] = $items[15] - 1 ; $item_uses[15] = $item_uses[15] + 1 >><div class="section-123"><div class="section-123"><<set $items[0] = $items[0] - 3 ; $items[8] = $items[8] - 1 ; $items[7] = $items[7] - 1 ; $items[15] = $items[15] + 1 >>You follow the steps as you remember them from the Library crystal.
The snapdragon petal is torn apart and then boiled in a blackened gourd over the little fire dish. Once the water turns purple, you dip the bliss bee stinger's venom sac into the petals. It takes some time, but eventually the purple color seeps into the bladder.
You then inject the petal-infused venom into three cantaloupes. Once you've squeezed the last of the liquid into the last of the cataloupes, you go back to the first, split it, and scoop out the now pink flesh.
The flesh goes into the broad stone mortar, and with the bone knives and then the pestle you dice and grind it down until it is nothing more than a soupy pulp. This will keep in a well-stoppered gourd for some time.
</div><div class="section-4"><<if $items[0] > 2 and $items[8] > 0 and $items[7] > 0 >>[[Make Another|RecipeGirth]]<<else>>Out of Ingredients!<</if>>
<<display AlchemyBack>>
</div>You heft the stuffed flower in your hand experimentally, and then tip your head back. You squeeze, dribbling the lumpy, pinkish-purple contents into your mouth.
<<if either(0,0,0,0,1)>><<set $n = .2 >><<nobr>>
<<set $item_list = []>>
<<for $i to 0 ; $i lt $items.length; $i++>>
<<if $items[$i] > 0>><<set $item_list.push($i)>><</if>>
<</for>>
<<set $item_ruined_1 = either($item_list) ; $item_ruined_2 = either($item_list) ; $item_ruined_3 = either($item_list)>>
<<set $items[$item_ruined_1] = Math.max(0,$items[$item_ruined_1] - 1 ) ; $items[$item_ruined_2] = Math.max(0,$items[$item_ruined_2] - 1 ) ; $items[$item_ruined_3] = Math.max(0,$items[$item_ruined_3] - 1 ) >>
<</nobr>>Immediately you feel something is not right. Your stomach churns, and something forces its way up your throat. A terrific belch escapes your lips even as the magic of the draught takes effect.
As you throw your shoulders back in the throes of the escaping burp, your tits bounce up and then stretch incredibly long. They swing around your body, bouncing off each other, flying around the room.
Your careening tits smack into the shrine's shelves, knocking a <<print $item_names[$item_ruined_1]>>, a <<print $item_names[$item_ruined_2]>>, and a <<print $item_names[$item_ruined_3]>> through the air to land against floor and wall with a wet splat.
<span class="damage">You have lost a <<print $item_names[$item_ruined_1]>>, a <<print $item_names[$item_ruined_2]>>, and a <<print $item_names[$item_ruined_3]>> to your out-of-control <<boobs>>!</span>
You desperately grab at your ridiculously long breasts, trying to still their rampage. As your fingers sink into their soft flesh, you can feel the unsettled magic pull back, diminish, and retreat. Your <<boobs>> retract, shrinking back to something approaching their original length.
You take a deep breath and consider them in the bronze mirror. It seems like they've gained a little length in the midst of all this destruction.
<<elseif $pc_stat_length < 2.5>><<set $n = .5 >>You swallow with only slight difficulty, the lumpy concoction sliding down your throat like stones.
Your <<boobs>> seem to take their cue from the draught, however, sliding down your belly at the same time. You touch their sides softly, unwilling to disturb their slow lengthening. Your nipples and areolae ride along like passengers on a boat coasting down a river.
Experimentally, you bend over, letting your lengthening titties hang below you. You can see them bob and sway, seeming to stretch down closer to the ground. Finally, you can't stand it: you cup the bottom curve of one enlongated tit, hefting it up and then swinging it side to side.
When you stand and look in the bronze mirror, you can already tell that both tits jut out proudly, and much further, from your ribcage.
<<elseif $pc_stat_length > 4>><<set $n = .1 >>You swallow and wait for the magic to invade your already long titties.
A faint flutter dances just under the skin, and you watch as one breast slides forward and down, jutting further from your ribcage. You give your shoulders and tits an experimental shake, sending your <<boobs>> swinging. You revel in the increased power that you'll bring to the battlefield.
<<else>><<set $n = .25 >>As soon as the draught is squeezed into your mouth, you bend yourself over and let your titties swing freely. They bounce against each other, and then the show begins.
Each tit seems to stretch itself out, pushing away from your ribs and straining to touch the ground. For a moment you imagine that your <<boobs>> are having a race, as first one dips lower, then the other, both surging out before you like eager athletes.
When you stand, you nod in approval at how your tits jut forward, proud and pointed, ready to do battle for your tribe.
<</if>><<set $pc_stat_length = $pc_stat_length + $n >><<set $items[16] = $items[16] - 1 ; $item_uses[16] = $item_uses[16] + 1 >><div class="section-123"><<set $items[1] = $items[1] - 3 ; $items[9] = $items[9] - 1 ; $items[7] = $items[7] - 1 ; $items[16] = $items[16] + 1 >>You consult the scroll of birch bark, following the illustrated steps as best you can decipher them.
You peel the three bananas and then slice up their flesh into the wide stone mortar. Across this you sprinkle the troll dust, and grind it all together with the pestle. You produce a sticky white mess.
With careful fingers, you scoop up the banana-and-dust mixture and slide drops and dribbles of it down into the mouth of the snapdragon. You have to do this slowly and carefully to avoid triggering the flower's reflex to snap shut. Finally, however, you have packed all the sticky mixture into the now-bulging flower.
You set the rounded flower aside on a shelf so that the magic within the ingredients can alchemically react. It should be ready to use tomorrow, and will keep for some time.
</div><div class="section-4"><<if $items[1] > 2 and $items[9] > 0 and $items[7] > 0 >>[[Make Another|RecipeLength]]<<else>>Out of Ingredients<</if>>
<<display AlchemyBack>>
</div>You uncap the gourd and knock its contents down your throat.
<<if either(0,0,0,0,1)>><<set $n = .2 >><<set $pc_stat_lactation = $pc_stat_lactation + .5 >>You do not have to wait long before your <<nipples>> perk up to full attention, straining atop your <<boobs>>. As you watch, they engorge and seem to pulse with your heartbeat, and an incredible pressure seems to build within and behind them.
You lift your hands to touch your red-hot nips, but your intended gentle touch instinctively becomes a hard squeeze and tug. <<if $pc_stat_lactation is 0 >>To your surprise, a thick jet of milk streams out of your nipple, arcing across the space of the shrine.<<else>>A thick jet of milk streams out of your nipple with a force and volume that you are wholly unaccustomed to.<</if>> Your milk arcs across the entire shrine and splashes across the bronze mirror.
With a soft frown, you can see that your nipples have a little more meat to them, as well. That was the expected effect, not the creamy overflow. Perhaps something was a little off with that batch of draught.
<<elseif $pc_stat_nipples < 2.5>><<set $n = .5 >>You do not have to wait long before your <<nipples>> perk up to full attention, straining atop your <<boobs>>. As you watch, they engorge and seem to pulse with your heartbeat, and an incredible pressure seems to build within and behind them.
Before your eyes, your nips begin to throb, each beat of your heart pumping them up longer and fatter. Each pulse is barely noticeable, but as you stand in the shrine, each nipple grows surprisingly large.
When the throbbing and growing begins to fade, you reach out to touch each nipple with tender fingers. Your eyes roll back at their just-plumped sensitivity, as if a lover had spent half the night sucking on them.
<<elseif $pc_stat_nipples > 4>><<set $n = .1 >>You watch as your giant teats slowly engorge with blood, wobbling their way to full attention at the tips of your <<boobs>>.
They've been thicker than your own thumbs for some time, now, but as you watch, your right nipple seems to plump up even further. The nip widens at the base, then seems to roll that increased girth up to its tingling tip. You glance over and see its match to the left has done the same.
<<else>><<set $n = .25 >>You watch as your <<nipples>> stand up off your breasts like meaty thumbs. Your <<boobs>> flush and blood pounds in your ears as each nip stands tall and proud and erect before you.
You shift your shoulders back to put your <<nipples>> on better display for your own amusement, watching as they slowly, slowly plump, unfurl, and expand. For some time you are entranced with their slow creep longer, fatter, and heavier. When the growth finally slows to a stop, you bounce experimentally, watching them waggle up and down before you.
<</if>><<set $pc_stat_nipples = $pc_stat_nipples + $n >><<set $items[17] = $items[17] - 1 ; $item_uses[17] = $item_uses[17] + 1 >><div class="section-123"><<set $items[2] = $items[2] - 3 ; $items[5] = $items[5] - 1 ; $items[6] = $items[6] - 1 ; $items[17] = $items[17] + 1 >>You consult the scroll of birch bark, following the illustrated steps as best you can decipher them.
You begin by lighting a small fire in the stone pit. When it has become nice and hot, you bring out the three perfect strawberries, each on their own shallow dish. You set them beside the fire, turning them every few minutes so that they roast evenly. Soon their firm shapes begin to sag, weeping drops of red juice.
You pull out the giant leech and press it to the flesh of the strawberries. Despite all reason, the leech latches on and begins to suck as if the berry were a person or animal. It drains each strawberry in turn, leaving nothing but dessicated husks.
By then the leech is plump and slightly pink; you set it on the alchemy table and slowly wrap the river reeds around it, cinching them tight. When you have encased the entire leech, you pull the reeds tighter and tighter. Eventually a tiny rivulet of purple liquid begins to dribble out one end.
This you capture in a gourd, squeezing out every drop before you cap it with a stopper.
</div><div class="section-4"><<if $items[2] > 2 and $items[5] > 0 and $items[6] > 0 >>[[Make Another|RecipeNipples]]<<else>>Out of Ingredients<</if>>
<<display AlchemyBack>>
</div>You bring out two soft discs of alchemically-infused red caps, sit down in the shrine, and carefully apply them to your areolae.
<<if either(0,0,0,0,1)>><<set $n = .2 >>You mash the mushroom caps against your soft skin, feeling the magic of the unguent squish into you. The paste sweeps across the surface of your <<boobs>>, tickling and caressing. You can feel, somewhere under the mushroom, your nipple thrusting out to its full length, and your areolae prickling tight and textured.
Dimly, you also note the magic seeping higher, up the slope of your <<boobs>> and into your head. You feel the most exquisite sense of light euphoria fill your mind.
The mushroom caps fall from your breasts and you open your eyes to see your areolae, wider and more beautiful than ever.
Your tits are magnificent, you realize. Stunning. Gorgeous. They are fit to be worshipped—and worshipped they will be. You can already see it: your tribe and all other tribes will bow down before them. They will flock to see them. They will fight each other to gain your favor, if only to stand gazing upon them.
There will be costs, of course: the time you might have spent training and exercising will need to be occupied with oiled massages. You might need to be more permissive, perhaps even more prudish, so that more people can come and see the glory that is your <<boobs>>.
<<set $pc_stat_haughty = $pc_stat_haughty + 20 ; $pc_stat_mighty = $pc_stat_mighty - 4 ; $pc_stat_saucy = $pc_stat_saucy - 4 ; $pc_stat_sprightly = $pc_stat_sprightly - 4 ; $pc_stat_unruly = $pc_stat_unruly - 4 >>You have <span class="goodnews">gained 20 points of Haughty</span> and <span class="damage">lost 4 points in all other stats!</span>
Some voice at the back of your head says that your new focus must be some sort of backfire or unintended effect, but you can't seem to consider it a mistake. Perhaps you could try to make it happen again…
<<elseif $pc_stat_areolae < 2.5>><<set $n = .5 >>You mash the mushroom caps against your soft skin, feeling the magic of the unguent squish into you. The paste sweeps across the surface of your <<boobs>> in a rush, tickling and caressing.
You can feel, somewhere under the mushroom, your nipple thrusting out to its full length, and your areolae prickling tight and textured. But then the feel of twisted, tight, puckered flesh seems to creep outward, pulling the cool press of the unguent along after it.
Your widening areolae draw the unguent in even as they spread wider, <<set $i = Math.floor( 60 * $pc_stat_areolae / ($pc_stat_girth*1.5))>><<if $i < 80>>across the fronts<<elseif $i < 100>>across the fronts and up the sides<<else>>up the sides<</if>> of your boobs. The skin darkens, wrinkles, gains the pebbly texture that you are so familiar with.
Finally, the mushroom caps fall off, and you find there is no unguent remaining on your breasts. It has all been absorbed, transformed, into wide, beautiful areolae.
<<elseif $pc_stat_areolae > 4>><<set $n = .1 >>You mash the mushroom caps against your soft skin, feeling the magic of the unguent squish into you.
You actually have to wipe the mushroom cap around your wide areolae, since their pebbly expanse is much wider than the mushroom caps can reach. You press the paste across the surface of your <<boobs>>, tickling and caressing as it spreads.
You watch as you slide the caps around their slow orbit as the skin at the edges of your areolae go from smooth and soft to wrinkled, puckered, and pebbly. You take great care to apply the paste in a wide but perfect circle centered around each <<nipple>>.
The result is a stunning areolae, just a little bit broader and more beautiful than it was this morning.
<<else>><<set $n = .25 >>You mash the mushroom caps against your soft skin, feeling the magic of the unguent squish into you. The paste sweeps across the surface of your <<boobs>>, tickling and caressing. You can feel, somewhere under the mushroom, your nipple thrusting out to its full length, and your areolae prickling tight and textured.
You can feel the puckered flesh of your areolae creeping outward, pulling the cool press of the unguent along after it. The skin of your breasts draws the unguent in hungrily. A halo of that soft skin around your old areolae darkens, wrinkles, and gains the pebbly texture that you are so familiar with.
Finally, the mushroom caps fall off. No unguent remains on your breasts, transformed, into wide, beautiful areolae.
<</if>><<set $pc_stat_areolae = $pc_stat_areolae + $n >><<set $items[18] = $items[18] - 1 ; $item_uses[18] = $item_uses[18] + 1 >><div class="section-123"><<set $items[3] = $items[3] - 3 ; $items[9] = $items[9] - 1 ; $items[5] = $items[5] - 1 ; $items[18] = $items[18] + 1 >>You consult the scroll of birch bark, following the illustrated steps as best you can decipher them.
You lay out the giant leech on the alchemy table, then make deft cuts with the bone knives. You cut down its length, removing a stringy organ from inside and tossing it into the licking flames in the fire dish. The rest of the leech you dice into small pieces and transfer into the stone mortar.
You sprinkle the chunks of leech meat with troll dust, and then set to work grinding the dust into the flesh with the stone pestle. When you have a fine consistency, you set the pestle aside.
The red caps are laid out along the table and you carefully scrape the dust-fortified leech paste into the first two. The last you cut into strips, which you lay over the paste, pressing lightly.
The two fleshy discs require a few hours to cure before they can be applied, so you set them on one of the shrine's shelves.
</div><div class="section-4"><<if $items[3] > 2 and $items[9] > 0 and $items[5] > 0 >>[[Make Another|RecipeAreolae]]<<else>>Out of Ingredients<</if>>
<<display AlchemyBack>>
</div><div class="section-123"><<set $items[4] = $items[4] - 3 ; $items[6] = $items[6] - 1 ; $items[8] = $items[8] - 1 ; $items[19] = $items[19] + 2 >>You follow the steps as you remember them from the Library crystal.
First you unbundle the river reeds and cut them to a uniform length. With deft fingers, you then weave them into two tight mats.
The goo drops are sloshed into the stone mortar. To this you add the bliss bee venom by squeezing it out the stinger. Since it's handy, you then use the stinger to stir the mixture into an even consistency.
The goo-and-venom is spread out atop the two mats, the liquid slowly seeping in. The reeds grow fat and squishy with their load of alchemical ingredients, but there is only a little dripping.
You carefully roll up the mats and then store them in a stoppered gourd.
</div><div class="section-4"><<if $items[4] > 2 and $items[6] > 0 and $items[8] > 0 >>[[Make Another|RecipeJiggle]]<<else>>Out of Ingredients<</if>>
<<display AlchemyBack>>
</div>You apply the dripping green mats to your breasts.
<<if either(0,0,0,0,1)>><<set $n = .2 >>You sit down in the middle of the shrine and close your eyes, focusing on the magic that is already seeping through your skin.
You notice that something is off almost immediately.
Your <<boobs>> quiver and lurch as the alchemically-fused magic drips into you. You lift one wavering hand to pull the mats from your tits, or at least you try. Your arm flops uselessly at your side.
The magic invading your body is wild and mercurial, trembling within you as it courses through your veins. It suffuses your entire body, turning everything soft, malleable, and uncertain. You can feel its tendrils reach your heart; you can feel it climb up your neck and finally into your head.
You manage to open your eyes and find your reflection in the bronze mirror looking back at you. Your eyes–iris, pupil, and sclera–are all bright green. You pass out, slumping to the ground. The last thing you remember is your whole body jiggling on impact.
<<nobr>>
<<set $x = either("Haughty","Mighty","Saucy","Sprightly","Unruly")>>
<<if $x is "Haughty">>
<<set $i = either("Mighty","Saucy","Sprightly","Unruly") >>
<<set $pc_stat_haughty = $pc_stat_haughty - 10 >>
<<elseif $x is "Mighty">>
<<set $i = either("Haughty","Saucy","Sprightly","Unruly") >>
<<set $pc_stat_mighty = $pc_stat_mighty - 10 >>
<<elseif $x is "Saucy">>
<<set $i = either("Haughty","Mighty","Sprightly","Unruly") >>
<<set $pc_stat_saucy = $pc_stat_saucy - 10 >>
<<elseif $x is "Sprightly">>
<<set $i = either("Haughty","Mighty","Saucy","Unruly") >>
<<set $pc_stat_sprightly = $pc_stat_sprightly - 10 >>
<<elseif $x is "Unruly">>
<<set $i = either("Haughty","Mighty","Saucy","Sprightly") >>
<<set $pc_stat_unruly = $pc_stat_unruly - 10 >>
<</if>>
<<if $i is "Haughty">><<set $pc_stat_haughty = $pc_stat_haughty + 10 >>
<<elseif $i is "Mighty">><<set $pc_stat_mighty = $pc_stat_mighty + 10 >>
<<elseif $i is "Saucy">><<set $pc_stat_saucy = $pc_stat_saucy + 10 >>
<<elseif $i is "Sprightly">><<set $pc_stat_sprightly = $pc_stat_sprightly + 10 >>
<<elseif $i is "Unruly">><<set $pc_stat_unruly = $pc_stat_unruly + 10 >>
<</if>>
<</nobr>>When you come to, everything feels strange and off. You plant one hand underneath your shoulder and push yourself to sitting, absently noting the increased bobble and bounce of your <<boobs>>.
More importantly, though, your body feels… different, like it's not yours, like you are somehow in someone else's body, or that elements of your very self has been switched around. You peer into the murky bronze mirror, but your eyes seem to have returned to normal. Regardless, something is off.
You <span class="damage">lose 10 points of <<print $x>></span> and <span class="goodnews">gain 10 points of <<print $i>></span>!
<<elseif $pc_stat_jiggle < 2.5>><<set $n = .5 >>You sit down in the middle of the shrine and close your eyes, focusing on the magic that seems to be rushing through your skin, into your veins, swirling around inside your body.
The flow of strange magic coalesces inside your <<boobs>>. A wash of cool serenity seems to flow out of them, even as you can feel them changing, being taken apart and put back together at the smallest scale. Your areolae crinkle and your <<nipples>> pop hard in sympathy as the flesh inside your <<boobs>> quakes with potential.
Finally, when the magic seems to still, you push yourself back up onto your feet. Your <<boobs>> bounce and jostle, smacking you in the chin as you rise. Even after you have stood, they jiggle and bob with the aftershocks of the movement.
<<elseif $pc_stat_jiggle > 4>><<set $n = .1 >>You sit down in the middle of the shrine and close your eyes, focusing on the magic that is already seeping through your skin.
Your <<boobs>> quake and quiver as they accept the strange magic, tendrils reaching through your soft titflesh, questing. You can feel the magic reform what little resistence it finds, turning the tight and hard and firm into the relaxed and soft and yielding. In all honestly, there isn't much left for the green magic to do.
You stand up and evaluate the modest increase in your <<boobs>> already incredible bounce and jiggle. With a short nod, you regard yourself in the mirror.
<<else>><<set $n = .25 >>You sit down in the middle of the shrine and close your eyes, focusing on the magic that is already seeping through your skin.
You can feel your <<boobs>> draw in the strange green magic, absorbing and pulling it in, inviting it to reshape and rework the flesh of your <<boobs>>. Wherever the magic goes, the tight and hard and firm are massaged away, replaced with the relaxed and soft and yielding. You can feel your breasts pool back against your ribcage in liquid grace.
You stand up, watching as your <<boobs>> quiver and jostle between each other nicely. You bounce on the soles of your feet and watch the pleasantly magnified results in the bronze mirror.
<</if>><<set $pc_stat_jiggle = $pc_stat_jiggle + $n >><<set $items[19] = $items[19] - 2 ; $item_uses[19] = $item_uses[19] + 1 >>[[Back to Alchemy Table|Alchemy]]
[[Back to Shrine|Items]]
[[Out to the Village|Main]]<<nobr>><<if $week < 60>><<set $events = ["EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventWraithAttack"] >>
<<elseif $week < 120>><<set $events = ["EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventScoutReport30","EventWraithAttack","EventIceMenRaid"] >>
<<else>><<set $events = ["EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventScoutReport60","EventWraithAttack","EventIceMenRaid"] >>
<<endif>>
<</nobr>><<set $raidingparty = $raid_icemen + 2>><span class="damage">Your tribefolk panic as Ice Men invade your lands!</span>
A raiding party of <<print $raidingparty>> Ice Men sweep down from the North. <<if $scouts * either(.8,.9,1,1.11,1.25) > $raidingparty * 2 >>The scouts manage to run them off before they wreak any havoc.<<if $scouts > $raidingparty * 4 >> A number of the Ice Menn fall in battle, but their compatriots bear them away into the north.<<endif>><<else>><<if either(1,2,3) is 1>>The scouts fight a pitched battle, eventually running off the Ice Men. The victory comes at the cost of one scout, who is abducted by the mysterious men.
<span class="damage">You have lost one scout!</span><<set $scouts = $scouts - 1>><<set $n to either(0,1)>><<elseif $n is 1>><<set $i = either(3,3,4,4,5)>>The Ice Men capture a group of gatherers and drag them back to their lands!
<span class="damage">You have lost <<print $i>> gatherers!</span><<set $gatherers = $gatherers - $i >><<else>><<set $i = either(2,2,3,3,4)>>The Ice Men enter the village and put it to the torch. Your scouts and hunters put up a ragged defense, but by the time the Ice Men are run off, your numbers are much reduced.
<span class="damage">You have lost <<print $i>> hunters, <<print $i - 1>> scouts, <<print $i * 2>> menfolk, and 100 bushels of food!</span><<set $food = $food - 100 ; $hunters = $hunters - $i ; $scouts = $scouts - $i + 1 ; $gatherers = $gatherers - $i ; $tenders = $tenders - $i >><<endif>><<endif>>
<<set $raid_icemen = 0 >><<set $scouts = Math.max(0,$scouts) ; $hunters = Math.max(0,$hunters) ; $gatherers = Math.max(0,$gatherers) ; $tenders = Math.max(0,$tenders) >><<if either(1,2) is 1>>Your scouts have nothing to report.<<else>>
<<set $events.push("EventIceMenRaid") ; $raid_icemen = $raid_icemen + 1>>The scouts report sighting <span class="damage">Ice Men</span> skulking through tribal lands!<<if $raid_callipygos > 4 >> It appears they have prepared a <span class="damage">massive attack!</span><<endif>>
<<endif>><div class="section-123"><<if $food > 200 >>You slowly nod. "I can… make that payment," you say carefully. It will nearly empty your stores, but gaining this magic will be worth it. "How do I know this formula works?"
The woman presses the scroll into your hands. "Take it home. Use it. And when it works, send the bushels to me. I live in the Oomphalos village at the southern edge of the great plain. My name is Isis."
You take the scroll and bob your head. "Very well."
She flashes you a grin. "Pleasure doing business with you, <<print $pc_name>>."
<span class="goodnews">You have acquired an alchemical formula!</span><<set $food = $food - 200 ; $alchemy_formulae[1] = 1>><<else>>You slowly shake your head. "That price is too dear."
The woman smirks at you. "You can raise it. Empty your shrine into the Underground here. I'll be… around." She makes the scroll of bark disappear and then wanders into the crowd. A moment later, she's disappeared, as well.<</if>>
</div><div class="section-4">[[Continue|Underground]]</div><div class="section-123">Dashing around a corner, you see a group of Bliss Bees descending on the Market.
Two of the giant bees have already grabbed a merchant and are hoisting her into the air. The rest of the bees are buzzing over the Market, chitinous legs grasping for more victims.
The merchants scatter, clutching their wares as best they can.
You try to count the bees, but fail. There must be more than twenty of them.
</div><div class="section-4">[[Defend the Market!|Fight]]
[[Get out of here!|Market]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_victory_path = "BlissBeesRuins Victory Path">>
<<set $fight_defeat_path = "RuinsNav">>
<<set $blissbees_capture = 0 >>
<<set $enemy_name = "Bliss Bees">>
<<set $enemy_name_article = "the bees">>
<<set $enemy_pronoun_obj = "they">>
<<set $enemy_pronoun_sub = "them">>
<<set $enemy_pronoun_posadj = "their">>
<<set $enemy_pronoun_possub = "theirs">>
<<set $enemy_pronoun_ref = "themselves">>
<<set $enemy_number = 30>>
<<set $enemy_flying = 1>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "MarketDefense Complete">>
<<set $enemy_victory = "BlissBeesRuins Victory">>
<<set $enemy_stun = "BlissBee Stun">>
<<set $enemy_move = "BlissBeesRuins Open">>
<<set $enemy_move1 = "BlissBee Sting">>
<<set $enemy_move2 = "BlissBee Dance">>
<<set $enemy_move3 = "BlissBee Buzz">>
<<set $enemy_move4 = "BlissBee Swarm">>
<<set $enemy_move5 = "BlissBee MerchantGrab">>
<<set $enemy_stat_haughty = 70 + random(0,10)>>
<<set $enemy_stat_mighty = 65 + random(0,10)>>
<<set $enemy_stat_saucy = 70 + random(0,10)>>
<<set $enemy_stat_sprightly = 65 + random(0,10)>>
<<set $enemy_stat_unruly = 80 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><<if $blissbees_capture < 4 >>The bees fall back before your relentless assault. The merchants of the Market around you cheer as they disappear into the sky.
<<if $alchemy_formulae[2] is 0 >><<set $alchemy_formulae[2] = 1 >>"That was incredible!" shouts one merchant, slapping you on the back. She turns and rummages inside her cart and brings out a tattered scrap of birch bark. "Please. Accept this as thanks for defending us. I'm not sure what it is, but they say you know about these… sorts of things."
<span class="goodnews">You have acquired an alchemical formula!<span><<else>>"Thank you, <<print $pc_name>>," says a merchant as she claps you on the back. "I don't know what we would do without you. Those bees are a menace!"
<<set $disposition_market = $disposition_market + 20>><span class="goodnews">Your standing with the Market has increased!</span>
<</if>><<else>>When the bees finally beat their retreat, the merchants of the Market pick up their wares and make a sorry count. <<print $blissbees_capture>> of their number have been carried away. No one expect to see any of them again.
The merchants of the Market look at you with sad eyes and give you hollow thanks for defending them, then go about cleaning up the mess left behind.
<</if>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>Before your very eyes, a pair of bees swoop down and snatch a merchant off the ground. She kicks her legs and screams as they lift her off the ground.<<if $enemy_attack > $pc_defense>><<set $blissbees_capture = $blissbees_capture + 1 >> You dash after her, grabbing at her rising feet, but are too slow. The bees and the merchant dart off into the sky.
You watch, helpless, before another group of bees come at you.
<span class="damage">-<<print $enemy_damage>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<else>>
You dash forward and wrap your arms around her legs, pulling her to the ground. The bees swipe their stingers at your exposed shoulders and <<boobs>>, but you twist out of the way.<<endif>><div class="section-123"><<set $market_confrontation = 1 ; $n = either(1,1,1,.75,.75,1.33,1.33,.5,2) * $pc_stat_haughty >>"…would be real unfortunate," the lead woman among the toughs is saying, "if something were to happen to your cart on the way to Market, wouldn't it?"
"What are you doing?" you demand, stepping up. But the answer is clear: these gangsters are extorting merchants right here in the Market itself.
<<if $n > 50 >>You fill your lungs with air and square your shoulders, displaying the terrible might of your <<boobs>>. You lock eyes with the ringleader of these gangsters and stare her down.
<span class="goodnews">You deal <<print $n>> points of intimidation damage!</span>
She offers you a feeble smile. "We were just going, weren't we, ladies?" With only minor grumbling, the other gangsters fall into line behind her and file out of the Market.
The merchant looks up at you and dips her head. "Thank you. Those gangsters are a scourge!"
<span class="goodnews">Your standing with the Market has increased!</span><<set $disposition_market = $disposition_market + 5 >>
<<else>>You square your shoulders and thrust out your <<boobs>>, putting on as intimidating a show as you can. You catch the gangster's eye and attempt to stare her down.
<span class="damage">You only deal <<print $n>> points of intimidation damage!</span>
The gangster scoffs at you, rolling her shoulders and setting her own incredible tits to bouncing. "You don't scare me, little girl," she says loftily. "And unless you want to piss off the cultists by despoiling their Market with violence, you're not going to lift a finger to stop this, either."
The gangsters laugh and push past you, moving on to the next stall.
The bullied merchant gives you a sympathetic shake of her head. "That was noble of you, but foolish. Those gangsters are a scourge, and they're quite capable of beating you to a pulp if you don't play along."
She goes on, and you nod shakily at whatever she says. You can barely hear her over the sound of your own heart hammering in your chest.
<span class="damage">You lose one point of Haughty!</span><<set $pc_stat_haughty = $pc_stat_haughty - 1 >>
<</if>></div><div class="section-4"><<display RuinsNav>>[[It's Flora and Judasa!|Tinasomai Rescue]]''The End''The chief of the Callipygos finally falls before you. Her breasts and wobbling ass touch the ground. She moves as if she will stand again, but then slumps against the gritty sand.
The whole Arena around you goes wild with hoots and cheers. You square your shoulders, thrust out your <<boobs>>, and then remember to place fists to hips and pop your <<ass>>, as well. At this display, the crowd redoubles its volume.
You see Diana making her way out to the center of the Arena to declare the duel is over, but just over her shoulder you spy something worrying.You go down before the laughing chief of the Callipygos, to the cheers of the entire Arena.
Tinasomai looms above you, then slams a heavy breast into your face, sending you sprawling onto your back. She then squats over you, lowering her massive ass onto your face.
You can't breathe.
At first you try to accept your defeat with dignity, but Tinasomai does not let up. She grinds her ass across your lips and nose, allowing no air to get through.
You tremble, and then your limbs take on a mind of their own, grasping and scrabbling, pitting all their weakened strength against the hulking figure that is presently sitting on your face. All to no avail: she does not budge an inch.
Your world goes black, and then red. You are thrashing, panicking, convulsing underneath the collosus who beat you into the ground.
Then you feel cold, and the pain dulls and fades away. Your limbs fall to the dusty ground. Your choking lungs stop straining.
You die on the Arena floor, smothered to death by Tinasomai's mighty ass.Tinasomai reels backwards, unsteady on her feet. Weaving and stumbling, she barely keeps enough distance to prevent you from taking advantage of her disarray.
Finally she snaps her chin out and clears the last of the confusion from her head. She gives you that characteristic leer, and you know that the fight is back on.The Callipygos chief watches as you take your place across the sand-floored arena, leering at you the entire time. "I've waited so long for this, <<print $pc_name>>. I'm going to squash you and your little tits under my ass!"<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_ass / 8 >>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp * $pc_stat_girth>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>Tinasomai kicks a leg high in the air, then brings its meaty weight down, pulling her entire body into a spin. Her titanic, wobbling ass comes careening around her, directly into your <<boobs>>.<<if $enemy_attack > $pc_defense>><<set $pc_stat_girth = $pc_stat_girth - .3 ; $pc_stat_length = $pc_stat_length - .3 ; $pc_stat_ass = $pc_stat_ass + .6 >>
As her ass impacts your breasts, you feel all the air rush out of your lungs–and a good chunk of your boobflesh squished out of your tits. When you plant your feet to regain your balance, you can feel your <<ass>> bobbling just a bit more.
<span class="damage">-Girth -Length +Ass</span>
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>>
You see the attack coming from a mile away, and swing your shoulders in the opposite direction. Your <<boobs>> whip through the air, meeting her descending booty with all the force you can muster. With a surprised grunt, Tinasomai bounces backwards onto the ground.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp * $enemy_stat_length >>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp * $pc_stat_length >>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>"Haw haw!" Tinasomai chortles as she circles around you. "I've been fighting for twenty years, <<print $pc_name>>. You don't have a chance against me!" And then she comes at you with a whirling barrage of ass-checks and titty-swings, a veritable tornado of intimidating attacks.<<if $enemy_attack > $pc_defense>> You stagger backwards beneath the blows raining down on you, falling into a defensive stance where all you do is take hit after hit. Finally you scramble out of her path, panting heavily.
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Unruly -<<print $enemy_damage / 2 >> Mighty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage / 2 >><<else>>
But you can see that the assault is more show than force, and you press in even as the glancing blows rain down, until your face is just inches away from hers. You smirk. "Then I guess I'll have to teach you the new tricks, __Mother.__"<<endif>><div class="section-123"><<set $pc_title = "Venus of Tienay">>When you come to, you are lying on the sandy floor of the Arena, your head resting in Diana's lap. Her nipple pops from your lips and you absently swallow the cream swirling in your mouth.
"Had to counteract the poison," the high priestess explains. "I told you the Temple had access to some powerful secrets." But then she pushes you up to your feet and stands, herself. "My people have done their best to calm the panic. It's time to name you Venus."
You look around you and find that the stands of the Arena are once again filled with tribeswomen, many of whom shout as they see you stand. You square your shoulders, lifting your <<boobs>> high, and the shouts become a wave of cheers.
"Tribeswomen!" shouts Diana, and somehow her tiny frame produces enough sound to carry across the whole assembly. "You have seen the prowess of <<print $pc_name>>, and you have seen the treachery of Tinasomai. I do not think there is any question of which has the rightful claim to the title of Venus Reborn!"
The high priestess then turns to you, and you step up beside her. "Women of Tienay! Women of Many Tribes!" you shout. "Today you have also seen a reminder of the savage threat presented by the Ice Queen. As if you needed any reminder. She is a menace to all of us. And so all of us–together–will rise up against her."
"I will lead you against the Ice Queen!" you shout to the cacophony of a thousand cheers. "We will assault her tower, and we will bring the Peace of Tienay to her!"
</div><div class="section-4">[[Return to your Village|End Week]]</div><div class="section-123">Halfway across the city, in a district where the buildings are grand and separated by overgrown and barren gardens, sits the Arena. This massive circular building presents gaping entrances in every direction, and as you approach you can see women and menfolk of all tribes streaming in to watch your duel.
Once you are inside, you find that the Arena is open to the sky, with a wide circular floor filled with hard-packed sand. Rings upon rings of seats encircle the arena floor like a scooped-out tree trunk. The crowd filling those seats is raucous and excited, and already you can hear cheering, both your name and Tinasomai's.
Diana leads the two of you out onto the floor. "This is a no-holds-barred fight," she tells you both. "Usually the Arena has rules against sorcerous attacks, but those are waved here. Do you worst, fight your best. Bring glory and honor and safety to us all again."
She then turns to the crowd. "Two chiefs enter!" she shouts. "One Venus leaves!" The roar of their cheering is deafening.
Tinasomai scrapes the gritty floor with one foot. "Well then, <<print $pc_name>>. Ready to lose every scrap of dignity you ever had?"
</div><div class="section-4">[[Fight Tinasomai|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_defeat_path = "Tinasomai Defeat Path">>
<<set $fight_victory_path = "Tinasomai Victory Path" >>
<<set $enemy_name = "Tinasomai">>
<<set $enemy_name_article = "the chief">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Tinasomai Defeat">>
<<set $enemy_victory = "Tinasomai Victory">>
<<set $enemy_stun = "Tinasomai Stun">>
<<set $enemy_move = "Tinasomai Open">>
<<set $enemy_move1 = "ArenaMove Callipygos One">>
<<set $enemy_move2 = "ArenaMove Ass Fu One">>
<<set $enemy_move3 = "ArenaMove Ass Fu Two">>
<<set $enemy_move4 = "Tinasomai One">>
<<set $enemy_move5 = "Tinasomai Two">>
<<set $enemy_stat_girth = 3.2>>
<<set $enemy_stat_length = 3.2>>
<<set $enemy_stat_nipple = 3.2>>
<<set $enemy_stat_areolae = 3.2>>
<<set $enemy_stat_jiggle = 3.2>>
<<set $enemy_stat_haughty = 75 + random(0,10)>>
<<set $enemy_stat_mighty = 60 + random(0,10)>>
<<set $enemy_stat_saucy = 65 + random(0,10)>>
<<set $enemy_stat_sprightly = 60 + random(0,10)>>
<<set $enemy_stat_unruly = 65 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123">You're not quite to the end of current content, but you're close enough (and the new stuff is well-enough hidden) that you might want a couple pointers.
You can go ''Visit the Callipygos Tribe'' and appoint a new chief.
Or you can find ''Gala in the Underground'' and see what plans she has for the Callipygoi.
Lastly, the ''Arena'' is available for endless prize fights with procedurally-generated opponents who will track your level so you'll never outpace them in terms of challenge.
If you didn't spot them already, you can select ''special feasting passages'' featuring Papilla, Gala, and Diana. You'll need them in your village (or in Diana's case, be the Venus) to access them.
I'd like to thank you for playing //Boobjitsu Matriarch!//
If you've got this far, I would //love// to hear your feedback. I am completely estimating on the numbers for levels and difficulty curve, and I'd really like to hear what your stats were like when you finally beat Tinasomai.
The easiest way to contact me is through my <a href="https://www.patreon.com/dextersinister">Patreon</a>. I try to answer my Messages there regularly.
There's also a discussion thread at <a href="http://www.tfgamessite.com/phpbb3/viewtopic.php?f=6&t=7340">TF Games Site</a>, which I haunt more than is probably healthy.
In any case, I hope you enjoyed //Boobjitsu Matriarch// thus far. The next content patch will probably drop in July or August (in June I'll be expanding Daisycream and the Cloister).
</div><div class="section-4">[[Return to the Village|End Week]]</div><div class="section-123">Two uncheering figures, hunched towards each other conspiratorially. Flora and Judasa. They seem to be struggling over something, and as you watch, Flora wrenches it from Judasa's hands.
Moments later a horrible keening fills the air, and a giant boulder descends out of the sky. Sand swirls and eddies around your ankles as the dark shape lightly settles onto the ground. It's not a boulder; it must be some sort of monstrous beast, because one end yawns open like a massive maw.
Ice Men pour out of the beast's mouth, their strange weapons spraying darts in every direction. The cheers of the Arena transform into screams of terror. You instinctively leap between the Ice Men and Diana, and feel more than a few of their darts slam into your <<boobs>>.
Your vision immediately begins to swim and your limbs go leaden. You watch blearily as the Ice Men stoop and collect the massive form of Tinasomai, dragging her into the gaping maw of the beast. Its jaw closes behind them, and the thing begins screaming again. A moment later, it rises into the air.
You feel Diana's arms supporting your slumping body as you slowly lose consciousness.
</div><div class="section-4">[[The Venus|NamedTheVenus]]</div><<if $pc_move_wraith neq 0 and $pc_move_wraith neq 1>><<set $pc_move_wraith to 0 >><</if>>
<<if $pc_save_version < .5 or $pc_save_version is $null>>
<span class="goodnews">Patching your save file to 0.5.0 standard…</span>
<<set $pc_title = "chief of the Megalostithos tribe" >>
<<set $fight_losses_minocow = visited("MinoCow Fuck") >>
<<if visited("GalaRevolution")>><<set $pc_move_wraith = 1 >><</if>>
<<if $alchemy_formulae>><<else>><<set $alchemy_formulae = [0,0,0,0,0] >><</if>>
<<set $ruins_temple = 0; $ruins_library = 0; $ruins_arena = 0; $ruins_market = 0; $ruins_underground = 0 >>
<<set $icemen_captures = 0 ; $poison_count = 0 >>
<<set $reel_settlement = 0 ; $reel_venus = 0 ; $reel_tienay = 0 ; $reel_highlands = 0 ; $reel_infighting = 0 ; $reel_wraiths = 0 ; $reel_schism = 0 >>
<<set $disposition_temple = 0 ; $disposition_market = 0 ; $disposition_underground = 0 >>
<<set $reveals_temple = 0 >>
<<set $item_costs = [20,20,20,20,20,20,20,20,20,20,20,20,20,20,100,100,100,100,100,100]>>
<<if $items[13] > -1>><<else>><<set $items[13] = 0>><</if>>
<<if $items[14] > -1>><<else>><<set $items[14] = 0>><</if>>
<<if $items[15] > -1>><<else>><<set $items[15] = 0>><</if>>
<<if $items[16] > -1>><<else>><<set $items[16] = 0>><</if>>
<<if $items[17] > -1>><<else>><<set $items[17] = 0>><</if>>
<<if $items[18] > -1>><<else>><<set $items[18] = 0>><</if>>
<<if $items[19] > -1>><<else>><<set $items[19] = 0>><</if>>
<<if $items[13] > -1>><<else>><<set $item_uses[13] = 0>><</if>>
<<if $items[14] > -1>><<else>><<set $item_uses[14] = 0>><</if>>
<<if $items[15] > -1>><<else>><<set $item_uses[15] = 0>><</if>>
<<if $items[16] > -1>><<else>><<set $item_uses[16] = 0>><</if>>
<<if $items[17] > -1>><<else>><<set $item_uses[17] = 0>><</if>>
<<if $items[18] > -1>><<else>><<set $item_uses[18] = 0>><</if>>
<<if $items[19] > -1>><<else>><<set $item_uses[19] = 0>><</if>>
<<set $pc_save_version = .5 >>
<</if>>
<<if $pc_save_version < .6 >>
<span class="goodnews">Patching your save file to 0.6.0 standard…</span>
<<set $count_suckles = 0 >>
<<set $item_db = ["ItemCantaloupe","ItemBanana","ItemStrawberry","ItemRedCap","ItemGooDrop","ItemGiantLeech","ItemRiverReeds","ItemSnapdragon","ItemStingers","ItemTrollDust","ItemWraithEssence","ItemMilkWeed","ItemHoneydew","ItemPear","ItemCasaba","ItemGirthPotion","ItemLengthPotion","ItemNipplesPotion","ItemAreolaePotion","ItemJigglePotion","ItemRoyalJelly","ItemWraithBomb"]>>
<<set $item_names = ["Prize Cantaloupe","Canopy Banana","Perfect Strawberry","Red Cap","Goo Drop","Giant Leech","River Reeds","Snapdragon Blossom","Bliss Stingers","Troll Dust Pile","Wraith Essence","Milk Weed Bundle","Honeydew Melon","Bulbous Pear","Casaba Melon","Draught of Mamm","Pendulo Draught","Mighty Teat Draught","Unguent of the Widening Circle","Vacilatus Mat","Royal Jelly","Wraith Bomb"]>>
<<if $items[20] > -1>><<else>><<set $items[20] = 0>><</if>>
<<if $item_uses[20] > -1>><<else>><<set $item_uses[20] = 0>><</if>>
<<if $items[21] > -1>><<else>><<set $items[21] = 0>><</if>>
<<if $item_uses[21] > -1>><<else>><<set $item_uses[21] = 0>><</if>>
<<set $item_costs = [20,20,20,20,20,20,20,20,20,20,20,20,20,20,100,100,100,100,100,100,100,20,50,50,50,50,50]>>
<<set $item_effects = ["Increases Girth at the expense of Length or Jiggle","Increases Length at the expense of Girth or Areolae","Increases Nipples at the expense of Jiggle or Areolae","Increases Areolae at the expense of Length or Nipples","Increases Jiggle at the expense of Lenth or Areolae","Decreases Girth to the benefit or Nipples or Areolae","Decreases Length to the benefit or Nipples or Jiggle","Decreases Nipples to the benefit of Length or Girth","Decreases Areolae to the benefit of Girth or Jiggle","Decreases Jiggle to the benefit of Areolae or Length","Decreases Girth, Length, Nipples, Areolae, and Jiggle","Increases Lactation, plus Nipples or Girth for Length or Jiggle","Increases Girth and Length at the expense of Ass","Increases Ass at the expense of Sprightly","Increases Breasts at the expense of Mighty","Increases Girth… most of the time.","Increases Length… most of the time.","Increases Nipples… most of the time.","Increases Areolae… most of the time.","Increases Jiggle… most of the time.","Alchemy Ingredient","Steals Jiggle in Area Effect"]>>
<<if $vilage_gala is 1 >><<set $gala_join = $week - 20 >><</if>>
<<set $pc_save_version = .6 >>
<</if>>
<<if $pc_save_version < 0.7>>
<span class="goodnews">Patching your save file to 0.7.0 standard…</span>
<<set $item_db = ["ItemCantaloupe","ItemBanana","ItemStrawberry","ItemRedCap","ItemGooDrop","ItemGiantLeech","ItemRiverReeds","ItemSnapdragon","ItemStingers","ItemTrollDust","ItemWraithEssence","ItemMilkWeed","ItemHoneydew","ItemBulbousPear","ItemCasaba","ItemGirthPotion","ItemLengthPotion","ItemNipplesPotion","ItemAreolaePotion","ItemJigglePotion","ItemRoyalJelly","ItemWraithBombs","ItemGiantStingers","ItemKiwano","ItemWatermelon","ItemRocFeather"]>>
<<set $item_names = ["Prize Cantaloupe","Canopy Banana","Perfect Strawberry","Red Cap","Goo Drop","Giant Leech","River Reeds","Snapdragon Blossom","Bliss Stingers","Troll Dust Pile","Wraith Essence","Milk Weed Bundle","Honeydew Melon","Bulbous Pear","Casaba Melon","Draught of Mamm","Pendulo Draught","Mighty Teat Draught","Unguent of the Widening Circle","Vacilatus Mat","Royal Jelly","Wraith Bomb","Giant Stingers","Kiwano Melon","Watermelon","Roc Feather"]>>
<<set $item_effects = ["Increases Girth at the expense of Length or Jiggle","Increases Length at the expense of Girth or Areolae","Increases Nipples at the expense of Jiggle or Areolae","Increases Areolae at the expense of Length or Nipples","Increases Jiggle at the expense of Lenth or Areolae","Decreases Girth to the benefit or Nipples or Areolae","Decreases Length to the benefit or Nipples or Jiggle","Decreases Nipples to the benefit of Length or Girth","Decreases Areolae to the benefit of Girth or Jiggle","Decreases Jiggle to the benefit of Areolae or Length","Decreases Girth, Length, Nipples, Areolae, and Jiggle","Increases Lactation, plus Nipples or Girth for Length or Jiggle","Increases Girth and Length at the expense of Ass","Increases Ass at the expense of Sprightly","Increases Breasts at the expense of Mighty","Increases Girth… most of the time.","Increases Length… most of the time.","Increases Nipples… most of the time.","Increases Areolae… most of the time.","Increases Jiggle… most of the time.","Alchemy Ingredient","Steals Jiggle in Area Effect","Increases Breasts at the Expense of Haughty","Feasting Item","Increases Breasts","Creates Mantle of the Wind Empress"]>>
<<set $item_costs = [20,20,20,20,20,20,20,20,20,20,20,20,20,20,100,100,100,100,100,100,100,20,50,50,50,50,50]>>
<<if $items[22] > -1>><<else>><<set $items[22] = 0>><</if>>
<<if $item_uses[22] > -1>><<else>><<set $item_uses[22] = 0>><</if>>
<<if $items[23] > -1>><<else>><<set $items[23] = 0>><</if>>
<<if $item_uses[23] > -1>><<else>><<set $item_uses[23] = 0>><</if>>
<<if $items[24] > -1>><<else>><<set $items[24] = 0>><</if>>
<<if $item_uses[24] > -1>><<else>><<set $item_uses[24] = 0>><</if>>
<<if $items[25] > -1>><<else>><<set $items[24] = 0>><</if>>
<<if $item_uses[25] > -1>><<else>><<set $item_uses[24] = 0>><</if>>
<<if $alchemy_formulae[5] > -1>><<else>><<set $alchemy_formulae[5] = 0>><</if>>
<<set $pc_save_version = 0.7>>
<</if>><div class="section-123">You and Gala walk into the Callipygos village. Hungry<<if $callipygos_wounded > 0>> and wounded<<endif>> tribeswomen eye you suspiciously, but do not or can not rise to challenge you.
"Hear me, Callipygos!" you shout, thrusting out your <<boobs>>. "Your pride and loyalty to an absent chief has gone on long enough. If you will not join the Megalostithos, the Megalostithos will claim you."
You draw a wraith bomb from the bag at your hip, consider it for a moment, and then lob it at the feet of the nearest group of Callipygos. The blossom snaps open as soon as it hits the ground, and silvery mist bursts out, quickly enveloping the warriors. You catch one glance of a warrior giving you a panicked look, and then the mist closes over them.
The rest of the Callipygoi push themselves to their feet, scrambling to escape whatever strange magic you are wielding. But Gala steps forward, her own bag at her hip, and chucks bombs onto the hard-packed ground beneath them. You do the same, lobbing your bombs at fleeing Callipygoi until you are surrounded by nothing but grey mist.
You can hear the cries of the Callipygoi in the mist, the sound of panic and uncertainty, and more than one weakened warrior falling to the ground in the confusion.
The mist seems to curl in on itself, darkening into black tendrils that sweep up into the sky. As the mist peels away from the Callipygoi, you see that your rival tribeswomen have been transformed. Their once proud assets are gone, leaving them as <<if $items[21] is 5>>little more than curvy menfolk<<else>>spare, lean menfolk.<</if>>.
The black tendrils of mist coil above you, seeking out an attuned recepticle. Despite everything else, you feel a little thrill of anticipation blossom inside you.
"I'm sorry, <<print $pc_name>>," says Gala behind you.
</div><div class="section-4">[[Turn towards Gala|GalaBetrayal]]</div><div class="section-123"><<set $gala_phutanaros = 1 >>The Phutanaros is happy to show you into the back portion of her stall, which is screened off by a collection of zebra skins. She looks over the two of you for a long moment. "You have both partaken of the black melon, yes?"
You slowly nod your head. "We did. Gala believed it would liberate the Highlands."
The Phutanaros laughs, her bright white teeth splitting her face in half. "Ha ha! The Black Melon will not work on the trolls, girls. The trolls were created to confront the Black Melon, didn't you know that?"
"We do now," Gala groans. "Plan B has been to suck the Callipygos dry, and turn those gains around to use against the Matriarchs."
The phutanaros nods, considering. "That is a slow road to victory, Minotauros. One woman at a time, limited by the jiggle in your walk and theirs. Will you ever be ready to challenge the Matriarchs?"
Gala lifts one brow. "I am led to believe you have a quicker way."
"I may," the Phutanaros allows. "But it will cost you. And I will require some… difficult-to-acquire materials." She leans back. "One hundred bushels of food now. Then I tell you what you must fetch. And then one hundred more bushels then." At your immediate sound of protest, she raises her hand. "I assure you, the secret is entirely worth the price."
</div><div class="section-4">[[Arrange Payment|UndergroundGalaMaterials]] (you have <<print $food>> bushels)
[[Take Your Leave|End Week]]
</div><div class="section-123"><<set $gala_quest = 1 >>You quickly make arrangements for the huge delivery of food stores to the Underground market. Once everything is finalized, the Phutanaros pours something spicy into a set of carved cups and invites you to sit and drink with her.
"Understand this," the woman tells you as she settles onto the fur-covered floor, "the Black Melon is dangerous magic. But you knew this. You wisely split the melon between two, thus avoiding the curse."
You look sidelong at Gala, who gives you a guilty shrug. It's not like either of you had heard about this 'curse' before mixing up strange magic and eating it.
"A whole black melon puts an endless hunger in your tits," the Phutanaros continues. "You must feed on the breasts of others ceaselessly. Eventually you begin to float, and your skin turns black and peels from your body."
"You become a wraith?" you gasp. "And those black tatters that hang off them are… skin?"
The Phutanaros merely nods. "But you have eaten only half the melon, and so you are… receptive, but do not hunger. You would have to consume a great many breasts before you became a wraith. And in the mean time, you are, as I say, receptive."
"What does that mean?" Gala asks, leaning forward.
"It means you are primed to work other, greater magics," the trader tells you with a smile. "Like stealing the breasts of an entire tribe. One which has… fallen on hard times of late. <<if $callipygos_towers is 0 >>Whose four towers have been brought low by a rival chief, perhaps?<<else>>Whose towers might soon fall to a rival chief, perhaps.<</if>>"
"We can steal the breasts of all the Callipygoi at once?" Gala asks, eyes wide. "How? You said we need some things. What do we need?"
"Royal Jelly," the Phutanaros tells you flatly. "Which you can find here in the city… in the building which the bees have converted into a hive."
<<if $gala_hive is 1>>You nod incrementally. "I know the place."
<<else>>"Whispers claim that there is a hive somewhere in the city," you say, spreading your hands. "But no one knows where."
The Phutanaros smiles at you. "Well then. All you need is to allow yourself to be caried away. The bees will be all too willing to show you their hive."
<</if>>"And once we're inside?" asks Gala, completely ignoring the ridiculousness of the plan thus far. "Where is this… Royal Jelly?"
"At the very core of the hive," the trader smiles. "There are a handful of massive cells where the next generation of queens are grown. Break into one, steal a few gourds of the stuff, and bring them to me."
</div><div class="section-4">[[Return to the Village|End Week]]
</div><div class="section-123">"Welcome back," the Phutanaros grins as you enter the back side of her stall. "I had a feeling you would return."
"We had to check your reputation and make sure you could be trusted," you tell her stiffly.
She only smiles in response. "And since you are back, my name must be as trusted as always. Are you ready to pay my fee, <<print $pc_title>>?"
</div><div class="section-4">[[Arrange Payment|UndergroundGalaMaterials]] (you have <<print $food>> bushels)
[[Take Your Leave|End Week]]
</div><div class="section-123">You turn your steps back through the city to find the hive which you once escaped.
The building sits moldering in a forgotten culvert in the city, a place too drab and cold for any of the refugees to want to squat there. No doubt, too, that any who did were carried away by the bees who call the place home.
<<if $alchemical_formulae[5] is 0 >>Patrols of bees buzz through the streets, but they are easy enough to bypass. Soon you are standing across the shattered street from the building hiding the hive.
You wait for another patrol to fly past, and then the coast is clear.
<<else>>But the bees are gone, now. The streets are empty and the hive is silent. You step inside to investigate, finding it an empty shell. Chunks of golden wax lie where Gala's entrance scattered them. The cells are dark, cold, and empty.
Apparently the hive has moved somewhere else.
<</if>></div><div class="section-4"><<if $alchemical_formulae[5] is 0 >>[[Inside|TienayHiveInside]]<<else>><<display RuinsNav>><</if>></div><div class="section-123">Inside is a seemingly endless series of golden hexagons, all of which glow with a soft, directionless light. An ever-present buzzing from all around you drills into your head. You catch flashes of movement out of the corner of your eye, but never quite see what must be skulking around just out of sight.
Your goal is the "royal" cells in the center of the hive, and so you pick your way through the quickly dizzying labyrinth of waxy cells. It's clear that the bees do not navigate like you, with complete disregard for flat floors. After all, they can fly. So you spend a great deal of time finding passages that you can walk or climb through, pressing ever further into the core of the hive.
Of course, it isn't long before you come across a group of bees hard at work building more hexagonal cells. They immediately leap into the air, buzzing angrily at your intrusion.
</div><div class="section-4">[[Fight the Bliss Bees!|Fight]]
</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_victory_path = "TienayHive Victory Path">>
<<set $fight_defeat_path = "TienayHive Defeat Path">>
<<set $enemy_name = "Bliss Bees">>
<<set $enemy_name_article = "the bees">>
<<set $enemy_pronoun_obj = "they">>
<<set $enemy_pronoun_sub = "them">>
<<set $enemy_pronoun_posadj = "their">>
<<set $enemy_pronoun_possub = "theirs">>
<<set $enemy_pronoun_ref = "themselves">>
<<set $enemy_number = 20>>
<<set $enemy_flying = 1>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "TienayHive Defeat">>
<<set $enemy_victory = "TienayHive Victory">>
<<set $enemy_stun = "BlissBee Stun">>
<<set $enemy_move = "TienayHive Open">>
<<set $enemy_move1 = "BlissBee Sting">>
<<set $enemy_move2 = "BlissBee Dance">>
<<set $enemy_move3 = "BlissBee Buzz">>
<<set $enemy_move4 = "BlissBee Swarm">>
<<set $enemy_move5 = "BlissBee Buffet">>
<<set $enemy_stat_haughty = 50 + random(0,10)>>
<<set $enemy_stat_mighty = 45 + random(0,10)>>
<<set $enemy_stat_saucy = 50 + random(0,10)>>
<<set $enemy_stat_sprightly = 45 + random(0,10)>>
<<set $enemy_stat_unruly = 60 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>[[Captured|TienayHive Capture]][[Onward into the Hive!|TienayHive Onward]]
[[Bail and Return to the Village|End Week]]<div class="section-123">You have been shoved into a golden six-sided chamber. Before you can figure out which way is out, let alone make a scramble for it, a wave of something sticky flows into your cell. You gasp, trying to paddle with leaden limbs, but it is not long before your head goes under.
You can breathe, or something like it, you eventually realize, but by then it's too late. The bees have sealed off the chamber with another wall of wax. What will become of you–or your tribe–is now entirely out of your hands.
</div><div class="section-4">''The End''</div><div class="section-123">You press forward, one hand sliding along the wall to help you remember which way is down. It's only a short passage to the royal cells; you are nearly there.
"Well isn't this a surprise," comes a haughty voice from nowhere and everywhere all at once. Somehow the high, sharp voice echoes off the soft walls around you. "I didn't expect you to visit, <<print $pc_name>>, let alone just… throw yourself at my feet. I must admit it's a pleasant surprise."
You shake your head, trying to evict the voice, but she only laughs. "Oh, I'm sure you're reeling from the venom, dear, but I'm not a hallucination."
"Then what are you?" you groan at the ceiling.
"I'm your future, <<print $pc_name>>," is the calm and slightly amused answer. "And you're right on course. Come to my royal cells, dear. It's short notice, but I'm sure we can scare up a vacancy for you."
Finally you stagger into the massive central chamber, feet stumbling down the uneven floor towards the huge cells, easily two women tall and the same wide, that sit in the center.
There is a buzzing all around you, and you peer up only to find that yours was not the only passage into the central chamber, but one of many. And each one is filled with bliss bees watching you with their alien, unblinking, compound eyes.
Two of the royal cells seem to be sealed, filled with a milky substance that you can only assume is royal jelly. The last royal cell stands with one of its walls gaping open. "Yes, just climb right in there, dear," directs the voice.
"I don't think so," you slur, and set the trio of gourds you've brought on the ground. You advance on one of the sealed cells.
"Now that won't do," chides the voice. "Guards! Pitch this intruder into a cell and give her the royal treatment."
A squadron of beefy-looking bees drop down from the ceiling, completing a buzzing circle around you.
</div><div class="section-4">[[Fight the Royal Cell Guards|Fight]]</div>
<<set $pc_move = "Ready Stance">>
<<set $fight_victory_path = "RoyalCell Victory Path">>
<<set $fight_defeat_path = "RoyalCell Defeat Path">>
<<set $enemy_name = "Royal Cell Guards">>
<<set $enemy_name_article = "the bees">>
<<set $enemy_pronoun_obj = "they">>
<<set $enemy_pronoun_sub = "them">>
<<set $enemy_pronoun_posadj = "their">>
<<set $enemy_pronoun_possub = "theirs">>
<<set $enemy_pronoun_ref = "themselves">>
<<set $enemy_number = 6>>
<<set $enemy_flying = 1>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "RoyalCell Defeat">>
<<set $enemy_victory = "RoyalCell Victory">>
<<set $enemy_stun = "BlissBee Stun">>
<<set $enemy_move = "RoyalCell Open">>
<<set $enemy_move1 = "RoyalCell Move">>
<<set $enemy_move2 = "RoyalCell Move">>
<<set $enemy_move3 = "RoyalCell Move">>
<<set $enemy_move4 = "RoyalCell Move">>
<<set $enemy_move5 = "RoyalCell Move">>
<<set $count_royalcellguard = 0 >>
<<set $enemy_stat_haughty = 55 + random(0,10)>>
<<set $enemy_stat_mighty = 50 + random(0,10)>>
<<set $enemy_stat_saucy = 55 + random(0,10)>>
<<set $enemy_stat_sprightly = 50 + random(0,10)>>
<<set $enemy_stat_unruly = 65 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>The Bliss Bees swarm at you, crawling over every surface from the floor to the walls to the ceiling, with a handful of them taking flight and menacing you with their buffeting wings. Slowly they surround you, intent on your downfall.
Suddenly they surge forward, stingers thrusting and chitinous claws swiping. In these cramped conditions, you can't help but pick up a dozen scrapes. By the way the corridor immediately starts to tip and tilt, at least one of those was a stinger.
<<set $poison_count = random(1,3) >>You wobble and stumble on your feet, the Bliss Bee venom coursing through your veins making the labyrinth of wax warble before you. Finally your knees and your <<boobs>> hit the ground.
"Oh, those big squishy boobs not up to the task?" a sourceless voice taunts, and then sighs. "I was hoping for so much more from you, <<print $pc_name>>. I suppose I'll just have to find another, more mediocre, place for you."
Chitinous pincers grab you from behind, dragging you kicking and screaming back up into the bulk of the hive. Stingers pierce your shoulders, your <<ass>>, your <<boobs>>, and soon everything becomes a tilting, nauseating whirl.You bash the last bee into submission beneath your <<boobs>> and stagger forward. Even victorious, your head is swimming with bee venom and you can hardly walk straight.
Ahead, you spy a wide, tall chamber, and in the midst of it are a trio of waxy cells far larger than any you have seen before. Those must be the royal cells. Your goal.
But you can already hear the scrape and buzz of more bees, and you aren't sure if you are really ready for another round in your current state.
<<nobr>>
<<set $enemy_name = "The Royal Cells" >>
<<set $enemy_stat_haughty = "?">>
<<set $enemy_stat_mighty = "?">>
<<set $enemy_stat_saucy = "?">>
<<set $enemy_stat_sprightly = "?">>
<<set $enemy_stat_unruly = "?">>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>
<</nobr>><<display FightStats>>[[Captured|TienayHive Capture]] <<if $count_royalcellguard < 9>>[[Fight the Second Wave!|Fight]]<<nobr>>
<<set $pc_move = "Ready Stance">>
<<set $fight_victory_path = "RoyalCell Victory Path">>
<<set $fight_defeat_path = "RoyalCell Defeat Path">>
<<set $enemy_name = "Royal Cell Guards">>
<<set $enemy_name_article = "the bees">>
<<set $enemy_pronoun_obj = "they">>
<<set $enemy_pronoun_sub = "them">>
<<set $enemy_pronoun_posadj = "their">>
<<set $enemy_pronoun_possub = "theirs">>
<<set $enemy_pronoun_ref = "themselves">>
<<set $enemy_number = 6>>
<<set $enemy_flying = 1>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "RoyalCell Defeat">>
<<set $enemy_victory = "RoyalCell Victory">>
<<set $enemy_stun = "BlissBee Stun">>
<<set $enemy_move = "RoyalCell Open">>
<<set $enemy_move1 = "RoyalCell Move">>
<<set $enemy_move2 = "RoyalCell Move">>
<<set $enemy_move3 = "RoyalCell Move">>
<<set $enemy_move4 = "RoyalCell Move">>
<<set $enemy_move5 = "RoyalCell Move">>
<<set $enemy_stat_haughty = 55 + random(0,10)>>
<<set $enemy_stat_mighty = 50 + random(0,10)>>
<<set $enemy_stat_saucy = 55 + random(0,10)>>
<<set $enemy_stat_sprightly = 50 + random(0,10)>>
<<set $enemy_stat_unruly = 65 + random(0,10)>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>
<</nobr>>
<<else>>[[Return to the Village|End Week]]<</if>><<if $count_royalcellguard < 4 >>Even as the last Royal Cell Guard pinwheels to the ground from your powerful assault, another squadron of the buzzing defenders drops from the ceiling and makes a run at you.
You take a moment to breathe, steeling yourself for the next fight.
<span class="goodnews">You feel somewhat refreshed!</span><<nobr>><<set $pc_stat_haughty_temp = ($pc_stat_haughty + $pc_stat_haughty_temp) / 2>>
<<set $pc_stat_mighty_temp = ($pc_stat_mighty + $pc_stat_mighty_temp) / 2>>
<<set $pc_stat_saucy_temp = ($pc_stat_saucy + $pc_stat_saucy_temp) / 2>>
<<set $pc_stat_sprightly_temp = ($pc_stat_sprightly + $pc_stat_sprightly_temp) / 2>>
<<set $pc_stat_unruly_temp = ($pc_stat_unruly + $pc_stat_unruly_temp) / 2>><<endnobr>>
<<elseif $count_royalcellguard < 9 >>The last of the Royal Cell Guards tumbles to the ground. "Done yet?" you shout to Gala.
"Um," the minotaur answers, looking worriedly at the viscous flow of the royal jelly. "Not really…"
"Alright," you sigh, watching as another squadron of guard bees forms high above your head. You take a deep breath, steeling yourself for the next fight.
<span class="goodnews">You feel somewhat refreshed!</span><<nobr>><<set $pc_stat_haughty_temp = ($pc_stat_haughty + $pc_stat_haughty_temp) / 2>>
<<set $pc_stat_mighty_temp = ($pc_stat_mighty + $pc_stat_mighty_temp) / 2>>
<<set $pc_stat_saucy_temp = ($pc_stat_saucy + $pc_stat_saucy_temp) / 2>>
<<set $pc_stat_sprightly_temp = ($pc_stat_sprightly + $pc_stat_sprightly_temp) / 2>>
<<set $pc_stat_unruly_temp = ($pc_stat_unruly + $pc_stat_unruly_temp) / 2>><<endnobr>>
<<else>>Gala has disappeared down her makeshift exit through the honeycomb, and now you follow, swinging your <<boobs>> back and forth to keep the Royal Cell Guards at bay.
The disembodied voice of the hive laughs in your ears. "Well that was very well done, <<print $pc_name>>! I'm impressed."
The bees seem to halt at the edge of the tumbled corridor, watching your retreat.
"Go ahead and take the royal jelly," the voice continues. "You've earned it. But don't think for a moment that this dims my desire to add you to my collection, <<print $pc_name>>. Not at all. In fact, I'd say you've now become my top priority."
You shake your head, trying to ignore the voice and the way the ruined beehive around you tips and sloshes. Then you're out on the street, with Gala grabbing your arm and pulling you away, far from the hive.
<span class="goodnews">You have acquired four gourds of Royal Jelly!</span><<set $items[20] = $items[20] + 4 >>
<</if>>You stagger backwards just a moment too long, and a pair of bees swoop down, crashing into your unstable body. You go toppling backwards. Your knees hit the lip of the open royal cell and suddenly you're falling. You hit the floor of the cell with an echoing thump.<<set $count_royalcellguard = $count_royalcellguard + 1 >><div class='debug'>Round <<print $count_royalcellguard>></div>The Royal Cell Guards spread out around you, putting you at the center of a circle of stingers. At some unseen cue, they all dart inward at the same time.
<<if $pc_stat_sprightly_temp > $enemy_stat_sprightly>>You duck and roll, somehow avoiding every stinger and claw, to bounce back up to your feet on the outside of their ring of death. You lose no time in swinging your <<boobs>> at their exposed backs.
<<else>><<set $poison_count = random(2,5)>>You dive for cover, but find none. More than one stinger pierces your back and your <<boobs>> before you regain your feet, ready to start the fight in earnest.
<</if>><<set $count_royalcellguard = $count_royalcellguard + 1 >><div class='debug'>Round <<print $count_royalcellguard>></div><<if $count_royalcellguard < 4>><<set $enemy_move = either("BlissBee Sting","BlissBee Dance","BlissBee Buzz","BlissBee Swarm","BlissBee Buffet")>><<display $enemy_move>><<elseif $count_royalcellguard is 4>>The Guards maneuver into another formation, ready to sweep down at you, when the entire hive shudders.
Suddenly one of the walls of the central chamber collapses, and Gala stumbles in through the rubble. She dusts a few chunks of wax off her shoulders. "Am I late?" she calls with a cocky grin.
"Right there!" you shout, pointing at the royal cells and the gourds you laid out before them. "I'll hold them off!"
Gala bounds over to the royal cells, rolls her shoulders back, and then jabs her horns directly into the waxy wall. When she yanks her head backwards, twin streams of milky white goo come pouring out of the resulting holes. She presses the gourds into the streams, collecting the royal jelly.
"Just a little bit longer!" the minotaur calls out to you, and you turn your attention back to the fight.<<elseif $count_royalcellguard < 8>><<set $enemy_move = either("BlissBee Sting","BlissBee Dance","BlissBee Buzz","BlissBee Swarm","BlissBee Buffet")>><<display $enemy_move>><<elseif $count_royalcellguard is 8>>"Okay, that's it!" Gala shouts from the royal cells. The minotaur jams stoppers into the gourds and slings them on a rope over her shoulder. "Let's get out of here!"
You sidestep towards the tumbled wreck of a corridor that Gala's entrance made, covering her exit from the Royal Cell Guards. As soon as she's free and clear, you can follow after her.<<set $enemy_sprightly_temp = 0 >><<else>><<set $enemy_move = either("BlissBee Sting","BlissBee Dance","BlissBee Buzz","BlissBee Swarm","BlissBee Buffet")>><<display $enemy_move>><</if>>The royal jelly is a white, syrupy fluid with a sweet scent.
You dip a finger into it and touch it to your tounge. It has a distinctive spicy-sweet taste to it, and coats your tongue quickly.
Your <<boobs>>, however, are quiescent. The magic of the royal jelly has not yet activated, and you're certain that consuming it will do nothing for you or your assets.You examine the small pile of <<print $items[21]*5>> bulging snapdragon blossoms that you keep on a high shelf. Your <<boobs>> tremble at the terrible magic within.
Each one fits easily in the palm of your hand, and you can imagine they would be easy to throw with good accuracy. Once they burst open, the magic within them will billow out, consuming the jiggling flesh of anyone nearby. Anyone who have been attuned with a black melon will then gain what has been harvested.
You set the bomb you are examining back on the shelf with a sigh. These are brutal weapons. Should you put them to use?
<<if $callipygos_warriors + $callipygos_rangers > 0 >>You could walk into the Callipygos village and utterly destroy them. But what would the consequences be?<</if>><div class="section-123"><<set $items[20] = $items[20] - 1 ; $items[10] = $items[10] - 10 ; $items[7] = $items[7] - 1 ; $items[21] = $items[21] + 5 >>You and Gala work side-by-side in the shrine, ignoring the queer looks the hunters give her as she enters the sacred space.
Following the instructions on the birchbark, you first lay out the snapdragon blossoms, prying each open and jamming a short stick into their jaws to keep them that way.
In a large reed bowl, you pour out the ten wraith essences. They swirl and pulse in the bottom of the bowl, moving in a lazy circle long after the fluid should have stilled. To this you add the royal jelly in small increments as Gala stirs. The mixture clumps up, turning into a shimmering grey paste.
Moving quickly, you separate the paste into five lumps and transfer each into a blossom. As soon as the paste hits the pollen-laden interior, it begins to fizz and smoke. You pull the sticks holding the blossoms open, trapping the contents inside.
In short order, you have five new wraith bombs.
"Now all we have to do is walk into the middle of their village," says Gala with a gleam in her eye, "and throw these at their feet."
You nod distantly, unsure of how you feel about this wholesale theft of their womanhood.
<<if $items[20] > 0 >>"You know," Gala says slowly. "We have more royal jelly. We can more of these. Take them for everything they've got. But I think this is only going to work once. We can't use these and then come back with a different batch a few weeks later. If we want to hit them hard, we have to do it all at once."
<</if>></div><div class="section-4"><<if $items[10] > 9 and $items[7] > 4 and $items[20] > 0 >>[[Make Another Batch|RecipeWraithBomb]]<<else>>Out of Ingredients<</if>>
<<display AlchemyBack>>
</div><div class="section-123">You enter the zebra-skinned tent and lift up the gourds of Royal Jelly so that the trader can see them. She does not rise from her seat, but merely pours another cup for you.
A moment later Gala slips into the tent, and a third cup is poured.
As the trader hands Gala her cup, she confides, "I wasn't sure you'd return successful. Perhaps you wisely would not try. Perhaps you would fall to the bees. How did you manage it?"
"<<print $pc_name>> went in and riled them up," Gala explains, "distracting them enough that I could get in and collect the jelly. Then we high-tailed it out of there."
The trader nods her head. "A tactician, as well. No wonder you are the <<print $pc_title>>." She turns and rummages through a tall pile of bags and boxes, coming up with a rolled-up piece of birchbark. She holds it out to you. "This will tell you what to do next. A little alchemical flourish."
When you reach for the scroll, she pulls it back. "It's yours for two of your four gourds of royal jelly."
"That was not the agreed price," you grate.
The trader laughs. "Well I didn't really expect you to survive, <<print $pc_name>>. And now you have this great bounty of very valuable stuff… which you do not need all of, anyway. You can make what you need with even a single gourd of this jelly. So my price has changed."
The Phutanaros smiles at you again. "Remember, this will let you claim every last bit of jiggle in the Callipygos tribe. Surely that is worth two gourds of stuff you can't otherwise use."
</div><div class="section-4"><<if $items[20] > 1>>[[Hand Over Two Gourds|UndergroundGalaWraithBombRecipe]]
<</if>>[[Refuse and Return to the Village|End Week]]
</div><div class="section-123">You rise from your seat and stalk through the villagers gathered around the fire. When you find Papilla, you extend your hand and a lascivious smile. The ex-Callipygos takes your hand and rises, then follows you to your hut.
Inside, you waste no time in running your hands all up and down Papilla's plush, curvy body. Your fingers dig into her bountiful rear, pulling her soft breasts up against yours. Her eyes half-lid and a helpless squeak escapes her lips.
You lay her down across the furs you sleep on, grasping her wrists in your hands and holding them down to either side of her. She makes eye contact with you, chest heaving, pleading wordlessly with you for more. You dive down to press your face along the side of her neck, alternating between soft kisses and playful bites. Your lover starts to writhe beneath you.
With a hungry grunt, you bring her hands together and then wrap the fingers of your left hand around both her wrists. Before she gets any ideas about this weaker hold, you tug her hands up above her head with just enough force to make her gasp. Then with your free hand, you reach down to cup one of her jiggling tits and bring it to your mouth.
You rake tongue and teeth across her rock-hard nipple, teasing every vein and wrinkle of her areolae to rise into sharp definition. Papilla, meanwhile, groans and pants, her hips squirming with need. You go back and forth between left and right breast, all the while stretching her wrists out above her head, exploiting her delicious vulnerability for your enjoyment.
When your hand does reach down to her sex, you are unsurprised to find it a wet, swampy mess. With a wordless moan, the pear-shaped woman snaps her legs apart and presses her mons up against your hand. You give her a wolf's grin, lifting your hand away from her desperate cunt. She mewls piteously, fixing her pleading eyes on your face even as her hips continue to buck, seeking out your absent hand.
In the end, you let her meaty thigh find your hand. You gently stroke up its length, smirking at how it quivers and tenses with hope and desire. Your fingers slip along the edges of her labia, flicking lightly until they are puffy, red, and slick. Then and only then do you slide one finger inside her, eliciting a grateful moan as her eyes roll up under her lids.
You pull her wrists above her again, dip down to take one erect nipple between your teeth, and begin frigging her puss in a slow, methodical rhythm. When her hips jump, you stop immediately and place the palm of your hand and thumb across her pelvis. You give her a cautionary look, and she responds with a thunderstruck expression. You stretch her arms above her head again, and she shakily nods.
Papilla forces her hips down against the furs, obedient and still. Her giant tush presses up against your fingers, and you resume your stately pace. Papilla's breathing quickens, wavers, shakes, but her hips remain stolid and unmoving. You can feel the tension mounting in her thighs, struggling to keep her pelvis still for you.
You take your time, unhurried, slowly and inexorably teasing her pussy into the heights of passion. Her clit swells beneath your hand, and you thumb it back and forth without altering the pistoning of your fingers. Papilla is covered in a sheen of sweat, her breathing ragged, when her entire cunt squeezes around your fingers.
"Come for me," you command, and Papilla screams out in immediate orgasm, pussy clenching at your fingers and thighs clapping shut over your wrist. Her entire body twists and curls beneath you, and you sit back to enjoy the bouncing, jiggling show.
When she finally settles and regains her breath, you brush a strand of hair from her cheek. She gives you a weak smile. "Oh thank you, my chief," she sighs.
"Oh we're not done," you inform her, and gently but firmly trap her wrists above her head again. "That's one."
For the rest of the night, you play Papilla's body like a musical instrument, bringing out of her a concert of moans and gasps and cries. You make her cum over and over again, and when she claims she can't take any more, you drive her headlong into another orgasmic explosion. By the time the sun rises, she is nothing but a pile of fizzling nerves and blissful smiles.
You rise, feeling the burn in your arms and legs from your night-long entertainment, and head towards the river to bathe.
<<set $pc_stat_mighty = $pc_stat_mighty + 3>><span class="goodnews">You raise your Mighty score by 3 to <<print $pc_stat_mighty>>.</span>
</div><div class="section-4">[[The Next Week…|Main]]</div><div class="section-123">You look out over the fire-lit faces of your tribe, then stand and cross the feast to find Gala. The minotaur looks up from her feasting with a smile. She looks at you as an equal, unlike anyone else in the village. "What do you want, <<print $pc_name>>?"
"Sex," you answer succinctly, and she beams in response. The two of you leave the feast behind, wandering through the woods outside the village. The cow giggles as she grabs at your <<ass>>. Your hands rove across her body, as well, <<if $week - $gala_join < 10 >>even though there isn't much there… yet.
The minotaur cow is a bit of a beanpole, her black-and-white patterned skin stretched out over a lean, spare frame. As she walks, her hips cant left and right, doing the best she can with what she's got, but hardly anything jiggles no matter how sharply she sashays.<<elseif $week - $gala_join < 30>>appreciating the curves she's acquired, stolen from Callipygos raiders.
While defending against Callipygos raids with the scouts, Gala has had good opportunities to steal curves from the invading women. Now her black-and-white patterned skin bows and curves over a generous bust and a bouncing bubble butt. Her nipples seem to have responded best, fattening and elongating until they are umistakeably teats.<<else>>enjoying the considerable curves she's stolen from Callipygos raiders.
Gala's long service against the Callipygos has yielded bountiful spoils. Where once she was rail-thin, now the cow bounces and quivers with every step. Her broad hips sweep her massive ass back and forth, accentuated by the flick of her long tail. Her tits have grown prodigiously, each the size of her head, with thick, turgid teats thrust out from each jiggling breast.<</if>> She looks back at you, her bovine features lit up with excitement, her long horns glowing under the moonlight.
The river curls past the village over a series of great boulders, and between them are fresh, clear, and still pools. The two of you crash into each other at the river bank, hands groping and lips questing, before you leap into the nearest pool.
Gala follows suit, paddling across the water to join you. <<if $week - $gala_join < 10>>The still, dark water parts over her miniscule nipples with hardly a ripple.<<elseif $week - $gala_join < 30 >>Her burgeoning breasts part the water before her like the bow of a canoe, her thick nipples immediately peaking in the chill pool.<<else>>Her titanic breasts float high in the water, their fat teats bobbing back and forth, dipping towards the water like a long-beaked bird taking dainty sips.<</if>> You reach out, hand running up the cow's flank, until your fingers find a nipple.
"Oh, I see what you want," Gala chuckles, and pulls you closer. The cow finds the footing to rise up out of the water, presenting her <<if $week - $gala_join < 10>>flat chest and tiny nipple to your lips. You latch on with only a little difficulty, working your tongue to tease the nip into its full, straining extension.<<elseif $week - $gala_join < 30>>hefty breast and thick nipple to your lips. The bulk of her breast squashes against your face and you begin to suck and pull.<<else>>massive titty and fat teat to your lips. The cow's nipple is quite a mouthful, and as your tongue runs up and down its length it swells and hardens not unlike a cock.<</if>>
It only takes a moment before Gala's milk begins to flow, a sweet torrent of cream that fills your mouth and spills down your throat. Her nipple pulses with her heartbeat against your tongue, and you gulp and suck as best you can.
"Whoop," you hear Gala say, and you feel a spray of warm milk splash across your shoulder. Her other breast is letting down sympathetically. The cow sighs contentedly, half-standing, half-floating in the water, holding your head against one tit while gently milking the other. By this time one entire side of your body is covered with warm milk, which runs along the curve of your <<boob>> and collects on its underside.
The minotaur's foremilk gives way to the creamier, sweeter hindmilk, and your whole body seems to quiver as you gulp down the maternal bounty. When the first tit empties to a dribble, you switch over to the second. Finally, your belly groaningly full, you find the end of Gala's milk supply.
<<if $pc_stat_lactation > 0 >>The minotaur pulls you away from her chest with a smile. "My turn," she declares, and lifts you up until your <<boobs>> are even with her face. You feel the cow's lips close around your right <<nipple>> and begin to suck. Your <<boobs>> tingle and quiver in response, and you groan wistfully as your milk lets down.
The minotaur's lips and tongue dance around your <<nipple>>, pulling your milky produce out of your <<boob>> and into her greedy mouth. You grasp your left breast, kneading and massaging it, until a white rivulet sprouts from its nip. You milk yourself out onto the cow and the surface of the pond, the patter of droplets complementing your lusty moans.
Gala empties you out in turn and then sets you back down to float in the water. The entire pond around the two of you has gone milky white.
<</if>>"So I need to be fucked, now," you groan, reaching under the water to feel your swollen cunt lips.
"Gets you going, doesn't it?" Gala smiles, sidles close to you, and suddenly her fingers join your own in exploring your needy puss. You push your hips against her hand, and she obligingly slips one of her wide fingers into your box. You grasp her shoulders to brace yourself and grind against her hand underwater.
The minotaur watches you fuck yourself on her finger for a long while, and then without warning withdraws her hand. When you look askance at her, she merely pulls you backwards, out of the pool and onto the rocky bank. "You need something a little more substantial than my finger," she observes, lying down on her belly. She then points with the aforementioned finger to the tip of her horn. "Right here, <<print $pc_name>>."
With a fierce grin, you squat above her head and grasp the smooth, hard surface of her horn to guide it into your steaming cunt. You take it slow, inching yourself down onto the unyielding bone. You struggle to control your breathing as it slowly parts you wider and wider, plunging deeper and deeper into your vagina.
"I never tire of this sight," Gala comments appreciatively, watching your labia swallow up her horn. "Come on now, you can take a little more. That's it. Just sink down on top of me."
When you get to where you can't take any more, you halt your descent and begin to grind your hips forward and back. Gala's horn bounces back and forth inside you, stroking your innermost walls and sending sparks up and down your body. She murmurs encouragements as you rock back and forth atop her, your pussy slicking her horn with your juices.
"You can take more," the minotaur tells you, but you shake your head. "No, I know you can," she insists, and you chuckle at her eagerness. Apparently taking that for encouragement, Gala cocks her head to the side, thrusting her horn up against your now-sloppy puss. You gasp at the sudden–and not entirely unwelcome–intrusion, and your lover laughs. "Told you. And a little more…"
Gala twitches her head again, and your cunt slides further down the cow's horn, to where it is thickest around. Your labia stretch wide around the hard, slick surface and a gutteral moan is torn from your throat. Suddenly you are cumming, hips bucking and legs quivering. You feel Gala's thick-fingered hands take hold of your flanks, holding you firm and safe, as you completely lose control of your body.
When you come down, you slowly draw the cow's horn out of your still-twitching puss and collapse across the boulder.
"So that was fun," says Gala as she stands up, towering over your sprawled form. "And now… my turn." With no further warning, she steps forward, one hoof on either side of your head, and squats. The cow's slick, black-lipped pussy engulfs your face, and it is all you can do to lick and suckle and stroke and oh yes, breathe.
You bring her to lowing orgasm not once but twice, and then you demand her broad cow tongue on your now-recovered box. The two of you go back and forth, licking and sucking and fisting and fucking, until the rising sun turns the surface of the pond golden.
Getting your morning bath is as easy as rolling over into the water.
<<set $pc_stat_mighty = $pc_stat_mighty + 3>><span class="goodnews">You raise your Mighty score by 3 to <<print $pc_stat_mighty>>.</span>
</div><div class="section-4">[[The Next Week…|Main]]</div><div class="section-123">You rise from your high seat and shout across the assembled. "Is this a feast, my tribe? This is no feast." There are some uncertain looks, and a few sly smiles. You heft your <<boobs>> high. "Come feast on these."
The tribe sends up a cheer and rush forward. You sit at the base of your chair, <<boobs>> in your <<if $pc_stat_girth > 5>>lap<<else>>hands<<endif>>. The tribesfolk form two ragged lines.
Two by two, your tribe steps forward and press their faces against your tits. Full lips and warm tongues envelop your <<nipples>>, and you stifle a groan as your breasts let down and your milk flows.
Some are hesitant, even dainty, doing little more than licking away the droplets collected at the end of a <<nipple>>. Their ministrations almost tickle, and you must repress the impulse to shudder or giggle. Others, though, latch on with gusto, sucking hard and pulling at your teats, gulping down the lactic flow that splashes into their mouths. You keep your groans at these as dignified as you're able.
As the line processes past you, though, your self-control slowly erodes. The suck and caress that might have provoked a modest sigh now draws a breathy grunt from your lips. You find yourself stroking the sides of your <<boobs>> and welcoming each new tribe member with an eager smile. Absently, you note that your thighs are slick with your dribbling pussy juice.
<<if $village_gala is 1>>When it is Gala's turn, she gives you a wicked smile and squats down before your tits as if she is worshipping. All piety in her demeanor dissolves, however, when her lips wrap around your <<nipple>> and she pulls like a starving toddler overdue for weaning. You yelp in surprise, although the shout turns into a lusty moan in short order. After half a dozen gulps, the minotaur looses your nip and gives it one long lick, base to tip, and your eyes roll back in your head.
<<endif>>You can feel your breasts switch from foremilk to the creamier, thicker hindmilk. Your eyelids flutter at the sensation, and you almost fail to notice that many tribesfolk are getting back in line after they have their suck. You don't bother to comment; why would you? If they want to make you feel like this a little longer, who are you to say otherwise?
When your flow begins to ebb, some helpful tribeswomen flank your breasts on either side. As each new feeder arrives at your nipple, your helpers work in tandem to massage down the length of your <<boob>>, stroking and squeezing your milk out into hungry mouths. Dimly, you realize you didn't order them to do this; they took it upon themselves to milk you like an animal. That thought flutters away the moment the next pair of lips latches on to your swollen teat.
Your first orgasm elicits no more than a muffled groan from you. Out off the corner of your eye, you think you catch one of your milkers smirking. What feels like moments later, the second orgasm hits you without warning and you loose a full-throated cry. The tribe cheers, and you give them a generous smile as if you intended to give them the show.
Still your hungry tribe sucks at your teats and again your arousal builds and climbs. You can tell as it approaches that this is a powerful one, a cum that will leave you trembling and gasping. Desperately you try to regulate your breathing, trying to gain some measure of self-control. But your milkers continue to squeeze and knead your massive mammaries, and it occurs to you that perhaps the orgasm isn't building; perhaps you are instead falling into it.
At no point does it occur to you to stand, to tell your milkers to stop, to declare this lactic feast to be over. You're getting milked, your people are filling their bellies, you have been flung towards a climax the strength of which you can't even guess. You are not in control of anything, and that realization strikes you with both fear and excitement.
Your hazy mind flirts with the possibilities: if your tribe realizes that they can reduce you to this state, what is to stop them from it? Certainly not you, not with this delicious orgasm hanging over you, just out of reach. They could keep you in the village, make you their brood cow, feed you milkweed and melon until you could barely move. Could you stop them? Would you care?
Your whole body shudders, boobs quaking, as you are swallowed up by a thunderous cum. You either black out or can't get your eyes to open; you can't tell. Distantly you feel someone brush hair out of your face. Slowly, the world comes back into focus, and only a handful of tribesfolk are still at your breasts. The rest are staggering away, full-bellied and in various states of arousal.
You feed the last few and bid them good night, as regally as you are able. Your milkers murmur their farewells, in what you think are respectful tones. You can't quite tell. Then you stagger to your own hut and collapse in a heap.
<<set $pc_stat_saucy = $pc_stat_saucy + 3>><span class="goodnews">You raise your Saucy score by 3 to <<print $pc_stat_saucy>>.</span>
</div><div class="section-4">[[The Next Week…|Main]]</div><div class="section-123">You stand and clap your hands, signalling to all assembled that the evening's entertainment is about to begin.
A line of six dancers steps into the light of the fire: a busty Megalostithos scout, a pear-shaped Callipygos warrior, a perfectly proportioned Villendorphos priestess, a statuesque Oomphalos matron, a thick-thighed Vrontimiros runner, and a lean-bodied Phutanaros proudly sporting an impressively dangling cock.<<set $dancers = [ ['Megalostithos','busty','bouncing tits','cavernous cleavage','fist','drooling puss'],['Callipygos','pear-shaped','jiggling ass','titanic ass cheeks','upthrust tongue','thick-lipped cunt'],['Villendorphos','shapely','generous curves','pebbly areolae','nimble fingers','curly bush'],['Oomphalos','statuesque','gravid belly','soft body','turgid teat','puffy snatch'],['Vrontimiros','thick-thighed','meaty haunches','plush thighs','smirking face','upthrust rear'],['Phutanaros','lean','swinging cock','twitching scrotum','rock-hard prick','parted lips'] ]>> The dancers bow low to you, the Venus, and then spin apart, whirling around the fire.
<<set $dancer = either(0,1,2,3,4,5)>><<set $target = either([ [1,2,3,4,5],[0,2,3,4,5],[0,1,3,4,5],[0,1,2,4,5],[0,1,2,3,5],[0,1,2,3,4] ][$dancer])>>The <<print $dancers[$dancer][0]>> finds the <<print $dancers[$target][0]>> first. She slides her <<print $dancers[$dancer][2]>> past her <<print $dancers[$target][1]>> partner, then turns and presents her <<print $dancers[$dancer][3]>>. The <<print $dancers[$target][0]>> swoons, then reaches forward, only to catch empty air.
<<set $dancer = either(0,1,2,3,4,5)>><<set $target = either([ [1,2,3,4,5],[0,2,3,4,5],[0,1,3,4,5],[0,1,2,4,5],[0,1,2,3,5],[0,1,2,3,4] ][$dancer])>>Next the <<print $dancers[$dancer][0]>> crosses paths with the <<print $dancers[$target][0]>>. This meeting is far more physical than the first, with the <<print $dancers[$dancer][0]>> pressing her <<print $dancers[$dancer][4]>> against her partner's <<print $dancers[$target][3]>>. The <<print $dancers[$target][0]>> yelps, smiling, and pulls the other woman closer, only to fling her away again.
<<set $dancer = either(0,1,2,3,4,5)>><<set $target = either([ [1,2,3,4,5],[0,2,3,4,5],[0,1,3,4,5],[0,1,2,4,5],[0,1,2,3,5],[0,1,2,3,4] ][$dancer])>>The dance begins to pick up, with the <<print $dancers[$target][0]>> grabbed by the <<print $dancers[$dancer][0]>>, her <<print $dancers[$target][2]>> groped and stroked by her <<print $dancers[$dancer][1]>> partner. The aggressor waves her <<print $dancers[$dancer][4]>> in the other dancer's face, but loses her grip and the pair break apart.
<<set $dancer = either(0,1,2,3,4,5)>><<set $target = either([ [1,2,3,4,5],[0,2,3,4,5],[0,1,3,4,5],[0,1,2,4,5],[0,1,2,3,5],[0,1,2,3,4] ][$dancer])>>Finally the <<print $dancers[$dancer][0]>> and the <<print $dancers[$target][0]>> come together directly before your throne. The <<print $dancers[$target][1]>> dancer is thrown artfully to the floor, her <<print $dancers[$target][3]>> uplifted before the <<print $dancers[$dancer][0]>>. With a broad grin, the standing woman lifts her <<print $dancers[$dancer][3]>> high, and then drives down over her partner's <<print $dancers[$target][4]>>.
<<set $dancer = either(0,1,2,3,4,5)>><<set $target = either([ [1,2,3,4,5],[0,2,3,4,5],[0,1,3,4,5],[0,1,2,4,5],[0,1,2,3,5],[0,1,2,3,4] ][$dancer])>>The next thing you know, the <<print $dancers[$dancer][1]>> <<print $dancers[$dancer][0]>> plucks the <<print $dancers[$target][0]>> out of the dance, takes hold of her <<print $dancers[$target][4]>> with two hands, and buries it into her <<print $dancers[$dancer][3]>>. The <<print $dancers[$target][0]>> grunts in ecstasy, clapping her arms around her partner and pulling her close.
<<set $dancer = either(0,1,2,3,4,5)>><<set $target = either([ [1,2,3,4,5],[0,2,3,4,5],[0,1,3,4,5],[0,1,2,4,5],[0,1,2,3,5],[0,1,2,3,4] ][$dancer])>>By now the <<print $dancers[$dancer][0]>> has found the <<print $dancers[$target][0]>>, brandishing her <<print $dancers[$dancer][4]>> with a superior swagger. The <<print $dancers[$target][1]>> dancer sees her coming, but instead of fleeing, she falls to her knees and presents her <<print $dancers[$target][5]>>. The <<print $dancers[$dancer][0]>> squeals in joy, and they couple, hungrily and desperately.
<<set $order = [ [0,1,2,3,4,5],[3,4,5,0,1,2],[5,4,3,2,1,0],[2,1,0,5,4,3] ][either(0,1,2,3)]>>The dance, at this point, has become an artfully staged orgy. The leaping firelight glistens off of <<print $dancers[$order[0]][2]>> and <<print $dancers[$order[1]][2]>>, <<print $dancers[$order[2]][2]>> and <<print $dancers[$order[3]][2]>>, <<print $dancers[$order[4]][2]>> and <<print $dancers[$order[5]][2]>> alike, all bouncing and thrusting and jiggling in time with each other. Your hands have found their way down to your own snatch, and almost without warning your own body crests over the brink of orgasm, even as the dancers cry out in bliss, themselves.
Cheers ring out for the performers by the tribesfolk whose lips are not otherwise occupied. The dancers hardly notice, themselves shuddering and whimpering in sweaty afterglow.
<<set $pc_stat_haughty = $pc_stat_haughty + 3>><span class="goodnews">You raise your Haughty score by 3 to <<print $pc_stat_haughty>>.</span>
</div><div class="section-4">[[The Next Week…|Main]]</div><div class="section-123">You take your leave of the feasting along with the high priestess Diana and together retire to the tribe shrine.
Diana draws a circle in the hard-packed ground of the shrine and invites you to step inside it. She then produces two earthenware urns, setting one on a shelf above the other, and filling the second from a waterskin. She places one finger on a stopper jammed into a hole at the bottom of the higher urn. "You must stay in the circle as long as water pours from one urn to the other," she intones. "Understand?"
You nod your head, shifting uncertainly in the circle inscribed on the ground.
"Then let the rite begin," the high priestess intones, pulling the stopper. A stream of water bursts out of the hole, splashing into the urn on the floor. Meanwhile, Diana squares her shoulders and faces you from across the shrine. Her huge, beautiful breasts bob in front of her, jostling lightly against each other. The pebbly expanse of her areolae catch the torchlight, seeming to dance between shadows and light. The broad, thick nipples in their centers sit like chiefs being celebrated by her people.
"Would you like to touch these breasts?" Diana asks you lightly. "Would you like to feel their weight in your hands, caress the soft skin, run a thumb over my nipples?" You do not answer, but are surprised when she goes on: "You can. You can touch them, <<print $pc_name>>. Leave your circle and come cup these breasts."
You slowly shake your head.
"I want you to," the high priestess tells you, and there is some pent-up, strangled need in the back of her throat. "You know, it is very lonely being the high priestess of Tienay. Otherwordly. Exalted. Untouchable. When I am a woman, <<print $pc_name>>, with a woman's needs. To be touched. And I would like you to touch me. Will you touch me?"
You take a slow, even breath, and shake your head again. The water ripples and streams in the corner of the shrine. Her breasts are dazzling: perfectly proportioned, beautifully textured, pleasantly sized. You can easily imagine their weight, their heft, their– you shake your head to clear it. Focus on the water.
"Please, <<print $pc_name>>," Diana goes on. "I have wanted you ever since I first saw you. And I know, ever since you first saw me, that you wanted these." She lifts her hands to cup her wide breasts, squishing them together and then letting them fall, softly bouncing against her belly.
You lick your lips and try to concentrate on the falling water. You try to remember when you first saw her: did you feel anything? It seems like you would have. You must have. Those tits! How could you have felt anything else?
Now the high priestess moves, stepping closer, closing the distance between the two of you. Her round, bubble but bounces behind her and her gorgeous tits shimmy and sway as she makes a slow circle around you. "I'll make it easy for you," she whispers. "All you need do is reach out, and they can be yours. You can fill your hands–and your mouth–with this body."
You swallow with difficulty, shifting your feet uncomfortably and carefully folding your hands behind the small of your back. Each hand can hold back the other hand, prevent it from sinking fingers into that delectible flesh.
"I won't tell anyone," she whispers in your ear. You can feel the heat of her body sweep past your shoulder. The heat of her breasts. "No one outside this shrine needs to know. We can rut all night and no one will know better."
Your knees quiver as you feel a sudden and powerful flush of arousal. A thin, cool line runs down the inside of your thigh.
"Oh look at that," Diana coos, and kneels down before you, bringing her face unbearably close to your legs, your pulsing sex. "You're wet. For me. For these tits. For this ass." She bobs her rear back and forth as she speaks, and you can't help but watch it jiggle and bounce. You can feel her breath along the inside of your thigh, across your swollen labia. "Go ahead, <<print $pc_name>>. Grab it. You know you want to."
You squeeze your eyes shut, then shoot a panicked glance towards the urns, which are still dribbling water. You're not sure how much longer you can stand, let alone stand still. Your whole body is awash with hot need.
"Well, I'll have to take matters into my own hands," Diana tells you, and rolls backwards, splaying her luscious body out across the floor before you. Her tits roll to the sides, her hips bounce on top of her incredible ass. And her fingers snake down, around the curve of her beautiful breasts, across her belly, and down to stroke the lips of her pussy. "Or let's say, I'll get myself started. You can jump in whenever you like. Wouldn't you like that, <<print $pc_name>>?"
You force yourself to watch the high priestess as she pumps her hand into her dripping snatch. You struggle to control your breathing. Your hands clench as if they might grab phantom tits and asses. But you do not move.
Then with a cheery little crescendo, the dribble of water from the top urn to the bottom urn abruptly ends. You shout triumphantly, one foot darting forward out of the circle, staggering towards the softly moaning high priestess.
"Oh thank the magic," Diana gasps, looking at the now-dry urn. "Get over here and fuck me, <<print $pc_name>>."
You hurry to comply, nearly diving into the high priestess' muff. The two of you form a writhing knot of flesh for the rest of the night, your pent-up desire, successfully managed through the length of the rite, released in a explosion of needy hands and dragging lips.
<<set $pc_stat_unruly = $pc_stat_unruly + 3>><span class="goodnews">You raise your Unruly score by 3 to <<print $pc_stat_unruly>>.</span>
</div><div class="section-4">[[The Next Week…|Main]]</div><div class="section-123">As you are unceremoniously dropped into the hive, you immediately notice that something is not right. The golden hexagons are haphazdly stacked in bunches around you, revealing the building's structure behind them. The floor you've been dropped onto is solid stone.
"I'm inclined to believe," comes the now-familiar sultry voice of the hive, "that you allowed yourself to be captured. Silly cow. Did you think I'd have you brought right to where I am keeping my treasures? I think not. That was a mistake I will not make again."
A pair of bees land with a whump just out of your reach. "I think you show real promise, <<print $pc_name>>, and I look forward to the next time we cross wits. But this is not that time."
The two bees turn their backs to you, then scrabble at the back of a clump of waxy cells. A moment later, the wax falls, revealing the city streets beyond.
"Go on, scamper along," says the voice, seeming to recede into the distance. "This is just a straw hive, nothing for you here."
More than a little dazed and confused, you scramble out the door and into the daylight again.
</div><div class="section-4">[[Return to the Village|End Week]]</div><div class="section-123">You turn, confused at what the minotaur might be apologizing for, and then you see it. From her bag, Gala has withdrawn something heavy and round. She splits it open, revealing the black flesh within.
The minotaur crams a quarter of the melon into her mouth. "I'm sorry," she repeats around the juicy mouthful. "I need it all."
The black tendrils in the sky pour down towards the two of you, curling into a tornado of inky darkness. At its center stands Gala, who throws the remainder of the melon aside and lifts her hands to the sky. The tendrils crash into her sides and she screams in ecstacy.
The streamers of black buffet around your body, as well, brushing along your skin before sinking into you. You are still receptive, after all, and what tendrils touch you are absorbed. You feel your feet lifted off the ground as you are filled with the stolen power of the Callipygoi.
Your <<boobs>> don't quiver or tremble with power; they scream as the chill tendrils invade your breastflesh in a torrent. Your tits grow like the sun rising over the horizon: a steady, inexorable progress that reveals more and more of the impossible curve of your breasts. Your nipples strain, thick and hard, at the peaks of your tits, widening and thrusting out into the swirling air. Your areolae sweep across the burgeoning expanse of your tits, raising the skin into pebbly texture and beautiful color.
Your ass, too, ripens and inflates, growing fatter and thicker behind you. Callipygos power, after all, you think dimly as you feel your pelvis adjust to the increasing weight bobbing at the tops of your legs.
When the storm of black tendrils finally drops you to the ground, you entire body quakes and jiggles. Your tits bounce and slap against each other like waves along the shoreline, and you can feel the ripples crossing back and forth along your backside.
<<set $n = ($callipygos_warriors+$callipygos_rangers+$callipygos_wounded)/20 ; $pc_stat_girth = $pc_stat_girth + $n ; $pc_stat_length = $pc_stat_length + $n ; $pc_stat_nipples = $pc_stat_nipples + $n ; $pc_stat_areolae = $pc_stat_areolae + $n ; $pc_stat_jiggle = $pc_stat_jiggle + $n ; $pc_stat_ass = $pc_stat_ass + $n * 5 >>Even though you knew what was coming, you can't help but look down at your transformed body in wonder:
<<boobs-verbose>>
</div><div class="section-4">[[Look at Gala|GalaWraith]]
</div><div class="section-123">As the smoke clears, you look across the village commons to where you last saw Gala.
The minotaur hovers above the ground, flexing her fingers as she draws the last tendrils of power into her incredibly inflated body.
When you met Gala, she was a scrawny waif. All that is gone, now, replaced with plush curves and bulbous anatomy. Her mammoth breasts sit fat and huge across her chest, each dwarfing her head in size. Teats the size of fists sit at the centers of areolae that are so pink and perfectly shaped that your mouth waters. Even from where you stand before her, you can see the convex curve of her ass cheeks on either side of her. Both her breasts and her hips are easily as wide as she is tall.
When she opens her eyes, they are solid black. Her hair wavers behind her in a non-existent wind. "<<print $pc_name>>, <<print $pc_title>>," she intones, and it is as if her voice is coming from some far distant place, where everything is dark and chill. "You have been kind and generous to me while I have stayed with you. I permit you to keep what you have taken from the Callipygos; I will not take it from you now."
You can't help but scoff. She permits?
But she goes on, even as she rises higher into the air. "I will now return to the Highlands. I will destroy the Matriarchs and scatter the trolls before me. You will not interfere, <<print $pc_name>>, <<print $pc_title>>. You will not again cross the river. The Highlands are for the minotaurs, and for the minotaurs alone. The Highlands are mine, and mine alone."
Gala is almost out of earshot, high above the village, when she looks south, towards the Highlands. "If you invade my lands, all your gains, today, and yesterday, and tomorrow, will be forfeit. You have been warned."
And then she streaks off to the south without another word.
When you finally look down, you find a village full of terrified menfolk, clutching at each other with wide, traumatized eyes. With effort, your lift your prodigious body to standing tall. "Come with me, menfolk," you command. "You are mine, now."
<span class="goodnews">You have gained <<print $callipygos_warriors + $callipygos_rangers + $callipygos_gatherers + $callipygos_tenders + $callipygos_wounded >> menfolk!</span><<set $gala_size = $items[21]*($callipygos_warriors + $callipygos_rangers + $callipygos_wounded) ; $gatherers = $gatherers + $callipygos_warriors + $callipygos_gatherers ; $tenders = $tenders + $callipygos_rangers + $callipygos_tenders +$callipygos_wounded ; $count_suckles = $count_suckles + $callipygos_rangers*3 + $callipygos_warriors*3 + $callipygos_wounded*3 ; $callipygos_rangers = 0 ; $callipygos_warriors = 0 ; $callipygos_gatherers = 0 ; $callipygos_tenders = 0 ; $callipygos_wounded = 0 ; $village_gala = 0 ; $gala_wraith = 1 ; $items[21] = 0 >>
</div><div class="section-4">[[Return to the Village|End Week]]
</div><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>The contender's hands slide up her body, cupping her tremendous tits and making them bounce. Then with one smooth motion, she squeezes her juggs, base to tip, causing her thumb-sized nipples to spray milk all over your body.<<if $enemy_attack > $pc_defense>> As the droplets of milk spatter against your face and chest, you cannot help but feel a rush of arousal sweep across your skin.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Unruly</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>> The droplets of milk spatter across your face and chest, causing you to sputter and blink. You wipe the stuff from your cheek with a disdainful swipe.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp * $enemy_stat_nipples>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp * $enemy_stat_areolae)>>
<<endnobr>>The fighter locks eyes with you and lift one heft breast to her lips. With lanquid enjoyment, she flicks her tongue across the nipple, then stuffs it into her mouth. She moans lustily around her titflesh as she sucks, a rivulet of milk dribbling down the slope of her breast. <<if $enemy_attack > $pc_defense>>Her moan is echoed by yours, as you can't help but pause and watch her display, mouth agape. A tendril of drool hangs from the corner of your lip.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage >> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $enemy_move_last = $enemy_move>><<else>>But you are not impressed, as you make clear with a derisive snort.<<endif>>
You watch as <<print $enemy_name>> hits the ground, her breasts mashed against the gritty sand of the arena floor.
The crowd goes wild.
With only a little hesitation, you lift your hand to wave to what are apparently, today, your adoring fans. They cheer for what seems like forever, and then they cheer for <<print $enemy_name>> when she stands and limps off the floor. You follow after her a moment later.
Once you are off the arena floor, you are presented with your prize: a bag of <<print $item_names[$arena_prize]>>s.<<set $items[$arena_prize] = $items[$arena_prize] + 6 >>And then you are on your knees in the sands of the Arena. A moment later you fall, and your <<boobs>> touch the ground.
The crowd goes wild.
<<print $enemy_name>> waves to the spectators, exulting in her victory over you. The cheering seems to go on forever as you lie on the sandy ground, breath heaving.
<<if $pc_title is "Venus of Tienay">>After collecting her adulation, <<print $enemy_name>> reaches a hand down to help you back to your feet. "It wouldn't do," she tells you, "for the Venus to be humiliated in the Arena." She then lifts one of your hands in hers, much to the spectator's wild approval.
As the two of you retire from the field, she slaps your back. "The Arena isn't the real world," she tells you as if to soothe your embarassment. "You should know, I hold you in the highest respect, Venus."<<else>>Eventually you push yourself up to your feet. There are some cheers for that, too, and you're not sure if they're genuinely happy to see you stand or if they're just pitying you. You push such thoughts from your mind and limp off the arena floor with as much dignity as you can manage.<</if>><<print $enemy_name>> staggers backwards at your terrible blow, fighting to keep her eyes on you as she works to regain her wits. Her shoulders move to track you, wary of your next move but not quite ready to make her own.You register with the boutmaster and in no time at all you are on the sandy arena floor.
It is clear that <<print $enemy_name>> is an old hand at this if only by her entrance. The crowd goes wild on seeing her, and she waves and exhorts them to even more cheering for a good long while. When she's finally done with the adulation, she turns to square off against you.
You cast a critical eye over her assets. Her <<set $boob_aspectratio = $enemy_stat_girth / $enemy_stat_length ; $boob_size = $enemy_stat_girth * $enemy_stat_length >><<if $boob_aspectratio < .66 >><<set $boob_adjectives = ["long ","narrow " ]>><<elseif $boobaspectratio < 1.5 >><<set $boob_adjectives = ["plump ","shapely "]>><<else>><<set $boob_adjectives = ["high ","fat ","wide "]>><<endif>><<if $enemy_stat_nipples > 1.5 >><<set $boob_adjectives.push("nipply ","pointed ")>><<endif>><<if $enemy_stat_areolae > 1.5 >><<set $boob_adjectives.push("capped ","beautiful ","lovely ")>><<endif>><<if $enemy_stat_jiggle > 1.5 >><<set $boob_adjectives.push("jiggling ","bouncing ","wobbling ")>><<endif>><<if $enemy_stat_lactation > .4 >><<set $boob_adjectives.push("milky ","leaking ","dribbling ")>><<endif>><<if either(1,2,3,4) neq 1>><<set $boob_adjectives.push("huge ","mammoth ","massive ","formidable ","hefty ")>><<print either($boob_adjectives)>> <<endif>><<if $boob_size < 1 >><<print either("tits")>><<elseif $boob_size < 2 >><<print either("tits","breasts")>><<elseif $boob_size < 3 >><<print either("tits","breasts","boobs")>><<elseif $boob_size < 4 >><<print either("tits","breasts","boobs","juggs")>><<else>><<print either("tits","breasts","boobs","juggs","gazongas")>><<endif>> <<set $boob_aspectratio = $enemy_stat_girth / $enemy_stat_length >><<if $boob_aspectratio < .66 >>swing long and narrow<<elseif $boobaspectratio < 1.5 >>are plump and shapely<<else>>ride high and fat on her chest<<endif>>: <<set $n to $enemy_stat_girth*1.5>><<measurement $n >> wide and <<set $n to $enemy_stat_length*2>><<measurement $n >> long.
Her <<if $enemy_stat_areolae < .7>>nigh-invisible<<elseif $enemy_stat_areolae < .9 >>overlookable<<elseif $enemy_stat_areolae < 1.1 >>pleasant<<elseif $enemy_stat_areolae < 1.3 >>elegant<<elseif $enemy_stat_areolae < 1.6 >>eye-catching<<elseif $enemy_stat_areolae < 2 >>fabulous<<elseif $enemy_stat_areolae < 2.5 >>enticing<<endif>> areolae are <<set $n to $enemy_stat_areolae*.6 >><<measurement $n >> wide, <<set $boob_areolae_coverage = Math.min(100,Math.floor( 60 * $enemy_stat_areolae / ($enemy_stat_girth*1.5)))>><<if $boob_areolae_coverage < 100 >>covering <<print $boob_areolae_coverage>>% of her breasts.<<else>>capping the entire forward curve her breasts and creeping up their sides.<<endif>>
<<set $n to $enemy_stat_nipples/2-.4>>Atop this nestle her <<if $enemy_stat_nipples < .7 >>miniscule<<elseif $enemy_stat_nipples < .8>>tiny<<elseif $enemy_stat_nipples < .9>>smallish<<elseif $enemy_stat_nipples < 1.1>>average<<elseif $enemy_stat_nipples < 1.3>>thick<<elseif $enemy_stat_nipples < 1.6>>sizable<<elseif $enemy_stat_nipples < 2>>chunky <<measurement $n>> long<<elseif $enemy_stat_nipples < 2.5>>meaty <<measurement $n>> long<<elseif $enemy_stat_nipples < 3.1>>fat <<measurement $n>> long<<else>>giant <<measurement $n>> long<<endif>> <<if $enemy_stat_nipples < .8>>nips<<elseif $enemy_stat_nipplies < 1.7>>nipples<<else>>teats<<endif>>.
<<if $enemy_stat_lactation > 0 >>A creamy bead of milk forms at each nipple. <<endif>>
Whenever she moves, her tits <<if $enemy_stat_jiggle < .3 >>stick to her chest like rocks.<<elseif $enemy_stat_jiggle < .6>>barely shift across her body.<<elseif $enemy_stat_jiggle < .9>>shimmy very little.<<elseif $enemy_stat_jiggle < 1.2>>wobble only slightly.<<elseif $enemy_stat_jiggle < 1.5>>jiggle pleasantly.<<elseif $enemy_stat_jiggle < 1.8>>bounce around distractingly.<<elseif $enemy_stat_jiggle < 2.1>>bob and slosh like ocean waves.<<elseif $enemy_stat_jiggle < 2.4>>catch all eyes as they quiver enticingly.<<elseif $enemy_stat_jiggle < 2.7>>jiggle and shimmy all over the place.<<elseif $enemy_stat_jiggle < 3.1>>bounce and wobble like there's an earthquake.<<else>>exceed the implemented adjectives for how incredibly jiggly they are.<<endif>>
Behind her rests her <<if $enemy_stat_ass < 7>><<set $ass_adjectives = ["pert","trim","tiny","overlookable","slim"]>>
<<elseif $enemy_stat_ass < 12>><<set $ass_adjectives = ["round","muscled"]>><<elseif $enemy_stat_ass < 17>><<set $ass_adjectives = ["bubble","big","bouncy"]>><<elseif $enemy_stat_ass < 22>><<set $ass_adjectives = ["shelf-like","huge","wide",""]>><<else>><<set $ass_adjectives = ["mammoth","titanic","massive","gigantic"]>><<endif>><<print either($ass_adjectives)>><<if $enemy_stat_ass > 8 and either(1,2) is 1>>, <<set $ass_measure to $enemy_stat_ass/2 >><<measurement $ass_measure >> wide<</if>> <<print either("ass","butt","rear","ass","butt","rear","derriere","tush")>>.<div class="section-123"><<if $callipygos_chief is "Tinasomai" and $callipygos_warriors + $callipygos_rangers > 20 and $callipygos_food > 50 >><<set $callipygos_defeated = 0 >>While you now are accorded the title of Venus, the Callipygos tribe are still strong and defiant. Without Tinasomai, they are leaderless and floundering. Many expect the tribe to give up its haphazard raiding and simply disband entirely… which will inevitably result in groups of angry ex-Callipygoi wreaking havoc in every direction.
The High Priestess Diana politely suggested that you might be able to set things aright in your former rivals' village. They will at the very least require a new chief, and as Venus you ostensibly have the right to name one.
Whether or not they will bow to your wishes remains to be seen.
<<elseif $callipygos_chief is "Tinasomai" >><<set $callipygos_defeated = 1 >>The Callipygos tribe is broken and starving after challenging you on the field of battle. Now that you are the Venus, however, they have become your responsibility.
The High Priestess Diana politely suggested that you might be able to set things aright in your former rivals' village. They will at the very least require a new chief, and as Venus you ostensibly have the right to name one.
<<else>><<set $callipygos_defeated = 1 >>On your approach to the village, a horn sounds and you can see some rustling among the menfolk and the various huts. By the time you reach the circle of huts, <<print $callipygos_chief>> steps out to greet you.
"My Venus," the Callipygos chief smiles, and bows low enough that her nipples brush the ground in deference. "What can the Callipygoi do for you?"
<</if>>
<<if $callipygos_defeated is 1>>The Callipygos village is composed of <<print $callipygos_rangers + $callipygos_warriors + $callipygos_gatherers + $callipygos_tenders + $callipygos_wounded >> souls:
- <<print $callipygos_rangers>> rangers
- <<print $callipygos_warriors>> warriors
<<if $callipygos_wounded > 0 >>- <<print $callipygos_wounded>> wounded women
<<endif>>- <<print $callipygos_gatherers>> menfolk gatherers
- <<print $callipygos_tenders>> menfolk tenders
<</if>>
</div><div class="section-4">[[Return to the Megalostithos|End Week]]
[[Explore the Callipygos Hinterland|Hinterlands]]
<<if $callipygos_chief is "Tinasomai">>[[Appoint a New Chief|CallipygosChief]]
<<elseif $callipygos_chief is "Boutae">>[[Collect Tribute|TributeBoutae]]
<<elseif $callipygos_chief is "Papilla">>[[Collect Tribute|TributePapilla]]
<</if>><<if $callipygos_starving is 1 and $callipygos_towers < 1 and $callipygos_warriors + $callipygos_rangers > 0 >>[[Recruit Callipygoi|RecruitCallipygoi]]<<if $items[21] > 0 and $callipygos_warriors + $callipygos_rangers > 0 >>
[[Use the Wraith Bombs|UseWraithBombs]]
<</if>><</if>>
</div><div class="section-123">You stride into the center of the Callipygos village. Many eyes follow you, many of them openly hostile. <<if $village_papilla is 1>>Following you, <<else>>The Emissary <</if>>Papilla steps into the village square, as well, and takes up a position across from you. Boutae also strides out of a hut, giving you a lascivious smile as she waits to see what you will do.
"Hear me, Callipygoi!" you shout, thrusting out your <<boobs>> proudly. "You are a tribe without a chief. Tinasomai forfeited her chieftaincy by losing the duel for the title of Venus. You know this; the Villendorphoi have visited here, and they have told you as much."
"Now that I am Venus, I will appoint your new chief," you declare. There is no small amount of muttering and griping, but no one steps forward to challenge you. Perhaps this will be easier than you thought. "Papilla," you say, gesturing her forward. "Tell me why Boutae should be chief."
The <<if $village_papilla is 1>>ex-<</if>>Emissary swallows, but answers immediately: "Boutae is respected, loyal to the tribe, and well-liked. She knows how to motivate people. If you appoint her, the Callipygos will eat well… and share our bounty with you as tribute."
You nod in thanks, and then gesture to the woman in question. "Boutae. Tell me why Papilla should be chief."
The curvy woman lifts an eyebrow and considers her answer before giving it. "She is knowledgable and savvy, my Venus. <<if $village_papilla is 1>>She has spent a good deal of time with you among the Megalostithoi, and knows your ways. I expect you trust her.<<else>>She has served loyally as Emissary despite her disagreements with Tinasomai, which is a valuable trait in a subordinate.<</if>> Given her knowledge, if you appoint her, the Callipygos shrine will fill to bursting with magic… which will be yours to collect by right of tribute."
You are about to make your pronouncement when Boutae clears her throat. "My Venus, if I may. If you select Papilla, I request I go with you, and live among the Megalostithoi, so as not to challenge her rule."<<if $village_papilla neq 1>>
The Emissary clears her throat. "And I request the same, my Venus. I assure you, you could put me to good use."<</if>>
</div><div class="section-4">[[Appoint Boutae as Chief|ChiefBoutae]]
[[Appoint Papilla as Chief|ChiefPapilla]]
</div><div class="section-123"><<if $callipygos_tribute is $week>>Boutae lifts an eyebrow at you. "My Venus, you have already collected the tribute we have set aside for you. Surely you do not wish us to starve so that you might feast."
You shake your head. "No, of course not," you assure her.
<<else>><<set $tribute = Math.min(4,$week - $callipygos_tribute)*10 ; $food = $food + $tribute ; $callipygos_tribute = $week >>"I imagine you are here for your tribute," Boutae says with a smile. "We have set aside <<if $callipygos_tribute > $week + 4 >>a great deal<<elseif $callipygos_tribute > $week + 2 >>a good deal<<else>>some<</if>> of our harvest since your last visit."
You direct the menfolk to load up the tribute and prepare to cart the bushels back to your village.
<span class="goodnews">You have gained <<print $tribute>> bushels of food!</span>
<</if>></div><div class="section-4">[[Continue|CallipygosVillage]]
</div><div class="section-123"><<if $callipygos_tribute is $week>>Papilla frowns uncertainly at you. "My Venus, you have already collected the tribute we have set aside for you. We have no further items to gift you."
You shake your head. "No, of course not," you assure her.
<<else>><<set $tribute = Math.min(4,$week - $callipygos_tribute) ; $callipygos_tribute = $week >>"I imagine you are here for your tribute," Papilla says with a short smile. "We have found <<if $tribute is 1>>an item<<elseif $tribute is 2>>two items<<elseif $tribute is 3>>three items<<else>>four items<</if>> that might be of interest to you."
The chief leads you into the Callipygos shrine, where the tribute has been laid out on a low bench. With a regal nod, you accept the tribute of the Callipygoi.
<<for $n = 0 ; $n < $tribute ; $n++ >>
<<set $target = random(0,12)>><span class="goodnews">You gain a <<print $item_names[$target]>>!</span><<set $items[$target] = $items[$target] + 1>>
<</for>>
<</if>></div><div class="section-4">[[Continue|CallipygosVillage]]
</div><div class="section-123">"I appoint Boutae to the chieftaincy of the Callipygos tribe," you declare with a nod to the beautifully curvy woman.
The tribe responds positively, with more than a few grateful smiles directed at the new chief. Papilla reaches over to squeeze the other woman's elbow in congratulations, and then crosses the village square to stand behind you.
Boutae steps forward and bows low, until her nipples brush the ground in deference. "My Venus, I accept this honor with gratitude. I will rule in your stead and support you in all things."
"May your rule be wise and your people prosperous," you tell the new chief with a regal tilt of your head. "I will send some menfolk with bushels of food so that you may feast and celebrate your ascension."
Boutae inclines her head. "Thank you, my Venus."
You turn to Papilla and gesture back towards Megalostithos lands. "Let us retire and allow the Callipygoi to feast in peace."
<<set $callipygos_chief = "Boutae" ; $callipygos_tribute = $week ; $village_papilla = 1 >>
</div><div class="section-4">[[Return to the Megalostithos Village|End Week]]</div><div class="section-123">"I appoint Papilla to the chieftaincy of the Callipygos tribe," you declare with a nod to the pear-shaped woman.
The tribe responds <<if $village_papilla is 1 >>with uncertainty and some grumbling at the turncoat being rewarded for her treachery. But<<else>>positively, with more than a few grateful smiles directed at the new chief. <</if>> Boutae slinks over to the ex-Emissary and wraps her up in a warm and squishy hug of congratulations. The beautiful woman then crosses the village square to stand behind you.
Papilla steps forward and bows low, until her nipples brush the ground in deference. "My Venus, I accept this honor with gratitude. I will rule in your stead and support you in all things."
"May your rule be wise and your people prosperous," you tell the new chief with a regal tilt of your head. "I will send some menfolk with bushels of food so that you may feast and celebrate your ascension."
Papilla inclines her head. "Thank you, my Venus."
You turn to Boutae and gesture back towards Megalostithos lands. "Let us retire and allow the Callipygoi to feast in peace."
<<set $callipygos_chief = "Papilla" ; $callipygos_tribute = $week ; $village_boutae = 1 >>
</div><div class="section-4">[[Return to the Megalostithos Village|End Week]]</div><div class="section-123">"Bring out the tinctures!" you shout, and already there are cheers. "I decree a royal tournament of Grabass!"
The tribe rises to their feet, a few individuals rushing down to the river and returning wet but clean. The eldest women of the tribe disappear into the shrine and return with trays of colored clay, beaten into a fine powder. They slowly circulate through the crowd, with each tribe member pressing their hands into the dusty clay.
Once everyone's clay-caked hands are raised into the sky, you shout "Go!" and utter chaos ensues.
The rules of Grabass are simple. You try to grab as many asses as you can, while avoiding having your ass grabbed. And as the <<print $pc_title>>, you are a high-value target, which is why a dozen hands are immediately swooping towards your derriere. You are a hero among your people, however, and you dance and spin away, brightly-colored fingers streaking past your tush but never quite making contact. As you duck and jive, you clap your own clay-caked hands onto at least three taut asses in passing, giving each as solid a grope as your evasive maneuvers allow.
Of course, many Grabass players take the game as an opportunity to grab more than just asses. Already a handful of hunters bear handprints and streaks of clay across their bouncing tits. Who wouldn't want to get a handful of the jiggling titflesh on display? You feint left and lunge right, wrapping your arms around a too-slow scout, and grab a double handful of soft mammaries. She grinds her butt back into you in response, but you dance away before she can turn the tables on you.
Grabass tends to get the blood pumping, in more ways than one. Erect cocks wave all around you, and the nipples that your fingers paint with gropes and clay are uniformly thick and turgid. Some players laughingly stagger away from the fire and into the shadows to play their own, more private games. You, however, with your still unmarked ass, stay in the game, bobbing and weaving and grabbing and groping.
<<if $village_papilla is 1>>Papilla is at a significant disadvantage when playing in this village. Her ass, after all, is twice as large as any Megalostithos<<if $pc_stat_ass > 15>>, aside from yourself, of course<<endif>>. Still, she gives it her all, jiggling and bouncing and cackling like a mad woman as she dives through the fray. You can see she's already been tagged more than once. Two of the handprints look like they got a good grip on her, too, which might account for her flushed cheeks. She spots you watching her, and shoots you a grin before she disappears behind groping tribefolk.
<<endif>><<if $village_gala is 1>>It took some time to explain the rules of Grabass to Gala, who still thinks you're all a bit daft for playing in the first place. That doesn't stop her from joining, of course, and you can hear her braying laugh across the melee. Did she just score a grope or was she goosed, herself? Impossible to know.
<<endif>><<if $village_boutae is 1>>And then, out of the crowd sweeps Boutae, her own bubble butt bouncing proud and glorious and completely unmarked. She whirls and pivots, slapping dusty hands into lean asses, meaty butts, and doughy rears alike. Sometimes you think she might take the game a little too seriously, as she dances out of everyone's reach, always untouchable.
<<endif>>Your first mark is just an errant finger which streaks across your <<boob>>. Even so, a little thrill races down your spine. A few minutes later a pair of menfolk, grappling each other, go head over heels inches away from you. You pinwheel backwards, but when you turn a clay-coated hand is waiting for you, smearing tincture across your <<nipple>>. You lean into it, letting them get a good feel, before turning and diving through the press of people.
Finally the game reaches the tipping point where players gang up to hunt for unpainted buttocks. You keep moving, trying to keep your unsullied status as unknowable as possible, but soon you're identified as one of the few whose ass has not yet been grabbed.
Cakey hands descend upon you, rushing at you in waves which you bob and weave like mad to avoid. Streaks of clay pattern your sides, your hips, your thighs, your face. Your <<boobs>> collect all manner of marks and handprints. Your heart is hammering in your chest and your puss is drooling down your thigh. Finally it happens: a hand claps down on your left butt cheek. You squeal but stop moving long enough to feel every finger on your ass, and let the lucky <<print ['man','hunter','scout','tribeswoman'][either(0,1,2,3)]>> relish the victory.
The game continues for a little while longer, and you allow a few more hands to grope your <<ass>> before play is through. Eventually, though, everyone has been marked, and everyone is exhausted, and everyone is powerfully aroused. Tribefolk disappear in twos and threes and fours, and you collect a panting bedwarmer for yourself before turning in for the night.
<<set $pc_stat_sprightly = $pc_stat_sprightly + 3>><span class="goodnews">You raise your Sprightly score by 3 to <<print $pc_stat_sprightly>>.</span>
</div><div class="section-4">[[The Next Week…|Main]]</div><div class="section-123">"Boutae," you call from your high seat, "step forward."
The whole tribe murmurs in excitement as the leggy, bouncy, curvy warrior-woman rises to her feet, steps before you, and squares her shoulders. They know what's coming: both you and the Callipygos woman have sharp, saucy tongues, and exchanges between you often get heated… not in terms of hostility, but in terms of steaminess.
"How may I serve you, Venus?" she opens, "you know I always enjoy working under you."
"I thought I might give you an opportunity to get the best of me in front of an audience," you respond lightly. "I know how you enjoy performing in front of an audience."
"And I do enjoy getting the best of you," she answers. "Honestly, I enjoy getting any and every part of you."
You nod absently, as if considering. "That seems right. In my experience of your performances, it is often about what you get," you say, and leave a pregnant pause before enunciating, "…and not what you're giving."
The curvy woman scoffs. "I'm sorry, my Venus, did you not enjoy what I last gave you?" She places a hand on her generous hip. "In my experience, you always enjoy taking what I'm giving out."
The crowd chuckles and mutters to each other, settling in for the show. More than a few hands find their way into laps, although most are simply stroking thighs. You point at Boutae and curl your finger to bring her closer.
As she saunters towards you, you make a light comment about her alacrity in responding to your summons, and how quickly she comes for you in various situations. She responds with a predictable counter about how you come for her on occasion. Expecting such, you're ready with the insinuation that she does not always have what it takes to get you going. This while she mounts the slight rise before your seat, her rounded rump bouncing before the whole tribe.
Behind her, tribeswomen are hooting and laughing at the repartee, at least those who have not switched to quietly grinding against fingers straying down the inside curve of their thighs. Other hands mash and grope fat breasts, stroke the curve of bulbous hips, and flick the veritable forest of erect nips.
You and Boutae go on, back and forth over each other's comparative assets, how adeptly you are able to leverage them, how helpless the other duelist is before your superior physique and skills. Soon she is standing an arm's reach before your high seat, and then she is leaning over you, pendulous tits swaying over your lap. She plants her hand between your thighs to lean closer. You're sure she can feel the heat off of your sweltering puss.
You lean forward yourself, until you can feel her breath against your cheeks. You make a jibe, loud enough for the tribe to hear, about her efforts to sleep her way to the top. She inches closer, until her lips brush the tip of your ear, and questions your recollection about which of you was on top the last time, and who was trying–and failing–to get on top.
You turn 'getting on top' sideways to 'getting off,' and are rewarded with a smattering of laughter and more than one orgasmic cry from the peanut gallery. Boutae's finger strokes up the inside of your thigh. She quips on how much more you care about getting off than getting on top. You scoff and remind her that you don't need to care about getting on top because you're always already there. It's a poor response, almost strangled by her thumb pressing down on your throbbing clit, then sliding down into your slobbering cunt.
The duel continues, the two of you sparring back and forth, even as you gently rock your hips against Boutae's expertly-arched fingers. Judging by the cries and moans out among the tribe, their attention is no longer focused on your little show.
Technically speaking, the Callipygos warrior has lost the duel as she initiated contact first, but you aren't one to quibble on details when you are so close to cumming. Both of you keep up the repartee for the audience, but her goal has become her bringing you off in front of the tribe. All you want at this point is to cum without making an embarrassing mess of yourself in the process.
When your orgasm comes, you ride it–and Boutae's fist–like a queen. Your thighs slide across your seat just slightly as you discreetly grind against her knuckles. You can feel your skin flush, toes to cheeks. Your head swims, but the cum doesn't even interrupt your final retort, and your erstwhile opponent lifts one eyebrow, impressed. Before she goes, you reach forward to grope one dangling tit, relishing its warm weight in your hand.
"I concede defeat, my Venus," she declares, loud enough for the whole tribe to hear regardless of their present disposition. "Truly, you have got the best of me tonight."
"I did, and I thank you for it," you respond, and watch her go. A few beats later, you rise and walk through the recumbent forms of those tribesfolk who have collapsed in orgasmic bliss before the feasting fire. You consider for a moment if you wish to take one or two of them back to your hut, but decide against it. That climax from Boutae's fingers requires no sequel.
<<set $pc_stat_saucy = $pc_stat_saucy + 3>><span class="goodnews">You raise your Saucy score by 3 to <<print $pc_stat_saucy>>.</span>
</div><div class="section-4">[[The Next Week…|Main]]</div><div class="section-123"><<set $items[20] = $items[20] - 2 ; $alchemy_formulae[5] = 1 >>You grudgingly hand over the gourds and snap the birchbark scroll from the hand of the Phutanaros.
"Be careful," she chides as she eyes the two of you. "This is powerful magic."
Gala sidles up to you and slips the scroll from your hand, unrolling it and looking it over. "Oh, we'll be careful," she mutters. "It's only the future of my people at stake."
<span class="goodnews">You have acquired a new alchemical formula!</span>
</div><div class="section-4">[[Return to the Village|End Week]]</div><div class="section-123">Your name is Venus, because in striving to become the Venus of Tienay, you have subsumed your former identity into your new royal persona.
ALL HAIL THE VENUS OF TIENAY!
You are ''Haughty'' and ''Unruly.'' You know you are the chosen one, reborn from ancient times, to lead the people of the Tribelands against the Ice Queen. Nothing will stop you from your destiny!
You are, however, a mite ''Clumsy'' as you have recently undergone a great deal of magical augmentation and are still getting used to your prodigious proportions.
You have befriended the minotaur Gala and partaken of the Black Melon with her. This has gifted you with the Wraith's Suckle, allowing you to steal the breasts of your enemies.
You are primed to qualify for the title of Venus and undergo the final challenge to claiming your rightful position. Have fun!
</div><div class="section-4">[[Actually let's do Character Generation|Chargen1]]
[[Great, let's go!|Main]]</div>
<<set $pc_stat_girth = 1.75; $pc_stat_length = 1.75; $pc_stat_nipples = 2.5; $pc_stat_areolae = 4; $pc_stat_jiggle = 3 ; $pc_stat_ass = 20 ; $pc_stat_balance = 1 >>
<<set $pc_stat_haughty = 60; $pc_stat_mighty = 50; $pc_stat_saucy = 50; $pc_stat_sprightly = 40; $pc_stat_unruly = 60>>
<<set $items = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]>>
<<set $item_uses = [5,5,5,5,5,5,5,5,5,5,5,5,5,5,5]>>
<<set $area_highlands = 1 ; $area_raid = 1 ; $area_ruins = 1 ; $ruins_library = 1 ; $ruins_market = 1 ; $ruins_underground = 1 ; $ruins_temple = 1 ; $disposition_temple = 80 ; $reveals_temple = 103 ; $village_gala = 1 ; $pc_move_suckle = 1 >><div class="section-123">You wander the Northlands for hours, finding little but scorched earth and abandoned settlements. It is only as the sun dips low towards the horizon that your footfall sinks too far into the ground and doesn't come up.
You look down only to find your foot sunk deep in a puddle of green ooze. Tendrils of the stuff crawl up your leg, reaching higher and higher, gripping tighter and tighter.
You pitch your body forward, using the weight of your fall to pull your foot free with a vulgar slurp.
But then the goo rises up before you, taking the vague shape of a woman, and surges forward.
</div><div class="section-4">[[Fight the Goo!|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "NorthGoo">>
<<set $enemy_name_article = "the dripping goo">>
<<set $enemy_name_collective = "the amorphous goo">>
<<set $enemy_pronoun_obj = "it">>
<<set $enemy_pronoun_sub = "it">>
<<set $enemy_pronoun_posadj = "its">>
<<set $enemy_pronoun_possub = "its">>
<<set $enemy_pronoun_ref = "itself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "NorthGoo Defeat">>
<<set $enemy_victory = "NorthGoo Victory">>
<<set $enemy_stun = "NorthGoo Stun">>
<<set $enemy_move = "NorthGoo Open">>
<<set $enemy_move1 = "NorthGoo Five">>
<<set $enemy_move2 = "NorthGoo One">>
<<set $enemy_move3 = "NorthGoo Two">>
<<set $enemy_move4 = "NorthGoo Three">>
<<set $enemy_move5 = "NorthGoo Four">>
<<set $enemy_stat_haughty = 45 + random(0,10)>>
<<set $enemy_stat_mighty = 55 + random(0,10)>>
<<set $enemy_stat_saucy = 45 + random(0,10)>>
<<set $enemy_stat_sprightly = 55 + random(0,10)>>
<<set $enemy_stat_unruly = 45 + random(0,10)>>
<<set $enemy_stat_girth = $pc_stat_girth >>
<<set $enemy_stat_length = $pc_stat_length >>
<<set $enemy_stat_nipples = $pc_stat_nipples >>
<<set $enemy_stat_areolae = $pc_stat_areolae >>
<<set $enemy_stat_jiggle = $pc_stat_jiggle >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123"><<set $encampment = either('Vrontimiros','Oomphalos','Phutanaros')>>You hear the cries and shouts from some distance, and begin running towards the commotion. As you come over a low rise, you find a small encampment before you. <<print $encampment>> flee in all directions as a group of Ice Men fan out before one of their great flying beasts.
The Ice Men use their strange weapons to freeze and numb the tribesfolk, then drag them, insensate, towards the gaping maw of the Ice Beast. They collect half the village and feed them to the monster as you watch.
The scene is horrifying, but can you stand against such a monstrous foe?
</div><div class="section-4">[[Fight the Ice Beast!|Fight]]
[[Skulk Home|End Week]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_victory_path = "IceBeast Victory Path">>
<<set $fight_defeat_path = "IceBeast Defeat Path">>
<<set $enemy_name = "Ice Beast">>
<<set $enemy_name_article = "the monstrous Ice Beast">>
<<set $enemy_name_collective = "the mammoth Ice Beast">>
<<set $enemy_pronoun_obj = "it">>
<<set $enemy_pronoun_sub = "it">>
<<set $enemy_pronoun_posadj = "its">>
<<set $enemy_pronoun_possub = "its">>
<<set $enemy_pronoun_ref = "itself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 1>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "IceBeast Defeat">>
<<set $enemy_victory = "IceBeast Victory">>
<<set $enemy_stun = "IceBeast Stun">>
<<set $enemy_move = "IceBeast Open">>
<<set $enemy_move1 = "IceBeast One">>
<<set $enemy_move2 = "IceBeast Two">>
<<set $enemy_move3 = "IceBeast Three">>
<<set $enemy_move4 = "IceBeast Four">>
<<set $enemy_move5 = "IceBeast Five">>
<<set $enemy_stat_haughty = 50 + random(0,10)>>
<<set $enemy_stat_mighty = 60 + random(0,10)>>
<<set $enemy_stat_saucy = 40 + random(0,10)>>
<<set $enemy_stat_sprightly = 60 + random(0,10)>>
<<set $enemy_stat_unruly = 40 + random(0,10)>>
<<set $enemy_stat_girth = 0 >>
<<set $enemy_stat_length = 0 >>
<<set $enemy_stat_nipples = 0 >>
<<set $enemy_stat_areolae = 0 >>
<<set $enemy_stat_jiggle = 2 >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123">You follow a column of smoke rising high into the sky, and find at its base a small village, burning to the ground. Ice Men stalk through the smouldering ruin, using their strange sticks to throw flames onto the huts, the stockpiles, everything they can find. Broad melon fields, blackened and scorched, lie despoiled in the sun.
You have no doubt that if these flame-wielding Ice Men are left alone, they will only burn down more villages. All the same, can you really battle monsters that spit flame?
</div><div class="section-4">[[Fight the Flame Men!|Fight]]
[[Skulk Home|End Week]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_victory_path = "FlameMen Victory Path">>
<<set $enemy_name = "Flame Men">>
<<set $enemy_name_article = "the Flame Men">>
<<set $enemy_name_collective = "the Flame Men">>
<<set $enemy_pronoun_obj = "they">>
<<set $enemy_pronoun_sub = "them">>
<<set $enemy_pronoun_posadj = "their">>
<<set $enemy_pronoun_possub = "theirs">>
<<set $enemy_pronoun_ref = "themselves">>
<<set $enemy_number = 4>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "FlameMen Defeat">>
<<set $enemy_victory = "FlameMen Victory">>
<<set $enemy_stun = "FlameMen Stun">>
<<set $enemy_move = "FlameMen Open">>
<<set $enemy_move1 = "FlameMen One">>
<<set $enemy_move2 = "FlameMen Two">>
<<set $enemy_move3 = "FlameMen Three">>
<<set $enemy_move4 = "FlameMen One">>
<<set $enemy_move5 = "FlameMen Five">>
<<set $enemy_stat_haughty = 60 + random(0,10)>>
<<set $enemy_stat_mighty = 40 + random(0,10)>>
<<set $enemy_stat_saucy = 50 + random(0,10)>>
<<set $enemy_stat_sprightly = 40 + random(0,10)>>
<<set $enemy_stat_unruly = 60 + random(0,10)>>
<<set $enemy_stat_girth = 0 >>
<<set $enemy_stat_length = 0 >>
<<set $enemy_stat_nipples = 0 >>
<<set $enemy_stat_areolae = 0 >>
<<set $enemy_stat_jiggle = 2 >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123">You find a half-destroyed village in the midst of the plains, and huddled in the midst of it, a giant roc. This huge bird is native to the mountains to the north, but the wave of destruction wreaked by the Ice Men has brought them down to scavenge the remains.
The great hawk is taller than you at her shoulder, with talons that could wrap around you entirely, breasts and all. Her beak is hooked, sharp, and larger than the door to your hut. Still, she is defiling the remains of good people. Your people. What will you do?
</div><div class="section-4">[[Fight the Roc!|Fight]]
[[Skulk Home|End Week]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $enemy_name = "Roc">>
<<set $enemy_name_article = "the Roc">>
<<set $enemy_name_collective = "the Roc">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 1>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Roc Defeat">>
<<set $enemy_victory = "Roc Victory">>
<<set $enemy_stun = "Roc Stun">>
<<set $enemy_move = "Roc Open">>
<<set $enemy_move1 = "Roc One">>
<<set $enemy_move2 = "Roc Two">>
<<set $enemy_move3 = "Roc Three">>
<<set $enemy_move4 = "Roc Four">>
<<set $enemy_move5 = "Roc Five">>
<<set $enemy_stat_haughty = 65 + random(0,10)>>
<<set $enemy_stat_mighty = 65 + random(0,10)>>
<<set $enemy_stat_saucy = 40 + random(0,10)>>
<<set $enemy_stat_sprightly = 40 + random(0,10)>>
<<set $enemy_stat_unruly = 50 + random(0,10)>>
<<set $enemy_stat_girth = 0 >>
<<set $enemy_stat_length = 0 >>
<<set $enemy_stat_nipples = 0 >>
<<set $enemy_stat_areolae = 0 >>
<<set $enemy_stat_jiggle = 3 >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123">As you stalk across the plains, you are suddenly beset by a swarm of horrific monsters. Human in form and limb, they bear black and yellow stripes across their bodies and tufts of pollen-dusted fur across their shoulders and hips. From their backs sprout quivering, transparent wings, and their massive rears draw to a single point, tipped with a wicked-looking stinger. Their eyes are the worst: glittering collections of too many eyes, all staring soullessly at you.
</div><div class="section-4">[[Fight the Hybrid Bees!|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_victory_path = "PlainsBees Victory Path">>
<<set $enemy_name = "Hybrid Bees">>
<<set $enemy_name_article = "the Hybrid Bees">>
<<set $enemy_name_collective = "the Hybrid Bees">>
<<set $enemy_pronoun_obj = "they">>
<<set $enemy_pronoun_sub = "them">>
<<set $enemy_pronoun_posadj = "their">>
<<set $enemy_pronoun_possub = "theirs">>
<<set $enemy_pronoun_ref = "themselves">>
<<set $enemy_number = 12>>
<<set $enemy_flying = 1>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "PlainsBees Defeat">>
<<set $enemy_victory = "PlainsBees Victory">>
<<set $enemy_stun = "PlainsBees Stun">>
<<set $enemy_move = "PlainsBees Open">>
<<set $enemy_move1 = "PlainsBees One">>
<<set $enemy_move2 = "PlainsBees Two">>
<<set $enemy_move3 = "PlainsBees Three">>
<<set $enemy_move4 = "PlainsBees Four">>
<<set $enemy_move5 = "PlainsBees Five">>
<<set $enemy_stat_haughty = 40 + random(0,10)>>
<<set $enemy_stat_mighty = 40 + random(0,10)>>
<<set $enemy_stat_saucy = 45 + random(0,10)>>
<<set $enemy_stat_sprightly = 60 + random(0,10)>>
<<set $enemy_stat_unruly = 60 + random(0,10)>>
<<set $enemy_stat_girth = 0 >>
<<set $enemy_stat_length = 0 >>
<<set $enemy_stat_nipples = 0 >>
<<set $enemy_stat_areolae = 0 >>
<<set $enemy_stat_jiggle = 2 >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>
Unlock when you've maxxed rep with all three Northlands tribes and have an army
Need air transport to get there: rocs, bees, wraiths?
- each method uses different stats
Tinasomai, all roided out
Freeing captured tribespeople, all reduced to menfolk
Freeing the Goo from Brig
The Ice Queen
Redeem Gala?
Bee Queen?<<if $spirecanyonvisited > 0>><div class='section-123'>Across the boundless plain you sight a bedraggled line of figures and head in their direction. You are not surprised to discover a band of Phutanaros refugees, fleeing the destruction further north.
Their leader, a tall woman with smallish breasts but an impressive phallus, tells you that they are but a handful of survivors. Their now-ruined village once boasted five times that number. The menfolk cowering in her shadow explain that if it were not for her, their hero, they would all be captured by the Ice Men.
"It may be all for nought," the hero sighs. "We cannot wander like this for much longer. We make poor Vrontimiroi. Unless we find a place to settle, we will surely die on these unforgiving plains."
<<if $phutanaros_refugees > 0>>You explain that you have established a village for their tribe, and are met with wonder. "We have heard stories," the hero whispers. "But we dared not believe it. Surely you are the Venus of prophecy!"
<<else>>You tell them about the box canyon you found to the east, and the shelter it might provide them. The hero's eyes widen. "What you describe sounds like our salvation. You must be the Venus of prophecy!"<</if>>
</div><div class='section-4'>[[Take them to Spire Canyon|PhutanarosVillage]]
[[Wish Them Luck|End Week]]</div>
<<elseif $disposition_phutanaros > 2>><div class='section-123'>Across the boundless plain you sight a bedraggled line of figures and head in their direction. You are not surprised to discover a band of Phutanaros refugees, fleeing the destruction further north.
Their leader, a tall woman with smallish breasts but an impressive phallus, tells you that they are but a handful of survivors. Their now-ruined village once boasted five times that number. The menfolk cowering in her shadow explain that if it were not for her, their hero, they would all be captured by the Ice Men.
"It may be all for nought," the hero sighs. "We cannot wander like this for much longer. We make poor Vrontimiroi. Unless we find a place to settle, we will surely die on these unforgiving plains."
You suggest that they might take shelter with your tribe, the Megalosthitos. When you name your people, their eyes go wide. "We have heard of your tribe," the hero breathes in awe. "Accepting your hospitality is our greatest hope, the best possible result of our desperate flight."
</div><div class='section-4'>[[Escort them into Megalostithos Lands|RecruitPhutanaros]]
[[Wish Them Luck|End Week]]</div>
<<else>><div class='section-123'>Across the boundless plain you sight a bedraggled line of figures and head in their direction. You are not surprised to discover a band of Phutanaros refugees, fleeing the destruction further north.
Their leader, a tall woman with smallish breasts but an impressive phallus, tells you that they are but a handful of survivors. Their now-ruined village once boasted five times that number. The menfolk cowering in her shadow explain that if it were not for her, their hero, they would all be captured by the Ice Men.
"It may be all for nought," the hero sighs. "We cannot wander like this for much longer. We make poor Vrontimiroi. Unless we find a place to settle, we will surely die on these unforgiving plains."
Your idle suggestion that they take shelter with your tribe is met with open hostility. The hero explains that no Phutanaros would willingly bow to a southerner like yourself. They know that the southern tribes are weak, and would make poor rulers.
You set your hands on your hips and consider whether to educate this hero.
</div><div class='section-4'>[[Fight the Phutanaros Hero|Fight]]
[[Wish Them Luck|End Week]]</div><</if>>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_victory_path = "Default Victory Path">>
<<set $fight_defeat_path = "Default Defeat Path">>
<<set $enemy_name = "Phutanaros Hero">>
<<set $enemy_name_article = "the hero">>
<<set $enemy_name_collective = "the hero">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "PhutaHero Defeat">>
<<set $enemy_victory = "PhutaHero Victory">>
<<set $enemy_stun = "PhutaHero Stun">>
<<set $enemy_move = "PhutaHero Open">>
<<set $enemy_move1 = "PhutaHero One">>
<<set $enemy_move2 = "PhutaHero Two">>
<<set $enemy_move3 = "PhutaHero Three">>
<<set $enemy_move4 = "PhutaHero Four">>
<<set $enemy_move5 = "PhutaHero Five">>
<<set $enemy_stat_haughty = 45 + random(0,10)>>
<<set $enemy_stat_mighty = 45 + random(0,10)>>
<<set $enemy_stat_saucy = 55 + random(0,10)>>
<<set $enemy_stat_sprightly = 55 + random(0,10)>>
<<set $enemy_stat_unruly = 65 + random(0,10)>>
<<set $enemy_stat_girth = 1.2 >>
<<set $enemy_stat_length = 2 >>
<<set $enemy_stat_nipples = 3 >>
<<set $enemy_stat_areolae = 4 >>
<<set $enemy_stat_jiggle = 2 >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class='section-123'>A Vrontimiros nomad steps out of the bush to greet you, and within moments it seems you are surrounded by her tribespeople. You must have wandered directly into their midst, but they remained hidden until they were sure that you were no threat.
The band must number around twenty, with six or seven thick-thighed defenders and a dozen menfolk. By the sacks on their backs and the small game trussed at their belts, they must have been hunting and gathering as they travelled.
"You are the great queen from the city," the band's leader says with a confident nod. "We greet you with respect. Will you hunt with us?"
The way she asks the question suggests it is no casual offer. Running in a Vrontimiros hunt will demonstrate your ability and prestige… or your lack thereof. On the other hand, you could demand tribute and prove your worth in battle, with the best of their day's gather as the spoils.
</div><div class='section-4'>[[Run with the Vrontimiros|VrontimirosHunt]]
[[Demand Tribute|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_victory_path = "Default Victory Path">>
<<set $fight_defeat_path = "Default Defeat Path">>
<<set $enemy_name = "Vrontimiros Pathfinder">>
<<set $enemy_name_article = "the pathfinder">>
<<set $enemy_name_collective = "the pathfinder">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "Vronti Defeat">>
<<set $enemy_victory = "Vronti Victory">>
<<set $enemy_stun = "Vronti Stun">>
<<set $enemy_move = "Vronti Open">>
<<set $enemy_move1 = "Vronti One">>
<<set $enemy_move2 = "Vronti Two">>
<<set $enemy_move3 = "Vronti Three">>
<<set $enemy_move4 = "Vronti Four">>
<<set $enemy_move5 = "Vronti Five">>
<<set $enemy_stat_haughty = 50 + random(0,10)>>
<<set $enemy_stat_mighty = 50 + random(0,10)>>
<<set $enemy_stat_saucy = 45 + random(0,10)>>
<<set $enemy_stat_sprightly = 70 + random(0,10)>>
<<set $enemy_stat_unruly = 45 + random(0,10)>>
<<set $enemy_stat_girth = 2 >>
<<set $enemy_stat_length = 3 >>
<<set $enemy_stat_nipples = 4 >>
<<set $enemy_stat_areolae = 3 >>
<<set $enemy_stat_jiggle = 2 >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123">You come upon a rustic farmstead hidden behind a few low hills topped by trees. The fields are roughly defined, and it appears a few steps have been taken to make them harder to spot from the air. Felled trees have been carefully set over the corners and stockpiles of gourds and baskets have been stashed under cover. Clearly this is the home of hardened survivors.
The menfolk in the fields look fearfully at your approach and fall back to the huts nestled under the ragged trees. It's only a moment later when the matriarch appears: a wide, heavy-set woman whose huge breasts are only eclipsed by her tremendous belly. "You're the Venus all them city folk have been talking about," she observes flatly. "Well don't expect any bowing and scraping from my people until you've proven yourself."
</div><div class='section-4'>[[Challenge the Oomphalos Matriarch|Fight]]
[[Just Passing Through|End Week]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_victory_path = "Default Victory Path">>
<<set $fight_defeat_path = "Default Defeat Path">>
<<set $enemy_name = "Oomphalos Matriarch">>
<<set $enemy_name_article = "the matriarch">>
<<set $enemy_name_collective = "the matriarch">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "OomphalosMatriarch Defeat">>
<<set $enemy_victory = "OomphalosMatriarch Victory">>
<<set $enemy_stun = "OomphalosMatriarch Stun">>
<<set $enemy_move = "OomphalosMatriarch Open">>
<<set $enemy_move1 = "OomphalosMatriarch One">>
<<set $enemy_move2 = "OomphalosMatriarch Two">>
<<set $enemy_move3 = "OomphalosMatriarch Three">>
<<set $enemy_move4 = "OomphalosMatriarch Four">>
<<set $enemy_move5 = "OomphalosMatriarch Five">>
<<set $enemy_stat_haughty = 45 + random(0,10)>>
<<set $enemy_stat_mighty = 70 + random(0,10)>>
<<set $enemy_stat_saucy = 60 + random(0,10)>>
<<set $enemy_stat_sprightly = 45 + random(0,10)>>
<<set $enemy_stat_unruly = 45 + random(0,10)>>
<<set $enemy_stat_girth = 4 >>
<<set $enemy_stat_length = 3 >>
<<set $enemy_stat_nipples = 2 >>
<<set $enemy_stat_areolae = 2 >>
<<set $enemy_stat_jiggle = 3 >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>The goo shifts and changes shape until you are looking at a translucent green copy of yourself. Your viridian doppelganger then shifts into an immaculate boobjitsu stance and comes at you, tits swinging!You stagger and collapse onto the ground, knowing what comes next. The goo surges forward, falling across your prone body, swallowing you up.
You cringe, but the ooze does not eat away at your flesh or even operate you like a puppet. Instead, there is the slightest pressure on your temples and in your ears. The goo forces your eyes open and all you see is green. But then it presses against the corners of your eyes, as if it is pushing its way past your eyeballs.
Everything goes funny after that. Light flickers and flashes; are you seeing through the goo or seeing something else? Images and memories zip past your mind's eye. Is this what it is like to die? Whatever it is, it is too much. Everything goes black as you pass out.
To your surprise, you wake to the sun rising. The goo is nowhere to be found. How long were you out here, on the plain? You stagger to your feet and head back towards the village.With the final slap of your tremendous <<boobs>>, the goo splatters into a hundred twisting tendrils, sprayed across the swaying grass.
The bits of goo drip down to the ground, and as you watch, they burrow into the ground and disappear.
A few of the spatters have landed on rocks, and you watch as they spin about, searching for an escape, before finally collapsing into unmoving puddles.
<span class="goodnews">You gain three Goo Drops!</span><<set $items[4] = $items[4] + 3 >>The goo sways, its features going indistinct, as it reels. The ooze plants its feet wide, as you have been known to do while recovering mid-battle, and seems to take a deep breath. Slowly, its features sharpen into a reflection of your own once more. The goo will soon be ready to fight again.You shout at them, striding forward, declaring these people to be under your protection. It's anyone's guess if the Ice Men understand you, but you certainly gain their attention. The group of them turn towards you, as does the great Ice Beast itself. Two stubby arms on either side of the monster rise up, pointing in your direction. With a roar, the thing sweeps over the wrecked village, racing towards you.<<if $icebeast_captures > 0>><<set $icebeast_captures = $icebeast_captures + 1>><<else>><<set $icebeast_captures = 0>><</if>>You realize that you are beaten, that you cannot fight much longer. If you fall to the Ice Men, you will only join the frozen tribesfolk already thrown into the maw of the beast.
<<if $icebeast_captures < 5>>You backpedal suddenly, bolting into the tall grass. Your sudden flight takes the Ice Men by surprise, apparently, and they are caught flat footed. As you push your way through the grass, you can hear the sounds of their pursuit, slowly fading into the distance.
You were lucky, this time. Next time you might not be so lucky.
<<else>>You backpedal suddenly, but the Ice Men are ready for your sudden escape, this time. You are surrounded by Ice Men, who simply wait for your legs to collapse underneath you. For a moment they loom above you, and then a boot comes down on your head. Everything goes black.
<</if>><<set $poison_count = 0>><<if $enemy_stat_mighty_temp < 1 or $enemy_stat_sprightly_temp < 1>>The Ice Beast veers to the side, one edge digging into the soil as it moans and screams. Its maw opens and the Ice Men flock towards it, grabbing at the limbs of frozen <<print $encampment>> tribepeople and dragging them to the ground. They then scramble into the evacuated space, shouting for the beast to escape.
The great beast rises into the air, but you pound after it, leaping and swinging your <<boobs>> in a thunderous arc. Your mammaries crash into the side of the beast, causing it to founder, spinning, losing all stability.
You land on your feet, but the Ice Beast crashes, tumbling across the plain, until it simply bursts into flames. The bodies of Ice Men go flying in every direction, landing in various states of dismemberment.
<<else>>At your last move, the Ice Beast comes to a stop, hovering in the air before you uncertainly. Its great reflective eyes stare at you without expression, even as it shudders. Finally its maw opens, spilling frozen and numbed <<print $encampment>> tribespeople to the ground.
After them comes one Ice Man, who drops his weapon-stick to the ground and staggers forward toward you, falling to his knees in prostration.
The other Ice Men on the ground rush to him, pull at his shoulders and arms, but he remains resolute, pushing them away, intent on bowing down to your magnificence. Finally they give up, leaving him on the ground, and throw themselves into the open mouth of the Ice Beast. Moments later it rises and flies north, towards the Ice Queen's tower.
<</if>><<set $poison_count = 0>>
<<if $encampment is "Vrontimiros">><<if $disposition_vrontimiros > 0>><<set $disposition_vrontimiros = $disposition_vrontimiros + 1>><<else>><<set $disposition_vrontimiros = 1>><</if>><span class='goodnews'>Your reputation with the Vrontimiros increases!</span>
<<elseif $encampment is "Oomphalos">><<if $disposition_oomphalos > 0>><<set $disposition_oomphalos = $disposition_oomphalos + 1>><<else>><<set $disposition_oomphalos = 1>><</if>><span class='goodnews'>Your reputation with the Oomphalos increases!</span>
<<elseif $encampment is "Phutanaros">><<if $disposition_phutanaros > 0>><<set $disposition_phutanaros = $disposition_phutanaros + 1>><<else>><<set $disposition_phutanaros = 1>><</if>><span class='goodnews'>Your reputation with the Phutanaros increases!</span><</if>>Your <<boobs>> impact the side of the beast, causing it to slide to the side, eyes flashing and a wailing screech warbling in the air. It takes a moment for the beast to right itself, slowly pivoting to face you again.You creep forward along the edges of the devastation, until the nearest of the Flame Men is a few strides away. With a cry, you burst out of the bushes and strike!<<if $flamemen_captures > 0>><<set $flamemen_captures = $flamemen_captures + 1>><<else>><<set $flamemen_captures = 1>><</if>>You realize that you are beaten, that you cannot fight much longer. If you fall to the Flame Men, you will only meet a fiery end.
<<if $flamemen_captures < 5>>You backpedal suddenly, bolting into the tall grass. Your sudden flight takes the Flame Men by surprise, apparently, and they are caught flat footed. As you push your way through the grass, you can hear the sounds of their pursuit, slowly fading into the distance.
You were lucky, this time. Next time you might not be so lucky.
<<else>>You backpedal suddenly, but the Flame Men are ready for your sudden escape, this time. You are surrounded by gouts of flame, a circle of leaping fire that slowly closes in on you.
<</if>>The Flame Men scramble out of your path, lurching behind the half-burned husks of the village they'd just been burning down. Their fingers clench and grasp the rubble as if they'd rather be groping something entirely different.
But their resolve holds, at least enough to turn tail and run instead of throw themselves at your feet. Moments later, the roar of an Ice Beast sounds overhead, and the flying monstrosity dips low to collect your opponents.
As you watch them streak up into the sky, you believe you can see one of the Flame Men, clutching the side of the beast, reach one hand out towards you. In defiance? Supplication? You may never know.
You turn your gaze on the burned village and cannot help but sigh. So much needless destruction. You turn over a few wrecked baskets and collapsed walls, finding nothing more than ruin. The melon fields surrounding the huts has been reduced to a smoking wasteland.
<<if either(0,1) is 1>>But then you see it, tucked within a sturdy basket and resting at the base of a thick tree trunk, somehow spared the devastation. Something that, as a child, you used to think was just a tall tale. An intact, ripe watermelon.
<span class='goodnews'>You have gained a Watermelon!</span>
<<if $items[24] > 0>><<set $items[24] = $items[24] + 1>><<else>><<set $items[24] = 1>><</if>>
<</if>>One of the gouts of flame sputters and dies, and the Flame Man wielding it claps his hands to his flanks in distress. The others rush to his side, patting him down, perhaps comforting him. Whatever it is that they are up to, their defences are down.The roc sees your approach and turns. The raptor opens its massive beak and screeches at you, warning you away from its meal. When that doesn't work, it hunches down and begins to stalk towards you.The roc snaps you up in its giant beak, serrations digging into your legs and <<boobs>>. The great bird shakes its head left and right, whipping you about like a ragdoll.
You muster the last of your strength to pry open its jaws, and the bird loses its grip on your body. You fly out of its mouth, tumbling into the tall grass outside the ruined village. The roc screams at the sky, smashes a few buildings, but seems to have lost track of you.<<if $enemy_stat_mighty_temp < 1 or $enemy_stat_sprightly_temp < 1>>With your final blow, the great eagle topples over, flapping and fluttering, trying to regain her feet, all in vain. With one final squawk, the monstrous bird shudders and dies.
You pluck her largest pinions and plant them around the crushed village as a memorial to those who fell here. Each one stands as tall as a woman, a proud symbol of defiance fluttering in the prairie breeze.
Then you get down to the business of carving up the huge bird's carcass, trussing her two huge breasts to carry home to your village.
<<set $pc_yield = 100 >><span class="goodnews">You have gained 100 bushels of food!</span>
<<else>>The great winged beast staggers backwards, turning her head left and right to take in your full form in her huge amber eyes. You can see it panting with exertion, and the bird's shoulders stay low, close to the ground. Not readying itself for another attack.
Finally the roc turns and buries its beak into its wing, shakes its head once, and pulls out a long, black feather, easily as tall as you are. This is proffers to you, and when you hesitantly take it, the bird bows its head in supplication.
Then, without any further warning, the roc leaps into the sky and wings northward, to the mountains.
<span class='goodnews'>You have gained a Roc Feather!</span>
<<if $items[25] > 0>><<set $items[25] = $items[25] + 1>><<else>><<set $items[25] = 1>><</if>>
<</if>>The bird goes down, its beak digging into the churned-up ground. It lurches to the side, shaking its head woozily, trying to recollect its bearings.In your surprise, more than one of the bees slam into you, and you go tumbling to the ground. At least one of their long stingers pierces your breast, and the familiar rush of bliss bee venom blossoms through your body.
With a growl, you get back to your feet, ready to fight.
<span class="damage">- 5 to all Scores</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - 5 ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - 5 ; $pc_stat_saucy_temp - 5 ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - 5 ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - 5 ; $poison_count = 10>>You hit the ground, senses swimming in a haze of bee venom.
The hybrid bees' chitinous hands wrap around your shoulders, your legs, and lift up your <<boobs>>. The sound of bee wings fills your ears, and the ground drops away.
There's no telling how long you are carried through the air, but you are just beginning to regain your senses when you are dropped. As you tumble through the empty air, you see a hexagonal hole open up before you and swallow you whole.
<<set $poison_count = 0>>With a mighty swing of your <<boobs>>, you send the last hybrid bee tumbling backwards into the tall grass. It staggers to its feet, unsure whether to stand on two or four or all six limbs, then buzzes up into the sky.
A few other fallen hybrids follow after, but not all. A handful of the strange creatures lie, crushed, on the ground. Most of their stingers are broken or smashed, but a few are intact enough to harvest.
<<set $num = either(2,3); $items[22] = $items[22] + $num >><span class="goodnews">You gain <<print $num>> Giant Stingers!</span>
<<set $poison_count = 0>>At your powerful move, the hyrbid bees scatter and cower in the tall grass. For a moment, you think you see something familiar in their inscrutable features: fear. They look to each other, slowly building their courage again.<div class="section-123"><<if $pc_stat_sprightly * either (.8,.9,1,1.1,1.25) < 70>>The hunt begins with the Vrontimiros ululating at the sky, then sprinting off towards the horizon. You dash after them, but their thick thighs propel them across the prairie's swaying grass at an incredible pace.
You inevitably fall behind.
<span class="damage">You were not Sprightly enough.</span><<else>>The hunt begins with the Vrontimiros ululating at the sky, then sprinting off towards the horizon. You dash after them, admiring their thick thighs propelling them across the prairie's swaying grass.
The hunt continues for hours. The sun rests on the horizon when you first sight the prey: a herd of bison. The Vrontimiros give up a communal shout and race directly at the herd, which turns and runs.
<<if $pc_stat_unruly * either (.8,.9,1,1.1,1.25) < 70>>It's chaos. Sprinting, dashing, hooting, waving… finally you give up and let the nomads continue the hunt.
<span class="damage">You were not Unruly enough.</span><<else>>You dive right in along with the hunters, who hoot and wave and dash before the sharp hooves of panicked bison. It's like a shouting match that takes place at a full run, and it lasts for nearly an hour.
But all is not chaos: the hunters slowly exhaust and split the herd. Finally you are facing just a handful of weary animals no longer even capable of standing in a defensive ring.
The hunters fall upon the exhausted bison, breasts and asses swinging, meaty thighs snapping and crushing.<<if $pc_stat_mighty * either (.8,.9,1,1.1,1.25) < 70>>
You wade in after them, but after a full day of running, you are sluggish and awkward. You land one or three blows, but nothing significant. Each time you're assisted by one of the hunters.
On the long walk back to camp, the Vrontimiros smirk at you and whisper comments they think you can't hear. All you've done is embarrass yourself.
<span class="damage">You were not Mighty enough.</span><<else>>
You wade in after them, <<boobs>> crashing into your prey. They tumble, they fall, they collapse under the assault. Soon you are standing in a pile of dead bison, laughing and hooting with the rest of the hunting party.
<<if $disposition_vrontimiros > 0>><<set $disposition_vrontimiros = $disposition_vrontimiros + 3>><<else>><<set $disposition_vrontimiros = 3>><</if>><<if $disposition_vrontimiros < 10>><span class='goodnews'>Your reputation with the Vrontimiros increases!</span><<else>><span class='goodnews'>Your reputation with the Vrontimiros increases!</span>
The leader of the hunting party steps over a bison corpse and clasps her hands on your forearms. "You have proven yourself a great hunter, <<print $pc_name>>, even though you were not raised among us," she beams. "We would be honored to follow you into battle against the Ice Queen."<</if>>
<<endif>><<endif>><<endif>>
</div><div class="section-4">[[Return to the Village|End Week]]</div><div class='section-123'><<if $phutanaros_refugees > 0>><<set $phutanarosrefugees = $phutanarosrefugees + 1>>You lead the way to Spire Canyon, and find a thriving village growing within its shelter. The menfolk and children make their way towards the huts, introducing themselves and looking over their new home.
The Phutanaros hero recognizes an old friend among the others you have already brought here, and claps you on the back. "We can make a home, here," she tells you. "You have my thanks, <<print $pc_name>>."
<<else>><<set $phutanaros_refugees = 1>>You lead the way to Spire Canyon, and find the place much as you remember: sheltering walls, clear-flowing stream, space and safety. The Phutanaros are overjoyed.
As the menfolk and children scamper into the canyon, familiarizing themselves with their new home, the Hero stays by your side and watches them with a smile on her face. "I did not think we would survive this, <<print $pc_name>>. I thank you. Perhaps my people will have a future after all."
<</if>><<if $disposition_phutanaros > 0>><<set $disposition_phutanaros = $disposition_phutanaros + 3>><<else>><<set $disposition_phutanaros = 3>><</if>><span class='goodnews'>Your reputation with the Phutanaros increases!</span>
<<if $disposition_phutanaros > 9>><<if $phutanaros_refugees > 1>>The assembled Phutanaros heroes approach you as you prepare to go. <</if>>"We know that you are preparing to confront the Ice Queen," the lead Hero tells you, and then looks back at the village. "Now that we are settled and our people are safe... we wish to stand by your side. When it is time, we will join you in your war."
<</if>></div><div class='section-4'>[[Return to the Village|End Week]]
</div><div class='section-123'>You bring them back to Megalostithos lands and into the village. Their reception, even at your side, is chilly at best. Staring eyes and whispers follow after them wherever they go. You find them a place to sleep in a storage hut for the night, and promise that the tribe's menfolk will start construction on a permanent hut the next day.
After you leave them, a handful of your hunters approach you with concerns. "Those Phutanaros, with their cock-worshiping ways, will be a bad fit here," explains the ringleader.
"You yourself sport a sizeable cock," you reminder her with an arched eyebrow.
"But it is nothing to me," she insists, and hefts her big hunter's tits. "I am a Megalostithos, and I have the breasts to prove it. This is what is important. Those Phutanaros don't understand breasts like we do. They don't belong here."
"Perverts," someone in the back mutters.
"Think of the children!" another hunter beseeches you.
The argument goes on for some time, with raised voices on both sides. You are almost to the point of tit-smacking this mouthy hunter into silence. Finally, you assure the concerned hunters that the Phutanaros will settle in just fine and adopt Megalostithos ways in time, but the matter is closed. No one seems comforted.
In the morning, you find the storage hut unoccupied save for a single Megalostithos man. "The strangers told me to tell you that they thank you for your offer, but do not think this is the place for them," he explains. "I believe they heard the argument last night."
</div><div class='section-4'>[[Retire for the Evening|End Week]]</div><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp * $enemy_stat_girth>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_girth)>>
<<endnobr>>Your goopy doppelganger throws her shoulders back and her chest forward, slamming her mammoth mammaries into you. <<if $enemy_attack > $pc_defense>>You are engulfed in her sticky titflesh, the green goo creeping up into your nose and down your throat!
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>>You scramble backwards, though, avoiding her sticky cleavage.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_length>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_length)>>
<<endnobr>>She twists her shoulders, swinging her dripping breasts around in a pendulous arc. <<if $enemy_attack > $pc_defense>>They crash into you, knocking you for a loop!
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $enemy_move_last = $enemy_move>><<else>>But you weather the blow, her boobs splatting harmlessly off of your block.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp * $enemy_stat_areolae>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp * $enemy_stat_areolae)>>
<<endnobr>>The goo draws herself up tall and imposing, shoulders thrown back and breasts drawn high. With one imperious eyebrow, she looks down her nose at you. <<if $enemy_attack > $pc_defense>>You blanche at her commanding presence, your shoulders dropping and feet shuffling.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Unruly</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ; $enemy_move_last = $enemy_move>><<else>>You recognize your own demeanor in the goo's expression, which deflates all the intimidation from the move. You laugh in her face.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_length>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_girth)>>
<<endnobr>>Your green twin rolls her shoulders, sending her tits to pinwheeling. Tendrils of goo spin off her swinging boobs into the tall grass. She then surges forward at you, her breasts splatting together with your head in between. <<if $enemy_attack > $pc_defense>>You are caught in her mighty titclap! Your ears ring!
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly -<<print $enemy_damage / 2 >> Mighty</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage / 2 ; $enemy_move_last = $enemy_move>><<else>>But you duck backwards, narrowly avoiding being crushed between her goopy tits.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_nipples>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_sprightly_temp * $enemy_stat_nipples)>>
<<endnobr>>One of her breasts bounces up of its own accord, then shoots forward at your face! Her meaty nipple stretches long, aiming right for your eye! <<if $enemy_attack > $pc_defense>>Her nip spears into your eye and your head snaps back as you howl in pain.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 ; $enemy_move_last = $enemy_move>><<else>>But her nip misses its mark, slapping wetly against your cheek.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>While the rest of the strange hybrid bees swarm right, one breaks left, attempting to slip past your guard. It swings its stinger around, diving towards your boob.<<if $enemy_attack > $pc_defense>> You don't see it until too late, and the arm-length stinger sinks into your side. Immediately you feel a rush of euphoria erupt within you, radiating from the sting.
<span class="damage">- 5 to all Scores</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - 5 ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - 5 ; $pc_stat_saucy_temp - 5 ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - 5 ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - 5 ; $poison_count = $poison_count + 5>><<else>> You aren't fooled. You pivot on your heel, swinging your breast around to send the hybrid bee tumbling through the air.<<endif>>
<<display BlissBeeVenom>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp >>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp )>>
<<endnobr>>The hybrid bees begin to swoop and dive in a complicated dance. You know this trick well, but their strange new bodies make the dance seem familiar and compelling. Your arms and legs start twitching as if you would join them.<<if $enemy_attack > $pc_defense>> You slide comfortably into the rhythm of the dance, arms and legs swinging in time. A dopey smile spreads across your face. Who knows how long you drift along before you come back to your senses.
<span class="damage">-<<print $enemy_damage>> Saucy, -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 ; $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<else>> A smile creeps across your face, but it's one of surety and self-control. You weave left and right along with the bees, waiting for your an opportunity to surprise them with an attack.<<endif>>
<<display BlissBeeVenom>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp >>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp )>>
<<endnobr>>The swarm of hybrid bees sweeps around you, forming a dome of their strange insectoid bodies. The buzzing of their wings echoes and rebounds within the space you're trapped inside, assaulting your already spinning senses.<<if $enemy_attack > $pc_defense>> You brace your feet, but your knees begin to wobble. Soon you are half-kneeling on the ground, hands clasped to your ears. The buzzing seems to press in from all sides.
<span class="damage">-<<print $enemy_damage>> Haughty, -<<print $enemy_damage / 2 >> Unruly</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage / 2 ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<else>> You steel yourself and run, shoulders hunched, towards one edge of the dome of bees. When you reach the edge, you swing your breasts in a long arc, sending bees spinning out of your way. Behind you, the dome collapses as the bees give chase.<<endif>>
<<display BlissBeeVenom>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp >>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp )>>
<<endnobr>>The bliss bees spin around you, more descending every moment. Soon their strange clawed feet are whizzing past your head and across your arms and breasts. The swarm descends, intent on drawing blood.<<if $enemy_attack > $pc_defense>> All you can do is cower as you are subjected to a thousand tiny cuts and scrapes all across your body.
<span class="damage">-<<print $enemy_damage>> Mighty, -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> But you rally, swinging your shoulders back and forth, your massive breasts bouncing bliss bees out of the air left and right. Finally the swarm desists, drawing back for its next assault.<<endif>>
<<display BlissBeeVenom>>
<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp >>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp )>>
<<endnobr>>The huge bee creatures form up in great waves, sweeping back and forth over your head. The downdraft of their huge wings beat you back and forth, threatening to blast you to your knees.<<if $enemy_attack > $pc_defense>> Finally, you stagger and then you fall. It's only for a moment, but when you rise you can feel your legs twinge, and your pride bears its own bruise, too.
<span class="damage">-<<print $enemy_damage>> Sprightly, -<<print $enemy_damage / 2 >> Unruly</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage / 2 ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> But you stand your ground, feet planted wide and shoulders tensed, ready for your next move.<<endif>>
<<display BlissBeeVenom>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The looming bird snaps its massive head down at you, its sharp beak snapping you up into the air. <<if $enemy_attack > $pc_defense>> You gasp and struggle, trying and failing to hold the beak open. The roc whips her head left and right, causing the serrations along the beak's edges dig into your skin. Its last twitch goes too far, and you slip from the monstrous bird's beak and go tumbling into the tall grass.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> You plant your hands, knees, and feet along the edges of the monstrous bird's beak, heaving with all your considerable strength. Try as she might, the bird cannot close her mouth down on you, and after a few attempts to sever you in half, she decides to toss you back to the ground instead.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The great raptor rears up, wings lifted to blot out the sun. She beats your wings down, once, twice, three times, and the whole ruined village around you waers and collapses in the powerful downdraft.<<if $enemy_attack > $pc_defense>> You, too, go sprawling across the ground, detritus tumbling into and over you, until you lie a tangled mess on the ground.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<else>> You take a wide stands and brace your <<boobs>> against the wind. Your hair whips behind you,
but you do not move a handspan.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The roc's foot snaps up and then swings down, its arm-length talons whistling through the air.<<if $enemy_attack > $pc_defense>> You pitch to the side, but too late. You are snapped up, crushed in its massive claw. One black talon pierces your <<boob>>, causing you to howl in pain and rage. The bird slams you against the ground a few times, then tosses you a few paces away, stalking after your tumbling form.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> You twist to the side and leap. The claw sweeps past just a finger's breadth from your <<nipple>>.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>The huge roc comes charging, its massive feathery breast plowing into you.<<if $enemy_attack > $pc_defense>> All the air is knocked out of your lungs as you are smashed into the ground. The hawk grinds you into the dirt, crying her victory to the sky. Finally she steps back to see if you're still breathing or ready to be eaten.
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty and Saucy</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<else>> You counter with your own breast, squaring your <<boobs>> against the oncoming attack.
The great bird squashes into your breast but then bounces backwards with a surprised squawk, hopping awkwardly to maintain her balance.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>The great bird turns her head sideways to point one huge, yellow eye at you. It stalks left and right, and then opens its beak to emit a terrifing screech.<<if $enemy_attack > $pc_defense>> Despite yourself, you are taken aback at the horrific sound, flinching and backpedalling before you can stop yourself. The great hawk seems to delight in your display of weakness.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<else>> You only squint at the sound, and then fill your lungs. You scream your response at the bird, a proud cry of confidence and danger that you fully intent to back up with action.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>One of the Flame Men lifts his fire-spitting stick at you and suddenly you are engulfed in licking red flames!<<if $enemy_attack > $pc_defense>> You cross your arms before you, but the burns don't care what skin they attack. The sickening smell of cooked meat assaults your nostrils.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty and Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> You force yourself to push forward, arms crossed before you, into the flames. Burns lick at your skin, but only for a moment before you push through, out of the torrent of flame.<<set $enemy_damage = Math.floor($enemy_damage / 5)>><span class="damage">-<<print $enemy_damage>> Mighty and Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>Arcs of fire coil and twist around you, and you realize that the Flame Men have outflanked you. Now each of them spit gouts of fire from sticks in both hands, creating a ring of fire all around you. The air grows hot and thin, everything wavering before your eyes.<<if $enemy_attack > $pc_defense>> You cough and cower before the flames, sinking to your knees. The scorched air burns your lungs and your skin blisters in the heat.
It is only when one of the Flame Men's fires sputters and dies that you see your escape. You leap through the gap as your silvery attacker shakes his flame-stick in frustration.
You are free, and ready to fight… or flee.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty and Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> You can easily see where this is going, and so you steel yourself and dash directly towards the edge of the ring. As you approach the flames, you roll your shoulders,
clapping your mammoth tits before you. For a brief moment, the arc of flame is disrupted, which is all you need to escape.
You are free, and ready to fight… or flee.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_unruly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>You take shelter from the arcs of flame behind a half-collapsed hut wall, but hardly catch your breath before the wall itself goes up in flames. More tongues of fire leap out to your surroundings, setting alight the ruins themselves, along with piles of torn bedding and knocked-over bushels. In moments your world is on fire.<<if $enemy_attack > $pc_defense>> As you try to spy a way out, a flaming wall topples over on top of you. The wreckage scorches and crushes you even as you scramble away.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty and Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> You take matters into your own hands, swinging you <<boobs>> into a burning wall.
It topples easily, opening up an escape route to safety. You dash over the collapsed wall and turn to face the Flame Men once more.<<endif>>While one of the Flame Men pushes forward, pointing his strange weapon at you, the second one reaches over to pat the third one on the shoulder. Their body language says that they are talking, but there's no sound. Finally, the last Flame Man pats the hand of the one talking to him and shakes his head vigorously. They both shoulder their weapons again, ready to rejoin the fight.
<<set $enemy_stat_haughty_temp = ( $enemy_stat_haughty + $enemy_stat_haughty_temp ) / 2 ; $enemy_stat_saucy_temp = ( $enemy_stat_saucy + $enemy_stat_saucy_temp ) / 2 ; $enemy_stat_unruly_temp = ( $enemy_stat_unruly + $enemy_stat_unruly_temp ) / 2 >><span class="damage">The Flame Men refresh some of their stats!</span><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The hovering Ice Beast's stubby little arms begin to spin and whine, and a moment later erupt in the sound of thunder. Silvery darts draw a line in the ground, a line snaking directly at you!<<if $enemy_attack > $pc_defense>> You try to spring out of the way, but still feel the sting of darts biting into your <<boobs>> and <<ass>>.
<<set $tranqs = Math.max(5,($enemy_attack - $pc_defense)/10); $poison_count = $poison_count + $tranqs; $enemy_damage = Math.floor($enemy_damage / 3) >><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly -<<print $enemy_damage>> Unruly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>> You roll backwards, <<boobs>>
flying, and the darts merely thud into the dirt.<<endif>>
<<display IceMenTranqEffects>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The Ice Beast rears backwards in the air, and then surges forward, attempting to plow directly into you.<<if $enemy_attack > $pc_defense>> You bare your chest as you would against any other body block, but the Ice Beast's sheer size overwhelms you and sends you sprawling.
<<AirBags>><span class="damage">-<<print $enemy_damage>> Haughty and Mighty!</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> You bare your chest and plant your feet in the ground. As the chill monster's snout makes contact with your <<boob>>, you roll your shoulders to lift your breasts. The massive Ice Beast bounces harmlessly off of your massive bust and careens off to your side.<<endif>>
<<display IceMenTranqEffects>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The Ice Beast pauses in midair as if uncertain. A moment later, however, it pierces the air with an ear-splitting shriek.<<if $enemy_attack > $pc_defense>> You flinch, and somehow this loses your balance and you stagger backwards under the assault of sound.
<span class="damage">-<<print $enemy_damage>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<else>> You squint your eyes slightly, but otherwise stand your ground against the barrage of sound.<<endif>>
<<display IceMenTranqEffects>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp * $pc_stat_girth>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>One of the Ice Men unslings a different tool from his back and brandishes it at you. From out of its end springs a net, weights attached to the edges sending it spinning at you.<<if $enemy_attack > $pc_defense>> Before you can respond, the surprisingly thin and strong threads wrap around your body and you go tumbling to the ground.
You thrash and tug at your bonds, and as you do the Ice Men leap forward, touching another of their strange relics to your skin. A sharp bite sinks into you, and you can feel some of their alien magic spreading through your body. But the momentary pain is enough to spur you to action, thrusting out your <<boobs>> and tearing the net to shreds.
<<AirBags>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage ; $poison_count = $poison_count + 3 >><<else>> You thrust out your <<boobs>> and the net falls across them, its little weights bouncing uselessly off of your skin. Unable to wrap around your prodigious assets, the whole thing slides off of you a moment later.<<endif>>
<<display IceMenTranqEffects>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The Ice Men on the ground raise their strange weapons at you. There is a small, soft sound, and you catch a flicker of movement at the tips of the things.<<if $enemy_attack > $pc_defense>><<set $tranqs = Math.max(3,($enemy_attack - $pc_defense)/10)>> A split second later, <<if $tranqs is 1>>a silvery dart spears<<else>><<print $tranqs>> silvery darts spear<<endif>> into your <<boobs>>. Immediately you feel a flush of strange, alien magic blossom within you. You've been poisoned!
<<set $poison_count = $poison_count + $tranqs; $enemy_damage = Math.floor($enemy_damage / 3) >><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly -<<print $enemy_damage>> Unruly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> You instinctively dive to the side. You think you might have heard something whizz by your ear, but otherwise nothing happens.<<endif>>
<<display IceMenTranqEffects>><<if $icebeast_captures > 5>>[[Captured|IceMen Tower]]<<else>>[[Slink Home|End Week]]<</if>><<if $flamemen_captures > 5>>[[Down, Down, Down, in a Burning Ring of Fire|FlameMen Death]]<<else>>[[Slink Home|End Week]]
<</if>><<if $enemy_stat_mighty_temp < 1 or $enemy_stat_sprightly_temp < 1 >>[[Return to the Village|End Week][$fight_resolved to 0]]
<<else>>[[What Do You Do With a Horny Ice Man?|IceMen Recruit]]
<</if>><div class='section-123'>His compatriots gone, you advance on the lone Ice Man who has surrendered to you.
<<if visited('IceMen Recruit') is 1>>The Ice Man, still on his knees, reaches up to the reflective dome of his face. After some fumbling, the strange material splits down the center, revealing a human face inside.
You yelp in surprise, thinking for a moment that the Ice Man had somehow consumed a human, but the ice-white material that you thought was the Ice Man's hide continues to peel away. Shoulders, arms, legs, all reveal themselves. The Ice Man hadn't eaten a person; the Ice Man is a person, somehow wrapped up inside a sort of husk.
The Ice Men aren't monsters. They're people. But why are they abducting everyone they find?
<<else>>The Ice Man reaches up to his reflective face and peels off his ice-white husk, as the others have done. <</if>>As soon as he has shucked off his covering, he looks up to you, face hopeful and beaming.
The Ice Man babbles at you, a torrent of incomprehensible sounds spilling from his mouth. There's no telling what he thinks he's saying, but the rest of his stance speaks volumes. He remains on his knees; he does not make eye contact. His hands cup the empty air as if grasping. You know what all this means.
<span class='goodnews'>You have gained one hearth tender.</span><<set $tenders = $tenders + 1 >>
</div><div class='section-4'>[[Return to the Village|End Week]]</div>The Flame Men take their time. You think you can even hear them laughing at you from beyond the flames. You've been a constant thorn in their side, and they have finally cornered you, and now they will roast you alive.
You have enough time to remember your tribe, your few friends, your mother. Your mother who believed in you, who told you that you could overcome the Ice Queen's forces. Your mother, who was wrong.
Your tribe will be captured or meet the same grisly fate as you.
You have failed.
''The End''[[Down into the Hive|Queen's Chamber]]<div class='section-123'>You fall through the hole and into a hexagonal cell, the walls all a warm gold color pulsing with light from deep within. Besides the top, one of the other walls is open, and you can see a passage beyond.
With nothing better to do, you step into the passage and follow it as it descends lower and lower into the hive. There are no branches, and you see no bees along the way, just glowing walls and corridor that spirals down, down, down into the unknown.
When you finally emerge into a cavernous chamber, you think for a moment that the glowing walls have ended. Then your eyes adjust and you see that the walls still glow, but they are covered in bees. The familiar bliss bees of your tribal lands, the larger and rougher bees of Tienay, and the eerie, half-human things that brought you here. In the center of the chamber rises a central pillar, and a familiar voice calls out to you from there.
"Welcome, <<print $pc_name>>," purrs the voice of the hive, but instead of reverberating in your head or through the buzzing of bee wings, her voice is here, in the chamber. "I thought it was time we met… queen to queen."
Something about the central pillar shifts, and the hexagonal tiles that make up its surface seem to peel off, falling away from what is inside. As bees swoop down to fetch each tile before it hits the ground, your eyes widen at what is revealed within.
The queen bee is massive, a pulsing, amorphous body ringed with stripes and dusted with pollen. Too many legs, even for a bee, seem to sprout everywhere, holding up her incredible bulk. But at the peak of her undulating body is something even more disturbing: the breasts, shoulders, and head of a woman.
She appears old, her hair bleached white and stringy, her face wrinkled and mottled. Her dugs may have once been incredible, but are now a mess of wrinkles and stretch marks. Her belly is wide and round, and transitions directly into the pulsing, insectoid abdomen below her.
"Look familiar?" she sneers down at you. "I think she was an Oomphalos when I captured her? But as you can see, the Royal Jelly has worked wonders on her since. Beautiful. Productive. But growing old and brittle."
Before you can answer, she changes the subject. "I know what you've been up to. I see what you're doing. You aim to bring down the Ice Queen. Protect your people. And I want to help you."
</div><div class='section-4'>[[Help?|Queen's Offer]]</div><div class='section-123'>"Running back and forth, hither and yon, playing the champion for all your squishy little tribeswomen," she smirks. "Uniting the tribes. Building your army. And always looking north to the mountains, to the Ice Queen's lair, promising yourself you'll tear it all down."
You cross your arms beneath your <<boobs>> and lift your chin. You will not have your purpose mocked.
"But you can't get your army to the tower, can you, <<print $pc_title>>?" the queen clucks. "The mountains are too steep, the canyon walls too treacherous. You may gather together some very busty infantry, <<print $pc_name>>, but what you need is air support." The Queen bends closer to you, her wrinkled dugs flopping over her twitching belly. "You need me."
The Queen Bee rights herself again, and looks smirking down at you. "Here is the deal, <<print $pc_title>>. I will lend you my minions. They will lift you up, carry your whole army right to the Ice Queen's doorstep. You will do your business, smash the invader's face between your boobs or whatever it is that you mammals do for dominance, and save your people."
"And your price?" you ask, deadpan.
"Why, you of course," the Queen Bee smiles. "Or at least, your magnificent body. Your mind may be formidable, dear, but useless to me. I'll scoop it right out and then make myself at home. Bathe in royal jelly for a few years, and make you–or at that point, me–even more beautiful than the masterpiece you see before you now."
"That sounds like a bad end for me," you answer skeptically.
The queen smiles down at you. "Not at all. You save your people. The Ice Queen won't lay another hand or stinger on them, ever again." She waves a hand, and suddenly hybrid bees drop down on either side of you. "You don't have to give me an answer now. You still have an army to build. But when you're ready, I want you to know that you can come to me. Queen to queen."
</div><div class='section-4'>[[Escorted Home|End Week]]</div>
<<set $flight_bees = 1>><div class="section-123">Your name is Oppai, new chief of the Megalostithos tribe.
You are ''saucy'' and ''mighty,'' knowing full well that your powerful and titanic breasts can win the day.
You have your mother's ''girth'' and your great-aunt's stunning ''areolae.'' No one mistakes you or the incredible weapon you have honed your body to be. Not even at fifty paces. Or from behind.
You are, however, ''timid'' and prone to submissiveness. You know that the thrill you feel when given an order is incompatible with saving your people, but still… when you stand before enemies away from prying eyes… no one will notice if you get on your knees just the once, right?
You have befriended the minotaur Gala and partaken of the Black Melon with her. This has gifted you with the Wraith's Suckle, allowing you to steal the breasts of your enemies.
You have not yet claimed the title of Venus, even though you probably could. Your focus is on uniting the tribes of the Tienay Nation under your banner. Once this is complete, the Ice Queen will fall before you and all the tribes can prosper again.
</div><div class="section-4">[[Actually let's do Character Generation|Chargen1]]
[[Great, let's go!|Main]]</div>
<<set $pc_stat_girth = 4; $pc_stat_length = 3; $pc_stat_nipples = 2; $pc_stat_areolae = 4; $pc_stat_jiggle = 2 ; $pc_stat_ass = 22 ; $pc_stat_balance = 1 >>
<<set $pc_stat_haughty = 70; $pc_stat_mighty = 60; $pc_stat_saucy = 60; $pc_stat_sprightly = 50; $pc_stat_unruly = 50>>
<<set $items = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]>>
<<set $item_uses = [5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]>>
<<set $alchemical_formulae = [0,0,0,0,0,0,0,0]>>
<<set $area_highlands = 1 ; $area_raid = 1 ; $area_ruins = 1 ; $ruins_library = 1 ; $ruins_market = 1 ; $ruins_underground = 1 ; $ruins_temple = 1 ; $disposition_temple = 80 ; $reveals_temple = 103 ; $village_gala = 1 ; $pc_wraith_move = 1; $pc_move_suckle = 1 >>
<<set $gala_quest = 1; $gala_hive = 1>><<if $spirecanyonvisited > 0>><<set $spirecanyonvisited = $spirecanyonvisited + 1>><<else>><<set $spirecanyonvisited = 1>><</if>><div class='section-123'><<if $phutanaros_refugees > 0>>Your steps lead you to Spire Canyon, and you are pleased to find that the Phutanaros have settled in and began building a new village. Already a number of huts have been erected along the canyon walls, tucked below the rocky overhangs. A scrappy melon field has been laid out alongside the stream, the vines already producing.
The people seem safe and happy. Children run and play in the shelter of the canyon while menfolk work the fields or attend to domestic tasks.
The refugees welcome you into their village, feed you a midday meal from their stores, and present you with one of their sacred kiwano melons. They smile knowingly as they hand it over, and your breasts quiver in response to the powerful magic within.
<<set $items[23] = $items[23] + 1 >><span class="goodnews">You gain a Kiwano Melon!</span>
<<else>>You find yourself far to the western portion of the plains, where the land begins to rise up into the barrier mountains. <<if $spirecanyonvisited is 1>>Through a particularly rough patch of terrain, you half-slide, half-fall down into a<<else>>You turn your steps back towards the<</if>> wide box canyon ringed with tall rock spires.
The walls of the canyon, contoured by wind and water, actually bend over the canyon floor, blocking out all but a sliver of the sky above. A small, swift-moving rivulet flows down the length of the canyon, giving rise to river reeds and other greenery. Spires of stone rise up at the mouth of the canyon, framing the exit back down into the rest of the Northlands.
It occurs to you that this would be a perfect place for a village. The looming walls could even hide the people from the airborne eyes of Ice Beasts.
<</if>></div><div class='section-4'>[[Return to Village|End Week]]
</div>
<div class='section-123'>You hold up the Kiwano melon before the tribe, and everyone falls silent. There is more than a little uncertain muttering. "Tribute from the allies of our tribe," you tell them archly<<if $pc_title is "Venus of Tienay">>, "and your fellow subjects of the Venus."<<else>>.<</if>> They quiet, but you can still see the fear in their eyes. These are not Megalostithos ways.
But you break open the melon, revealing the mess of slippery green seeds inside. You lift it up to your mouth, give the tribe a confident smile, and begin to slurp it all down.
By the time you have finished the melon, you can feel its effects stirring within you. A pulsing heat is building between your legs. You discard the kiwano husk and reach down gently spreading your labia. Your clit thrusts out rudely, bright red and more stridently erect than you've ever seen it before. A collective gasp rises from the tribe, followed by cries and exclamations.
Your clit continues to grow.
In moments, you can wrap your hand around it. A few moments more, and your fingers cannot encircle it. The shaft grows long and thick and hard, and soon its tip is bobbing before you, roughly at the same height as your belly button. You give it an experimental pump and glory in the sensations it sends shooting up your spine.
"Alright," you address the tribe. "Who wants the first ride?"
Despite their initial hesitation, the assembled surge forward, eager to partake of your festively-transformed body. The first to reach you is a pair of scouts, who crash to their knees before you. Their lips and tongues dance over your mammoth clit, and it is all that you can do to remain standing.
One of your hunters pushes the scouts aside, then turns and bends over, offering you her dripping snatch. You waste no time at all in grasping her hips and driving your enlarged phallus into her warm, clutching cunt. The tribe cheers and chants in time to your thrusts until the hunter convulses in orgasm.
You turn and brandish your schlong at the nearest bystander, who immediately slides it down his throat. Then there is a line-up of five winking pussies, a gaggle of menfolk on their knees begging to suck you off, and <<if $village_papilla is 1>>Papilla's<<elseif $village_boutae is 1>>Boutae's<<else>>one of your favorite menfolk toys, presenting his <</if>>jiggling ass, ready to take your entire, girthy length.
By the end of the night's festivities, every member of the tribe has had your oversized clit inside them in one fashion or another. You yourself collapse by the fire, completely exhausted.
When morning comes, your clit is back down to normal size, although more than a little sore. You chuckle to yourself on the way down to the river to bathe. Phutanaros must eat a steady diet of kiwano to grow their massive cocks. You've always wondered why, but not any more.
<<set $pc_stat_unruly = $pc_stat_unruly + 3; $items[23] = $items[23] - 1>><span class="goodnews">You raise your Unruly score by 3 to <<print $pc_stat_unruly>>.</span>
</div><div class="section-4">[[The Next Week…|Main]]</div>You carefully take four of the Giant Stingers down from their shelf and lay them out in front of your meditation mat. From the way your <<boobs>> are quivering, the magic within them must be very powerful. So powerful you dared not use just two like you would with their smaller cousins.
You meditate on the stingers for a long while, and when you have prepared yourself, you take up the first arm-length spike. You rest its sharp end in your left haunch, take a deep breath, and slide it into the meat of your ass. Biting back a cry, you reach up to the venom sac dangling at the top of the stinger and squeeze hard. Venom blossoms into your <<ass>>, tingling and sparking and working potent magic.
You reach forward for the next stinger, knowing full well that you will not remain conscious for long. This one you stab into your right ass cheek. When you squeeze the second dose of venom into you, your pussy gushes in giddy response.
You can feel the globes of your ass growing taut and thicker behind you even as you reel under the effects of the venom, but you lunge forward to grab the next stinger. Your fumbling hands somehow grab both waiting barbs, and in your current frame of mind, it seems perfectly reasonable to you to just do both at once. So you position the stingers to rest crosswise on your <<boobs>>, sharp ends poking the insides of your cleavage. Then you grasp the venom sacs, shove the stingers down into your quaking mammary flesh, and squeeze.
The shrine spins around you and the floor disappears. You are flying, drawn aloft by the strange bee-magic in the stingers. Are you a bee? No, your breasts and ass are flying, floating, pulling you up into the air, growing and tightening and straining bigger and rounder.
<<set $pc_stat_nipples = $pc_stat_nipples + either(.3,.3,.3,.3,.4,.4,.4,.4,.5,.5,.5); $pc_stat_areolae = $pc_stat_areolae + either(.3,.3,.3,.3,.4,.4,.4,.4,.5,.5,.5); $pc_stat_girth = $pc_stat_girth + either(.3,.3,.3,.3,.4,.4,.4,.4,.5,.5,.5); $pc_stat_length = $pc_stat_length + either(.3,.3,.3,.3,.4,.4,.4,.4,.5,.5,.5); $pc_stat_jiggle = $pc_stat_jiggle + either(.3,.3,.3,.3,.4,.4,.4,.4,.5,.5,.5); $pc_stat_ass = $pc_stat_ass + 2.5; $pc_stat_haughty = $pc_stat_haughty - 5; $items[22] = $items[22] - 4 ; $item_uses[22] = $item_uses[22] + 1>>Your flailing hands brush across your widening <<ass>>, then drift upwards to your burgeoning tits, feeling them quiver and groan as they respond to the huge amount of venom you've pumped into them. Distantly, you feel your nipples and areolae shrinking in comparison to your ripening breasts, but you can't quite rouse yourself to care.
It occurs to you that you are orgasming, that you've been orgasming for some time now, and you might just be screaming at the top of your lungs. Or perhaps you're unconscious? No, you've just regained consciousness, after blacking out at some point. You're not sure it matters.
You're not sure any of it matters, really. Did the tribe hear you cumming your brains out when you were supposed to be performing sacred magic? Do they respect you less? Are you really even you, or did you realize that you're part of something greater, bigger? Maybe you're supposed to be a part of that great cosmic hive that you only just barely touched. Or maybe not. Does it matter? What matters, says a small voice in your head, is where you can get more of those stingers, or maybe just surrender to the source of that venom, and do whatever they require to give you another hit.
<span class='badnews'>You have lost 5 points of Haughty!</span>
Your head is still tingling and spinning, but you push yourself up to examine yourself in the bronze mirror."This is not my preference," the Vrontimiros Pathfinder says with a slight scowl. "But if you insist, I will defend my honor and the honor of my tribe." She draws herself to full height and bounces on the balls of her feet, setting her thighs to quivering and ass jiggling behind her.The Vrontimiros finally falls, exhausted and scattered, before you. Her round butt and meaty thighs hit first, and when she realizes she is beaten, she twists to touch her breasts to the ground, as well. She stands, solemn, before you. "You have beaten me in combat, <<print $pc_name>>. Congratulations. You are an excellent combatant. I salute you."
She then turns to her menfolk and opens the sacks and satchels they carry. "And I render to you tribute befitting the Venus." She turns and offers you the bounty of her people.
<<set $target = either(12,13,14,15,16,17,18,19,23)>><span class="goodnews">You gain a <<print $item_names[$target]>>!</span><<set $items[$target] = $items[$target] + 1>>
<<if $disposition_vrontimiros > 0>><<set $disposition_vrontimiros = $disposition_vrontimiros + 1>><<else>><<set $disposition_vrontimiros = 1>><</if>><span class='goodnews'>Your reputation with the Vrontimiros increases!</span>
<<if $disposition_vrontimiros > 9>>When you tuck away your rightful tribute, the pathfinder gives you a decisive nod. "I look on this duel, <<print $pc_title>>, as sparring in preparation for the coming battle." She reaches forward and clasps your forearm. "When you call for us, the Vrontimiros will stand beside you, breast beside breast, against the Ice Queen."<</if>>The Pathfinder is merciless and precise, incapacitating you quickly and efficiently. It is not long at all before you fall, and your breasts touch the ground.
But then your opponent offers you a hand back up to your feet. "Perhaps the next time we meet," she suggests archly, "You will hunt with us. Peace to you and your people, Megalostithos."
The entire part of nomads then seem to melt into the tall grass, disappearing from view. You are alone on the plains.The Pathfinder staggers, clearly disoriented, and squints around her as if she's suddenly lost. You can see her slowly pull her wits back together, but not before you have another chance to act.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp * $enemy_stat_jiggle)>>
<<endnobr>>The Vrontimiros takes a few running steps directly at you, then leaps forward, plants her hands on the ground, and flings her body, feet first, at your head! At the last moment, she scissors her legs open, landing her meaty thighs on your shoulders. While your face is buried in her crotch, <<print $enemy_name_article>> twists, wrenching your entire body around.<<if $enemy_attack > $pc_defense>> Completely unable to counterbalance the weight of the Vrontimiros's thick thighs, you go sprawling to the ground.
She bounces off of your face and rolls to her feet; you take a few more moments to scramble back to ready stance.
<span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage / 2 >> Mighty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage / 2 >><<else>>
You turn and plant your feet while turning your shoulders, denying <<print $enemy_name_article>> any purchase on your body. The Vrontimiros goes flying to the ground in a heap, and only barely scrambles to her feet before you're on her again.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>Moving faster than you would have expected, <<print $enemy_name_article>> bounces back and forth, her capactious booty bouncing behind her entrancingly. She sees where your eyes are going. "You want a handful of this, don't you?"<<if $enemy_attack > $pc_defense>>
Your hands instinctively flex as you imagine what it would be like to sink your fingers into that cushiony derriere. When you snap out of it, <<print $enemy_name>> is leering at you knowingly. "You don't have to challenge me to get it. You can just give up now."
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Unruly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>>
You heft your own <<boobs>> and shoot a smirk back at her. "I think we know who can make the better offer, here. Give up, and you can sink your face into these."<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * .5 )>>
<<endnobr>>The pathfinder surges forward into a handstand, then pushes herself up into the air, sommersaulting around until her ass is pointing directly down. When she comes down, the ground ripples out from the impact crater left by her fat thighs and jiggling ass.<<if $enemy_attack > $pc_defense>>
When the ground under your feet tosses and rolls, you go sprawling. You catch yourself before your <<boobs>> touch the ground, but just barely. As you rise again, she leers at your discomfiture.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> all stats!</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ;>><<else>> But you plant your feet solidly, and ride out the assquake with ease.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_nipples>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_sprightly_temp * $enemy_stat_nipples)>>
<<endnobr>>With a jerk of her shoulder, <<print $enemy_name>> bounces one breast up, her meaty nipple shooting right for your eye! <<if $enemy_attack > $pc_defense>>Her nip spears into your eye and your head snaps back as you howl in pain.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 ; $enemy_move_last = $enemy_move>><<else>>But her nip misses its mark, slapping lightly against your cheek.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_nipples>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The pathfinder leaps at you, twisting her body around so that her long tits go swinging. Just before they make contact, the Vrontimiros plants her feet, causing her nipples to whip-crack against your <<boobs>>.<<if $enemy_attack > $pc_defense>> The strikes land like spears, and you barely keep your feet.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Saucy -<<print $enemy_damage>> Unruly</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>> But you duck back, and those long nipples catch only empty air. Your ears ring, though, after the snapping nips sound off just a handspan from your face.<<endif>>"So that's how it is, then?" the Phutanaros Hero scoffs, and assumes a fighting stance before you. The rest of the refugees smirk at each other and watch the ensuing drama with eager eyes. "Let's see what a southerner calls a fight, eh?" the hero taunts, much to the amusement of the other refugees.The Hero goes sprawling into the dirt of the plains, her breasts mashed into the ground. She comes up coughing, and takes a while to get her bearings. When she finally does, she gives you a respectful nod.
<<if $enemy_stat_haughty < 0 or $enemy_stat_unruly < 0>>"Not so soft, then," she admits, and watches you with hungry eyes. "Clearly our ways are fading. Your ways rise up in glory. I petition you, my chief. Admit us into your tribe. Let us become Megalostithoi."
The rest of the refugees look to you with hope in their eyes. Their pride in their own ways seems to have faded with the hunger that their own ways has provided them. You could provide them a home, and food, and a proper way of living.
You give a short nod. "Let me show you the way to our lands."
<<set $tenders = $tenders + 8;$hunters = $hunters + 2;$scouts = $scouts + 2>><span class='goodnews'>You have gained two hunters, two scouts, and eight hearth tenders!</span>
<<elseif $enemy_stat_saucy < 0>>Then you notice the tears running down her face. "I am not fooling anyone any more. We are doomed, my chief, on our own. My pride has led us into the wilderness to starve. Please, will you take us? All of us can work as menfolk. Just… as long as we don't starve, I don't care what becomes of us."
<<set $tenders = $tenders + 10>><span class='goodnews'>You have gained ten hearth tenders!</span>
<<else>>"Not so soft, then," she admits, and then, finally, there's a trace of a smirk. "I stand corrected. If we had anything to give, Venus, it would be your as tribute. But we don't. So I suppose you take a couple menfolk."
She turns and points out two of the train's menfolk, and hooks a thumb to you. Both of the selected men meekly move to stand behind you. "It was getting hard feeding them, I'm sure you'll take good care of them."
She lifts one eyebrow and the smirk is back full force. "Hopefully when we get ourselves settled, I'll pay your village a visit and see about winning them back, huh?"
<<set $tenders = $tenders + 2>><span class='goodnews'>You have gained two hearth tenders!</span>
<</if>><<if $disposition_phutanaros > 0>><<set $disposition_phutanaros = $disposition_phutanaros + 1>><<else>><<set $disposition_phutanaros = 1>><</if>><span class='goodnews'>Your reputation with the Phutanaros increases!</span>
<<if $disposition_phutanaros > 9>>The hero leans close to you and adds, "The scattered remnants of our tribe still do talk amongst each other, and all the recent talk has been of you. I believe, if you call us, the Phutanaros will stand beside you, cocks rampant, to fight the Ice Queen."<</if>>You collapse, your breasts touching the ground. The Phutanaros rolls you over with a foot and the next thing you know the head of her cock is slapping across your lips. "See? Soft little southerner. Not so fighty-fighty. Maybe try sucky-sucky next time, huh?"
But before your lips can start to do anything, the Hero pulls away. "We'll find our own way, Megalostithos. Best of luck with yours."
And then the refugees file away after her, a few of the menfolk chuckling over your defeated form as they pass by. You take a long while to get back up again, and then turn your steps back homeward.The Hero stumbles a bit, one hand reaching down to steady her rising cock. She looks at you with an uncertain smirk and forces herself to chuckle. "Careful, you wake this snake and things get messy," she jokes, trying to buy time.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The Phutanaros skips forward, hips sweeping forward, which sends her thick cock swinging at you.<<if $enemy_attack > $pc_defense>>
Her cock smacks the bottom curve of your <<boobs>>, leaving a wet trail of precum on your cheek. You flinch backwards, reeling at the blow.
<span class="damage">-<<print $enemy_damage>> Unruly -<<print $enemy_damage / 2 >> Haughty</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ; $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage / 2 >><<else>>
You dance back and her cock swings wide, hitting nothing but empty air.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>The hero squares her shoulders and gives you a knowing look, a slight smile raising her cheeks. The wind catches her hair, and for a moment it seems like she is below you and you above, and her arms reach out to catch you as you fall into her embrace.<<if $enemy_attack > $pc_defense>>
You take one shuddering step towards her, and her smile changes to victory. She knows, for that moment at least, that she had you.
<span class="damage">-<<print $enemy_damage>> Unruly, -<<print $enemy_damage / 2 >> Saucy</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage ; $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage / 2 >><<else>>
But you square your own shoulders against her and slowly shake your head.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The hero comes in with a lateral swing which you easily dodge.<<if $enemy_attack > $pc_defense>> A little too late you realize that was a feint, and her thick cock comes crashing into your hip. The menfolk spectators howl at you being outmaneuvered.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage / 2 >> Unruly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage / 2 >><<else>> By the twist of her hips, you see her giant cock come arcing in at you. The swing was a feint! You spin forward, stepping right under the hero's guard, avoiding her powerful ass check.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The Phutanaros dips down to scoop up a handful of plains dirt and flings it at your face!<<if $enemy_attack > $pc_defense>> You get a faceful of dust and gravel, causing you to sputter and choke. You step backwards, coughing, barely able to keep up your guard.
<span class="damage">-<<print $enemy_damage>> Saucy -<<print $enemy_damage / 2 >> Sprightly</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage / 2 >><<else>> You duck to the side, and the spray of dust and gravel sails through the air uselessly.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The hero heaves herself forward, arms reaching, and nails a handstand before pushing herself back up into the air. She twirls in mid-air, bringing her quivering ass and meaty cock down upon you.<<if $enemy_attack > $pc_defense>> You catch her butt directly across your bust and her girthy dick in your face.
<span class="damage">-Length</span> <span class="goodnews">+Areolae</span><<endif>>
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage >><<else>> You sidestep, the Phutanaros's tremendous cock flying just past your bouncing <<boobs>>.<<endif>>The Oomphalos Matriarch takes a low, solid stance before you. "Alright, let's see what you're made of, '<<print $pc_title>>,'" she leers, and then beckons you forward into the fight.The Oomphalos tumbles and falls to the ground with a thump. Her broad breasts slap against the rich soil. She exhales once, as if letting go of the entire fight, and stands back up with a smile on her face. "Good showing, <<print $pc_title>>. I'm impressed."
She grinds a fist into the small of her back and gestures towards one of the camouflaged huts. "Come. I'll assign some menfolk to take food back to your homestead… er. Village, I suppose. The victor's spoils, right?"
After doing exactly that, the matriarch hosts you for a short meal, chatting amicably as if you are old friends, before seeing you on your way.
<span class='goodnews'>The Oomphalos menfolk deliver 50 bushels of food to the village!</span><<set $pc_yield = $pc_yield + 50>>
<<if $disposition_oomphalos > 0>><<set $disposition_oomphalos = $disposition_oomphalos + 3>><<else>><<set $disposition_oomphalos = 3>><</if>><span class='goodnews'>Your reputation with the Oomphalos increases!</span>
<<if $disposition_oomphalos > 9>>She then bows low, prostrating herself on the ground before you. "When the time comes, Venus, the Oomphalos will stand beside you against the Ice Queen."<</if>>The Matriarch has you beat, and she knows it. She stalks around you, breasts and hips and ass swinging, a smirk on her face. "And this is the one they call Venus," she snorts. "I don't think so."
And then like an thundercloud descending from the mountains, she rushes at you, broad breasts heaving. The next moment, your breasts touch the ground. The Oomphalos hauls you back up and dusts you off. "Good try, though. Maybe next time." She gestures over at the menfolk by the storage hut. "The boys will give you a meal for the road. Don't be a stranger, now."
She smacks your rear and saunters back towards her hut without bothering to look backwards.The Oomphalos wobbles, her generous curves jiggling atop her uncertain legs. She scowls absently, clearly trying to force herself to recover from your last move, before you come at her again.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_jiggle)>>
<<endnobr>>The Matriarch sidles up to you with a lascivious smile. Before you know it, you are pressed against her luscious round body. She says nothing, but her eyes and smile invite you to touch and caress her generous curves.<<if $enemy_attack > $pc_defense>> You sink your hands into her sides, her belly, her quivering flanks. You grab at her, pulling that jiggling body close, until you hear her superior chuckle.
You stagger backwards, heart pounding, your will to fight diminished and your desire to touch her again inflamed.
<span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage / 2 >> Unruly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage / 2 >><<else>>
Your hands spread wide, you backpedal from <<print $enemy_name_article>> and her irresistible body.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>The matriarch's hands slide up her body, cupping her tremendous tits and making them bounce. Then with one smooth motion, she squeezes her juggs, base to tip, causing her thumb-sized nipples to spray milk all over your body.<<if $enemy_attack > $pc_defense>> As the droplets of milk spatter against your face and chest, you cannot help but feel a rush of arousal sweep across your skin.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Unruly</span><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>> The droplets of milk spatter across your face and chest, causing you to sputter and blink. You wipe the stuff from your cheek with a disdainful swipe.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_unruly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The Oomphalos does not engage you directly, simply strutting around you in a wide circle. Her haunches roll back and forth enticingly, giant breasts wobbling with each step.<<if $enemy_attack > $pc_defense>> Your eyes can't help but track every quiver and sway of her delectible flesh. When you blink, you're not sure how long you've been watching her curves bounce.
She laughs at you. "If you can't control your own eyes, Megalostithos, do you really think you can withstand all this?" With a flourish, the matriarch gestures down the length of her massive, curvy body.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Saucy</span><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<else>> You wrench your eyes up to her shoulders and eyes, watching for her next move.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_length>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_unruly_temp)>>
<<endnobr>>The homesteader dances around you and you turn to track her, when out of nowhere her ass crashes into your head. Her plush cheeks close around your face!<<if $enemy_attack > $pc_defense>> You sputter within the soft embrace of her clenched butt, desperately trying to extricate yourself with some of your dignity intact. You're not terribly successful.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage / 2 >> Unruly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage ; $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage / 2 >><<else>> You lift your hands to grope and fondle the globes wrapped around your face, your kneading hands quickly turning the matriarch's grunts of exertion into moans of pleasure. She releases you, staggering forward and away from you.<<endif>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp * $enemy_stat_length>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp * $enemy_stat_girth)>>
<<endnobr>>Suddenly the matriarch leaps into the air, arcing high above you, and brings her massive bulk crashing down at your head.<<if $enemy_attack > $pc_defense>> The heavy weight of her belly and pendulous tits batters against your temples, and your knees tremble at the savage hit.
She takes a moment to recover from such a hefty attack, but you're in no condition to take advantage of her imbalance.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> You backpedal out of the way, and the matriarch lands awkwardly, the weight of her huge belly and breasts unbalancing her.
You shoot forward to land a quick smack across her cheek while she is unbalanced.
<span class="damage">-5 Mighty</span><<set $enemy_stat_might_temp = $enemy_stat_mighty_temp - 5 >><<endif>>This item is used in Feasting.You used to think that Watermelons were a myth, a tall tale, a silly story to tell little girls at bedtime. But now… now you hold one in your hands.
You take the watermelon down from the shelf and set it on the ground before you. You force yourself to wait, considering it, meditating on it. If watermelons are real, you tell yourself, all manner of impossible things are possible. Like defeating the Ice Queen. And this watermelon will help you do it.
You begin by carefully cracking the watermelon in half. It gives out a sharp, wet sound as you do so, and you are pleased to see the bright red meat inside part easily into two hemisphere. You set both halves into your folded legs, just under your <<boobs>>.
Using your cupped hands, you scoop into the flesh of the watermelon and bring the wet handfuls up to your mouth. You can't help but smile at the sweet, tart taste, or at the dribbles of juice that run down your chin and across the broad expanse of your prodigious bust. Your tits seem to leap at the contact with so much concentrated magic.
And then you feel it: your breasts slowly expanding, ripening, pushing further out, further forward, tipping the watermelon bowls in your lap over. You lay one sticky hand against the surface of your breast, grinning like a loon as the skin grows taut. You can feel the watermelon juice seep into your tit, and start rubbing small circles over the surface of your vast décolletage.
When both watermelon halves are emptied of flesh, you get on all fours above them. It take some doing, but you carefully position each breast over one watermelon bowl and drop them in. <<if $pc_stat_girth > 3>>Your tits hardly fit inside, of course, but you carefully and gently press your nipples and areolae into the watermelon cups. As your tender flesh squeezes into the wet, sticky interior, you feel a flood of magic seep into you. Your nips go thick and hard, and you can see your areolae creeping up past the edges of the melon bowl, perfect and beautiful.<<set $pc_stat_nipples = $pc_stat_nipples + either(.3,.3,.3,.3,.4,.4,.4,.4,.5,.5,.5); $pc_stat_areolae = $pc_stat_areolae + either(.3,.3,.3,.3,.4,.4,.4,.4,.5,.5,.5)>><<else>>It takes a bit of effort, but you manage to fit your entire left tit into one bowl, and then carefully and gently press its sister into the other. As your tender flesh squeezes into the wet, sticky interior, you feel a flood of magic seep into you.<<set $pc_stat_girth = $pc_stat_girth + either(.3,.3,.3,.3,.4,.4,.4,.4,.5,.5,.5); $pc_stat_length = $pc_stat_length + either(.3,.3,.3,.3,.4,.4,.4,.4,.5,.5,.5)>><</if>>
You sit back on your <<ass>>. The cups come up with you, stuck on your tits. Your <<boobs>> groan inside the watermelon rinds, pressing up against every nook and cranny. It isn't long before the watermelon halves are groaning, as well. You take a deep breath, knowing what is about to happen. Your tits swell and grow inside the cups until the tough rind can't take any more. The watermelon halves split, bursting off of your tits and clattering to the floor. Your <<boobs>> jiggle and shimmy as they settle against your body ones more.<<set $pc_stat_jiggle = $pc_stat_jiggle + either(.3,.3,.3,.3,.4,.4,.4,.4,.5,.5,.5)>>
<<if $pc_stat_girth + $pc_stat_length + $pc_stat_areolae + $pc_stat_nipples + $pc_stat_jiggle > $pc_stat_ass>>As you stand up, you teeter slightly. It looks like the power of the watermelon has unbalanced you a little.<<else>>You stand up gingerly, but your tits stay high and proud and bouncing on your chest.<</if>> You turn to examine yourself in the bronze mirror.
<<set $items[24] = $items[24] - 1 ; $item_uses[24] = $item_uses[24] + 1>>You gather your collection of Roc Feathers and lay them out side by side, with all the quills to the right. You take a moment to admire their glossy, warm color and sharp, precise lines. Gathered together, the faintest trace of magic within them sets your breasts to quivering.
Taking up some basket reeds, you weave them back and forth between the quills. Soon, the feathers are all knit together, fanning out in a glorious display of shimmering browns and blacks. You lift up the knit end and tie the stray reeds around your neck. The feathers fall across your back and sweep gently across the floor.
You gather a few provisions from the village and set out to the Northlands, taking your feathers along with you. When you reach the edge of the plains, you drape the mantle of feathers over your shoulders and stride out onto the prairie.
It does not take long before black shapes flitting along the horizon turn towards you and grow larger. Five, ten, twenty of them: the great black and brown shapes of rocs, sweeping down from the distant mountains and rushing to meet you.
The great raptors wheel and turn above you, crying out to the sky above. Soon the sun is blotted out by the massive wings arcing overhead. Finally one roc lands beside you, followed by another and then another. Each one lands with a thud and a crash, the ground tipping beneath your feet. But when the last one lands, all the rocs train their giant amber eyes on you in unison, and then all in unison, they bow.
<span class='goodnews'>You have created the Mantle of the Air Empress.</span> The rocs will answer your call, and can transport your army to the tower of the Ice Queen.
<<set $items[25] = $items[25] - 5 ; $item_uses[25] = $item_uses[25] + 1 ; $flight_rocs = 1>><div class='section-123'>(More importantly, do you want theme music?)
</div><div class='section-4'>[[Hell Yes|TowerAssault][$music to 1]]
[[No Thanks|TowerAssault]]</div><div class='section-123'>You summon the <<print $army_count>> tribes who have pledged to fight beside you, breast to breast.
<<if $transport is 'bees'>>You gather outside the Tienay Hive, and it is not long before the whole building begins to buzz. Legs and wings clamber through the building's windows and doors, the awkward shapes of the hybrid bees coming into full view. Soon it seems like the building is just a giant mass of quivering bees.
Around you, the arrayed tribesfolk mutter uncertainly, but to their credit, they stand fast. They trust you.
You take a deep breath and raise your arms. One of the hybrid bees detaches itself from the building and zips down at you. Chitinous legs slap into your hands. Another set wraps around your middle. The both of your rise into the air.
The rest of your army follows your lead, stepping forward and lifting their arms. One by one, bees hoist your warriors into the air. Soon you are a swarm hovering above Tienay.
"You are a brave leader," comes the voice of the Queen Bee. You can't quite tell where it's coming from; maybe the beating wings of the bees is somehow producing the sound? "And you vow, <<print $pc_name>>, that once this battle is over, you will surrender your body to me?"
Dangling all around you, the eyes of your people are on you. You nod. "This I vow."
And with no other response, the swarm swirls into motion, flitting out over the Tienay wall and across the Northland plains. The Ice Queen's mountaintop tower swims closer and closer.
<<elseif $transport is 'rocs'>>With your mantle sweeping glossy midnight feathers behind you, you step out onto the Northland plains. Black shapes rise up all along the horizon, quickly growing larger as the great birds answer your call.
Behind you, the arrayed tribesfolk gasp in awe, but to their credit, they stand fast.
Soon the sky is blotted out by the massive black silhouettes of the roc flock. One by one, the great raptors come to the ground. You can feel each heavy landing through the soles of your feet. Each bird fixes you with an inky eye the size of a warrior's breast, then extends one wing to the ground as a ramp up to their back.
The assembled tribes come forward, forming raggedy lines, and climb up onto the backs of the rocs.
An even larger shape comes striding through the flock of giant birds, a roc taller than any you have seen or fought. She dips her head–although not as deeply as those you have beaten–and extends one wing to your feet. You take a deep breath and dip your own head in response, and then mount this, the Queen of the Rocs.
Once the warriors are all aboard the rocs, the Queen lifts her beak to the sky and shrieks a war cry. As one, the flock leaps into the air, wings beating back the ground and the air, and you are aloft. You sink your hands into the downy feathers at the Queen's neck as she builds speed. Soon the plains are whipping past in a blur and the Ice Queen's mountaintop tower swims closer and closer.
<<elseif $transport is 'wraiths'>>You have gathered them at the Troll Bridge, and lined up along the north bank is a veritable legion of wraiths. The sea of blackness parts, revealing the bulbous curves of the Wraith Queen Gala.
The horned wraith smirks down at you as she drifts across the chasm. Her eyes search you up and down, as if surveying a meal. Finally, she breaks her silence. "Shall we?"
Neither Gala nor her wraiths wait for a response. Like a wave, the tide of black figures surges across the chasm and into the ranks of your army. Your warriors shriek and howl as they are snatched by cold, bony hands and swept up into the air.
The Wraith Queen herself descends upon you, sweeping you up in a deathly cold embrace and taking to the sky. Gala presses you into her cleavage, and you can feel more than hear her chuckle as the wind whips past.
Your village streaks past below you, and then Tienay, and then you are out over the Northlands plain. The Ice Queen's mountaintop tower swims closer and closer.
<</if>>Set on a broad plateau, the tower is a sleek, silver construction with a tapered top. At its base, three sharp fins arc from the tower's sides to the rocky ground. A broad ramp–about as wide as your entire village–seems to have been extended from the yawning entrance at the tower's bottom floor.
All manner of crates and containers are strewn about the plateau, most of them under nets staked into the ground. As you approach, you can see Ice Men pouring down the ramp and taking cover, preparing for your assault. Ice Beasts roar out of the entrance, rising up to meet you.
You give the order to land, and the mass of <<print $transport>> plummets downward. You meet the oncoming wave of Ice Beasts, spitting silvery darts at targets moving too fast to hit. A moment later you are through, and the ground rises up to greet you. You shout your war cry, fling yourself into the empty air, and hit the ground running.
The Megalostithos fan out to either side of you, sweeping over the meager shelter of the Ice Men's crates and nets. Their strange weapons spit darts at your hunters, but they have hunted wilier prey than this. Your hunters tease and distract their quarry, then strike like lightning around corners or over the tops of crates and canisters. You yourself don't even bother with such careful tactics; you simply sweep your titanic tits side to side, scattering their cover and then smashing the exposed Ice Men into the ground.
<<if $callipygos_chief is "Boutae">>Boutae leaps from crate to crate, tits and ass swinging in counterpoint, leading the Callipygos after her. Their mammoth derrieres crash into the defenders, splitting their silver husks open as the Ice Men fall to the ground.<<elseif $callipygos_chief is "Papilla">>Papilla barks orders to her warriors, sending wave after wave of round-assed amazons at the Ice Men cowering behind cover. Their mammoth derrieres crash into the defenders,
splitting their silver husks open as the Ice Men fall to the ground.<</if>>
<<if $pc_title is "Venus of Tienay">>The Villendorphos quickly secure a semi-circle of crates backed up against the still-burning carcass of an Ice Beast. They make quick work of setting up a field hospital, collecting those tribesfolk felled by darts and nursing them back to fighting strength. Diana walks among the casualties and nurses, dispensing her advice and occasionally her own teats.<</if>>
<<if $disposition_vrontimiros > 9>>The flanks of the battle are quickly secured by wedges of Vrontimiros runners. Surging forward on their thick and powerful thighs, they batter their weighty hips into their opponents, sending them sprawling. Occasionally you spy an Ice Man on the periphery caught in a flying scissor, head trapped in the capacious embrace of a Vrontimiros crotch, before they are wrenched to the ground.<</if>>
<<if $disposition_oomphalos > 9>>The Oomphalos advance in an impenetrable, wobbling wall of flesh, their massive bellies taking dart after dart without slowing their pace. Ice Men fall before them, crushed in the soft embrace of tummies, breasts, and butts, many of them without any great objection.<</if>>
<<if $disposition_phutanaros > 9>>Here and there, through the haze of battle, you can see the swinging dick of a Phutanaros hero. Eschewing any sort of collective battle tactics, each hero makes her own way through the fight. A flurry of tits and nipples and glans and scrotum, they find and expoit the vulnerabilities of the Ice Men's defenses, making way for the rest of your warriors.<</if>>
<<if $army_minotauros is 1>>Gala and the minotaurs cut a wedge directly down the center of the plateau, horns swinging left and right. Once they have gained dominance at the center of the fight, cows and bulls pair up. Powerful sprays of milk jet out in every direction, spoiling the footing of any would-be attackers.
The center of the battle quickly becomes a sopping mess, denying the Ice Men the ability to regroup.<</if>>
In the air behind you, <<if $transport is 'rocs'>>the Ice Beasts and the Rocs bank and turn, a torrent of desperate silvery darts beating against the certainty of talon and beak. A few of the great birds fall to the ground in awkward heaps. For every roc that falls to the icy poison, though, two of the Ice Beasts crash to the ground, unmoving.
<<elseif $transport is 'bees'>>the Ice Beasts twist and veer, trying and failing to pin down the amorphous swarm of hybrid bees. Darts zip in every direction, most of them missing their targets, as the bees descend on the great beasts, ripping into their silvery flesh and tearing them to pieces. Ice Beasts, half-flayed and bleeding black blood, fall crashing to the ground.
<<elseif $transport is 'wraiths'>>the black tide of wraiths sweep after the Ice Beasts, reaching up like giant hands to engulf the flying monsters. Once caught, each Ice Beast disappears into the inky blackness. There is creaking and groaning as the Ice Beast's hide is pried open, and then screams of terror as the Ice Men within are exposed to the wraiths. Empty husks of Ice Beasts crash to the ground.
<</if>>It is a hard-fought battle, and the sun is resting on the horizon by the time the last Ice Man is backed into a corner by a wall of mammary flesh. You look over the battlefield with a short, victorious smile, but can not allow yourself any sense of finality. This was just the first step to toppling the Ice Queen.
One of your scouts runs up to you to report that the ramp into the tower and its bottom floor has been secured. It appears to be some sort of lair for the Ice Beasts, emptied in the wake of your onslaught. You give them a curt nod and follow.
</div><div class='section-4'>[[Ice Beast Lair|Flight Deck]]
</div>
<<if $music is 1>><iframe src="https://player.vimeo.com/video/115917481?autoplay=1&loop=1" width="1" height="1" frameborder=0></iframe><</if>><<nobr>><<set $encounters = []>>
<<if visited("Barracks") is 0>><<set $encounters.push("Barracks")>><<endif>>
<<if visited("Lab") is 0>><<set $encounters.push("Lab")>><<endif>>
<<if visited("Brig") is 0>><<set $encounters.push("Brig")>><<endif>>
<<if $encounters.length is 0>><<set $encounters = ["Bridge"]>><<endif>>
<<set $event to either($encounters)>><</nobr>><div class='section-123'>You climb the stairs and find a promising-looking door. You square your shoulders before it, take a deep breath, and leap forward, <<boobs>> swinging.
Your tits crash into the door, making the grey material scream as it rips apart. Clouds of steam erupt from the walls and bits of the building clatter to the floor.
You can't quite see what lies beyond; there's only one way to find out.
</div><div class='section-4'><<if $event is "Barracks">>[[Enter|Barracks]]
<</if>><<if $event is "Lab">>[[Enter|Lab]]
<</if>><<if $event is "Brig">>[[Enter|Brig]]
<</if>><<if $event is "Bridge">>[[Enter|Bridge]]
<</if>>
</div><div class='section-123'><<if visited() is 1>>You push through the sparking smoke to find a wide, low-ceilinged room that seems to stretch on forever. That impression is underscored by the row upon row of cots laid out in a grid across the floor.
Among the cots stand dozens of menfolk, each wrapped up in a sort of thin hide. Upon seeing you enter, however, the whole crowd puts up a cheer and immediately begin shucking off the hides. "The Venus!" they shout, "She's come to save us!" "A rescue!" "We're free!"
Moments later the menfolk press up against you in a wave, babbling thanks and other earnest news. Finally one pushes his way forward. "My chief!" he calls. "My chief, it has been so long since I last saw you!"
You look this man up and down and then gasp. This is Totosim, once one of your tribe's greatest hunters, now apparently reduced to manhood. He nods sadly. "They have taken everything from us." He claps his hands against his flat pectoral muscles. "How can I hunt with this? They are monsters. But now we are free?"
You clap Totosim on the shoulder, a sign of respect you would never normally give a man. "I am here to defeat the Ice Queen. Only when she touches her breasts to the ground will any of us be free."
Totosim dips his head. "Luck be with you, my chief."
"It's Venus, now, but that's a long story," you explain. "Stay here. I must pursue my quarry."
You stride back out of the room, with the cheers of the rescued at your back.
<<elseif visited('Lab Release') > 0>>The giant room is empty now, save for the rows upon rows of cots.
<<else>>The endlessly wide, low-ceiling room remains filled with cots and menfolk, all of them looking to you eagerly as you enter. However, you have no news to give them.
<</if>>
</div><div class='section-4'>[[Return to the Ice Beast Cavern|Flight Deck]]
</div><div class='section-123'>Your <<boobs>> are quivering even before you step through the smoking door. Magic–more powerful magic than you've ever encountered–lies beyond. Is this the Ice Queen's shrine?
<<if visited() is 1>>What you find, however, is a strange white room filled with tables and lined with shelves and drawers. The light is harsh and bright. All manner of strange, gleaming objects litter the tables. Along one wall is a long line of floor-to-ceiling tanks, each filled with a roiling mist of a different color.
In the center of the room stands a man wrapped up in something dark blue, like the husks of the Ice Men but thinner and lighter. He himself is thick around the middle, with a scraggly greying beard. He plants his hands on the table behind him and gasps at your entrance. "My word! The feeds… the eye-witness accounts… none of them do you any justice, madam."
You look left and right. No Ice Queen.
<<else>>But there is nothing new in the bright white room. Just tables filled with gleaming things you don't recognize and a stammering man wrapped up in blue material. He perks up as you enter and looks solicitous, his hands held up against his belly. "Madam?"
<</if>></div><div class='section-4'>[[Question the Blue Man|Lab Talk]]
<<if visited('Lab Release') is 0 && visited('Lab Talk') > 0 && visited('Barracks') > 0>>[[Release the Essences on the Captured Menfolk|Lab Release]]
<</if>>[[Return to the Ice Beast Cavern|Flight Deck]]
</div><div class='section-123'><<if visited() is 1>>The room within is split down the middle by a slightly shimmering sort of wall, as if you are looking through a waterfall. On the other side is… you, except translucent green. Your tits quiver at the magic surrounding the goo.
Your green doppelganger stands up from where she was sitting and smiles at you hopefully. "I hear loud outside," she says haltingly. "I think. Is you. And it is."
You look the figure up and down uncertainly. It looks like a goo, but they've never spoken to you before. You reach forward to part the waterfall divider, but it is hard, smooth, and cold. "Are you a… prisoner here?" you ask. "I've fought your kind before."
The goo shakes her head. "You not fight my kind. You fight me. Many times. I… sorry. For fight. I need to learn you. I learn you, then I speak." She looks very proud of her accomplishment. You try to ignore the fact that it was won at the cost of countless fights.
You notice what looks like two tree branches sticking out of the wall. One is capped with what looks like an apple, shiny red. The other cap is watermelon green, but hardly watermelon sized. Judging by the slots in the wall that these branches stick out from, either one can be pulled down.
The goo sees you looking. "Please. Green free me. Red… hurt."
"Are they torturing you here?" you ask.
But she only looks confused. "Torturing? I no have that word. Red sucks out essence. Essence of me. Into jar. Hurts big."
At the goo's mention, you see a jar set into the wall next to the red-capped branch. If you are understanding the goo correctly, this room harvests her essence. Where before you've only used droplets of the goo for modest gains, this could make your tits unstoppable.
You look back to the goo, considering your options.
<<elseif visited('Brig Free')+visited('Brig Extract') is 0>>The goo is still wearing your shape and is still trapped in this prison. She looks hopefully to you as you enter, and then looks pointedly to the green-capped branch on the wall.
Or you could pull the red-capped branch and suck out her essence for your own benefit.
<<elseif visited('Brig Extract') > 0>>All that is left of the goo is a lump of flaky green… material… sitting on the other side of the room.
<<else>>The prison is empty, the shimmering barrier gone.
<</if>>
</div><div class='section-4'><<if visited('Brig Free')+visited('Brig Extract') is 0>>[[Talk with the Goo|Brig Talk]]<</if>>
<<if visited('Brig Free')+visited('Brig Extract') is 0>>[[Free the Goo|Brig Free]]
[[Extract the Goo's Essence|Brig Extract]]<</if>>
[[Return to the Ice Beast Cavern|Flight Deck]]
</div><div class='section-123'>This cavernous room at the base of the Ice Queen's tower must stretch across its entire breadth. Holes in the ceiling provide light that is similar but not quite sunlight. What appear to be stalls, of a sort, line the outer wall, each the size of an Ice Beast. Strange items, many of them on carts that glide across the floor, serve as walls to separate the stalls from each other. What look like great skeleton statues stand here and there, with a sort of seat inside and boasting giant grey pincers instead of hands. The stalls are empty, however; all the Ice Beasts lie slain on the battlefield outside.
In the center of the room is a column of stairs leading upwards, piercing the ceiling and proceeding to the tower's upper floors. Your scouts report that a number of doors open off of the spiral stair, but all are closed and apparently locked.
<<if visited('Lab Release') is 0>>Your army is exhausted after the battle outside. Many have fallen to the Ice Men's darts, and still others are occupied with caring for the fallen. You have captured nearly a hundred Ice Men, and guarding them requires even more women. You are down to just a handful of able-bodied soldiers, and these are mostly occupied with establishing a perimeter and capturing stragglers. Still, time is of the essence and you must push your assault.
<<else>>With reinforcements from the captured tribesfolk, you are again surrounded by strong warriors. Some of them are a little wobbly with their new and unfamiliar assets, but you'll still take them over nothing. Now you just need to find the Ice Queen.
<</if>>"The Ice Queen is somewhere in this tower," you declare to the tribesfolk at your side. "Let's root her out."
</div><div class='section-4'>[[Batter Down a Door|TowerBatter]]
<<if visited('Barracks') > 0>>[[Return to the Barracks|Barracks]]
<</if>><<if visited('Lab') > 0>>[[Return to the Shrine|Lab]]
<</if>><<if visited('Brig') > 0>>[[Return to the Prison|Brig]]<</if>>
</div><div class="section-123">"Remember me?" thunders the beast that knocked you over. You go skidding across the wide room, and when you manage to right yourself you see something both terrifying and beautiful.
It is Tinasomai, but not as you knew her. The former chief of the Callipygos stands at least a foot taller and several more wider. Her ass is as wide as you are tall: a tight, round mass of flesh bouncing behind her muscly legs. Her belly bulges out, not with fat but with new bands of muscle hefting up her mind-boggling bust. Each breast is as wide as your own outspread armspan, quivering with the power of the body behind it.
<<if $pc_stat_girth + $pc_stat_length > 10>>Your breasts are larger still, but what she lacks in sheer mammary size she has you bested on leverage.<<elseif $pc_stat_areolae > 5>>Your breasts may not be as large, but the elegant curve and color of your areolae put her gross monstrosities to shame.<<elseif $pc_stat_nipples > 5 && $pc_stat_lactation > 0>>Your own milkers may not be as massive, but you are confident your production eclipses her dry dugs.<<else>>Your own breasts pale before her monstrous orbs.<</if>>
"I'm going to flatten you," Tinasomai growls, her new, vast lungs making her voice much deeper than you remember. "And then Diana will recognize me as the rightful Venus!"
</div><div class="section-4">[[Fight Tinasomai!|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Reinforcements">>
<<set $fight_victory_path = "BridgeTinasomai Victory Path">>
<<set $fight_defeat_path = "BridgeTinasomai Defeat Path">>
<<set $enemy_name = "Tinasomai">>
<<set $enemy_name_article = "the monstrous fallen chief">>
<<set $enemy_name_collective = "the curvy monster">>
<<set $enemy_pronoun_obj = "she">>
<<set $enemy_pronoun_sub = "her">>
<<set $enemy_pronoun_posadj = "her">>
<<set $enemy_pronoun_possub = "hers">>
<<set $enemy_pronoun_ref = "herself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "BridgeTinasomai Defeat">>
<<set $enemy_victory = "BridgeTinasomai Victory">>
<<set $enemy_stun = "BridgeTinasomai Stun">>
<<set $enemy_move = "BridgeTinasomai Open">>
<<set $enemy_move1 = "BridgeTinasomai One">>
<<set $enemy_move2 = "BridgeTinasomai Two">>
<<set $enemy_move3 = "BridgeTinasomai Three">>
<<set $enemy_move4 = "BridgeTinasomai Four">>
<<set $enemy_move5 = "BridgeTinasomai Five">>
<<set $enemy_stat_haughty = 100>>
<<set $enemy_stat_mighty = 100>>
<<set $enemy_stat_saucy = 100>>
<<set $enemy_stat_sprightly = 100>>
<<set $enemy_stat_unruly = 100>>
<<set $enemy_stat_girth = 5 >>
<<set $enemy_stat_length = 5 >>
<<set $enemy_stat_nipples = 5 >>
<<set $enemy_stat_areolae = 5 >>
<<set $enemy_stat_jiggle = 5 >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>><div class="section-123">//"Get away from her, you bitch!"//
While you were distracted by Tinasomai, the Ice Queen apparently slipped away, only to return, riding inside one of the giant skeleton statues from the Ice Beast Lair. He stands almost twice as high as before, the contraption functioning as stilts and wrapping a cage of bars around his head. His own arms fit into sheaths attached to the husks. The husk itself boasts two huge grey arms ending in pincers. He advances on you, the skeleton statue making a cacophany of whirrs and clanks.
"I will not lose this planet to some zeppelin-titted savage!" the Ice Queen shouts.
</div><div class="section-4">[[Fight the Ice Queen!|Fight]]</div>
<<set $pc_stat_haughty_temp = $pc_stat_haughty>>
<<set $pc_stat_mighty_temp = $pc_stat_mighty>>
<<set $pc_stat_saucy_temp = $pc_stat_saucy>>
<<set $pc_stat_sprightly_temp = $pc_stat_sprightly>>
<<set $pc_stat_unruly_temp = $pc_stat_unruly>>
<<set $pc_move = "Ready Stance">>
<<set $fight_victory_path = "IceQueen Victory Path">>
<<set $fight_defeat_path = "IceQueen Defeat Path">>
<<set $enemy_name = "Ice Queen">>
<<set $enemy_name_article = "the Ice Queen">>
<<set $enemy_name_collective = "the Ice Queen">>
<<set $enemy_pronoun_obj = "he">>
<<set $enemy_pronoun_sub = "him">>
<<set $enemy_pronoun_posadj = "his">>
<<set $enemy_pronoun_possub = "his">>
<<set $enemy_pronoun_ref = "himself">>
<<set $enemy_number = 1>>
<<set $enemy_flying = 0>>
<<set $enemy_ambulatory = 1>>
<<set $enemy_defeat = "IceQueen Defeat">>
<<set $enemy_victory = "IceQueen Victory">>
<<set $enemy_stun = "IceQueen Stun">>
<<set $enemy_move = "IceQueen Open">>
<<set $enemy_move1 = "IceQueen One">>
<<set $enemy_move2 = "IceQueen Two">>
<<set $enemy_move3 = "IceQueen Three">>
<<set $enemy_move4 = "IceQueen Four">>
<<set $enemy_move5 = "IceQueen Five">>
<<set $enemy_stat_haughty = 100>>
<<set $enemy_stat_mighty = 120>>
<<set $enemy_stat_saucy = 80>>
<<set $enemy_stat_sprightly = 120>>
<<set $enemy_stat_unruly = 80>>
<<set $enemy_stat_girth = 0 >>
<<set $enemy_stat_length = 0 >>
<<set $enemy_stat_nipples = 0 >>
<<set $enemy_stat_areolae = 0 >>
<<set $enemy_stat_jiggle = 5 >>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly>>
<<set $goo_assists = 0>><div class='section-123'>Outside, the brilliant moon sits in the night sky, sending silver light down upon you and your army. Your people are gathered at the foot of the ramp when you step out of the tower. Seeing you emerge victorious, they send up joyous shouts and war cries.
"My people!" you shout across the assembled masses. "My glorious people. Our children and grand children and every generation after will speak of our victory here this day, but I challenge you now. We may yet make a more lasting story than this great battle. Let them speak until the end of time of the feast that we have this night!"
Your people do not disappoint you. The tower's stores of food and drink are broken open and you pile up the broken crates of the battlefield to build a great bonfire. There is feasting, and singing, and dancing. There is a parade of Ice Men, stripped of their ridiculous silver husks, as you dispense these new menfolk to the tribes that fought beside you, breast to breast. You forget your exhaustion long enough to play grabass.
Shortly thereafter the feast becomes a pile of contented bodies, recalling their exhaustion but intent on enjoying the feast and savoring the victory… not to mention enjoying and savoring the bodies of their neighbors. As the bonfire coals glow, the feast becomes a symphony of sighs and groans and orgasmic cries.
<<if $transport is 'bees'>>You watch as your beloved people slowly collapse into righteous and deserved slumber. When the last warrior closes her eyes, you yourself rise and walk through the remains of the feast to the edge of the plateau.
A hybrid bee sits waiting for you.
"Congratulations on your victory, <<print $pc_name>>," the Queen speaks through the bee's buzzing wings. "Well earned and well done. Will you come to me now?"
"I am a woman of my word," you reply, and hold your arms out for the hybrid. It scoops you up and wings you through the night sky to a hive tucked away in the mountains. You swoop down through a hexagonal hole, zip through a winding passage, and finally find yourself again in the Queen's Chamber. You are deposited on the floor before the great pillar atop which sits the ever-birthing Queen.
"Welcome, my next vessel," she calls to you. "Such power, such beauty. I look forward to our partnership. We will do great things, especially since the Ice Queen is gone and the Tienay tribes are suddenly leaderless."
"They are stronger than you think," you tell her without any heat. "If you try to conquer them, they will destroy you."
"They will destroy us," the Queen corrects with a laugh. "We shall see, won't we? In the mean time, you need to be prepared."
Chitinous hands curl under your shoulders, around your thighs, under your <<boobs>>, and lift you up. Another group of bees pull a hexagonal panel off of the queen's pillar revealing a cell half-full of glowing gold liquid. Your escort flies you forward towards the bath of royal jelly.
"See you soon, <<print $pc_name>>," taunts the Queen Bee. "Every time I see my reflection."
You are dropped into the royal honey and the wall is sealed behind you. Your skin fizzles and burns as the magic works its way into you. You find you do not need to breathe. You can see nothing but golden light.
And then you can feel chitinous fingers at the edges of your mind, grabbing onto your memories and your personality for purchase. Something hard and twitching scrabbles in on top of your willpower, scattering under its skittering feet the secrets that your mother taught you, the skills you have learned through hard experience. Your whole mind creaks as this alien invader forces its way inside, and you can feel bits and pieces of your psyche breaking, falling out, crushed to powder to make room.
Soon there is only enough of you left to sense that the thing, the Queen, has almost forced all of herself inside your mind.
And then there's is enough of you to even sense that.
There isn't any of you left at all.
<<else>>In the morning the <<print $transport>> return to take your warriors home. You clasp hands and press breasts in farewell, promising to visit each of their villages soon. The warriors each leave with prizes of their valor: trophies pried from the walls of the tower, crates of strange and alien food, and captive menfolk. You gather the Megalostithos to your side, watch as all the others leave, and finally return home.
Your favorite prize is the former Ice Queen, who you bring to the Megalostithos village to instruct in the proper duties of menfolk. Unsurprisingly, it is a slow and difficult process. He is unruly, prone to fits of rebellion, demanding respect that his flat chest has not and will never earn. But, slowly and inexorably, as the weeks and seasons pass, he settles. He toils alongside his fellow menfolk, he warms the bed of whichever woman fancies his presence that night. Eventually, you let him work unsupervised for short periods of time, then for longer, then for days at a time. Every evening you lift his chin and look down into his eyes, and every evening the fire in them is a little dimmer. And then, one unremarkable evening years later, there is nothing but the dull stare of a broken man.
Ruling all the peoples of Tienay in peace is awkward and strange, at first. You are accustomed to crisis. But slowly you learn to respect your people's competence and versatility as you watch them rebuild their villages and return to a way of life you barely remember.
You spend most of your days in the Megalostithos village among your tribe or in Tienay, where the Villendorphos have cleared and decorated a throne room for you. You hear petitions and dispense justice when your people cannot resolve their problems themselves.
What tribute you receive from the tribes you dedicate to clearing out and rebuilding the great city of Tienay. With the aid and toil of countless tribesfolk, the once-ruined city rises from the rubble to become an awe-inspiring monument to the strength and beauty of your people.
Your reign is long, prosperous, and peaceful. You beget many heirs, strong and proud. In your old age you revel in the tales of their exploits. But that is another story.
<</if>>
<div><div class='section-4'><strong>The End.</strong>
[[Final Stats]]
</div><div class='section-123'>"Well well, it's about time," calls a voice from beyond the sparking, smoky mess you've made of the door. When you step through the steam, you find yourself in a wide, semi-circular room. Across from you is a raised dais and a throne, in which sits a slim figure.
He is wrapped in the same sort of thin husk as the man in blue downstairs, although his is white. His greying black hair is pulled back and secured in a bun, which does nothing to make his sharp features less severe.
"Where's the Ice Queen?" you demand of him.
The figure tips his head. "I think that's me. And you must be <<print $pc_name>>. Your mother kept calling me the Ice Queen, too, until I had her pummelled to death."
You snort. "You? You are no queen. You are just a lowly man. Show me your leader, so that I may duel her… and destroy her."
"No, I'm afraid I am the individual in charge," he insists, standing from his throne. "And also a woman. Just sayin."
"Women have breasts," you spit. "You couldn't defend yourself against a fly."
The 'Ice Queen' reaches up to heft his miniscule bust. "These are C-cups, honey. Their quite sufficient–even rather nice, I've been told–when you're not some engineered bovine abomination. Seriously, the gender construction on your planet is absolutely ludicrous."
"If you are the Ice Queen," you scoff, "I will accept your surrender now. As you could not possibly defend yourself in a duel."
"Not happening," comes the response. "I am rescuing this planet from the primitive savagery that your ancestors imposed on each other. I am bringing you all back into the light of galactic civilization, whether you matriarchal asshole elites like it or not."
You stride across the room, breasts bouncing with every step. "Then I will smash you to paste, little man."
The little man only smiles. "I don't think so."
And then something clobbers you from the side.
</div><div class='section-4'>[[Sideswiped!|BridgeTinasomai]]</div>"I've been waiting for this a long time," the monstrous woman before you gurgles, her feet thudding into the floor as each step advance her monstrous bulk towards you.Tinasomai falls before you, shuddering with exertion and arousal. The giantess crawls forward, hesitantly and deferentially. You allow it, confident in your victory. Soon she is at your feet; you can feel her hot breath on your toes.
"After all that," she gasps, "after what I let them do to me, I am still… the inferior." She looks up to you with tears running down her cheeks and then very deliberately presses her breasts against the floor.Tinasomai watches you fall to your knees, chortling at your collapse. "Who is the Venus now, Megalostithos cow?"The giant rocks back on her heels, obviously befuddled. She scowls, shakes her head, and is then back in the game.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp * $enemy_stat_girth>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp * $pc_stat_girth>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>With a monstrous chortle, Tinasomai wheels on one heel, bringing her gargantuan ass to bear on you. Before you can scramble out of the way, it comes down on you.<<if $enemy_attack > $pc_defense>> You brace for impact, but there's just too much ass. You lose your footing, feel your own butt hit the ground, and then you are engulfed in the giant's incredible derriere.
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty, -<<print $enemy_damage>> Haughty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<else>> You brace for impact, lifting your <<boobs>> up in defense. The chamber resounds with a titanic clap as ass meets tit.
The both of you stagger away, none the worse for wear.<<endif>>
<<if visited('Lab Release') > 0>><<display 'BridgeTinasomai TribesfolkAssist'>><</if>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp * $enemy_stat_length>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp * $pc_stat_length>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_sprightly_temp)>>
<<endnobr>>The giantess lunges at you, far faster than a body that large should be able to move. <<if $enemy_attack > $pc_defense>> You backpedal, but not enough. You catch Tinasomai's huge ass directly in the face, once for each trembling cheek. Stars blossom around you.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Sprightly -<<print $enemy_damage>> Unruly</span><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>> You backpedal, just enough to feel the rush of air on your face as her massive cheeks go swinging by.<<endif>>
<<if visited('Lab Release') > 0>><<display 'BridgeTinasomai TribesfolkAssist'>><</if>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp * $enemy_stat_areolae>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp * $pc_stat_areolae>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>Tinasomai pulls herself up to her full height, massive tits bouncing before her, ass forming a perfect, giant circle behind her. "Come now, <<print $pc_name>>. You know I am the proper Venus. Abase yourself before me."<<if $enemy_attack > $pc_defense>> Your knees buckle, just for a moment, as if your body wants to kneel, bow, scrape, and surrender before this monstrous vision of femininity and authority. You keep to your feet, but only just.
Tinasomai sees your hesitation and smirks.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Unruly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>>
But you merely shake your head once. "Less chatter and more fighting, Tina."<<endif>>
<<if visited('Lab Release') > 0>><<display 'BridgeTinasomai TribesfolkAssist'>><</if>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>"Can you imagine," Tinasomai thunders at you, sliding one hand along her gratuitously generous hip, "what it would be like to be fucked by this body?" She grins, a rictus of promise and dominance. "Would you like to find out?"<<if $enemy_attack > $pc_defense>> A wave of images floods your mind: her body, those heaving breasts, that titanic ass, those meaty thighs, all over you, stroking you, caressing you, smothering you, fucking you to oblivion. You realize there is a wet line trailing down the inside of your leg.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Saucy</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<else>>
"I think I'll find out what it's like to fuck that body," you taunt back, "but only after you beg for it."<<endif>>
<<if visited('Lab Release') > 0>><<display 'BridgeTinasomai TribesfolkAssist'>><</if>><<if visited('Lab Release') > 0>><<display 'BridgeTinasomai TribesfolkAssist'>>
Tinasomai's focus on you breaks, and she turns on the warriors around her. Her massive ass plows through their ranks, sending tribeswomen sprawling across the floor. More than one struggles to regain her feet without success.
The monstrous woman then turns her attention back to you.
<<else>><<display 'BridgeTinasomai One'>>
<</if>><<if visited('Lab Release') > 0>>You quickly direct your reinforcements to drag Tinasomai out of harm's way and square your stance against the oncoming Ice Queen.
<</if>>The hissing, clomping thing that the Ice Queen hides within comes closer, and you heft your <<boobs>> in defiance. "I'll smash that thing open," you promise, "and drag you out, kicking and screaming like the pitiful little man you are."<<if $enemy_stat_haughty_temp < 0>>The Ice Queen slows, takes a few steps backwards, and finally stills. He licks his lips. "Can I tell you something, <<print $pc_name>>?" he finally asks, disengaging himself from the statue. "May I… I mean. I don't know why I said what I said. I mean. I know, but… I was mistaken. I was so very wrong. And now I… I must have you, <<print $pc_name>>."
He clambers down out of his statue. "I don't know– I don't know what would happen afterwards, but can I–can we–I just want to touch you. I want you to touch me."
You saunter forwards and place a hand on his shoulder. He gives you the most tentative smile, and then you apply pressure, pushing him down to his knees. He looks uncertain at first, but then complies.
"This is what happens after," you explain. "You submit to me. You surrender yourself, and all your people. You accept your proper place in the world. Under me."
The Ice Queen swallows, then nods. "Yes."
"And that's not what happens after," you correct. "That's what happens right now. Whether or not you ever touch me… is just not up to you. Ever."
He shudders, closes his eyes, and nods.
<<elseif $enemy_stat_saucy_temp < 0>>"Oh gods," the Ice Queen cries out, and flails at the bindings keeping him inside the statue. He half-climbs, half-falls out of the thing, chest heaving in big, ugly sobs, tears streaking his face. "Everything… it was all… everything I was, everything I am… worthless. Meaningless. A lie." He collapses to the floor, mewling and shaking.
You leave the broken 'queen' on the floor. One of your hunters can fetch him later. You have a victory to celebrate.
<<elseif $enemy_stat_unruly_temp < 0>>The Ice Queen staggers backwards, chest heaving, and then frantically pulls his hands from the sheaths and clambers out of the skeletal contraption. "Okay. Okay, I… I get it. I… understand. I… I just…" He falls down onto his knees before you. "Please. Show me the way, my Venus."
With the smallest smile, you reach forward and place your hand atop his head. "Let's take you home, shall we?" you tell him. "You can meet all my other menfolk."
<<elseif $enemy_stat_sprightly_temp < 0>>The Ice Queen wobbles uncertainly, the skeletal statue unable to respond to commands or the pilot unable to give them. With a cry, he tips over and crashes to the ground.
You slip forward on hunter's feet, wary for deception, but find none. The Ice Queen is down. So you lift your breasts high, take three running steps, and bring them down on the Ice Queen and his contraption. Your tits land like thunder and the statue smashes apart.
The Ice Queen gurgles once, sighs, and grows still.
<<elseif $enemy_stat_mighty_temp < 0>>"Augh!" the Ice Queen cries as the skeletal shell around him loses another chunk. And then the whole thing comes apart, a mess of parts and bars and cables, clattering to the floor. He falls along with the collapsing statue, pinned within the rubble.
You slip forward on hunter's feet, wary for deception, but find none. The Ice Queen is down. So you lift your breasts high, take three running steps, and bring them down on the Ice Queen and his contraption. Your tits land like thunder and the statue smashes apart.
The Ice Queen gurgles once, sighs, and grows still.
<</if>>The Ice Queen's final blow knocks you to your knees, and a moment later you slump forward. Your breasts splat against the floor.
"Every problem has an engineering solution," the Ice Queen declares, and you can feel the hard, square foot of the skeleton statue coming down on your shoulders.
You black out.The Ice Queen inside the skeleton contraption reels, clearly out of his depth. He flails in his seat, trying and failing to get the thing to do his bidding.<<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_sprightly_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The Ice Queen lumbers towards you, giant grey pincer swinging in a wide,
sweeping arc.<<if $enemy_attack > $pc_defense>> The thing is faster than it looks, and the hard rock-like fist of the statue clobbers you across the bust.
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<else>> With the incoming attack so grossly telegraphed, though, it is a simple matter to step out of the way.<<endif>>
<<if visited('Brig Free') > 0>><<display 'IceQueen GooAssist'>><</if>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_haughty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_saucy_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_haughty_temp)>>
<<endnobr>>"You don't even understand how //primitive// your life is," the Ice Queen insists, slowly circling the space between you. "And it's because of you and your retrograde culture. Breast fetishization? Violence-backed monarchy? Fucking gender discrimination? The rest of humanity got the fuck over that literally centuries ago."<<if $enemy_attack > $pc_defense>> You grimace at the words, many of which you don't quite understand. But it does make you wonder: are you making your world a worse place?
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty -<<print $enemy_damage>> Saucy -<<print $enemy_damage>> Unruly</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<set $pc_stat_saucy_temp = $pc_stat_saucy_temp - $enemy_damage>><<set $pc_stat_unruly_temp = $pc_stat_unruly_temp - $enemy_damage>><<else>> But you only smirk and heft your tits. As they bounce, you blow the Ice Queen a kiss.<<endif>>
<<if visited('Brig Free') > 0>><<display 'IceQueen GooAssist'>><</if>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_saucy_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_haughty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_saucy_temp)>>
<<endnobr>>"You're not even that pretty," the Ice Queen taunts in a lull in the fighting.<<if $enemy_attack > $pc_defense>> From out of nowhere, the insult actually stings a bit.
<<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Haughty</span><<set $pc_stat_haughty_temp = $pc_stat_haughty_temp - $enemy_damage>><<else>> But behind the words, you can see the desperation in the Ice Queen. The need for that sentiment to be right, or else everything he knows must be wrong. You dip your shoulders, causing your <<boobs>> to shimmy side-to-side, and give him a knowing smile.<<endif>>
<<if visited('Brig Free') > 0>><<display 'IceQueen GooAssist'>><</if>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_mighty_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The Ice Queen shoves his arms and knees forward, sending the giant skeleton hurtling towards you.<<if $enemy_attack > $pc_defense>> Caught flat footed, you take the body block across the length of your entire body.
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> You roll to the side and watch the Ice Queen careen past,
only barely in control of the gangly skeleton contraption.<<endif>>
<<if visited('Brig Free') > 0>><<display 'IceQueen GooAssist'>><</if>><<nobr>>
<<set $enemy_attack = $dice_attack * $enemy_stat_mighty_temp>>
<<set $pc_defense = $dice_defense * $pc_stat_sprightly_temp>>
<<set $enemy_damage = Math.floor($dice_damage * $enemy_stat_mighty_temp)>>
<<endnobr>>The Ice Queen raises one of the skeleton's blocky feet and kicks it forward, bringing it down on top of you.<<if $enemy_attack > $pc_defense>> The flinty foot smashes against your sternum and plows painfully into the flesh of your breast.
<<AirBags>><<if $enemy_attack > $pc_defense *1.5 >><span class="damage">CRITICAL HIT! </span><<set $enemy_damage = Math.floor($enemy_damage * $enemy_stat_jiggle)>><<endif>><span class="damage">-<<print $enemy_damage>> Mighty -<<print $enemy_damage>> Sprightly</span><<set $pc_stat_mighty_temp = $pc_stat_mighty_temp - $enemy_damage>><<set $pc_stat_sprightly_temp = $pc_stat_sprightly_temp - $enemy_damage>><<else>> But you catch the plummeting foot in your cavernous cleavage, twist, and send the Ice Queen and her statue crashing to the ground.<<set $enemy_move = $enemy_stun>><<endif>>
<<if visited('Brig Free') > 0>><<display 'IceQueen GooAssist'>><</if>>[[However...|BridgeIceQueen]][[Defeat]][[Victory]][[Defeat]]You lie on the floor gasping. The smirking faces of Tinasomai and the Ice Queen loom above you, smug in their victory, before you slip into unconsciousness.
When you wake, you are surprised to find yourself feeling refreshed and uninjured. A moment later, however, the rest of your senses rush in. You feel… light.
You shove yourself up into a sitting position. You are on some sort of strange cot, of stranger materials, but that is irrelevant. Nothing falls in your lap; nothing pulls at your chest. Your hands shoot up to examine your breasts and find… nothing. Just a broad, flat expanse of toned flesh, with little, useless nipples.
One hand snakes down to your rear, finding a similar situation there: just taut, toned muscle, and very little of it.
You are dimly aware of the many other cots around you, and of the people in them. They're looking at you, some of them trying to speak in soothing tones. But it doesn't matter. They are all menfolk. And so are you.
The Ice Queen has taken everything from you: your breasts, your power, your people.
You have failed.
<strong>The End.</strong>As the disgraced queen circles, your reinforcements harry her every move. Their strikes and lunges may be imperfect–none of them have tits they are familiar with, after all–but their sheer numbers means that one or two hits get through Tinasomai's defenses.
<<nobr>>
<<set $enemy_stat_haughty_temp = $enemy_stat_haughty_temp - 1>>
<<set $enemy_stat_mighty_temp = $enemy_stat_mighty_temp - 1>>
<<set $enemy_stat_saucy_temp = $enemy_stat_saucy_temp - 1>>
<<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly_temp - 1>>
<<set $enemy_stat_unruly_temp = $enemy_stat_unruly_temp - 1>>
<</nobr>><<set $goo_assists = $goo_assists + 1>><<if $goo_assists is 3>>Suddenly, a green blur drops down from the ceiling and onto the Ice Queen's rig with a splat. He screams in surprise, but already the amorphous green shape has formed pseudopods and tentacles, each of them burrowing into the skeleton and ripping out pieces. It seems the goo did not flee after all!
"You again?" the Ice Queen screeches, trying and failing to pry the goo's tentacles out of his ride. Finally, he frantically sets the skeleton to spinning like a top, and in short order the green goo loses her grip and flies across the room. She makes a long, messy splatter across the floor. It will be some time before she gets up again.
<span class='damage'>The Ice Queen loses 20 Mighty and 20 Sprightly!</span><<set $enemy_stat_mighty_temp = $enemy_stat_mighty_temp - 20>><<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly_temp - 20>>
<<elseif $goo_assists is 6>>The Ice Queen's steps take her closer to the reforming green ooze, which loses no time in flinging itself at her again. The goo splatters across the back of the statue. Viridian tentacles squeeze into the clanking thing, this time dislodging a big chunk and sending it crashing to the floor.
"Why am I losing so much power?" the Ice Queen moans, and then sees the attacker on her back. "You again?" Another savage spin sends the goo into the wall, pancaking into a starburst shape. You're probably not getting any more help from her.
<span class='damage'>The Ice Queen loses 30 Mighty and 30 Sprightly!</span><<set $enemy_stat_mighty_temp = $enemy_stat_mighty_temp - 20>><<set $enemy_stat_sprightly_temp = $enemy_stat_sprightly_temp - 20>>
<</if>><div class='section-123'>"There are captured menfolk on another level of this tower," you tell the man in blue. "Release the magic essences onto them."
"Oh, the… subjects?" he stammers, touching his fingertips together uncertainly. "Well, we've gone to quite a bit of trouble reversing the various environmental effects they've experienced over the course of their lives, trying to bring them back to a semblance of normal, and–"
You spear him with a look.
"But yes, of course," he agrees immediately, suddenly pale and sweaty. "I can use the air ducts, won't that be simple." He immediately begins tapping away among the gleaming things scattered over the tables. "After you… plowed your way through that door, and I must assume that you've subdued all the security people, there isn't really much question of who's in charge here, is there?" he babbles, laughing to himself. "I look forward to serving our new overlords!"
With a flourish, he finishes his adjustments. "There we are," he cries, and sure enough the colored mist within the tanks immediately begins to sink down, drained away. "Released over an indeterminate number of subjects–and to be perfectly honest, the ducts are hardly going to give a uniform exposure–I've no idea what kind of variation you're going to see, but… they'll all be big and… busty and… dear lord. Might I accompany you down to see them?"
</div><div class='section-4'>[[Why Not|Transformed Menfolk]]</div><div class='section-123'>You stride over to the two branches in the wall, wrap your hand around the green-capped one, and yank it downwards. It moves smoothly in its groove down the wall. When it reaches the bottom, the shimmering barrier down the middle of the room disappears.
"Thank you!" the goo cries, flowing forward is a poor imitation of a step.
"Now, will you help–" you begin to say as you turn around.
But the goo's shape is losing detail as she squishes herself into one long tentacle. The tip of that new arm reaches the smashed door into the room, and all the warped building material and exposed tubes. She finds one such tube that isn't belching steam and pours herself into it.
With a sudden rude slurp, the goo is gone.
</div><div class='section-4'>[[Return to the Ice Beast Cavern|Flight Deck]]
</div><div class='section-123'>You stride over to the branches and wrap your hand around the red-capped one.
"No!" shouts the goo, leaping forward, hand outstretched. But she only hits the barrier between you. Her hand and arm splat against its surface.
You pull downward, and the branch swings effortlessly. Behind the wall, something begins clanking and humming. The lights set into the room's ceiling flicker and fade slightly. Then, with a thunderous snap, the goo collapses inward as if squished by invisible hands. Her screams turn reedy and then garbled as her body is folded and compressed inwards.
Soon she is a translucent green sphere floating in the center of her cell, contracting ever further. As the shrieking sphere shrinks, a trickle of fluid falls upward into a small hole in the ceiling. Moments later, the fluid is trickling into the collection jar set into the wall.
The burbling sphere grows smaller and smaller, its translucent texture turning gritty, mottled, and then flaky. At some point, the cries trail off. The jar slowly fills with green goo essence.
Finally the branch you pulled down lurches back up and the goo falls, landing on the floor with a soft pat. She does not move.
You withdraw the jar from the wall and look at the collected essence. Your <<boobs>> leap and quiver at all the concentrated magic within. You toss the jar back, the surprisingly thin liquid splashing down your throat. The magic is warm, though, as it spreads out through your body, and as it hits your breasts, you can feel everything relaxing, easing, wobbling down into a lower state of being. You tap the side of your left breast and watch as the ripple flows across your entire bust, into your right breast, then rebounding back and forth, back and forth, between them.
<<set $pc_stat_jiggle = $pc_stat_jiggle + 1>><span class='goodnews'>Your boobs have gained jiggle!</span>
</div><div class='section-4'>[[Return to the Ice Beast Cavern|Flight Deck]]
</div><div class='section-123'>You sit down on your side of the room, cradling your <<boobs>> in your lap. "Tell me more."
The goo looks a little disappointed, but steps forward to sit opposite you, mirroring your posture. "I come from far away," she manages with difficulty. She may have learned to speak from possessing you, but she only has the rudiments. "The… Ice Queen. You name her Ice Queen. She follow I."
You frown. "The Ice Queen came here following you? You're the reason the Ice Queen is here?"
The goo looks apologetic. "This world look like has no people. You… hide in forest. Even old city… no straight lines. Curve, curve, curve, curves. So. I think. No people. I hide this world. Did not know you here."
"So if the Ice Queen was here for you," you ask, "what has she been doing, rounding up my people for years?"
"I little prize," the goo says with a liquid shrug. "You… all you people, plus plants, plus animals… very big prize. So. She stay. Capture you."
You frown, spending precious time in thought. "Why did she want you in the first place?"
The goo scrunches her face up. "Ice Queen's people think I threat to them."
"Are you?"
She looks you straight in the eye. "Yes."
You lean back slightly. "Are you a threat to me and my people?"
"No," the goo answers, perhaps too quickly.
Do you trust her? Take pity on her? Use her? Or perhaps even punish her for bringing the Ice Queen here in the first place?
</div><div class='section-4'>[[Free the Goo|Brig Free]]
[[Extract the Goo's Essence|Brig Extract]]
[[Return to the Ice Beast Cavern|Flight Deck]]
</div>You rise to your feet and square your stance before the mammoth woman.
<<if visited('Lab Release') > 0 >>Behind you, the smoke billowing around the smashed door parts. A warrior you don't recognize hefts her breasts and gives you a sharp nod of solidarity. Then the smoke parts again, and a second woman steps through and takes up a position behind you. Again and again, warriors step through the smoke and stand by you.
Finally, you recognize a face, then another. These are the captured tribesfolk over whom you released the concentrated magic. Your reinforcements.
<<if $pc_title is "Venus of Tienay">>"Ganging up on me?" Tinasomai spits. "This is no duel."
"I've already duelled you, and won," you inform her calmly. "This isn't a duel. This is war."<</if>><</if>><div class='section-123'>"You. Man. What is this place?"
He shakes his head, looking pained. "I don't there's a word in your language."
"My language?" you echo, lifting an eyebrow.
"Yes, we've… we gleaned the rudiments from our test subjects, then refined it through… well, there's not words for that, either. But once it was complete, we were all injected, so we could better communicate with the locals." He gives you a hesitant smile, one you've seen many times before. The smile of a man caught between fear and arousal.
"So what do you do in this place, then?" you demand, and watch as his knees weaken at your tone. "There is powerful magic here."
"Magic, ah. Yes. The… well, no words for that, either. Besides magic, I suppose," he chuckles self-consciously, then swallows fearfully at your scowl. "Ahm. The… parts… of plants and animals that… can change a subject's body. We extract those parts, refine them, study them."
<<if visited("Lab Release") is 0>>"And those parts are here?"
He beams at you, eager to please. "Oh my, yes. We've distilled essences of twenty different samples." He gestures to the bank of tanks.
You turn and, indeed, your breasts confirm that the bulk of the magic in the room is stored in those tanks.
"Incredible work," he goes on, babbling. "Your ancestors must have been brilliant. They designed so many curious creatures. And they've bred true for generations! Truly incredible."
You step closer to the tanks, your breasts trembling at the power within. "Give me the magic," you say decisively. "I will take its power into me and use it against the Ice Queen."
"Oh my, no," the man says immediately, and then quails at the look you give him. "That much concentrated, ahm, magic… you'd blow up bigger than a house. Destroy this room, probably the whole ship, and… you would no longer be mobile, let's say. Probably spout rivers, too, in all honesty. That's way too much for one person, even one as… intimately familiar with, um, magic." At this last, he gawks at your <<boobs>> without any clinical detachment.
You cannot imagine that he is lying to you; he is far too cowed by your majesty to attempt deception. For a brief moment you consider insisting, but the effects he described sounds like a particularly bad end. And you're here to defeat the Ice Queen.<</if>>
</div><div class='section-4'><<if visited('Lab Release') is 0 && visited('Barracks') > 0 && visited('Barracks') > 0>>[[Release the Essences on the Captured Menfolk|Lab Release]]
<</if>>[[Return to the Ice Beast Cavern|Flight Deck]]
</div><div class='section-123'>The man in blue trails after you as you step back into the stairwell and then proceed back to the captives. When you pass through the still-smoking door, you are met with a fantastic sight.
Dozens of buxom, busty, capable-looking women greet you with a warrior's shout. They are beaming, ecstatic, leaping up and down in their excitement. Their curves bounce and wobble in response, creating an undulating sea of exultant flesh.
Beside you, the man in blue goes rigid, emits and strangled grunt, and slowly crosses his legs. By all appearances, he just came at the mere sight of the tribeswomen.
As well he should. Many of these women are bustier than a typical Megalostithoi, or boasting bubble butts that would shame a Calipygoi. You see thick, meaty nipples dribbling milk down the ample swell of tit and belly. You spy muscled thighs as wide as tree trunks and broad hips as wide as boulders.
Over in the corner, a few of the newly-minted women seem to be having a celebratory orgy.
Totosim wobbles up to you, her now stunning tits jiggling in all directions at once, a grateful smile plastered across her face. "You have restored us, my Venus!" she shouts. "Does this mean you have defeated the Ice Queen?"
"That task is still undone," you inform her, "but I am overjoyed to see you restored."
Totosim bows low before you. "If the Ice Queen is unvanquished, let me accompany you on your hunt."
"And I!" shouts another. "Count me in!" comes another cry. And one after the other, the tribeswomen pledge their loyalty to you, determined to wreak their vengeance on the Queen who tried to unwoman them.
"Follow me," you order, and head back out.
</div><div class='section-4'>[[Return to the Ice Beast Cavern|Flight Deck]]</div><div class="section-123">Your name is Nemesis, new chief of the Megalostithos tribe and the Venus of Tienay.
You have trained, and struggled, and indulged in all manner of alchemical elixirs, to transform yourself into a weapon. You are, arguably, the greatest living weapon ever seen. You are ''Haughty,'' ''Mighty,'' ''Saucy,'' ''Sprightly,'' and ''Unruly.'' You have ''no weaknesses.''
You have befriended the minotaur Gala and partaken of the Black Melon with her. This has gifted you with the Wraith's Suckle, allowing you to steal the breasts of your enemies.
You have conquered the Calipygos tribe, taken its emissary as your bed toy, and elevated your ally Boutae as its new chief.
You have claimed the title of Venus and united all the Northlands tribes behind you. You have constructed the Mantle of the Air Empress and have the rocs at your beck and call.
You are ready to assault the Ice Queen's Tower.
(This pregen is //more than a little overpowered.// You might want to try Oppai out, instead, for a more organic endgame experience.)
</div><div class="section-4">[[Actually let's do Character Generation|Chargen1]]
[[Great, let's go!|Main]]</div>
<<set $pc_stat_girth = 5.1; $pc_stat_length = 5.1; $pc_stat_nipples = 5.1; $pc_stat_areolae = 5.1; $pc_stat_jiggle = 5.1 ; $pc_stat_ass = 30 ; $pc_stat_balance = 1 ; $pc_stat_lactation = 5>>
<<set $pc_stat_haughty = 90; $pc_stat_mighty = 90; $pc_stat_saucy = 90; $pc_stat_sprightly = 90; $pc_stat_unruly = 90>>
<<set $items = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]>>
<<set $item_uses = [5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]>>
<<set $alchemical_formulae = [0,0,0,0,0,0,0,0]>>
<<set $area_highlands = 1 ; $area_raid = 1 ; $area_ruins = 1 ; $area_plains = 1 ; $ruins_library = 1 ; $ruins_market = 1 ; $ruins_underground = 1 ; $ruins_temple = 1 ; $disposition_temple = 80 ; $reveals_temple = 103 ; $village_gala = 1 ; $village_papilla = 1 ; $callipygos_chief = "Boutae" ; $pc_wraith_move = 1; $pc_move_suckle = 1 ; $pc_title = "Venus of Tienay">>
<<set $disposition_oomphalos = 10 ; $disposition_vrontimiros = 10 ; $disposition_phutanaros = 10 ; $army_minotauros = 0 ; $flight_bees = 1 ; $flight_rocs = 1 ; $flight_wraiths = 0>>
<<set $gala_quest = 1; $gala_hive = 1>>
You played for $week weeks.
The Megalostithos tribe claims <<print $hunters + $scouts>> women and <<print $tenders + $gatherers + $milkers>> menfolk.
!!!Stats
Haughty: $pc_stat_haughty
Mighty: $pc_stat_mighty
Saucy: $pc_stat_saucy
Sprightly: $pc_stat_sprightly
Unruly: $pc_stat_unruly
!!!Body
Girth: $pc_stat_girth
Length: $pc_stat_length
Areolae: $pc_stat_areolae
Nipples: $pc_stat_nipples
Jiggle: $pc_stat_jiggle
Lactation: $pc_stat_lactation
Ass: $pc_stat_ass
<<boobs-verbose>>
<<setmeasurepref>><div class='section-123'>Ever since your little adventure with Gala, the Highlands seems to have gone on high alert. Troll brutes patrol the south bank of the chasm and sentries sit atop the tallest of the rolling hills.
You can sneak in, of course, but beware: the trolls are out for blood.
</div><div class='section-4'>[[Sneak into the Highlands|HighlandsEvent]]
[[Confront the Troll Matriarchs|ConfrontTrollsConfirm]]
[[Return to the Village|Main]]
</div><<nobr>>
<<set $encounters = ["CallipygosRanger","Wraith","Wraith","MinotaurBull","GiantElkSpotted","ReedBed"]>>
<<if $encounter_callipygosranger > 0>><<set $encounters.push("LostMenfolk")>><<endif>>
<<if $encounter_minotaurbull > 0>><<set $encounters.push("MinotaurCow")>><<endif>>
<<set $event to either($encounters)>>
<<endnobr>><div class='section-123'>The Highlands have become a bleak and dreary place since Gala betrayed you and returned with all her stolen Callipygos assets and strange wraithly magic. No one has spotted a troll since, and your scouts refuse to cross the chasm to look higher in the hinterlands.
Gala explicitly told you to stay out of her realm, but you could always sneak in.
</div><div class='section-4'>[[Sneak into the Highlands|HighlandsEvent]]
[[Seek out Gala|WraithQueenGala]]
[[Return to the Village|Main]]
</div>TK
[[Main]]<<display $event>>TK
[[Main]]